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https://gitlab.com/MaddoScientisto/cirnogodot.git
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55 lines
No EOL
1.4 KiB
C#
55 lines
No EOL
1.4 KiB
C#
using Godot;
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namespace Cirno.Scripts.UI;
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public partial class PauseMenu : Control
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{
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[ExportGroup("Scenes")]
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[Export]
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public string MainMenuScene { get; private set; }
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[ExportGroup("Buttons")]
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[Export]
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public Button ResumeButton { get; private set; }
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[ExportGroup("Buttons")]
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[Export]
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public Button QuitButton { get; private set; }
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[ExportGroup("Buttons")]
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[Export]
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public Button OptionsButton { get; private set; }
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[ExportGroup("Buttons")]
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[Export]
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public Button DebugButton { get; private set; }
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private GameManager _gameManager;
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[Signal]
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public delegate void SpawnDebugMenuEventHandler();
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public override void _Ready()
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{
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//_gameManager = GetNode<GameManager>("/root/GameScene");
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_gameManager = GameManager.Instance;
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ResumeButton.Pressed += ResumeButtonOnPressed;
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QuitButton.Pressed += QuitButtonOnPressed;
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DebugButton.Pressed += DebugButtonOnPressed;
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}
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private void DebugButtonOnPressed()
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{
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EmitSignal(SignalName.SpawnDebugMenu);
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}
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private void ResumeButtonOnPressed()
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{
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_gameManager.Unpause();
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}
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private void QuitButtonOnPressed()
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{
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_gameManager.Unpause();
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GlobalState.Instance.GotoScene(MainMenuScene);
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//GetTree().ChangeSceneToFile(MainMenuScene);
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}
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} |