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18 lines
No EOL
398 B
C#
18 lines
No EOL
398 B
C#
using Godot;
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using Godot.Collections;
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namespace Cirno.Scripts.Components;
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public partial class PlayerDetection : Area2D
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{
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public InteractionController CachedPlayer => _cachedPlayer;
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protected InteractionController _cachedPlayer;
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public virtual bool IsPlayerInRange { get; set; }
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public virtual bool IsPlayerInSight(uint collisionMask)
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{
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return false;
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}
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} |