cirnogodot/Scripts/Resources/BulletScripts/BulletScript3D.cs
2025-06-20 15:39:19 +02:00

52 lines
No EOL
1.5 KiB
C#

using Cirno.Scripts.AttackPatterns;
using Godot;
using Godot.Collections;
namespace Cirno.Scripts.Resources.BulletScripts;
[GlobalClass]
[Tool]
public partial class BulletScript3D : Resource
{
[Export]
public Array<AttackPattern> Patterns { get; private set; }
public BulletScriptMachine Make(Node parent)
{
return new BulletScriptMachine(parent, Patterns);
}
public class BulletScriptMachine(Node parent, Array<AttackPattern> patterns)
{
private int _currentPatternIndex = 0;
//private double _patternTimer;
private AttackPattern CurrentPattern => patterns[_currentPatternIndex];
private IPatternMachine _currentPatternMachine;
public void Start()
{
if (patterns.Count == 0) return;
_currentPatternIndex = 0;
_currentPatternMachine = CurrentPattern.MakeMachine(parent);
_currentPatternMachine.Start();
}
public void UpdatePhase(double delta)
{
//_patternTimer += delta;
_currentPatternMachine.UpdatePattern(delta);
//CurrentPattern.UpdatePattern(delta);
if (!CurrentPattern.WaitForCompletion || _currentPatternMachine.IsComplete())
{
_currentPatternIndex = (_currentPatternIndex + 1) % patterns.Count;
_currentPatternMachine = CurrentPattern.MakeMachine(parent);
_currentPatternMachine.Start();
}
}
}
}