cirnogodot/Scripts/Resources/Events/ControlEnemyEvent.cs
2025-02-17 18:42:37 +01:00

50 lines
No EOL
1.3 KiB
C#

using Godot;
namespace Cirno.Scripts.Resources.Events;
[GlobalClass]
public partial class ControlEnemyEvent : EventResource
{
[Export]
public NodePath Target { get; set; }
private Node2D _parent;
private GameManager _gameManager;
private bool _isComplete = false;
public override bool IsComplete()
{
return _isComplete;
}
public override void Init(Node2D parent)
{
_gameManager = parent.GetGameManager();
_parent = parent;
}
public override void Start(Node2D parentNode)
{
_isComplete = false;
if (_parent.GetNode<Node2D>(Target) is Enemy enemy)
{
_gameManager.CameraTargetObject(enemy);
_gameManager.Player.RequestMovementDisable(true);
enemy.AssumeControl();
if (_gameManager.Player.WingsSprite != null)
{
var sprite = new Sprite2D();
sprite.SetTexture(_gameManager.Player.WingsSprite);
//sprite.GlobalPosition = enemy.GlobalPosition;
sprite.SetZIndex(1);
enemy.CallDeferred("add_child", sprite);
}
}
_isComplete = true;
}
public override void UpdateEvent(double delta) { }
}