mirror of
https://gitlab.com/MaddoScientisto/cirnogodot.git
synced 2026-06-01 07:45:33 +00:00
6990 lines
312 KiB
Text
6990 lines
312 KiB
Text
[gd_scene load_steps=20 format=3 uid="uid://bv451a8wgty4u"]
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[ext_resource type="Texture2D" uid="uid://bxclo2fg3ulur" path="res://Sprites/tinyBlocks_NOiL_1.1update.png" id="1_43rfa"]
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[ext_resource type="TileSet" uid="uid://c26fvvju514rc" path="res://Tilesets/test_tileset.tres" id="1_k3ie3"]
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[ext_resource type="PackedScene" uid="uid://bghghp5ep4w2j" path="res://Scenes/player.tscn" id="2_8mh54"]
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[ext_resource type="PackedScene" uid="uid://cxmcqehjjy82j" path="res://Scenes/reisen.tscn" id="3_8k37m"]
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[ext_resource type="PackedScene" uid="uid://rp4jhx0tuh24" path="res://Scenes/fragola.tscn" id="4_s7wq6"]
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[ext_resource type="Texture2D" uid="uid://boi73xiydtslu" path="res://Sprites/MCBlocksBlackOutline.png" id="4_xm6li"]
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[ext_resource type="PackedScene" uid="uid://bj28qiai2x2ar" path="res://Scenes/Barrel.tscn" id="5_3uba3"]
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[ext_resource type="PackedScene" uid="uid://uaf5r6cd71hu" path="res://Scenes/Furniture/LargeTank.tscn" id="6_nkauc"]
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[ext_resource type="Script" path="res://Scenes/CameraController.gd" id="6_t8ide"]
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[ext_resource type="PackedScene" uid="uid://crmwuwhltmdq7" path="res://Scenes/Furniture/MediumTank.tscn" id="7_lmrl1"]
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[ext_resource type="Texture2D" uid="uid://tphqodqyere1" path="res://Tilesets/factory.png" id="8_0km4o"]
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[ext_resource type="PackedScene" uid="uid://7cpk3c3d8cl7" path="res://Scenes/Furniture/MediumLiquidTank.tscn" id="8_2wpw7"]
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[ext_resource type="PackedScene" uid="uid://bnhck5eh0tqxf" path="res://Scenes/Furniture/MediumTerminal.tscn" id="13_acrmt"]
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[sub_resource type="TileSetAtlasSource" id="TileSetAtlasSource_poyp6"]
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resource_name = "tinyBlocks"
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texture = ExtResource("1_43rfa")
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texture_region_size = Vector2i(18, 18)
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0:0/0 = 0
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0:0/0/texture_origin = Vector2i(0, -4)
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1:0/0 = 0
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1:0/0/texture_origin = Vector2i(0, -4)
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2:0/0 = 0
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2:0/0/texture_origin = Vector2i(0, -4)
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3:0/0 = 0
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3:0/0/texture_origin = Vector2i(0, -4)
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4:0/0 = 0
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4:0/0/texture_origin = Vector2i(0, -4)
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5:0/0 = 0
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5:0/0/texture_origin = Vector2i(0, -4)
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0:1/0 = 0
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0:1/0/texture_origin = Vector2i(0, -4)
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1:1/0 = 0
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1:1/0/texture_origin = Vector2i(0, -4)
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2:1/0 = 0
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2:1/0/texture_origin = Vector2i(0, -4)
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3:1/0 = 0
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3:1/0/texture_origin = Vector2i(0, -4)
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4:1/0 = 0
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4:1/0/texture_origin = Vector2i(0, -4)
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5:1/0 = 0
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5:1/0/texture_origin = Vector2i(0, -4)
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0:2/0 = 0
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0:2/0/texture_origin = Vector2i(0, -4)
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1:2/0 = 0
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1:2/0/texture_origin = Vector2i(0, -4)
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2:2/0 = 0
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2:2/0/texture_origin = Vector2i(0, -4)
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3:2/0 = 0
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3:2/0/texture_origin = Vector2i(0, -4)
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4:2/0 = 0
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4:2/0/texture_origin = Vector2i(0, -4)
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5:2/0 = 0
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5:2/0/texture_origin = Vector2i(0, -4)
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0:3/0 = 0
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0:3/0/texture_origin = Vector2i(0, -4)
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1:3/0 = 0
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1:3/0/texture_origin = Vector2i(0, -4)
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2:3/0 = 0
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2:3/0/texture_origin = Vector2i(0, -4)
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3:3/0 = 0
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3:3/0/texture_origin = Vector2i(0, -4)
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4:3/0 = 0
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4:3/0/texture_origin = Vector2i(0, -4)
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5:3/0 = 0
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5:3/0/texture_origin = Vector2i(0, -4)
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0:4/0 = 0
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0:4/0/texture_origin = Vector2i(0, -4)
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1:4/0 = 0
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1:4/0/texture_origin = Vector2i(0, -4)
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2:4/0 = 0
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2:4/0/texture_origin = Vector2i(0, -4)
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3:4/0 = 0
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3:4/0/texture_origin = Vector2i(0, -4)
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4:4/0 = 0
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4:4/0/texture_origin = Vector2i(0, -4)
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5:4/0 = 0
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5:4/0/texture_origin = Vector2i(0, -4)
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0:5/0 = 0
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0:5/0/texture_origin = Vector2i(0, -4)
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1:5/0 = 0
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1:5/0/texture_origin = Vector2i(0, -4)
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2:5/0 = 0
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2:5/0/texture_origin = Vector2i(0, -4)
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3:5/0 = 0
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3:5/0/texture_origin = Vector2i(0, -4)
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4:5/0 = 0
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4:5/0/texture_origin = Vector2i(0, -4)
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5:5/0 = 0
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5:5/0/texture_origin = Vector2i(0, -4)
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[sub_resource type="TileSet" id="TileSet_aganr"]
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tile_shape = 1
