cirnogodot/Scripts/Components/FSM/Player/Init.cs

43 lines
916 B
C#

using System;
using System.Threading.Tasks;
using Godot;
namespace Cirno.Scripts.Components.FSM.Player;
public partial class Init : PlayerStateBase
{
public override PlayerState StateId => PlayerState.Init;
[Export]
private PlayerAnimationProvider _animationProvider;
[Export] private PlayerStorageModule _storageModule;
public override void EnterState()
{
_storageModule.FacingDirection = ((PlayerStateMachine)StateMachine).StartingDirection;
_animationProvider.PlayUnteleportAnimation();
_ = AutoSwitchToStart();
}
public override void ExitState()
{
}
public override void PhysicsProcessState(double delta)
{
}
public override void ProcessState(double delta)
{
}
private async Task AutoSwitchToStart()
{
await Task.Delay(500);
StateMachine.SetState(PlayerState.Active);
}
}