cirnogodot/Scripts/Utils/ActivationHelper.cs
2025-07-09 12:00:23 +02:00

25 lines
No EOL
709 B
C#

using Godot;
namespace Cirno.Scripts.Utils;
public static class ActivationHelper
{
public static bool UseTargets(Node activator, string target, ActivationType activationType = ActivationType.Toggle)
{
var res = false;
GD.Print($"Trying to use targets called: {target}");
var targetList = activator.GetTree().GetNodesInGroup(target);
foreach (var t in targetList)
{
//string f;
GD.Print($"Trying to use {t.Name}");
if (t is IActivable activable)
{
GD.Print($"Activating {t.Name}");
res |= activable.Activate(activationType);
}
}
return res;
}
}