mirror of
https://gitlab.com/MaddoScientisto/cirnogodot.git
synced 2026-06-01 10:55:35 +00:00
67 lines
1.3 KiB
C#
67 lines
1.3 KiB
C#
using Godot;
|
|
using System;
|
|
using System.Diagnostics;
|
|
|
|
public partial class Bullet : Area2D
|
|
{
|
|
[Export]
|
|
public float Speed = 1900f;
|
|
|
|
private Vector2 _direction = Vector2.Right;
|
|
|
|
//public delegate void BulletHitEventHandler(Node Body);
|
|
//public event BulletHitEventHandler BulletHit;
|
|
|
|
// Called when the node enters the scene tree for the first time.
|
|
public override void _Ready()
|
|
{
|
|
//this.Connect("body_entered", new Callable(this, nameof(OnBodyEntered)));
|
|
}
|
|
|
|
//private void OnBodyEntered(Node body)
|
|
//{
|
|
// When a body is entered, invoke the event and pass the collided body
|
|
// BulletHit?.Invoke(body);
|
|
|
|
// Then remove the bullet
|
|
// QueueFree();
|
|
//}
|
|
|
|
public void SetDirection(Vector2 direction)
|
|
{
|
|
var normalized = direction.Normalized();
|
|
|
|
_direction = normalized;
|
|
|
|
//Debug.WriteLine($"Bullet Shot at direction {direction.X} {direction.Y}");
|
|
}
|
|
|
|
|
|
// Called every frame. 'delta' is the elapsed time since the previous frame.
|
|
public override void _Process(double delta)
|
|
{
|
|
this.Position += ((float)(Speed * delta) * _direction);
|
|
}
|
|
|
|
private void _on_visible_on_screen_notifier_2d_screen_exited()
|
|
{
|
|
//Debug.WriteLine("Destroy bullet out of screen");
|
|
QueueFree();
|
|
}
|
|
|
|
private void _on_body_entered(Node2D body)
|
|
{
|
|
if (body.IsInGroup("Solid"))
|
|
{
|
|
Debug.WriteLine("Collision");
|
|
QueueFree();
|
|
}
|
|
|
|
|
|
}
|
|
}
|
|
|
|
|
|
|
|
|
|
|