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46 lines
783 B
C#
46 lines
783 B
C#
using Godot;
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using System;
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public partial class MainMenu : Control
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{
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[Export]
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public string GameScene { get; set; }
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[Export]
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public string MainMenuScene { get; set; }
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// Called when the node enters the scene tree for the first time.
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public override void _Ready()
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{
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}
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// Called every frame. 'delta' is the elapsed time since the previous frame.
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public override void _Process(double delta)
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{
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}
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private void _on_start_button_pressed()
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{
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if (GameScene != null) {
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GetTree().ChangeSceneToFile(GameScene);
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}
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}
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private void _on_debug_button_pressed()
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{
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}
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private void _on_mainmenu_button_pressed()
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{
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if (MainMenuScene != null) {
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GetTree().ChangeSceneToFile(MainMenuScene);
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}
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}
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private void _on_exit_button_pressed()
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{
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GetTree().Quit();
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}
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}
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