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18 lines
849 B
GDScript
18 lines
849 B
GDScript
extends Sprite2D
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@onready var orig_pos := position
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func _ready() -> void:
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# It's important that this script gets processed _after_ the "game scene", which includes the camera controller.
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# That is why we have placed it after the SubViewport. While we're at it, we can
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# use a larger priority number so that this node gets processed later in the process graph.
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process_priority = 1000
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func _process(_delta: float) -> void:
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# Set the pixel snap delta from the camera so that we can have smooth camera movement.
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var pixel_snap_delta := Vector2.ZERO
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var result: Node = get_tree().get_first_node_in_group("camera_controllers")
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if result and result is CameraController:
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pixel_snap_delta = result.get_pixel_snap_delta()
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# Hard-code scaling ratio of 6 (you'd want to calculate this in a real game).
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position = orig_pos + pixel_snap_delta * 6
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