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10 lines
284 B
C#
10 lines
284 B
C#
using System;
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using Godot;
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namespace Cirno.Scripts.Components.FSM;
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public partial class PlayerFSMProxy : CharacterBody2D
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{
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[Export] public PlayerStateMachine PlayerFSM { get; private set; }
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[Export] public InteractionController InteractionController { get; private set; }
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}
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