cirnogodot/Scripts/UI/OptionsMenu.cs
2025-03-17 14:35:43 +01:00

58 lines
No EOL
1.6 KiB
C#

using Godot;
using Godot.Collections;
namespace Cirno.Scripts.UI;
public partial class OptionsMenu : MenuBase
{
[Export] public Array<Vector2I> Resolutions =
[
new(320, 160),
new(512, 256),
new(640, 320),
new(1024, 512),
new(1280, 640),
new(1920, 1080),
];
[Export] public OptionButton ResolutionsList { get; private set; }
[Export] public CheckBox VSyncToggle { get; private set; }
[Export] public CheckBox FullScreenToggle { get; private set; }
//[Export] public HSlider MusicVolumeSlider { get; private set; }
public override void _Ready()
{
foreach (var resolution in Resolutions)
{
ResolutionsList.AddItem($"{resolution.X}x{resolution.Y}");
}
ResolutionsList.ItemSelected += ResolutionsListOnItemSelected;
VSyncToggle.SetPressed(DisplayServer.WindowGetVsyncMode() == DisplayServer.VSyncMode.Enabled);
VSyncToggle.Toggled += VSyncToggleOnToggled;
FullScreenToggle.SetPressed(DisplayServer.WindowGetMode() is DisplayServer.WindowMode.Fullscreen);
}
private void VSyncToggleOnToggled(bool toggledOn)
{
if (toggledOn)
{
DisplayServer.WindowSetVsyncMode(DisplayServer.VSyncMode.Enabled);
}
else
{
DisplayServer.WindowSetVsyncMode(DisplayServer.VSyncMode.Disabled);
}
}
private void ResolutionsListOnItemSelected(long index)
{
GD.Print($"Selected index: {index} {Resolutions[(int)index]}");
DisplayServer.WindowSetSize(Resolutions[(int)index]);
}
}