cirnogodot/VFEZ/Shaders/Effects/vfez_uv_pixelate.gdshaderinc
2025-03-09 15:58:26 +01:00

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group_uniforms uv_pixelate;
uniform int uv_pixelate_size: hint_range(4, 512) = 32;
group_uniforms;
vec2 uv_pixelate(vec2 uv, vec2 viewport_size)
{
float aspect_ratio = viewport_size.x / viewport_size.y;
vec2 pixel_size = vec2(float(uv_pixelate_size), float(uv_pixelate_size) * aspect_ratio);
uv = floor(uv * pixel_size) / pixel_size;
return uv;
}