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tile_size = Vector2i(16, 9)
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sources/0 = SubResource("TileSetAtlasSource_poyp6")
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[sub_resource type="TileSetAtlasSource" id="TileSetAtlasSource_kegq5"]
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texture = ExtResource("4_xm6li")
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margins = Vector2i(4, 4)
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separation = Vector2i(8, 8)
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texture_region_size = Vector2i(24, 24)
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0:0/0 = 0
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0:0/0/texture_origin = Vector2i(0, -6)
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0:0/0/y_sort_origin = -6
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0:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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0:0/0/physics_layer_0/angular_velocity = 0.0
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0:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(0, -6, -12, 0, -11.6673, 12.3744, -0.707108, 17.5009, 10.7834, 12.7279, 12, 0)
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1:0/0 = 0
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1:0/0/texture_origin = Vector2i(0, -6)
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1:0/0/y_sort_origin = -6
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1:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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1:0/0/physics_layer_0/angular_velocity = 0.0
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1:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(0, -6, -12, 0, -11.6673, 12.3744, -0.707108, 17.5009, 10.7834, 12.7279, 12, 0)
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2:0/0 = 0
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2:0/0/texture_origin = Vector2i(0, -6)
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2:0/0/y_sort_origin = -6
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2:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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2:0/0/physics_layer_0/angular_velocity = 0.0
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2:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(0, -6, -12, 0, -11.6673, 12.3744, -0.707108, 17.5009, 10.7834, 12.7279, 12, 0)
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3:0/0 = 0
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3:0/0/texture_origin = Vector2i(0, -6)
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3:0/0/y_sort_origin = -6
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3:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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3:0/0/physics_layer_0/angular_velocity = 0.0
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3:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(0, -6, -12, 0, -11.6673, 12.3744, -0.707108, 17.5009, 10.7834, 12.7279, 12, 0)
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4:0/0 = 0
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4:0/0/texture_origin = Vector2i(0, -6)
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4:0/0/y_sort_origin = -6
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4:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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4:0/0/physics_layer_0/angular_velocity = 0.0
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4:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(0, -6, -12, 0, -11.6673, 12.3744, -0.707108, 17.5009, 10.7834, 12.7279, 12, 0)
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5:0/0 = 0
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5:0/0/texture_origin = Vector2i(0, -6)
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5:0/0/y_sort_origin = -6
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5:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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5:0/0/physics_layer_0/angular_velocity = 0.0
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5:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(0, -6, -12, 0, -11.6673, 12.3744, -0.707108, 17.5009, 10.7834, 12.7279, 12, 0)
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6:0/0 = 0
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6:0/0/texture_origin = Vector2i(0, -6)
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6:0/0/y_sort_origin = -6
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6:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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6:0/0/physics_layer_0/angular_velocity = 0.0
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6:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(0, -6, -12, 0, -11.6673, 12.3744, -0.707108, 17.5009, 10.7834, 12.7279, 12, 0)
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7:0/0 = 0
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7:0/0/texture_origin = Vector2i(0, -6)
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7:0/0/y_sort_origin = -6
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7:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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7:0/0/physics_layer_0/angular_velocity = 0.0
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7:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(0, -6, -12, 0, -11.6673, 12.3744, -0.707108, 17.5009, 10.7834, 12.7279, 12, 0)
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8:0/0 = 0
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8:0/0/texture_origin = Vector2i(0, -6)
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8:0/0/y_sort_origin = -6
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8:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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8:0/0/physics_layer_0/angular_velocity = 0.0
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8:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(0, -6, -12, 0, -11.6673, 12.3744, -0.707108, 17.5009, 10.7834, 12.7279, 12, 0)
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9:0/0 = 0
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9:0/0/texture_origin = Vector2i(0, -6)
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9:0/0/y_sort_origin = -6
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9:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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9:0/0/physics_layer_0/angular_velocity = 0.0
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9:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(0, -6, -12, 0, -11.6673, 12.3744, -0.707108, 17.5009, 10.7834, 12.7279, 12, 0)
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10:0/0 = 0
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10:0/0/texture_origin = Vector2i(0, -6)
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10:0/0/y_sort_origin = -6
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10:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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10:0/0/physics_layer_0/angular_velocity = 0.0
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10:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(0, -6, -12, 0, -11.6673, 12.3744, -0.707108, 17.5009, 10.7834, 12.7279, 12, 0)
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11:0/0 = 0
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11:0/0/texture_origin = Vector2i(0, -6)
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11:0/0/y_sort_origin = -6
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11:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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11:0/0/physics_layer_0/angular_velocity = 0.0
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11:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(0, -6, -12, 0, -11.6673, 12.3744, -0.707108, 17.5009, 10.7834, 12.7279, 12, 0)
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12:0/0 = 0
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12:0/0/texture_origin = Vector2i(0, -6)
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12:0/0/y_sort_origin = -6
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12:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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12:0/0/physics_layer_0/angular_velocity = 0.0
