cirnogodot/Scripts/Interactables/Interactable3D.cs
2025-06-13 17:46:44 +02:00

37 lines
No EOL
808 B
C#

using Cirno.Scripts.Misc;
using Godot;
namespace Cirno.Scripts.Interactables;
public partial class Interactable3D : Area3D, IInteractable
{
public virtual bool Activate(ActivationType activationType = ActivationType.Toggle)
{
return true;
}
protected virtual bool MeetsRequirements()
{
return true;
}
public virtual bool CanActivate()
{
return true;
}
public Vector2 GetGlobalPosition2D()
{
return new Vector2(this.GlobalPosition.X, this.GlobalPosition.Z);
}
public Vector2 GetScreenPosition()
{
if (CameraController3D.Instance is null)
{
return this.GetGlobalPosition2D();
}
return CameraController3D.Instance.UnprojectPosition(this.GlobalPosition);
}
}