cirnogodot/Scripts/Components/Actors/MouseAimProvider3D.cs
2025-06-19 10:50:25 +02:00

36 lines
No EOL
1 KiB
C#

using Cirno.Scripts.Misc;
using Godot;
namespace Cirno.Scripts.Components.Actors;
public partial class MouseAimProvider3D : Node3D, IMouseAimProvider
{
private Viewport _viewport;
public override void _Ready()
{
_viewport = GetViewport();
}
public Vector2 GetMouseAimInput()
{
var mouseWorldPos = GetMouseWorldPosition(this.GlobalPosition.Y);
var direction = (mouseWorldPos - this.GlobalPosition).Normalized();
return new Vector2(direction.X, direction.Z);
}
public Vector3 GetMouseWorldPosition(float planeHeight = 0)
{
var mousePos = _viewport.GetMousePosition();
var rayOrigin = CameraController3D.Instance.ProjectRayOrigin(mousePos);
var rayDirection = CameraController3D.Instance.ProjectRayNormal(mousePos);
var plane = new Plane(Vector3.Up, planeHeight);
var intersection = plane.IntersectsRay(rayOrigin, rayDirection);
return intersection ?? Vector3.Zero;
}
}