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12:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(0, -6, -12, 0, -11.6673, 12.3744, -0.707108, 17.5009, 10.7834, 12.7279, 12, 0)
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13:0/0 = 0
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13:0/0/texture_origin = Vector2i(0, -6)
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13:0/0/y_sort_origin = -6
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13:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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13:0/0/physics_layer_0/angular_velocity = 0.0
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13:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(0, -6, -12, 0, -11.6673, 12.3744, -0.707108, 17.5009, 10.7834, 12.7279, 12, 0)
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14:0/0 = 0
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14:0/0/texture_origin = Vector2i(0, -6)
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14:0/0/y_sort_origin = -6
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14:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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14:0/0/physics_layer_0/angular_velocity = 0.0
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14:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(0, -6, -12, 0, -11.6673, 12.3744, -0.707108, 17.5009, 10.7834, 12.7279, 12, 0)
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15:0/0 = 0
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15:0/0/texture_origin = Vector2i(0, -6)
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15:0/0/y_sort_origin = -6
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15:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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15:0/0/physics_layer_0/angular_velocity = 0.0
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15:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(0, -6, -12, 0, -11.6673, 12.3744, -0.707108, 17.5009, 10.7834, 12.7279, 12, 0)
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16:0/0 = 0
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16:0/0/texture_origin = Vector2i(0, -6)
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16:0/0/y_sort_origin = -6
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16:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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16:0/0/physics_layer_0/angular_velocity = 0.0
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16:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(0, -6, -12, 0, -11.6673, 12.3744, -0.707108, 17.5009, 10.7834, 12.7279, 12, 0)
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17:0/0 = 0
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17:0/0/texture_origin = Vector2i(0, -6)
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17:0/0/y_sort_origin = -6
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17:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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17:0/0/physics_layer_0/angular_velocity = 0.0
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|
17:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(0, -6, -12, 0, -11.6673, 12.3744, -0.707108, 17.5009, 10.7834, 12.7279, 12, 0)
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|
0:1/0 = 0
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|
0:1/0/texture_origin = Vector2i(0, -6)
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|
0:1/0/y_sort_origin = -6
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|
0:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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|
0:1/0/physics_layer_0/angular_velocity = 0.0
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|
0:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(0, -6, -12, 0, -11.6673, 12.3744, -0.707108, 17.5009, 10.7834, 12.7279, 12, 0)
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|
1:1/0 = 0
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1:1/0/texture_origin = Vector2i(0, -6)
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|
1:1/0/y_sort_origin = -6
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|
1:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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|
1:1/0/physics_layer_0/angular_velocity = 0.0
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|
1:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(0, -6, -12, 0, -11.6673, 12.3744, -0.707108, 17.5009, 10.7834, 12.7279, 12, 0)
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|
2:1/0 = 0
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|
2:1/0/texture_origin = Vector2i(0, -6)
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|
2:1/0/y_sort_origin = -6
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|
2:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
2:1/0/physics_layer_0/angular_velocity = 0.0
|
|
2:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(0, -6, -12, 0, -11.6673, 12.3744, -0.707108, 17.5009, 10.7834, 12.7279, 12, 0)
|
|
3:1/0 = 0
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|
3:1/0/texture_origin = Vector2i(0, -6)
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|
3:1/0/y_sort_origin = -6
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|
3:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
3:1/0/physics_layer_0/angular_velocity = 0.0
|
|
3:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(0, -6, -12, 0, -11.6673, 12.3744, -0.707108, 17.5009, 10.7834, 12.7279, 12, 0)
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|
4:1/0 = 0
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|
4:1/0/texture_origin = Vector2i(0, -6)
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|
4:1/0/y_sort_origin = -6
|
|
4:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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|
4:1/0/physics_layer_0/angular_velocity = 0.0
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|
4:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(0, -6, -12, 0, -11.6673, 12.3744, -0.707108, 17.5009, 10.7834, 12.7279, 12, 0)
|
|
5:1/0 = 0
|
|
5:1/0/texture_origin = Vector2i(0, -6)
|
|
5:1/0/y_sort_origin = -6
|
|
5:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
5:1/0/physics_layer_0/angular_velocity = 0.0
|
|
5:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(0, -6, -12, 0, -11.6673, 12.3744, -0.707108, 17.5009, 10.7834, 12.7279, 12, 0)
|
|
6:1/0 = 0
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|
6:1/0/texture_origin = Vector2i(0, -6)
|
|
6:1/0/y_sort_origin = -6
|
|
6:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
6:1/0/physics_layer_0/angular_velocity = 0.0
|
|
6:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(0, -6, -12, 0, -11.6673, 12.3744, -0.707108, 17.5009, 10.7834, 12.7279, 12, 0)
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|
7:1/0 = 0
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|
7:1/0/texture_origin = Vector2i(0, -6)
|
|
7:1/0/y_sort_origin = -6
|
|
7:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
7:1/0/physics_layer_0/angular_velocity = 0.0
|
|
7:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(0, -6, -12, 0, -11.6673, 12.3744, -0.707108, 17.5009, 10.7834, 12.7279, 12, 0)
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|
8:1/0 = 0
|
|
8:1/0/texture_origin = Vector2i(0, -6)
|
|
8:1/0/y_sort_origin = -6
|
|
8:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
8:1/0/physics_layer_0/angular_velocity = 0.0
|
|
8:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(0, -6, -12, 0, -11.6673, 12.3744, -0.707108, 17.5009, 10.7834, 12.7279, 12, 0)
|
|
9:1/0 = 0
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|
9:1/0/texture_origin = Vector2i(0, -6)
|
|
9:1/0/y_sort_origin = -6
|
|
9:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
9:1/0/physics_layer_0/angular_velocity = 0.0
|
|
9:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(0, -6, -12, 0, -11.6673, 12.3744, -0.707108, 17.5009, 10.7834, 12.7279, 12, 0)
|
|
10:1/0 = 0
|
|
10:1/0/texture_origin = Vector2i(0, -6)
|
|
10:1/0/y_sort_origin = -6
|
|
10:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
10:1/0/physics_layer_0/angular_velocity = 0.0
|
|
10:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(0, -6, -12, 0, -11.6673, 12.3744, -0.707108, 17.5009, 10.7834, 12.7279, 12, 0)
