cirnogodot/Scripts/Components/FSM/Enemy/3D/Controlled.cs
2025-06-21 15:41:29 +02:00

19 lines
No EOL
444 B
C#

using Cirno.Scripts.Enums;
using Godot;
namespace Cirno.Scripts.Components.FSM.Enemy._3D;
public partial class Controlled : EnemyStateBase3D
{
public override EnemyState StateId => EnemyState.Controlled;
[Export] public EnemyStorage3D Storage { get; private set; }
public override void EnterState()
{
base.EnterState();
// player detection
// damage receiver will be a module
}
}