cirnogodot/Scripts/Components/FSM/IModule.cs
2025-03-08 11:33:26 +01:00

14 lines
No EOL
369 B
C#

using Godot;
namespace Cirno.Scripts.Components.FSM;
public interface IModule<TKey, TType>
where TKey : notnull
where TType : Node
{
public void EnterState(TKey state);
public void ExitState(TKey state);
public void Init(IStateMachine<TKey, TType> machine);
public void Process(double delta);
public void PhysicsProcess(double delta);
}