|
|
11:1/0 = 0
|
|
11:1/0/texture_origin = Vector2i(0, -6)
|
|
11:1/0/y_sort_origin = -6
|
|
11:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
11:1/0/physics_layer_0/angular_velocity = 0.0
|
|
11:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(0, -6, -12, 0, -11.6673, 12.3744, -0.707108, 17.5009, 10.7834, 12.7279, 12, 0)
|
|
12:1/0 = 0
|
|
12:1/0/texture_origin = Vector2i(0, -6)
|
|
12:1/0/y_sort_origin = -6
|
|
12:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
12:1/0/physics_layer_0/angular_velocity = 0.0
|
|
12:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(0, -6, -12, 0, -11.6673, 12.3744, -0.707108, 17.5009, 10.7834, 12.7279, 12, 0)
|
|
13:1/0 = 0
|
|
13:1/0/texture_origin = Vector2i(0, -6)
|
|
13:1/0/y_sort_origin = -6
|
|
13:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
13:1/0/physics_layer_0/angular_velocity = 0.0
|
|
13:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(0, -6, -12, 0, -11.6673, 12.3744, -0.707108, 17.5009, 10.7834, 12.7279, 12, 0)
|
|
14:1/0 = 0
|
|
14:1/0/texture_origin = Vector2i(0, -6)
|
|
14:1/0/y_sort_origin = -6
|
|
14:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
14:1/0/physics_layer_0/angular_velocity = 0.0
|
|
14:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(0, -6, -12, 0, -11.6673, 12.3744, -0.707108, 17.5009, 10.7834, 12.7279, 12, 0)
|
|
15:1/0 = 0
|
|
15:1/0/texture_origin = Vector2i(0, -6)
|
|
15:1/0/y_sort_origin = -6
|
|
15:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
15:1/0/physics_layer_0/angular_velocity = 0.0
|
|
15:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(0, -6, -12, 0, -11.6673, 12.3744, -0.707108, 17.5009, 10.7834, 12.7279, 12, 0)
|
|
16:1/0 = 0
|
|
16:1/0/texture_origin = Vector2i(0, -6)
|
|
16:1/0/y_sort_origin = -6
|
|
16:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
16:1/0/physics_layer_0/angular_velocity = 0.0
|
|
16:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(0, -6, -12, 0, -11.6673, 12.3744, -0.707108, 17.5009, 10.7834, 12.7279, 12, 0)
|
|
17:1/0 = 0
|
|
17:1/0/texture_origin = Vector2i(0, -6)
|
|
17:1/0/y_sort_origin = -6
|
|
17:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
17:1/0/physics_layer_0/angular_velocity = 0.0
|
|
17:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(0, -6, -12, 0, -11.6673, 12.3744, -0.707108, 17.5009, 10.7834, 12.7279, 12, 0)
|
|
0:2/0 = 0
|
|
0:2/0/texture_origin = Vector2i(0, -6)
|
|
0:2/0/y_sort_origin = -6
|
|
0:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
0:2/0/physics_layer_0/angular_velocity = 0.0
|
|
0:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(0, -6, -12, 0, -11.6673, 12.3744, -0.707108, 17.5009, 10.7834, 12.7279, 12, 0)
|
|
1:2/0 = 0
|
|
1:2/0/texture_origin = Vector2i(0, -6)
|
|
1:2/0/y_sort_origin = -6
|
|
1:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
1:2/0/physics_layer_0/angular_velocity = 0.0
|
|
1:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(0, -6, -12, 0, -11.6673, 12.3744, -0.707108, 17.5009, 10.7834, 12.7279, 12, 0)
|
|
2:2/0 = 0
|
|
2:2/0/texture_origin = Vector2i(0, -6)
|
|
2:2/0/y_sort_origin = -6
|
|
2:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
2:2/0/physics_layer_0/angular_velocity = 0.0
|
|
2:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(0, -6, -12, 0, -11.6673, 12.3744, -0.707108, 17.5009, 10.7834, 12.7279, 12, 0)
|
|
3:2/0 = 0
|
|
3:2/0/texture_origin = Vector2i(0, -6)
|
|
3:2/0/y_sort_origin = -6
|
|
3:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
3:2/0/physics_layer_0/angular_velocity = 0.0
|
|
3:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(0, -6, -12, 0, -11.6673, 12.3744, -0.707108, 17.5009, 10.7834, 12.7279, 12, 0)
|
|
4:2/0 = 0
|
|
4:2/0/texture_origin = Vector2i(0, -6)
|
|
4:2/0/y_sort_origin = -6
|
|
4:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
4:2/0/physics_layer_0/angular_velocity = 0.0
|
|
4:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(0, -6, -12, 0, -11.6673, 12.3744, -0.707108, 17.5009, 10.7834, 12.7279, 12, 0)
|
|
5:2/0 = 0
|
|
5:2/0/texture_origin = Vector2i(0, -6)
|
|
5:2/0/y_sort_origin = -6
|
|
5:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
5:2/0/physics_layer_0/angular_velocity = 0.0
|
|
5:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(0, -6, -12, 0, -11.6673, 12.3744, -0.707108, 17.5009, 10.7834, 12.7279, 12, 0)
|
|
6:2/0 = 0
|
|
6:2/0/texture_origin = Vector2i(0, -6)
|
|
6:2/0/y_sort_origin = -6
|
|
6:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
6:2/0/physics_layer_0/angular_velocity = 0.0
|
|
6:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(0, -6, -12, 0, -11.6673, 12.3744, -0.707108, 17.5009, 10.7834, 12.7279, 12, 0)
|
|
7:2/0 = 0
|
|
7:2/0/texture_origin = Vector2i(0, -6)
|
|
7:2/0/y_sort_origin = -6
|
|
7:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
7:2/0/physics_layer_0/angular_velocity = 0.0
|
|
7:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(0, -6, -12, 0, -11.6673, 12.3744, -0.707108, 17.5009, 10.7834, 12.7279, 12, 0)
|
|
8:2/0 = 0
|
|
8:2/0/texture_origin = Vector2i(0, -6)
|
|
8:2/0/y_sort_origin = -6
|
|
8:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
8:2/0/physics_layer_0/angular_velocity = 0.0
|
|
8:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(0, -6, -12, 0, -11.6673, 12.3744, -0.707108, 17.5009, 10.7834, 12.7279, 12, 0)
|
|
9:2/0 = 0
|
|
9:2/0/texture_origin = Vector2i(0, -6)
|
|
9:2/0/y_sort_origin = -6
|
|
9:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
9:2/0/physics_layer_0/angular_velocity = 0.0
|
|
9:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(0, -6, -12, 0, -11.6673, 12.3744, -0.707108, 17.5009, 10.7834, 12.7279, 12, 0)
|
|
10:2/0 = 0
|
|
10:2/0/texture_origin = Vector2i(0, -6)
|
|
10:2/0/y_sort_origin = -6
|
|
10:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
10:2/0/physics_layer_0/angular_velocity = 0.0
|
|
10:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(0, -6, -12, 0, -11.6673, 12.3744, -0.707108, 17.5009, 10.7834, 12.7279, 12, 0)
|
|
11:2/0 = 0
|
|
11:2/0/texture_origin = Vector2i(0, -6)
|
|
11:2/0/y_sort_origin = -6
|
|
11:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
11:2/0/physics_layer_0/angular_velocity = 0.0
|
|
11:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(0, -6, -12, 0, -11.6673, 12.3744, -0.707108, 17.5009, 10.7834, 12.7279, 12, 0)
|
|
12:2/0 = 0
|
|
12:2/0/texture_origin = Vector2i(0, -6)
|
|
12:2/0/y_sort_origin = -6
|
|
12:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
12:2/0/physics_layer_0/angular_velocity = 0.0
|
|
12:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(0, -6, -12, 0, -11.6673, 12.3744, -0.707108, 17.5009, 10.7834, 12.7279, 12, 0)
|
|
13:2/0 = 0
|
|
13:2/0/texture_origin = Vector2i(0, -6)
|
|
13:2/0/y_sort_origin = -6
|
|
13:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
13:2/0/physics_layer_0/angular_velocity = 0.0
|
|
13:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(0, -6, -12, 0, -11.6673, 12.3744, -0.707108, 17.5009, 10.7834, 12.7279, 12, 0)
|
|
14:2/0 = 0
|
|
14:2/0/texture_origin = Vector2i(0, -6)
|
|
14:2/0/y_sort_origin = -6
|
|
14:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
14:2/0/physics_layer_0/angular_velocity = 0.0
|
|
14:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(0, -6, -12, 0, -11.6673, 12.3744, -0.707108, 17.5009, 10.7834, 12.7279, 12, 0)
|
|
15:2/0 = 0
|
|
15:2/0/texture_origin = Vector2i(0, -6)
|
|
15:2/0/y_sort_origin = -6
|
|
15:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
15:2/0/physics_layer_0/angular_velocity = 0.0
|
|
15:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(0, -6, -12, 0, -11.6673, 12.3744, -0.707108, 17.5009, 10.7834, 12.7279, 12, 0)
|
|
16:2/0 = 0
|
|
16:2/0/texture_origin = Vector2i(0, -6)
|
|
16:2/0/y_sort_origin = -6
|
|
16:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
16:2/0/physics_layer_0/angular_velocity = 0.0
|
|
16:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(0, -6, -12, 0, -11.6673, 12.3744, -0.707108, 17.5009, 10.7834, 12.7279, 12, 0)
|
|
17:2/0 = 0
|
|
17:2/0/texture_origin = Vector2i(0, -6)
|
|
17:2/0/y_sort_origin = -6
|
|
17:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
17:2/0/physics_layer_0/angular_velocity = 0.0
|
|
17:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(0, -6, -12, 0, -11.6673, 12.3744, -0.707108, 17.5009, 10.7834, 12.7279, 12, 0)
|
|
0:3/0 = 0
|
|
0:3/0/texture_origin = Vector2i(0, -6)
|
|
0:3/0/y_sort_origin = -6
|
|
0:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
0:3/0/physics_layer_0/angular_velocity = 0.0
|
|
0:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(0, -6, -12, 0, -11.6673, 12.3744, -0.707108, 17.5009, 10.7834, 12.7279, 12, 0)
|
|
1:3/0 = 0
|
|
1:3/0/texture_origin = Vector2i(0, -6)
|
|
1:3/0/y_sort_origin = -6
|
|
1:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
1:3/0/physics_layer_0/angular_velocity = 0.0
|
|
1:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(0, -6, -12, 0, -11.6673, 12.3744, -0.707108, 17.5009, 10.7834, 12.7279, 12, 0)
|
|
2:3/0 = 0
|
|
2:3/0/texture_origin = Vector2i(0, -6)
|
|
2:3/0/y_sort_origin = -6
|
|
2:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
2:3/0/physics_layer_0/angular_velocity = 0.0
|
|
2:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(0, -6, -12, 0, -11.6673, 12.3744, -0.707108, 17.5009, 10.7834, 12.7279, 12, 0)
|
|
3:3/0 = 0
|
|
3:3/0/texture_origin = Vector2i(0, -6)
|
|
3:3/0/y_sort_origin = -6
|
|
3:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
3:3/0/physics_layer_0/angular_velocity = 0.0
|
|
3:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(0, -6, -12, 0, -11.6673, 12.3744, -0.707108, 17.5009, 10.7834, 12.7279, 12, 0)
|
|
4:3/0 = 0
|
|
4:3/0/texture_origin = Vector2i(0, -6)
|
|
4:3/0/y_sort_origin = -6
|
|
4:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
4:3/0/physics_layer_0/angular_velocity = 0.0
|
|
4:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(0, -6, -12, 0, -11.6673, 12.3744, -0.707108, 17.5009, 10.7834, 12.7279, 12, 0)
|
|
5:3/0 = 0
|
|
5:3/0/texture_origin = Vector2i(0, -6)
|
|
5:3/0/y_sort_origin = -6
|
|
5:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
5:3/0/physics_layer_0/angular_velocity = 0.0
|
|
5:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(0, -6, -12, 0, -11.6673, 12.3744, -0.707108, 17.5009, 10.7834, 12.7279, 12, 0)
|
|
6:3/0 = 0
|
|
6:3/0/texture_origin = Vector2i(0, -6)
|
|
6:3/0/y_sort_origin = -6
|
|
6:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
6:3/0/physics_layer_0/angular_velocity = 0.0
|
|
6:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(0, -6, -12, 0, -11.6673, 12.3744, -0.707108, 17.5009, 10.7834, 12.7279, 12, 0)
|
|
7:3/0 = 0
|
|
7:3/0/texture_origin = Vector2i(0, -6)
|
|
7:3/0/y_sort_origin = -6
|
|
7:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
7:3/0/physics_layer_0/angular_velocity = 0.0
|
|
7:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(0, -6, -12, 0, -11.6673, 12.3744, -0.707108, 17.5009, 10.7834, 12.7279, 12, 0)
|
|
8:3/0 = 0
|
|
8:3/0/texture_origin = Vector2i(0, -6)
|
|
8:3/0/y_sort_origin = -6
|
|
8:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
8:3/0/physics_layer_0/angular_velocity = 0.0
|
|
8:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(0, -6, -12, 0, -11.6673, 12.3744, -0.707108, 17.5009, 10.7834, 12.7279, 12, 0)
|
|
9:3/0 = 0
|
|
9:3/0/texture_origin = Vector2i(0, -6)
|
|
9:3/0/y_sort_origin = -6
|
|
9:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
9:3/0/physics_layer_0/angular_velocity = 0.0
|
|
9:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(0, -6, -12, 0, -11.6673, 12.3744, -0.707108, 17.5009, 10.7834, 12.7279, 12, 0)
|
|
10:3/0 = 0
|
|
10:3/0/texture_origin = Vector2i(0, -6)
|
|
10:3/0/y_sort_origin = -6
|
|
10:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
10:3/0/physics_layer_0/angular_velocity = 0.0
|
|
10:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(0, -6, -12, 0, -11.6673, 12.3744, -0.707108, 17.5009, 10.7834, 12.7279, 12, 0)
|
|
11:3/0 = 0
|
|
11:3/0/texture_origin = Vector2i(0, -6)
|
|
11:3/0/y_sort_origin = -6
|
|
11:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
11:3/0/physics_layer_0/angular_velocity = 0.0
|
|
11:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(0, -6, -12, 0, -11.6673, 12.3744, -0.707108, 17.5009, 10.7834, 12.7279, 12, 0)
|
|
12:3/0 = 0
|
|
12:3/0/texture_origin = Vector2i(0, -6)
|
|
12:3/0/y_sort_origin = -6
|
|
12:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
12:3/0/physics_layer_0/angular_velocity = 0.0
|
|
12:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(0, -6, -12, 0, -11.6673, 12.3744, -0.707108, 17.5009, 10.7834, 12.7279, 12, 0)
|
|
13:3/0 = 0
|
|
13:3/0/texture_origin = Vector2i(0, -6)
|
|
13:3/0/y_sort_origin = -6
|
|
13:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
13:3/0/physics_layer_0/angular_velocity = 0.0
|
|
13:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(0, -6, -12, 0, -11.6673, 12.3744, -0.707108, 17.5009, 10.7834, 12.7279, 12, 0)
|
|
14:3/0 = 0
|
|
14:3/0/texture_origin = Vector2i(0, -6)
|
|
14:3/0/y_sort_origin = -6
|
|
14:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
14:3/0/physics_layer_0/angular_velocity = 0.0
|
|
14:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(0, -6, -12, 0, -11.6673, 12.3744, -0.707108, 17.5009, 10.7834, 12.7279, 12, 0)
|
|
15:3/0 = 0
|
|
15:3/0/texture_origin = Vector2i(0, -6)
|
|
15:3/0/y_sort_origin = -6
|
|
15:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
15:3/0/physics_layer_0/angular_velocity = 0.0
|
|
15:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(0, -6, -12, 0, -11.6673, 12.3744, -0.707108, 17.5009, 10.7834, 12.7279, 12, 0)
|
|
16:3/0 = 0
|
|
16:3/0/texture_origin = Vector2i(0, -6)
|
|
16:3/0/y_sort_origin = -6
|
|
16:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
16:3/0/physics_layer_0/angular_velocity = 0.0
|
|
16:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(0, -6, -12, 0, -11.6673, 12.3744, -0.707108, 17.5009, 10.7834, 12.7279, 12, 0)
|
|
17:3/0 = 0
|
|
17:3/0/texture_origin = Vector2i(0, -6)
|
|
17:3/0/y_sort_origin = -6
|
|
17:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
17:3/0/physics_layer_0/angular_velocity = 0.0
|
|
17:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(0, -6, -12, 0, -11.6673, 12.3744, -0.707108, 17.5009, 10.7834, 12.7279, 12, 0)
|
|
0:4/0 = 0
|
|
0:4/0/texture_origin = Vector2i(0, -6)
|
|
0:4/0/y_sort_origin = -6
|
|
0:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
0:4/0/physics_layer_0/angular_velocity = 0.0
|
|
0:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(0, -6, -12, 0, -11.6673, 12.3744, -0.707108, 17.5009, 10.7834, 12.7279, 12, 0)
|
|
1:4/0 = 0
|
|
1:4/0/texture_origin = Vector2i(0, -6)
|
|
1:4/0/y_sort_origin = -6
|
|
1:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
1:4/0/physics_layer_0/angular_velocity = 0.0
|
|
1:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(0, -6, -12, 0, -11.6673, 12.3744, -0.707108, 17.5009, 10.7834, 12.7279, 12, 0)
|
|
2:4/0 = 0
|
|
2:4/0/texture_origin = Vector2i(0, -6)
|
|
2:4/0/y_sort_origin = -6
|
|
2:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
2:4/0/physics_layer_0/angular_velocity = 0.0
|
|
2:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(0, -6, -12, 0, -11.6673, 12.3744, -0.707108, 17.5009, 10.7834, 12.7279, 12, 0)
|
|
3:4/0 = 0
|
|
3:4/0/texture_origin = Vector2i(0, -6)
|
|
3:4/0/y_sort_origin = -6
|
|
3:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
3:4/0/physics_layer_0/angular_velocity = 0.0
|
|
3:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(0, -6, -12, 0, -11.6673, 12.3744, -0.707108, 17.5009, 10.7834, 12.7279, 12, 0)
|
|
4:4/0 = 0
|
|
4:4/0/texture_origin = Vector2i(0, -6)
|
|
4:4/0/y_sort_origin = -6
|
|
4:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
4:4/0/physics_layer_0/angular_velocity = 0.0
|
|
4:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(0, -6, -12, 0, -11.6673, 12.3744, -0.707108, 17.5009, 10.7834, 12.7279, 12, 0)
|
|
5:4/0 = 0
|
|
5:4/0/texture_origin = Vector2i(0, -6)
|
|
5:4/0/y_sort_origin = -6
|
|
5:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
5:4/0/physics_layer_0/angular_velocity = 0.0
|
|
5:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(0, -6, -12, 0, -11.6673, 12.3744, -0.707108, 17.5009, 10.7834, 12.7279, 12, 0)
|
|
6:4/0 = 0
|
|
6:4/0/texture_origin = Vector2i(0, -6)
|
|
6:4/0/y_sort_origin = -6
|
|
6:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
6:4/0/physics_layer_0/angular_velocity = 0.0
|
|
6:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(0, -6, -12, 0, -11.6673, 12.3744, -0.707108, 17.5009, 10.7834, 12.7279, 12, 0)
|
|
7:4/0 = 0
|
|
7:4/0/texture_origin = Vector2i(0, -6)
|
|
7:4/0/y_sort_origin = -6
|
|
7:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
7:4/0/physics_layer_0/angular_velocity = 0.0
|
|
7:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(0, -6, -12, 0, -11.6673, 12.3744, -0.707108, 17.5009, 10.7834, 12.7279, 12, 0)
