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24 lines
No EOL
726 B
C#
24 lines
No EOL
726 B
C#
using Cirno.Scripts.Enums;
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using Cirno.Scripts.Resources;
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using Cirno.Scripts.Resources.Loot;
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using Godot;
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using Godot.Collections;
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namespace Cirno.Scripts.Components.FSM.Enemy;
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public partial class EnemyFSMProxy : CharacterBody2D
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{
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[Export] public EnemyStateMachine EnemyFSM { get; private set; }
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[Export] public EnemyResource EnemyResource { get; private set; }
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[Export] public Array<LootDrop> ExtraLoot { get; private set; }
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[Export]
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public AiState StartingAiState { get; private set; }
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[ExportCategory("Defeat Script")]
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[Export] public Node2D DefeatScript { get; set; }
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[Export] public ActivationType ActivationType { get; private set; } = ActivationType.Toggle;
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} |