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12 lines
573 B
GDScript
12 lines
573 B
GDScript
extends Node2D
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## Whether to use the debug player camera for testing. Otherwise, use the CameraController with non-pixel-perfect settings (hard-coded zoom).
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@export var use_debug_player_camera: bool = false
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func _ready() -> void:
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var camera_controller: CameraController = get_tree().get_first_node_in_group("camera_controllers")
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if use_debug_player_camera:
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var debug_player_camera: Camera2D = get_tree().get_first_node_in_group("debug_player_camera")
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camera_controller.enabled = false
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debug_player_camera.zoom = Vector2(1, 1)
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debug_player_camera.enabled = true
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