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11 lines
No EOL
290 B
C#
11 lines
No EOL
290 B
C#
using System.Collections.Generic;
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using Godot;
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namespace Cirno.Scripts.Components.FSM;
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public partial class NewPlayerStateMachine : StateMachineBase<PlayerState, CharacterBody2D>
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{
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[Export] public override PlayerState InitialState { get; protected set; } = PlayerState.Init;
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} |