cirnogodot/Scenes/Interactable.cs
2025-06-13 17:46:44 +02:00

73 lines
1.6 KiB
C#

using Godot;
using System;
using System.Diagnostics;
using System.Linq;
using Cirno.Scripts;
using Cirno.Scripts.Interactables;
using Cirno.Scripts.Misc;
using Cirno.Scripts.Resources;
using Godot.Collections;
public partial class Interactable : Area2D, IInteractable
{
[Export] public Array<LootItem> Requirements = [];
//protected InventoryManager _inventoryManager;
public override void _Ready()
{
//_inventoryManager = this.GetInventoryManager();
//CallDeferred(MethodName.DeferredInitReferences);
}
// private void DeferredInitReferences()
// {
// _inventoryManager = InventoryManager.Instance;
// }
protected bool MeetsRequirements()
{
if (Requirements.Any())
{
if (InventoryManager.Instance.HasItems(Requirements.Select(x => x.ItemKey.ToString()).ToList()))
{
GD.Print($"Requirements for activation of {this.Name} successfully met: {string.Join(",", Requirements.Select(x => x.Item))} ");
return true;
}
else
{
GD.Print($"Requirements for activation of {this.Name} not met: {string.Join(",", Requirements.Select(x => x.Item))} ");
return false;
}
}
return true;
}
public virtual bool Activate(ActivationType activationType = ActivationType.Toggle)
{
return true;
}
public virtual bool CanActivate()
{
return true;
}
public Vector2 GetScreenPosition()
{
if (CameraController.Instance is null)
{
return this.GlobalPosition;
}
return this.GlobalPosition - CameraController.Instance.GlobalPosition +
(GetViewport().GetVisibleRect().Size / 2);
}
public Vector2 GetGlobalPosition2D()
{
return GetGlobalPosition();
}
}