cirnogodot/Resources/RogueliteMaps/Corridor_1x2.tres
2025-04-30 15:09:59 +02:00

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1.2 KiB
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[gd_resource type="Resource" script_class="RogueliteRoomResource" load_steps=6 format=3 uid="uid://q1ugy8nvmvsd"]
[ext_resource type="Resource" uid="uid://cocl3qontm3be" path="res://Resources/Enemies/Base_Fairy.tres" id="1_odkhu"]
[ext_resource type="Resource" uid="uid://cqfyuurvqb8m6" path="res://Resources/Enemies/Base_Fairy_Special.tres" id="2_a3aid"]
[ext_resource type="Resource" uid="uid://qbo6avc7x64b" path="res://Resources/Enemies/Fairy_Guard.tres" id="3_23niv"]
[ext_resource type="Resource" uid="uid://cfdvg162u65sr" path="res://Resources/Enemies/Thermathron.tres" id="4_cqpv8"]
[ext_resource type="Script" uid="uid://bl2ne8w12e3a" path="res://Scripts/Resources/Roguelite/RogueliteRoomResource.cs" id="5_cqqot"]
[resource]
script = ExtResource("5_cqqot")
RoomName = &"LongMap"
Type = 1
ScenePath = &"uid://cr8mtm0gfbpub"
Size = Vector2i(1, 2)
StartShrouded = true
DoorGridPositions = Array[Vector2i]([Vector2i(0, -1), Vector2i(0, 1), Vector2i(1, 0), Vector2i(-1, 0)])
SpawnableEnemies = Array[Object]([ExtResource("1_odkhu"), ExtResource("2_a3aid"), ExtResource("3_23niv"), ExtResource("4_cqpv8")])
DoorDirections = 30
metadata/_custom_type_script = "uid://bl2ne8w12e3a"