cirnogodot/Scripts/Components/FSM/Player/Controlling.cs
2025-03-05 10:55:14 +01:00

30 lines
No EOL
534 B
C#

using Godot;
namespace Cirno.Scripts.Components.FSM.Player;
public partial class Controlling : PlayerStateBase
{
public override PlayerState StateId => PlayerState.Controlling;
[Export]
private PlayerAnimationProvider _animationProvider;
public override void EnterState()
{
}
public override void ExitState()
{
}
public override void ProcessState(double delta)
{
}
public override void PhysicsProcessState(double delta)
{
}
}