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36 lines
1,004 B
GDScript
36 lines
1,004 B
GDScript
@tool
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extends MarginContainer
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class_name PalettePluginSceneDrop
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@onready var scene_drop = %SceneDrop
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@onready var name_label = %NameLabel
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@onready var open_scene_button: Button = $OpenSceneButton
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# Note most of the code is in scene_drop.gd attached to SceneDrop, this is a wrapper.
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# A wrapper is used because it made implementing the drag and drop code easier
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var instantiate_scene_preview:
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set(value):
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scene_drop.instantiate_scene_preview = value
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var _scene_path:String
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func set_scene(path:String):
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_scene_path = path
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scene_drop.set_scene(path)
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var scene_name = _scene_path.split('.')[0].split('/')[-1]
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name_label.text = scene_name
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name_label.tooltip_text = scene_name
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var file_extension = path.split('.')[-1]
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if file_extension != 'tscn':
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open_scene_button.hide()
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func _on_open_scene_button_pressed():
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EditorInterface.open_scene_from_path(_scene_path)
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func adjust_scale(amt:float):
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scene_drop.adjust_scale(amt)
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func show_file_label(show:bool):
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scene_drop.show_file_label(show)
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