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https://gitlab.com/MaddoScientisto/cirnogodot.git
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62 lines
No EOL
1.6 KiB
C#
62 lines
No EOL
1.6 KiB
C#
using Godot;
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namespace Cirno.Scripts.Resources.Events;
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[GlobalClass]
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public partial class DialogueStartEvent : EventResource
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{
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[Export] public StringName TimelineName = "timeline";
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private Node _dialogic;
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private GameManager _gameManager;
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private bool _isComplete = false;
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public override void Init(Node2D parent)
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{
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_gameManager = parent.GetGameManager();
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_dialogic = parent.GetNode("/root/Dialogic");
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_dialogic.ProcessMode = Node.ProcessModeEnum.Always;
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}
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public override void Start(Node2D parent)
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{
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if (GlobalState.Instance.SessionSettings.SkipDialogues)
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{
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DialogueEndAction();
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return;
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}
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Hud.Instance?.HideHud();
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_dialogic.Connect("timeline_ended", Callable.From(OnTimelineEnded));
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var dialogicNode =_dialogic.Call("start", TimelineName.ToString());
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((Node)dialogicNode).ProcessMode = Node.ProcessModeEnum.Always;
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_gameManager.ChangeState(GameState.Dialogue);
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}
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private void OnTimelineEnded()
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{
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Hud.Instance?.ShowHud();
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_gameManager.ChangeState(GameState.Playing);
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if (_dialogic.IsConnected("timeline_ended", Callable.From(OnTimelineEnded)))
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{
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_dialogic.Disconnect("timeline_ended", Callable.From(OnTimelineEnded));
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}
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DialogueEndAction();
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}
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private void DialogueEndAction()
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{
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_isComplete = true;
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}
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public override void UpdateEvent(double delta)
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{
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}
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public override bool IsComplete()
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{
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return _isComplete;
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}
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} |