|
|
8:4/0 = 0
|
|
8:4/0/texture_origin = Vector2i(0, -6)
|
|
8:4/0/y_sort_origin = -6
|
|
8:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
8:4/0/physics_layer_0/angular_velocity = 0.0
|
|
8:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(0, -6, -12, 0, -11.6673, 12.3744, -0.707108, 17.5009, 10.7834, 12.7279, 12, 0)
|
|
9:4/0 = 0
|
|
9:4/0/texture_origin = Vector2i(0, -6)
|
|
9:4/0/y_sort_origin = -6
|
|
9:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
9:4/0/physics_layer_0/angular_velocity = 0.0
|
|
9:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(0, -6, -12, 0, -11.6673, 12.3744, -0.707108, 17.5009, 10.7834, 12.7279, 12, 0)
|
|
10:4/0 = 0
|
|
10:4/0/texture_origin = Vector2i(0, -6)
|
|
10:4/0/y_sort_origin = -6
|
|
10:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
10:4/0/physics_layer_0/angular_velocity = 0.0
|
|
10:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(0, -6, -12, 0, -11.6673, 12.3744, -0.707108, 17.5009, 10.7834, 12.7279, 12, 0)
|
|
11:4/0 = 0
|
|
11:4/0/texture_origin = Vector2i(0, -6)
|
|
11:4/0/y_sort_origin = -6
|
|
11:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
11:4/0/physics_layer_0/angular_velocity = 0.0
|
|
11:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(0, -6, -12, 0, -11.6673, 12.3744, -0.707108, 17.5009, 10.7834, 12.7279, 12, 0)
|
|
12:4/0 = 0
|
|
12:4/0/texture_origin = Vector2i(0, -6)
|
|
12:4/0/y_sort_origin = -6
|
|
12:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
12:4/0/physics_layer_0/angular_velocity = 0.0
|
|
12:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(0, -6, -12, 0, -11.6673, 12.3744, -0.707108, 17.5009, 10.7834, 12.7279, 12, 0)
|
|
13:4/0 = 0
|
|
13:4/0/texture_origin = Vector2i(0, -6)
|
|
13:4/0/y_sort_origin = -6
|
|
13:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
13:4/0/physics_layer_0/angular_velocity = 0.0
|
|
13:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(0, -6, -12, 0, -11.6673, 12.3744, -0.707108, 17.5009, 10.7834, 12.7279, 12, 0)
|
|
14:4/0 = 0
|
|
14:4/0/texture_origin = Vector2i(0, -6)
|
|
14:4/0/y_sort_origin = -6
|
|
14:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
14:4/0/physics_layer_0/angular_velocity = 0.0
|
|
14:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(0, -6, -12, 0, -11.6673, 12.3744, -0.707108, 17.5009, 10.7834, 12.7279, 12, 0)
|
|
15:4/0 = 0
|
|
15:4/0/texture_origin = Vector2i(0, -6)
|
|
15:4/0/y_sort_origin = -6
|
|
15:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
15:4/0/physics_layer_0/angular_velocity = 0.0
|
|
15:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(0, -6, -12, 0, -11.6673, 12.3744, -0.707108, 17.5009, 10.7834, 12.7279, 12, 0)
|
|
16:4/0 = 0
|
|
16:4/0/texture_origin = Vector2i(0, -6)
|
|
16:4/0/y_sort_origin = -6
|
|
16:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
16:4/0/physics_layer_0/angular_velocity = 0.0
|
|
16:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(0, -6, -12, 0, -11.6673, 12.3744, -0.707108, 17.5009, 10.7834, 12.7279, 12, 0)
|
|
17:4/0 = 0
|
|
17:4/0/texture_origin = Vector2i(0, -6)
|
|
17:4/0/y_sort_origin = -6
|
|
17:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
17:4/0/physics_layer_0/angular_velocity = 0.0
|
|
17:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(0, -6, -12, 0, -11.6673, 12.3744, -0.707108, 17.5009, 10.7834, 12.7279, 12, 0)
|
|
0:5/0 = 0
|
|
0:5/0/texture_origin = Vector2i(0, -6)
|
|
0:5/0/y_sort_origin = -6
|
|
0:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
0:5/0/physics_layer_0/angular_velocity = 0.0
|
|
0:5/0/physics_layer_0/polygon_0/points = PackedVector2Array(0, -6, -12, 0, -11.6673, 12.3744, -0.707108, 17.5009, 10.7834, 12.7279, 12, 0)
|
|
1:5/0 = 0
|
|
1:5/0/texture_origin = Vector2i(0, -6)
|
|
1:5/0/y_sort_origin = -6
|
|
1:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
1:5/0/physics_layer_0/angular_velocity = 0.0
|
|
1:5/0/physics_layer_0/polygon_0/points = PackedVector2Array(0, -6, -12, 0, -11.6673, 12.3744, -0.707108, 17.5009, 10.7834, 12.7279, 12, 0)
|
|
2:5/0 = 0
|
|
2:5/0/texture_origin = Vector2i(0, -6)
|
|
2:5/0/y_sort_origin = -6
|
|
2:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
2:5/0/physics_layer_0/angular_velocity = 0.0
|
|
2:5/0/physics_layer_0/polygon_0/points = PackedVector2Array(0, -6, -12, 0, -11.6673, 12.3744, -0.707108, 17.5009, 10.7834, 12.7279, 12, 0)
|
|
3:5/0 = 0
|
|
3:5/0/texture_origin = Vector2i(0, -6)
|
|
3:5/0/y_sort_origin = -6
|
|
3:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
3:5/0/physics_layer_0/angular_velocity = 0.0
|
|
3:5/0/physics_layer_0/polygon_0/points = PackedVector2Array(0, -6, -12, 0, -11.6673, 12.3744, -0.707108, 17.5009, 10.7834, 12.7279, 12, 0)
|
|
4:5/0 = 0
|
|
4:5/0/texture_origin = Vector2i(0, -6)
|
|
4:5/0/y_sort_origin = -6
|
|
4:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
4:5/0/physics_layer_0/angular_velocity = 0.0
|
|
4:5/0/physics_layer_0/polygon_0/points = PackedVector2Array(0, -6, -12, 0, -11.6673, 12.3744, -0.707108, 17.5009, 10.7834, 12.7279, 12, 0)
|
|
5:5/0 = 0
|
|
5:5/0/texture_origin = Vector2i(0, -6)
|
|
5:5/0/y_sort_origin = -6
|
|
5:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
5:5/0/physics_layer_0/angular_velocity = 0.0
|
|
5:5/0/physics_layer_0/polygon_0/points = PackedVector2Array(0, -6, -12, 0, -11.6673, 12.3744, -0.707108, 17.5009, 10.7834, 12.7279, 12, 0)
|
|
6:5/0 = 0
|
|
6:5/0/texture_origin = Vector2i(0, -6)
|
|
6:5/0/y_sort_origin = -6
|
|
6:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
6:5/0/physics_layer_0/angular_velocity = 0.0
|
|
6:5/0/physics_layer_0/polygon_0/points = PackedVector2Array(0, -6, -12, 0, -11.6673, 12.3744, -0.707108, 17.5009, 10.7834, 12.7279, 12, 0)
|
|
7:5/0 = 0
|
|
7:5/0/texture_origin = Vector2i(0, -6)
|
|
7:5/0/y_sort_origin = -6
|
|
7:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
7:5/0/physics_layer_0/angular_velocity = 0.0
|
|
7:5/0/physics_layer_0/polygon_0/points = PackedVector2Array(0, -6, -12, 0, -11.6673, 12.3744, -0.707108, 17.5009, 10.7834, 12.7279, 12, 0)
|
|
8:5/0 = 0
|
|
8:5/0/texture_origin = Vector2i(0, -6)
|
|
8:5/0/y_sort_origin = -6
|
|
8:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
8:5/0/physics_layer_0/angular_velocity = 0.0
|
|
8:5/0/physics_layer_0/polygon_0/points = PackedVector2Array(0, -6, -12, 0, -11.6673, 12.3744, -0.707108, 17.5009, 10.7834, 12.7279, 12, 0)
|
|
9:5/0 = 0
|
|
9:5/0/texture_origin = Vector2i(0, -6)
|
|
9:5/0/y_sort_origin = -6
|
|
9:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
9:5/0/physics_layer_0/angular_velocity = 0.0
|
|
9:5/0/physics_layer_0/polygon_0/points = PackedVector2Array(0, -6, -12, 0, -11.6673, 12.3744, -0.707108, 17.5009, 10.7834, 12.7279, 12, 0)
|
|
10:5/0 = 0
|
|
10:5/0/texture_origin = Vector2i(0, -6)
|
|
10:5/0/y_sort_origin = -6
|
|
10:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
10:5/0/physics_layer_0/angular_velocity = 0.0
|
|
10:5/0/physics_layer_0/polygon_0/points = PackedVector2Array(0, -6, -12, 0, -11.6673, 12.3744, -0.707108, 17.5009, 10.7834, 12.7279, 12, 0)
|
|
11:5/0 = 0
|
|
11:5/0/texture_origin = Vector2i(0, -6)
|
|
11:5/0/y_sort_origin = -6
|
|
11:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
11:5/0/physics_layer_0/angular_velocity = 0.0
|
|
11:5/0/physics_layer_0/polygon_0/points = PackedVector2Array(0, -6, -12, 0, -11.6673, 12.3744, -0.707108, 17.5009, 10.7834, 12.7279, 12, 0)
|
|
12:5/0 = 0
|
|
12:5/0/texture_origin = Vector2i(0, -6)
|
|
12:5/0/y_sort_origin = -6
|
|
12:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
12:5/0/physics_layer_0/angular_velocity = 0.0
|
|
12:5/0/physics_layer_0/polygon_0/points = PackedVector2Array(0, -6, -12, 0, -11.6673, 12.3744, -0.707108, 17.5009, 10.7834, 12.7279, 12, 0)
|
|
13:5/0 = 0
|
|
13:5/0/texture_origin = Vector2i(0, -6)
|
|
13:5/0/y_sort_origin = -6
|
|
13:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
13:5/0/physics_layer_0/angular_velocity = 0.0
|
|
13:5/0/physics_layer_0/polygon_0/points = PackedVector2Array(0, -6, -12, 0, -11.6673, 12.3744, -0.707108, 17.5009, 10.7834, 12.7279, 12, 0)
|
|
14:5/0 = 0
|
|
14:5/0/texture_origin = Vector2i(0, -6)
|
|
14:5/0/y_sort_origin = -6
|
|
14:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
14:5/0/physics_layer_0/angular_velocity = 0.0
|
|
14:5/0/physics_layer_0/polygon_0/points = PackedVector2Array(0, -6, -12, 0, -11.6673, 12.3744, -0.707108, 17.5009, 10.7834, 12.7279, 12, 0)
|
|
15:5/0 = 0
|
|
15:5/0/texture_origin = Vector2i(0, -6)
|
|
15:5/0/y_sort_origin = -6
