cirnogodot/Scripts/Components/FSM/Player/Drowning.cs

32 lines
No EOL
1,013 B
C#

using Godot;
namespace Cirno.Scripts.Components.FSM.Player;
public partial class Drowning : PlayerStateBase
{
public override PlayerState StateId => PlayerState.Drowning;
private PlayerAnimationProvider _animationProvider;
public override void EnterState()
{
_animationProvider ??= StateMachine.GetModule<PlayerAnimationProvider>();
if (_animationProvider is null) return;
_animationProvider.PlayDrowningAnimation();
// Wait for animation to be over and switch to death
_animationProvider.OnAnimationEnded += AnimationProviderOnOnAnimationEnded;
}
private void AnimationProviderOnOnAnimationEnded(StringName animationName)
{
if (_animationProvider is null) return;
if (animationName != _animationProvider.DrowningAnimationName) return;
_animationProvider.OnAnimationEnded -= AnimationProviderOnOnAnimationEnded;
StateMachine.SetState(PlayerState.Dead);
}
}