cirnogodot/Scripts/Components/FSM/3DPlayer/IsoActivationProvider.cs
2025-08-12 10:42:09 +02:00

273 lines
No EOL
7.1 KiB
C#

using System.Collections.Generic;
using System.Linq;
using Cirno.Scripts.Components.Actors;
using Cirno.Scripts.Interactables;
using Godot;
namespace Cirno.Scripts.Components.FSM._3DPlayer;
public partial class IsoActivationProvider : Area3D, IModule<PlayerState, CharacterBody3D>
{
private bool _enabled = false;
public bool Enabled
{
get => _enabled;
set
{
if (_enabled == value) return;
_enabled = value;
}
}
[Export] private InputProvider _inputProvider;
[Export] private SelectorController _selectorController;
[Export] private AudioStreamPlayer _errorSound;
[Export] public PackedScene SelectorScene { get; set; }
private Node3D _selector;
public IStateMachine<PlayerState, CharacterBody3D> StateMachine { get; private set; }
private CollisionShape3D _collisionShape;
public void EnterState(PlayerState state)
{
Enabled = true;
AreaEntered += _on_interaction_controller_area_entered;
AreaExited += _on_interaction_controller_area_exited;
}
public void ExitState(PlayerState state)
{
Enabled = false;
AreaEntered -= _on_interaction_controller_area_entered;
AreaExited -= _on_interaction_controller_area_exited;
}
public void Init(IStateMachine<PlayerState, CharacterBody3D> machine)
{
StateMachine = machine;
_collisionShape = GetNode<CollisionShape3D>("CollisionShape");
_selectorController.Hide();
_selectorController.ShowSelector += ShowSelector;
_selectorController.HideSelector += HideSelector;
_selectorController.ChangeParent3D += OnChangeParent3D;
// if (SelectorScene is not null && _selector is null)
// {
// _selector = actor.CreateSibling<Selector>(SelectorScene, this.GlobalPosition);
// _selector.Visible = false;
// }
}
private void OnChangeParent3D(Node3D node)
{
if (IsInstanceValid(_selector) && _selector is not null)
{
if (node is null)
{
_selector.Hide();
}
else
{
_selector.GlobalPosition = node.GlobalPosition;
_selector.Show();
//_selector.Reparent(node);
}
}
else
{
_selector = SelectorScene.Instantiate<Node3D>();
//node.AddChild(_selector);
StateMachine.MainObject.GetParent().AddChild(_selector);
//sel.GlobalPosition = StateMachine.MainObject.GlobalPosition;
_selector.GlobalPosition = node.GlobalPosition;
}
//_selector.Position = Vector3.Zero;
}
private void ShowSelector()
{
if (IsInstanceValid(_selector))
{
_selector?.Show();
}
}
private void HideSelector()
{
if (IsInstanceValid(_selector))
{
_selector?.Hide();
}
}
private void SpawnSelector(Node3D parent)
{
var sel = SelectorScene.Instantiate<Node3D>();
StateMachine.MainObject.GetParent().AddChild(sel);
sel.GlobalPosition = StateMachine.MainObject.GlobalPosition;
_selectorController.ShowSelector += () => { sel.Show(); };
_selectorController.HideSelector += () =>
{
sel.Reparent(this);
sel.Hide();
};
_selectorController.ChangeParent3D += parent =>
{
if (parent is not null)
{
sel.Reparent(parent);
}
else
{
sel.Reparent(this);
sel.Hide();
}
sel.Position = Vector3.Zero;
};
// if (Hud.Instance is not null)
// {
// Hud.Instance.CreateSelector(_selectorController);
// }
}
public void Process(double delta)
{
}
public void PhysicsProcess(double delta)
{
_selectorController.PhysicsProcess(delta);
HandleInteraction();
}
public void HandleInteraction()
{
if (!_selectorController.CanSelect) return;
if (_inputProvider.GetUseJustPressed())
{
if (!TrySelect())
{
_selectorController.SelectNext();
}
return;
}
if (_inputProvider.GetScanJustPressed())
{
var items = ScanTargets();
_selectorController.SelectNext();
}
}
private bool TrySelect()
{
var selected = _selectorController.GetSelectedInteractable();
if (selected is null)
{
_errorSound?.Play();
return false;
}
;
if (!selected.CanActivate())
{
_errorSound?.Play();
return true;
}
;
bool success = selected.Activate(ActivationType.Use);
if (success)
{
// Deselect and scan for next
//_selectorController.RemoveInteractable(selected);
//_selectorController.DeselectWithCooldown();
_selectorController.Deselect();
// Do this at end of frame instead
//_selectorController.SelectNext();
_selectorController.SelectNext();
}
else
{
_errorSound?.Play();
}
return true;
//var spaceState = GetWorld2D().DirectSpaceState;
//var query = PhysicsRayQueryParameters2D.Create(Vector2.Zero, )
}
private List<IInteractable> ScanTargets()
{
var spaceState = GetWorld3D().DirectSpaceState;
var query = new PhysicsShapeQueryParameters3D()
{
Shape = _collisionShape.Shape,
CollideWithBodies = false,
CollideWithAreas = true,
CollisionMask = this.CollisionMask,
Exclude = [GetRid()],
};
var targets = spaceState.IntersectShape(query);
if (targets.Count is 0) return null;
var found = targets.Select(resDict =>
{
var collider = resDict["collider"].As<Node3D>();
if (collider.IsInGroup("Interactable") && collider is IInteractable interactable &&
interactable.CanActivate())
{
return interactable;
}
else
{
return null;
}
}
).Where(x => x is not null).ToList();
return found;
}
private void _on_interaction_controller_area_entered(Area3D area)
{
if (!Enabled) return;
if (area.IsInGroup("Interactable") && area is IInteractable interactable && interactable.CanActivate())
{
//if (_selector == null) return;
_selectorController.AddInteractable(interactable);
}
}
private void _on_interaction_controller_area_exited(Area3D area)
{
//if (!Enabled) return;
if (area.IsInGroup("Interactable") && area is IInteractable interactable)
{
//if (_selector == null) return;
_selectorController.RemoveInteractable(interactable);
}
}
}