|
|
15:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
15:5/0/physics_layer_0/angular_velocity = 0.0
|
|
15:5/0/physics_layer_0/polygon_0/points = PackedVector2Array(0, -6, -12, 0, -11.6673, 12.3744, -0.707108, 17.5009, 10.7834, 12.7279, 12, 0)
|
|
16:5/0 = 0
|
|
16:5/0/texture_origin = Vector2i(0, -6)
|
|
16:5/0/y_sort_origin = -6
|
|
16:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
16:5/0/physics_layer_0/angular_velocity = 0.0
|
|
16:5/0/physics_layer_0/polygon_0/points = PackedVector2Array(0, -6, -12, 0, -11.6673, 12.3744, -0.707108, 17.5009, 10.7834, 12.7279, 12, 0)
|
|
17:5/0 = 0
|
|
17:5/0/texture_origin = Vector2i(0, -6)
|
|
17:5/0/y_sort_origin = -6
|
|
17:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
17:5/0/physics_layer_0/angular_velocity = 0.0
|
|
17:5/0/physics_layer_0/polygon_0/points = PackedVector2Array(0, -6, -12, 0, -11.6673, 12.3744, -0.707108, 17.5009, 10.7834, 12.7279, 12, 0)
|
|
0:6/0 = 0
|
|
0:6/0/texture_origin = Vector2i(0, -6)
|
|
0:6/0/y_sort_origin = -6
|
|
0:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
0:6/0/physics_layer_0/angular_velocity = 0.0
|
|
0:6/0/physics_layer_0/polygon_0/points = PackedVector2Array(0, -6, -12, 0, -11.6673, 12.3744, -0.707108, 17.5009, 10.7834, 12.7279, 12, 0)
|
|
1:6/0 = 0
|
|
1:6/0/texture_origin = Vector2i(0, -6)
|
|
1:6/0/y_sort_origin = -6
|
|
1:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
1:6/0/physics_layer_0/angular_velocity = 0.0
|
|
1:6/0/physics_layer_0/polygon_0/points = PackedVector2Array(0, -6, -12, 0, -11.6673, 12.3744, -0.707108, 17.5009, 10.7834, 12.7279, 12, 0)
|
|
2:6/0 = 0
|
|
2:6/0/texture_origin = Vector2i(0, -6)
|
|
2:6/0/y_sort_origin = -6
|
|
2:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
2:6/0/physics_layer_0/angular_velocity = 0.0
|
|
2:6/0/physics_layer_0/polygon_0/points = PackedVector2Array(0, -6, -12, 0, -11.6673, 12.3744, -0.707108, 17.5009, 10.7834, 12.7279, 12, 0)
|
|
3:6/0 = 0
|
|
3:6/0/texture_origin = Vector2i(0, -6)
|
|
3:6/0/y_sort_origin = -6
|
|
3:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
3:6/0/physics_layer_0/angular_velocity = 0.0
|
|
3:6/0/physics_layer_0/polygon_0/points = PackedVector2Array(0, -6, -12, 0, -11.6673, 12.3744, -0.707108, 17.5009, 10.7834, 12.7279, 12, 0)
|
|
4:6/0 = 0
|
|
4:6/0/texture_origin = Vector2i(0, -6)
|
|
4:6/0/y_sort_origin = -6
|
|
4:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
4:6/0/physics_layer_0/angular_velocity = 0.0
|
|
4:6/0/physics_layer_0/polygon_0/points = PackedVector2Array(0, -6, -12, 0, -11.6673, 12.3744, -0.707108, 17.5009, 10.7834, 12.7279, 12, 0)
|
|
5:6/0 = 0
|
|
5:6/0/texture_origin = Vector2i(0, -6)
|
|
5:6/0/y_sort_origin = -6
|
|
5:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
5:6/0/physics_layer_0/angular_velocity = 0.0
|
|
5:6/0/physics_layer_0/polygon_0/points = PackedVector2Array(0, -6, -12, 0, -11.6673, 12.3744, -0.707108, 17.5009, 10.7834, 12.7279, 12, 0)
|
|
6:6/0 = 0
|
|
6:6/0/texture_origin = Vector2i(0, -6)
|
|
6:6/0/y_sort_origin = -6
|
|
6:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
6:6/0/physics_layer_0/angular_velocity = 0.0
|
|
6:6/0/physics_layer_0/polygon_0/points = PackedVector2Array(0, -6, -12, 0, -11.6673, 12.3744, -0.707108, 17.5009, 10.7834, 12.7279, 12, 0)
|
|
7:6/0 = 0
|
|
7:6/0/texture_origin = Vector2i(0, -6)
|
|
7:6/0/y_sort_origin = -6
|
|
7:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
7:6/0/physics_layer_0/angular_velocity = 0.0
|
|
7:6/0/physics_layer_0/polygon_0/points = PackedVector2Array(0, -6, -12, 0, -11.6673, 12.3744, -0.707108, 17.5009, 10.7834, 12.7279, 12, 0)
|
|
8:6/0 = 0
|
|
8:6/0/texture_origin = Vector2i(0, -6)
|
|
8:6/0/y_sort_origin = -6
|
|
8:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
8:6/0/physics_layer_0/angular_velocity = 0.0
|
|
8:6/0/physics_layer_0/polygon_0/points = PackedVector2Array(0, -6, -12, 0, -11.6673, 12.3744, -0.707108, 17.5009, 10.7834, 12.7279, 12, 0)
|
|
9:6/0 = 0
|
|
9:6/0/texture_origin = Vector2i(0, -6)
|
|
9:6/0/y_sort_origin = -6
|
|
9:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
9:6/0/physics_layer_0/angular_velocity = 0.0
|
|
9:6/0/physics_layer_0/polygon_0/points = PackedVector2Array(0, -6, -12, 0, -11.6673, 12.3744, -0.707108, 17.5009, 10.7834, 12.7279, 12, 0)
|
|
10:6/0 = 0
|
|
10:6/0/texture_origin = Vector2i(0, -6)
|
|
10:6/0/y_sort_origin = -6
|
|
10:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
10:6/0/physics_layer_0/angular_velocity = 0.0
|
|
10:6/0/physics_layer_0/polygon_0/points = PackedVector2Array(0, -6, -12, 0, -11.6673, 12.3744, -0.707108, 17.5009, 10.7834, 12.7279, 12, 0)
|
|
11:6/0 = 0
|
|
11:6/0/texture_origin = Vector2i(0, -6)
|
|
11:6/0/y_sort_origin = -6
|
|
11:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
11:6/0/physics_layer_0/angular_velocity = 0.0
|
|
11:6/0/physics_layer_0/polygon_0/points = PackedVector2Array(0, -6, -12, 0, -11.6673, 12.3744, -0.707108, 17.5009, 10.7834, 12.7279, 12, 0)
|
|
12:6/0 = 0
|
|
12:6/0/texture_origin = Vector2i(0, -6)
|
|
12:6/0/y_sort_origin = -6
|
|
12:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
12:6/0/physics_layer_0/angular_velocity = 0.0
|
|
12:6/0/physics_layer_0/polygon_0/points = PackedVector2Array(0, -6, -12, 0, -11.6673, 12.3744, -0.707108, 17.5009, 10.7834, 12.7279, 12, 0)
|
|
13:6/0 = 0
|
|
13:6/0/texture_origin = Vector2i(0, -6)
|
|
13:6/0/y_sort_origin = -6
|
|
13:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
13:6/0/physics_layer_0/angular_velocity = 0.0
|
|
13:6/0/physics_layer_0/polygon_0/points = PackedVector2Array(0, -6, -12, 0, -11.6673, 12.3744, -0.707108, 17.5009, 10.7834, 12.7279, 12, 0)
|
|
14:6/0 = 0
|
|
14:6/0/texture_origin = Vector2i(0, -6)
|
|
14:6/0/y_sort_origin = -6
|
|
14:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
14:6/0/physics_layer_0/angular_velocity = 0.0
|
|
14:6/0/physics_layer_0/polygon_0/points = PackedVector2Array(0, -6, -12, 0, -11.6673, 12.3744, -0.707108, 17.5009, 10.7834, 12.7279, 12, 0)
|
|
15:6/0 = 0
|
|
15:6/0/texture_origin = Vector2i(0, -6)
|
|
15:6/0/y_sort_origin = -6
|
|
15:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
15:6/0/physics_layer_0/angular_velocity = 0.0
|
|
15:6/0/physics_layer_0/polygon_0/points = PackedVector2Array(0, -6, -12, 0, -11.6673, 12.3744, -0.707108, 17.5009, 10.7834, 12.7279, 12, 0)
|
|
16:6/0 = 0
|
|
16:6/0/texture_origin = Vector2i(0, -6)
|
|
16:6/0/y_sort_origin = -6
|
|
16:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
16:6/0/physics_layer_0/angular_velocity = 0.0
|
|
16:6/0/physics_layer_0/polygon_0/points = PackedVector2Array(0, -6, -12, 0, -11.6673, 12.3744, -0.707108, 17.5009, 10.7834, 12.7279, 12, 0)
|
|
17:6/0 = 0
|
|
17:6/0/texture_origin = Vector2i(0, -6)
|
|
17:6/0/y_sort_origin = -6
|
|
17:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
17:6/0/physics_layer_0/angular_velocity = 0.0
|
|
17:6/0/physics_layer_0/polygon_0/points = PackedVector2Array(0, -6, -12, 0, -11.6673, 12.3744, -0.707108, 17.5009, 10.7834, 12.7279, 12, 0)
|
|
0:7/0 = 0
|
|
0:7/0/texture_origin = Vector2i(0, -6)
|
|
0:7/0/y_sort_origin = -6
|
|
0:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
0:7/0/physics_layer_0/angular_velocity = 0.0
|
|
0:7/0/physics_layer_0/polygon_0/points = PackedVector2Array(0, -6, -12, 0, -11.6673, 12.3744, -0.707108, 17.5009, 10.7834, 12.7279, 12, 0)
|
|
1:7/0 = 0
|
|
1:7/0/texture_origin = Vector2i(0, -6)
|
|
1:7/0/y_sort_origin = -6
|
|
1:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
1:7/0/physics_layer_0/angular_velocity = 0.0
|
|
1:7/0/physics_layer_0/polygon_0/points = PackedVector2Array(0, -6, -12, 0, -11.6673, 12.3744, -0.707108, 17.5009, 10.7834, 12.7279, 12, 0)
|
|
2:7/0 = 0
|
|
2:7/0/texture_origin = Vector2i(0, -6)
|
|
2:7/0/y_sort_origin = -6
|
|
2:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
2:7/0/physics_layer_0/angular_velocity = 0.0
|
|
2:7/0/physics_layer_0/polygon_0/points = PackedVector2Array(0, -6, -12, 0, -11.6673, 12.3744, -0.707108, 17.5009, 10.7834, 12.7279, 12, 0)
|
|
3:7/0 = 0
|
|
3:7/0/texture_origin = Vector2i(0, -6)
|
|
3:7/0/y_sort_origin = -6
|
|
3:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
3:7/0/physics_layer_0/angular_velocity = 0.0
|
|
3:7/0/physics_layer_0/polygon_0/points = PackedVector2Array(0, -6, -12, 0, -11.6673, 12.3744, -0.707108, 17.5009, 10.7834, 12.7279, 12, 0)
|
|
4:7/0 = 0
|
|
4:7/0/texture_origin = Vector2i(0, -6)
|
|
4:7/0/y_sort_origin = -6
|
|
4:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
