cirnogodot/Scripts/UI/MenuBase.cs
2025-02-27 10:37:10 +01:00

19 lines
No EOL
361 B
C#

using Godot;
using System;
using Cirno.Scripts.Resources;
using Cirno.Scripts.Resources.DebugMenu;
using Godot.Collections;
public partial class MenuBase : Control
{
[Signal]
public delegate void MenuClosedEventHandler();
protected void _on_back_button_pressed()
{
this.QueueFree();
EmitSignal(SignalName.MenuClosed);
}
}