cirnogodot/Scripts/UI/MusicRoom.cs
2025-02-27 18:48:13 +01:00

60 lines
1.3 KiB
C#

using Cirno.Scripts.Resources;
using Godot;
using Godot.Collections;
public partial class MusicRoom : MenuBase
{
[Export]
public Array<MusicResource> Tracks { get; private set; } = new();
[Export]
public ItemList TracksContainer { get; private set; }
[Export]
public Texture2D Icon { get; private set; }
[Export]
public Label DescriptionLabel { get; private set; }
private Dictionary<long, AudioNameVisualizer> _tracks = new();
public override void _Ready()
{
DescriptionLabel.Text = string.Empty;
TracksContainer.Clear();
foreach (var track in Tracks)
{
var index = TracksContainer.AddItem($"{track.TrackName} ({track.AuthorName})", Icon);
var visualizer = new AudioNameVisualizer();
visualizer.MusicData = track;
TracksContainer.CallDeferred("add_child", visualizer);
_tracks.Add((long)index, visualizer);
}
TracksContainer.ItemSelected += (long selectedItem) =>
{
var vis = _tracks[selectedItem];
if (vis.MusicData is null) { return; }
StopAllTracks();
vis.PlayWithName();
UpdateDescription(vis.MusicData.Description);
};
}
private void StopAllTracks()
{
foreach (var track in _tracks)
{
track.Value.Stop();
}
}
private void UpdateDescription(string name)
{
DescriptionLabel.Text = name;
}
}