mirror of
https://gitlab.com/MaddoScientisto/cirnogodot.git
synced 2026-06-01 11:05:34 +00:00
86 lines
4.2 KiB
Text
86 lines
4.2 KiB
Text
; Engine configuration file.
|
|
; It's best edited using the editor UI and not directly,
|
|
; since the parameters that go here are not all obvious.
|
|
;
|
|
; Format:
|
|
; [section] ; section goes between []
|
|
; param=value ; assign values to parameters
|
|
|
|
config_version=5
|
|
|
|
[application]
|
|
|
|
config/name="Cirno"
|
|
run/main_scene="res://Scenes/game.tscn"
|
|
config/features=PackedStringArray("4.2", "C#", "GL Compatibility")
|
|
config/icon="res://icon.svg"
|
|
|
|
[display]
|
|
|
|
window/size/viewport_width=1920
|
|
window/size/viewport_height=1080
|
|
|
|
[dotnet]
|
|
|
|
project/assembly_name="Cirno"
|
|
|
|
[editor_plugins]
|
|
|
|
enabled=PackedStringArray("res://addons/smoothing/plugin.cfg")
|
|
|
|
[input]
|
|
|
|
left={
|
|
"deadzone": 0.5,
|
|
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":65,"key_label":0,"unicode":0,"echo":false,"script":null)
|
|
, Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":4194319,"key_label":0,"unicode":0,"echo":false,"script":null)
|
|
]
|
|
}
|
|
right={
|
|
"deadzone": 0.5,
|
|
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":4194321,"key_label":0,"unicode":0,"echo":false,"script":null)
|
|
, Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":68,"key_label":0,"unicode":100,"echo":false,"script":null)
|
|
]
|
|
}
|
|
up={
|
|
"deadzone": 0.5,
|
|
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":4194320,"key_label":0,"unicode":0,"echo":false,"script":null)
|
|
, Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":87,"key_label":0,"unicode":119,"echo":false,"script":null)
|
|
]
|
|
}
|
|
down={
|
|
"deadzone": 0.5,
|
|
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":4194322,"key_label":0,"unicode":0,"echo":false,"script":null)
|
|
, Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":83,"key_label":0,"unicode":115,"echo":false,"script":null)
|
|
]
|
|
}
|
|
click={
|
|
"deadzone": 0.5,
|
|
"events": [Object(InputEventMouseButton,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"button_mask":1,"position":Vector2(112, 10),"global_position":Vector2(116, 51),"factor":1.0,"button_index":1,"canceled":false,"pressed":true,"double_click":false,"script":null)
|
|
]
|
|
}
|
|
shoot={
|
|
"deadzone": 0.5,
|
|
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":32,"key_label":0,"unicode":32,"echo":false,"script":null)
|
|
]
|
|
}
|
|
|
|
[layer_names]
|
|
|
|
2d_physics/layer_1="world"
|
|
2d_physics/layer_2="player"
|
|
2d_physics/layer_3="items"
|
|
2d_physics/layer_4="bullets"
|
|
2d_physics/layer_5="enemies"
|
|
2d_physics/layer_6="shoot-through"
|
|
2d_physics/layer_7="solid-actors"
|
|
|
|
[physics]
|
|
|
|
common/physics_jitter_fix=0.0
|
|
|
|
[rendering]
|
|
|
|
textures/canvas_textures/default_texture_filter=0
|
|
renderer/rendering_method="gl_compatibility"
|
|
renderer/rendering_method.mobile="gl_compatibility"
|