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31 lines
No EOL
687 B
C#
31 lines
No EOL
687 B
C#
using Godot;
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namespace Cirno.Scripts.Components.Actors;
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public partial class KeyboardInputProvider : InputProvider
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{
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public override Vector2 GetMovementInput()
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{
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return Input.GetVector("left", "right", "up", "down");
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}
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public override Vector2 GetAimInput()
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{
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var rightStickInput = GetRightStickInput();
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return GetRightStickInput();
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}
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private Vector2 GetRightStickInput()
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{
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return new Vector2(
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Input.GetAxis("aim_left","aim_right"),
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Input.GetAxis("aim_up", "aim_down")
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);
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}
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public override bool GetStrafing()
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{
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return Input.IsActionPressed("strafe");
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}
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} |