mirror of
https://gitlab.com/MaddoScientisto/cirnogodot.git
synced 2026-06-01 09:45:33 +00:00
273 lines
No EOL
7.1 KiB
C#
273 lines
No EOL
7.1 KiB
C#
using System.Collections.Generic;
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using System.Linq;
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using Cirno.Scripts.Components.Actors;
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using Cirno.Scripts.Interactables;
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using Godot;
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namespace Cirno.Scripts.Components.FSM._3DPlayer;
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public partial class IsoActivationProvider : Area3D, IModule<PlayerState, CharacterBody3D>
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{
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private bool _enabled = false;
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public bool Enabled
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{
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get => _enabled;
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set
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{
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if (_enabled == value) return;
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_enabled = value;
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}
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}
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[Export] private InputProvider _inputProvider;
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[Export] private SelectorController _selectorController;
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[Export] private AudioStreamPlayer _errorSound;
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[Export] public PackedScene SelectorScene { get; set; }
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private Node3D _selector;
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public IStateMachine<PlayerState, CharacterBody3D> StateMachine { get; private set; }
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private CollisionShape3D _collisionShape;
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public void EnterState(PlayerState state)
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{
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Enabled = true;
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AreaEntered += _on_interaction_controller_area_entered;
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AreaExited += _on_interaction_controller_area_exited;
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}
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public void ExitState(PlayerState state)
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{
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Enabled = false;
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AreaEntered -= _on_interaction_controller_area_entered;
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AreaExited -= _on_interaction_controller_area_exited;
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}
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public void Init(IStateMachine<PlayerState, CharacterBody3D> machine)
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{
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StateMachine = machine;
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_collisionShape = GetNode<CollisionShape3D>("CollisionShape");
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_selectorController.Hide();
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_selectorController.ShowSelector += ShowSelector;
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_selectorController.HideSelector += HideSelector;
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_selectorController.ChangeParent3D += OnChangeParent3D;
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// if (SelectorScene is not null && _selector is null)
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// {
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// _selector = actor.CreateSibling<Selector>(SelectorScene, this.GlobalPosition);
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// _selector.Visible = false;
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// }
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}
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private void OnChangeParent3D(Node3D node)
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{
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if (IsInstanceValid(_selector) && _selector is not null)
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{
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if (node is null)
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{
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_selector.Hide();
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}
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else
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{
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_selector.GlobalPosition = node.GlobalPosition;
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_selector.Show();
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//_selector.Reparent(node);
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}
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}
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else
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{
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_selector = SelectorScene.Instantiate<Node3D>();
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//node.AddChild(_selector);
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StateMachine.MainObject.GetParent().AddChild(_selector);
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//sel.GlobalPosition = StateMachine.MainObject.GlobalPosition;
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_selector.GlobalPosition = node.GlobalPosition;
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}
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//_selector.Position = Vector3.Zero;
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}
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private void ShowSelector()
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{
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if (IsInstanceValid(_selector))
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{
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_selector?.Show();
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}
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}
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private void HideSelector()
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{
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if (IsInstanceValid(_selector))
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{
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_selector?.Hide();
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}
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}
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private void SpawnSelector(Node3D parent)
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{
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var sel = SelectorScene.Instantiate<Node3D>();
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StateMachine.MainObject.GetParent().AddChild(sel);
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sel.GlobalPosition = StateMachine.MainObject.GlobalPosition;
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_selectorController.ShowSelector += () => { sel.Show(); };
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_selectorController.HideSelector += () =>
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{
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sel.Reparent(this);
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sel.Hide();
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};
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_selectorController.ChangeParent3D += parent =>
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{
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if (parent is not null)
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{
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sel.Reparent(parent);
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}
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else
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{
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sel.Reparent(this);
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sel.Hide();
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}
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sel.Position = Vector3.Zero;
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};
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// if (Hud.Instance is not null)
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// {
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// Hud.Instance.CreateSelector(_selectorController);
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// }
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}
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public void Process(double delta)
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{
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}
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public void PhysicsProcess(double delta)
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{
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_selectorController.PhysicsProcess(delta);
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HandleInteraction();
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}
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public void HandleInteraction()
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{
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if (!_selectorController.CanSelect) return;
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if (_inputProvider.GetUseJustPressed())
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{
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if (!TrySelect())
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{
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_selectorController.SelectNext();
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}
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return;
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}
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if (_inputProvider.GetScanJustPressed())
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{
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var items = ScanTargets();
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_selectorController.SelectNext();
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}
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}
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private bool TrySelect()
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{
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var selected = _selectorController.GetSelectedInteractable();
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if (selected is null)
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{
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_errorSound?.Play();
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return false;
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}
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;
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if (!selected.CanActivate())
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{
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_errorSound?.Play();
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return true;
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}
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;
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bool success = selected.Activate(ActivationType.Use);
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if (success)
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{
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// Deselect and scan for next
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//_selectorController.RemoveInteractable(selected);
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//_selectorController.DeselectWithCooldown();
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_selectorController.Deselect();
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// Do this at end of frame instead
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//_selectorController.SelectNext();
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_selectorController.SelectNext();
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}
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else
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{
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_errorSound?.Play();
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}
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return true;
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//var spaceState = GetWorld2D().DirectSpaceState;
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//var query = PhysicsRayQueryParameters2D.Create(Vector2.Zero, )
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}
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private List<IInteractable> ScanTargets()
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{
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var spaceState = GetWorld3D().DirectSpaceState;
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var query = new PhysicsShapeQueryParameters3D()
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{
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Shape = _collisionShape.Shape,
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CollideWithBodies = false,
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CollideWithAreas = true,
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CollisionMask = this.CollisionMask,
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Exclude = [GetRid()],
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};
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var targets = spaceState.IntersectShape(query);
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if (targets.Count is 0) return null;
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var found = targets.Select(resDict =>
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{
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var collider = resDict["collider"].As<Node3D>();
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if (collider.IsInGroup("Interactable") && collider is IInteractable interactable &&
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interactable.CanActivate())
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{
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return interactable;
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}
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else
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{
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return null;
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}
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}
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).Where(x => x is not null).ToList();
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return found;
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}
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private void _on_interaction_controller_area_entered(Area3D area)
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{
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if (!Enabled) return;
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if (area.IsInGroup("Interactable") && area is IInteractable interactable && interactable.CanActivate())
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{
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//if (_selector == null) return;
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_selectorController.AddInteractable(interactable);
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}
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}
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private void _on_interaction_controller_area_exited(Area3D area)
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{
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//if (!Enabled) return;
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if (area.IsInGroup("Interactable") && area is IInteractable interactable)
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{
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//if (_selector == null) return;
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_selectorController.RemoveInteractable(interactable);
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}
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}
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} |