cirnogodot/Scenes/game.gd
2024-03-04 08:25:41 +01:00

12 lines
573 B
GDScript

extends Node2D
## Whether to use the debug player camera for testing. Otherwise, use the CameraController with non-pixel-perfect settings (hard-coded zoom).
@export var use_debug_player_camera: bool = false
func _ready() -> void:
var camera_controller: CameraController = get_tree().get_first_node_in_group("camera_controllers")
if use_debug_player_camera:
var debug_player_camera: Camera2D = get_tree().get_first_node_in_group("debug_player_camera")
camera_controller.enabled = false
debug_player_camera.zoom = Vector2(1, 1)
debug_player_camera.enabled = true