cirnogodot/Scripts/Components/Actors/ActorResourceProvider.cs

88 lines
No EOL
2.5 KiB
C#

using Godot;
namespace Cirno.Scripts.Components.Actors;
public partial class ActorResourceProvider : Node2D
{
[Export]
public string ResourceName { get; private set; }
public float MaxResource
{
get => _maxResource;
set
{
if (_maxResource == value) return;
if (value > _currentResource)
{
EmitSignal(SignalName.ResourceIncreased, _currentResource, _currentResource, value);
}
else if (value < _currentResource)
{
EmitSignal(SignalName.ResourceDecreased, _currentResource, _currentResource, value);
}
_maxResource = value;
EmitSignal(SignalName.ResourceChanged, _currentResource, value);
}
}
private float _currentResource = 0f;
[Export]
private float _maxResource = 10f;
[Signal]
public delegate void ResourceChangedEventHandler(float newValue, float maxValue);
[Signal]
public delegate void ResourceIncreasedEventHandler(float oldValue, float newValue, float maxValue);
[Signal]
public delegate void ResourceDecreasedEventHandler(float oldValue, float newValue, float maxValue);
[Signal]
public delegate void ResourceMaxedEventHandler(float maxValue);
[Signal]
public delegate void ResourceDepletedEventHandler();
public float CurrentResource
{
get => _currentResource;
set
{
if (_currentResource == value) return;
if (value > _currentResource)
{
EmitSignal(SignalName.ResourceIncreased, _currentResource, value, MaxResource);
}
else if (value < _currentResource)
{
EmitSignal(SignalName.ResourceDecreased, _currentResource, value, MaxResource);
}
_currentResource = value;
if (_currentResource >= MaxResource) {
_currentResource = MaxResource;
EmitSignal(SignalName.ResourceMaxed, MaxResource);
}
else if (_currentResource <= 0)
{
EmitSignal(SignalName.ResourceDepleted);
_currentResource = 0;
}
EmitSignal(SignalName.ResourceChanged, _currentResource, MaxResource);
}
}
public void FillResource()
{
CurrentResource = MaxResource;
}
}