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16 lines
No EOL
429 B
C#
16 lines
No EOL
429 B
C#
using Godot;
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namespace Cirno.Scripts.Components.FSM.Enemy._3D;
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public partial class GravityProvider : Node
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{
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[Export] public float Gravity = -9.8f;
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[Export] public float MaxFallSpeed = 20f;
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public float CalculateGravityVelocity(float frameVelocityY, double delta)
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{
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var velocityY = Mathf.Clamp(frameVelocityY + Gravity * (float)delta, -MaxFallSpeed, MaxFallSpeed);
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return velocityY;
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}
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} |