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AutonomousBulletEmitter.cs
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Now boss FSM Actor movement
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2025-05-16 17:38:02 +02:00 |
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AutonomousBulletEmitter.cs.uid
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Autonomous bullet life system
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2025-05-09 16:14:51 +02:00 |
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CreateEmitterPattern.cs
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Player movement and camera
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2025-06-11 15:28:26 +02:00 |
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CreateEmitterPattern.cs.uid
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Autonomous bullet life system
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2025-05-09 16:14:51 +02:00 |
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IPatternMachine.cs
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Isometric implementation
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2025-06-10 16:33:43 +02:00 |
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IPatternMachine.cs.uid
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Resources update
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2025-03-16 10:20:15 +01:00 |
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IScriptHost.cs
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Now boss FSM Actor movement
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2025-05-16 17:38:02 +02:00 |
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IScriptHost.cs.uid
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Resources update
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2025-03-16 10:20:15 +01:00 |
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IScriptHost3D.cs
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Shooting and big tank fix
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2025-06-20 15:39:19 +02:00 |
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IScriptHost3D.cs.uid
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Shooting and big tank fix
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2025-06-20 15:39:19 +02:00 |
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LaserPattern.cs
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Generic enemies
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2025-06-03 10:11:09 +02:00 |
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LaserPattern.cs.uid
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Upgrade to godot 4.4
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2025-02-24 11:37:45 +01:00 |
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MovementPattern.cs
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Player movement and camera
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2025-06-11 15:28:26 +02:00 |
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MovementPattern.cs.uid
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Upgrade to godot 4.4
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2025-02-24 11:37:45 +01:00 |
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NodeMovementPattern.cs
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Player movement and camera
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2025-06-11 15:28:26 +02:00 |
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NodeMovementPattern.cs.uid
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Movement for nodes patterns
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2025-05-09 17:06:45 +02:00 |
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ShootingPattern3D.cs
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Rotate bullet pattern to face parent
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2025-07-09 12:00:23 +02:00 |
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ShootingPattern3D.cs.uid
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Shooting and big tank fix
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2025-06-20 15:39:19 +02:00 |
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SpiralPattern.cs
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Player movement and camera
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2025-06-11 15:28:26 +02:00 |
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SpiralPattern.cs.uid
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Upgrade to godot 4.4
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2025-02-24 11:37:45 +01:00 |
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WaitPattern.cs
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3D Boss scripts implementation
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2025-06-30 17:28:19 +02:00 |
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WaitPattern.cs.uid
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3D Boss scripts implementation
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2025-06-30 17:28:19 +02:00 |