mirror of
https://gitlab.com/MaddoScientisto/cirnogodot.git
synced 2026-06-01 09:45:33 +00:00
92 lines
No EOL
3 KiB
C#
92 lines
No EOL
3 KiB
C#
using System;
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using System.Linq;
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using Cirno.Scripts.Utils;
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using Godot;
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using Godot.Collections;
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namespace Cirno.Scripts.Interactables;
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[Tool]
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public partial class Switch3D : Interactable3D
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{
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[Export] public string TargetGroup { get; private set; }
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[Export] public Node Target { get; set; }
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[Export] public Array<Node> Targets { get; private set; } = [];
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[Export] public ActivationType ActivationType { get; set; } = ActivationType.Toggle;
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[Signal]
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public delegate void OnActivatedEventHandler(ActivationType activationType);
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private AudioStreamPlayer _activationSound;
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private readonly string _activationSoundName = "ActivationSound";
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public override void _Ready()
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{
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if (Engine.IsEditorHint()) return;
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_activationSound = GetNodeOrNull<AudioStreamPlayer>(_activationSoundName);
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}
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public void _func_godot_apply_properties(Dictionary<string, string> props)
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{
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TargetGroup = props["target"];
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if (props.TryGetValue("key", out var prop))
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{
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RequirementKeys = [prop];
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}
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if (props.TryGetValue("activationtype", out var type))
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{
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var t = Enum.TryParse(type, true, out ActivationType activationType);
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if (t)
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{
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ActivationType = activationType;
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}
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}
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//TargetFunc = props["targetfunc"];
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//TargetName = props["targetname"];
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}
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public override bool Activate(ActivationType activationType = ActivationType.Toggle)
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{
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var activationTypeToUse = activationType is ActivationType.Use ? ActivationType : activationType;
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if (!MeetsRequirements()) return false;
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_activationSound?.Play();
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EmitSignal(SignalName.OnActivated, (int)activationTypeToUse);
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// Compatibility for old single system
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bool success = ActivateTarget(Target, activationTypeToUse);
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if (!string.IsNullOrWhiteSpace(TargetGroup))
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{
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ActivationHelper.UseTargets(this, TargetGroup, activationType);
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}
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return Targets.Aggregate(success, (current, target) => ActivateTarget(target, activationTypeToUse) | success);
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}
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private bool ActivateTarget(Node target, ActivationType activationType = ActivationType.Toggle)
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{
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if (target is not IActivable activable) return false;
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activable?.Activate(activationType);
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return true;
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}
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// private void UseTargets(Node activator, string target)
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// {
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// GD.Print($"Trying to use targets called: {target}");
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// var targetList = activator.GetTree().GetNodesInGroup(target);
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// foreach (var t in targetList)
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// {
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// //string f;
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// GD.Print($"Trying to use {t.Name}");
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// if (t is IActivable activable)
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// {
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// GD.Print($"Activating {t.Name}");
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// activable.Toggle();
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// }
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// }
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// }
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} |