cirnogodot/Scripts/Resources/ScriptableBullets/BossScript.cs
2025-06-03 10:11:09 +02:00

21 lines
No EOL
460 B
C#

using Godot;
using Godot.Collections;
namespace Cirno.Scripts.Resources.ScriptableBullets;
[GlobalClass]
[Tool]
public partial class BossScript : Resource
{
[Export]
public StringName BossName { get; private set; }
[Export]
public Array<BossPhase> Phases { get; private set; } = [];
[Export]
public Texture2D PortraitTexture { get; private set; }
[Export]
public PackedScene HudPrefab { get; private set; }
}