cirnogodot/Scripts/Resources/Events/WaitEvent.cs
2025-06-23 18:30:42 +02:00

38 lines
No EOL
695 B
C#

using System.Threading.Tasks;
using Godot;
namespace Cirno.Scripts.Resources.Events;
[GlobalClass]
public partial class WaitEvent : EventResource
{
[Export(PropertyHint.None, "suffix:s")]
public float WaitTime { get; set; }
protected bool _isComplete = false;
public override void Init(Node parent)
{
}
public override void Start(Node parent)
{
_ = Wait();
}
private async Task Wait()
{
await Task.Delay((int)(WaitTime)*1000);
_isComplete = true;
}
public override void UpdateEvent(double delta)
{
}
public override bool IsComplete()
{
return _isComplete;
}
}