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19 lines
No EOL
369 B
C#
19 lines
No EOL
369 B
C#
using Godot;
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namespace Cirno.Scripts.Components.FSM.Enemy;
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public partial class EnemyStorageModule : Node2D
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{
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[Export]
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public EnemyFSMProxy Root { get; private set; }
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public Vector2 MovementDirection { get; set; }
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public Vector2 FacingDirection { get; set; }
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public float MovementSpeed => Root.EnemyResource.MovementSpeed;
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} |