cirnogodot/Scripts/Resources/WeaponResource.cs
2025-02-11 19:00:01 +01:00

67 lines
No EOL
1.8 KiB
C#

using System.Collections.Generic;
using System.Linq;
using Cirno.Scripts.Components;
using Godot;
using Godot.Collections;
namespace Cirno.Scripts.Resources;
[GlobalClass]
public partial class WeaponResource : Resource
{
[Export]
public string Name { get; set; }
[Export]
public PackedScene BulletScene { get; set; }
[Export] public double RateOfFire = 0.4f;
[Export] public int BulletCapacity = 20;
[Export] public double ReloadTime = 1.0f;
[Export] public bool AutoReload = true;
[Export] public bool InfiniteAmmo = true;
[Export] public int BulletsPerShot = 1;
[Export] public float SpreadAngle = 0f;
[Export] public float RandomSpread = 0f;
#region Bullet spawn data
[Export] public string AmmoKey;
[Export] public float BulletSpeed = 100f;
[Export] public float BulletDamage = 1;
[Export] public float LifeTime = 10f;
[Export] private float _rotationOffset = 0f;
[Export] private BulletOwner owner = BulletOwner.None;
[Export] private DamageType _damageType = DamageType.Neutral;
[Export] private Resource _modifier;
[Export] private Array<Resource> _timeModifiers;
#endregion
public BulletInfo MakeBullet(Vector2 position)
{
return new BulletInfo()
{
Position = position,
Direction = Vector2.Right,
Speed = BulletSpeed,
Owner = owner,
DamageType = _damageType,
Damage = BulletDamage,
BulletCount = BulletsPerShot,
Spread = SpreadAngle,
BulletScene = BulletScene,
RotationOffset = _rotationOffset,
Modifier = _modifier as IBulletModifier,
LifeTime = LifeTime,
TimeModifiers = _timeModifiers?.Where(mod => mod is TimeModifier).Cast<TimeModifier>().ToList() ??
new List<TimeModifier>()
};
}
}