mirror of
https://gitlab.com/MaddoScientisto/cirnogodot.git
synced 2026-06-01 11:15:33 +00:00
152 lines
No EOL
4.2 KiB
C#
152 lines
No EOL
4.2 KiB
C#
using System.Threading.Tasks;
|
|
using Cirno.Scripts;
|
|
using Cirno.Scripts.Components;
|
|
using Godot;
|
|
using GTweens.Builders;
|
|
using GTweens.Tweens;
|
|
using GTweensGodot.Extensions;
|
|
|
|
public partial class PlayerAnimationProvider : Node2D
|
|
{
|
|
[Export]
|
|
public AnimatedSprite2D _animatedSprite {get; private set;}
|
|
|
|
[Export] private PackedScene _deathParticles;
|
|
[Export] private GpuParticles2D _shieldParticles;
|
|
|
|
[ExportCategory("Animation Names")]
|
|
[Export]
|
|
public StringName WalkRightAnimationName {get; private set;} = "walk_right";
|
|
|
|
[Export]
|
|
public StringName WalkLeftAnimationName {get; private set;} = "walk_left";
|
|
[Export]
|
|
public StringName WalkDownAnimationName {get; private set;} = "walk_down";
|
|
[Export]
|
|
public StringName WalkUpAnimationName {get; private set;} = "walk_up";
|
|
|
|
[ExportCategory("Shaders")]
|
|
[Export] public ShaderMaterial BlinkMaterial {get; private set;}
|
|
|
|
[Export] public StringName BlinkShaderPropertyName { get; private set; } = new("blink_intensity");
|
|
[Export] public StringName TeleportProgressPropertyName { get; private set; } = new("teleport_progress");
|
|
[Export] public StringName ScanlineDensityPropertyName { get; private set; } = new("scanline_density");
|
|
|
|
private GTween _blinkTween;
|
|
|
|
public void ShowSprite()
|
|
{
|
|
_animatedSprite.Show();
|
|
}
|
|
|
|
public void HideSprite()
|
|
{
|
|
_animatedSprite.Hide();
|
|
}
|
|
|
|
public void SetAnimation(Vector2 velocity)
|
|
{
|
|
if (velocity.X == 0 && velocity.Y == 0)
|
|
{
|
|
_animatedSprite.SpeedScale = 0;
|
|
}
|
|
else
|
|
{
|
|
_animatedSprite.SpeedScale = 1;
|
|
}
|
|
|
|
if (velocity.X > 0)
|
|
{
|
|
_animatedSprite.Play(WalkRightAnimationName);
|
|
}
|
|
else if (velocity.X < 0)
|
|
{
|
|
_animatedSprite.Play(WalkLeftAnimationName);
|
|
}
|
|
else if (velocity.Y > 0)
|
|
{
|
|
_animatedSprite.Play(WalkDownAnimationName);
|
|
}
|
|
else if (velocity.Y < 0)
|
|
{
|
|
_animatedSprite.Play(WalkUpAnimationName);
|
|
}
|
|
}
|
|
|
|
public void Blink()
|
|
{
|
|
if (BlinkMaterial == null) return;
|
|
_animatedSprite.Material = BlinkMaterial;
|
|
|
|
var material = ((ShaderMaterial)_animatedSprite.Material);
|
|
|
|
_blinkTween?.Kill();
|
|
|
|
_blinkTween = GTweenSequenceBuilder.New()
|
|
.Append(material.TweenPropertyFloat(BlinkShaderPropertyName, 1f, 0f))
|
|
.Append(material.TweenPropertyFloat(BlinkShaderPropertyName, 0f, 0.5f))
|
|
.Build();
|
|
|
|
_blinkTween.Play();
|
|
}
|
|
|
|
public void PlayTeleportAnimation()
|
|
{
|
|
if (BlinkMaterial == null) return;
|
|
_animatedSprite.Material = BlinkMaterial;
|
|
var material = ((ShaderMaterial)_animatedSprite.Material);
|
|
_blinkTween?.Kill();
|
|
_blinkTween = GTweenSequenceBuilder.New()
|
|
.Append(material.TweenPropertyFloat(TeleportProgressPropertyName, 0f, 0f))
|
|
.Append(material.TweenPropertyFloat(ScanlineDensityPropertyName, 0f, 0f))
|
|
.Append(material.TweenPropertyFloat(ScanlineDensityPropertyName,50f,0.5f))
|
|
.Join(material.TweenPropertyFloat(TeleportProgressPropertyName, 1f,0.5f))
|
|
.Build();
|
|
|
|
_blinkTween.Play();
|
|
}
|
|
|
|
public void PlayUnteleportAnimation()
|
|
{
|
|
if (BlinkMaterial == null) return;
|
|
_animatedSprite.Material = BlinkMaterial;
|
|
var material = ((ShaderMaterial)_animatedSprite.Material);
|
|
_blinkTween?.Kill();
|
|
_blinkTween = GTweenSequenceBuilder.New()
|
|
.Append(material.TweenPropertyFloat(TeleportProgressPropertyName, 1f, 0f))
|
|
.Append(material.TweenPropertyFloat(ScanlineDensityPropertyName, 50f, 0f))
|
|
.Append(material.TweenPropertyFloat(ScanlineDensityPropertyName,0f,0.5f))
|
|
.Join(material.TweenPropertyFloat(TeleportProgressPropertyName, 0f,0.5f))
|
|
.Build();
|
|
|
|
_blinkTween.Play();
|
|
}
|
|
|
|
private void SetShaderTeleportProgress(float value)
|
|
{
|
|
((ShaderMaterial)_animatedSprite.Material).SetShaderParameter("teleport_progress", value);
|
|
}
|
|
|
|
private void SetShaderScanlineDensity(float value)
|
|
{
|
|
((ShaderMaterial)_animatedSprite.Material).SetShaderParameter("scanline_density", value);
|
|
}
|
|
|
|
private void SetShaderBlinkIntensity(float newValue)
|
|
{
|
|
((ShaderMaterial)_animatedSprite.Material).SetShaderParameter("blink_intensity", newValue);
|
|
}
|
|
|
|
public void PlayDeathAnimation()
|
|
{
|
|
this.CreateSibling<AutodeleteParticle>(_deathParticles, this.GlobalPosition);
|
|
_animatedSprite.Visible = false;
|
|
}
|
|
|
|
public void PlayShieldAnimation()
|
|
{
|
|
_shieldParticles.Emitting = true;
|
|
}
|
|
|
|
|
|
} |