cirnogodot/Scripts/Components/FSM/Enemy/EnemyStorageModule.cs
2025-03-20 18:22:40 +01:00

19 lines
No EOL
369 B
C#

using Godot;
namespace Cirno.Scripts.Components.FSM.Enemy;
public partial class EnemyStorageModule : Node2D
{
[Export]
public EnemyFSMProxy Root { get; private set; }
public Vector2 MovementDirection { get; set; }
public Vector2 FacingDirection { get; set; }
public float MovementSpeed => Root.EnemyResource.MovementSpeed;
}