cirnogodot/Scripts/AttackPatterns/IPatternMachine.cs
2025-06-10 16:33:43 +02:00

15 lines
No EOL
272 B
C#

using Cirno.Scripts.Resources;
using Godot;
namespace Cirno.Scripts.AttackPatterns;
public interface IPatternMachine
{
public Node Parent { get; }
public void Start();
public void UpdatePattern(double delta);
public bool IsComplete();
}