cirnogodot/Scripts/Components/FSM/PlayerStateMachine.cs
2025-02-28 19:59:36 +01:00

17 lines
317 B
C#

using System;
using Godot;
namespace Cirno.Scripts.Components.FSM;
public partial class PlayerStateMachine : ActorStateMachine
{
[Export]
public PlayerState InitialState { get; private set; }
public override void _Ready()
{
base._Ready();
this.SetState((int)InitialState);
}
}