mirror of
https://gitlab.com/MaddoScientisto/cirnogodot.git
synced 2026-06-08 11:35:53 +00:00
67 lines
No EOL
1.8 KiB
C#
67 lines
No EOL
1.8 KiB
C#
using System.Collections.Generic;
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using System.Linq;
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using Cirno.Scripts.Components;
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using Godot;
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using Godot.Collections;
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namespace Cirno.Scripts.Resources;
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[GlobalClass]
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public partial class WeaponResource : Resource
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{
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[Export]
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public string Name { get; set; }
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[Export]
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public PackedScene BulletScene { get; set; }
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[Export] public double RateOfFire = 0.4f;
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[Export] public int BulletCapacity = 20;
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[Export] public double ReloadTime = 1.0f;
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[Export] public bool AutoReload = true;
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[Export] public bool InfiniteAmmo = true;
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[Export] public int BulletsPerShot = 1;
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[Export] public float SpreadAngle = 0f;
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[Export] public float RandomSpread = 0f;
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#region Bullet spawn data
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[Export] public string AmmoKey;
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[Export] public float BulletSpeed = 100f;
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[Export] public float BulletDamage = 1;
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[Export] public float LifeTime = 10f;
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[Export] private float _rotationOffset = 0f;
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[Export] private BulletOwner owner = BulletOwner.None;
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[Export] private DamageType _damageType = DamageType.Neutral;
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[Export] private Resource _modifier;
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[Export] private Array<Resource> _timeModifiers;
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#endregion
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public BulletInfo MakeBullet(Vector2 position)
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{
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return new BulletInfo()
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{
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Position = position,
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Direction = Vector2.Right,
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Speed = BulletSpeed,
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Owner = owner,
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DamageType = _damageType,
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Damage = BulletDamage,
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BulletCount = BulletsPerShot,
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Spread = SpreadAngle,
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BulletScene = BulletScene,
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RotationOffset = _rotationOffset,
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Modifier = _modifier as IBulletModifier,
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LifeTime = LifeTime,
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TimeModifiers = _timeModifiers?.Where(mod => mod is TimeModifier).Cast<TimeModifier>().ToList() ??
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new List<TimeModifier>()
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};
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}
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} |