4:7/0/physics_layer_0/angular_velocity = 0.0
|
|
4:7/0/physics_layer_0/polygon_0/points = PackedVector2Array(0, -6, -12, 0, -11.6673, 12.3744, -0.707108, 17.5009, 10.7834, 12.7279, 12, 0)
|
|
5:7/0 = 0
|
|
5:7/0/texture_origin = Vector2i(0, -6)
|
|
5:7/0/y_sort_origin = -6
|
|
5:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
5:7/0/physics_layer_0/angular_velocity = 0.0
|
|
5:7/0/physics_layer_0/polygon_0/points = PackedVector2Array(0, -6, -12, 0, -11.6673, 12.3744, -0.707108, 17.5009, 10.7834, 12.7279, 12, 0)
|
|
6:7/0 = 0
|
|
6:7/0/texture_origin = Vector2i(0, -6)
|
|
6:7/0/y_sort_origin = -6
|
|
6:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
6:7/0/physics_layer_0/angular_velocity = 0.0
|
|
6:7/0/physics_layer_0/polygon_0/points = PackedVector2Array(0, -6, -12, 0, -11.6673, 12.3744, -0.707108, 17.5009, 10.7834, 12.7279, 12, 0)
|
|
7:7/0 = 0
|
|
7:7/0/texture_origin = Vector2i(0, -6)
|
|
7:7/0/y_sort_origin = -6
|
|
7:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
7:7/0/physics_layer_0/angular_velocity = 0.0
|
|
7:7/0/physics_layer_0/polygon_0/points = PackedVector2Array(0, -6, -12, 0, -11.6673, 12.3744, -0.707108, 17.5009, 10.7834, 12.7279, 12, 0)
|
|
8:7/0 = 0
|
|
8:7/0/texture_origin = Vector2i(0, -6)
|
|
8:7/0/y_sort_origin = -6
|
|
8:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
8:7/0/physics_layer_0/angular_velocity = 0.0
|
|
8:7/0/physics_layer_0/polygon_0/points = PackedVector2Array(0, -6, -12, 0, -11.6673, 12.3744, -0.707108, 17.5009, 10.7834, 12.7279, 12, 0)
|
|
9:7/0 = 0
|
|
9:7/0/texture_origin = Vector2i(0, -6)
|
|
9:7/0/y_sort_origin = -6
|
|
9:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
9:7/0/physics_layer_0/angular_velocity = 0.0
|
|
9:7/0/physics_layer_0/polygon_0/points = PackedVector2Array(0, -6, -12, 0, -11.6673, 12.3744, -0.707108, 17.5009, 10.7834, 12.7279, 12, 0)
|
|
10:7/0 = 0
|
|
10:7/0/texture_origin = Vector2i(0, -6)
|
|
10:7/0/y_sort_origin = -6
|
|
10:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
10:7/0/physics_layer_0/angular_velocity = 0.0
|
|
10:7/0/physics_layer_0/polygon_0/points = PackedVector2Array(0, -6, -12, 0, -11.6673, 12.3744, -0.707108, 17.5009, 10.7834, 12.7279, 12, 0)
|
|
11:7/0 = 0
|
|
11:7/0/texture_origin = Vector2i(0, -6)
|
|
11:7/0/y_sort_origin = -6
|
|
11:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
11:7/0/physics_layer_0/angular_velocity = 0.0
|
|
11:7/0/physics_layer_0/polygon_0/points = PackedVector2Array(0, -6, -12, 0, -11.6673, 12.3744, -0.707108, 17.5009, 10.7834, 12.7279, 12, 0)
|
|
12:7/0 = 0
|
|
12:7/0/texture_origin = Vector2i(0, -6)
|
|
12:7/0/y_sort_origin = -6
|
|
12:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
12:7/0/physics_layer_0/angular_velocity = 0.0
|
|
12:7/0/physics_layer_0/polygon_0/points = PackedVector2Array(0, -6, -12, 0, -11.6673, 12.3744, -0.707108, 17.5009, 10.7834, 12.7279, 12, 0)
|
|
13:7/0 = 0
|
|
13:7/0/texture_origin = Vector2i(0, -6)
|
|
13:7/0/y_sort_origin = -6
|
|
13:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
13:7/0/physics_layer_0/angular_velocity = 0.0
|
|
13:7/0/physics_layer_0/polygon_0/points = PackedVector2Array(0, -6, -12, 0, -11.6673, 12.3744, -0.707108, 17.5009, 10.7834, 12.7279, 12, 0)
|
|
14:7/0 = 0
|
|
14:7/0/texture_origin = Vector2i(0, -6)
|
|
14:7/0/y_sort_origin = -6
|
|
14:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
14:7/0/physics_layer_0/angular_velocity = 0.0
|
|
14:7/0/physics_layer_0/polygon_0/points = PackedVector2Array(0, -6, -12, 0, -11.6673, 12.3744, -0.707108, 17.5009, 10.7834, 12.7279, 12, 0)
|
|
15:7/0 = 0
|
|
15:7/0/texture_origin = Vector2i(0, -6)
|
|
15:7/0/y_sort_origin = -6
|
|
15:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
15:7/0/physics_layer_0/angular_velocity = 0.0
|
|
15:7/0/physics_layer_0/polygon_0/points = PackedVector2Array(0, -6, -12, 0, -11.6673, 12.3744, -0.707108, 17.5009, 10.7834, 12.7279, 12, 0)
|
|
16:7/0 = 0
|
|
16:7/0/texture_origin = Vector2i(0, -6)
|
|
16:7/0/y_sort_origin = -6
|
|
16:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
16:7/0/physics_layer_0/angular_velocity = 0.0
|
|
16:7/0/physics_layer_0/polygon_0/points = PackedVector2Array(0, -6, -12, 0, -11.6673, 12.3744, -0.707108, 17.5009, 10.7834, 12.7279, 12, 0)
|
|
17:7/0 = 0
|
|
17:7/0/texture_origin = Vector2i(0, -6)
|
|
17:7/0/y_sort_origin = -6
|
|
17:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
17:7/0/physics_layer_0/angular_velocity = 0.0
|
|
17:7/0/physics_layer_0/polygon_0/points = PackedVector2Array(0, -6, -12, 0, -11.6673, 12.3744, -0.707108, 17.5009, 10.7834, 12.7279, 12, 0)
|
|
0:8/0 = 0
|
|
0:8/0/texture_origin = Vector2i(0, -6)
|
|
0:8/0/y_sort_origin = -6
|
|
0:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
0:8/0/physics_layer_0/angular_velocity = 0.0
|
|
0:8/0/physics_layer_0/polygon_0/points = PackedVector2Array(0, -6, -12, 0, -11.6673, 12.3744, -0.707108, 17.5009, 10.7834, 12.7279, 12, 0)
|
|
1:8/0 = 0
|
|
1:8/0/texture_origin = Vector2i(0, -6)
|
|
1:8/0/y_sort_origin = -6
|
|
1:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
1:8/0/physics_layer_0/angular_velocity = 0.0
|
|
1:8/0/physics_layer_0/polygon_0/points = PackedVector2Array(0, -6, -12, 0, -11.6673, 12.3744, -0.707108, 17.5009, 10.7834, 12.7279, 12, 0)
|
|
2:8/0 = 0
|
|
2:8/0/texture_origin = Vector2i(0, -6)
|
|
2:8/0/y_sort_origin = -6
|
|
2:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
2:8/0/physics_layer_0/angular_velocity = 0.0
|
|
2:8/0/physics_layer_0/polygon_0/points = PackedVector2Array(0, -6, -12, 0, -11.6673, 12.3744, -0.707108, 17.5009, 10.7834, 12.7279, 12, 0)
|
|
3:8/0 = 0
|
|
3:8/0/texture_origin = Vector2i(0, -6)
|
|
3:8/0/y_sort_origin = -6
|
|
3:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
3:8/0/physics_layer_0/angular_velocity = 0.0
|
|
3:8/0/physics_layer_0/polygon_0/points = PackedVector2Array(0, -6, -12, 0, -11.6673, 12.3744, -0.707108, 17.5009, 10.7834, 12.7279, 12, 0)
|
|
4:8/0 = 0
|
|
4:8/0/texture_origin = Vector2i(0, -6)
|
|
4:8/0/y_sort_origin = -6
|
|
4:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
4:8/0/physics_layer_0/angular_velocity = 0.0
|
|
4:8/0/physics_layer_0/polygon_0/points = PackedVector2Array(0, -6, -12, 0, -11.6673, 12.3744, -0.707108, 17.5009, 10.7834, 12.7279, 12, 0)
|
|
5:8/0 = 0
|
|
5:8/0/texture_origin = Vector2i(0, -6)
|
|
5:8/0/y_sort_origin = -6
|
|
5:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
5:8/0/physics_layer_0/angular_velocity = 0.0
|
|
5:8/0/physics_layer_0/polygon_0/points = PackedVector2Array(0, -6, -12, 0, -11.6673, 12.3744, -0.707108, 17.5009, 10.7834, 12.7279, 12, 0)
|
|
6:8/0 = 0
|
|
6:8/0/texture_origin = Vector2i(0, -6)
|
|
6:8/0/y_sort_origin = -6
|
|
6:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
6:8/0/physics_layer_0/angular_velocity = 0.0
|
|
6:8/0/physics_layer_0/polygon_0/points = PackedVector2Array(0, -6, -12, 0, -11.6673, 12.3744, -0.707108, 17.5009, 10.7834, 12.7279, 12, 0)
|
|
7:8/0 = 0
|
|
7:8/0/texture_origin = Vector2i(0, -6)
|
|
7:8/0/y_sort_origin = -6
|
|
7:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
7:8/0/physics_layer_0/angular_velocity = 0.0
|
|
7:8/0/physics_layer_0/polygon_0/points = PackedVector2Array(0, -6, -12, 0, -11.6673, 12.3744, -0.707108, 17.5009, 10.7834, 12.7279, 12, 0)
|
|
8:8/0 = 0
|
|
8:8/0/texture_origin = Vector2i(0, -6)
|
|
8:8/0/y_sort_origin = -6
|
|
8:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
8:8/0/physics_layer_0/angular_velocity = 0.0
|
|
8:8/0/physics_layer_0/polygon_0/points = PackedVector2Array(0, -6, -12, 0, -11.6673, 12.3744, -0.707108, 17.5009, 10.7834, 12.7279, 12, 0)
|
|
9:8/0 = 0
|
|
9:8/0/texture_origin = Vector2i(0, -6)
|
|
9:8/0/y_sort_origin = -6
|
|
9:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
9:8/0/physics_layer_0/angular_velocity = 0.0
|
|
9:8/0/physics_layer_0/polygon_0/points = PackedVector2Array(0, -6, -12, 0, -11.6673, 12.3744, -0.707108, 17.5009, 10.7834, 12.7279, 12, 0)
|
|
10:8/0 = 0
|
|
10:8/0/texture_origin = Vector2i(0, -6)
|
|
10:8/0/y_sort_origin = -6
|
|
10:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
10:8/0/physics_layer_0/angular_velocity = 0.0
|
|
10:8/0/physics_layer_0/polygon_0/points = PackedVector2Array(0, -6, -12, 0, -11.6673, 12.3744, -0.707108, 17.5009, 10.7834, 12.7279, 12, 0)
|
|
11:8/0 = 0
|
|
11:8/0/texture_origin = Vector2i(0, -6)
|
|
11:8/0/y_sort_origin = -6
|
|
11:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
11:8/0/physics_layer_0/angular_velocity = 0.0
|
|
11:8/0/physics_layer_0/polygon_0/points = PackedVector2Array(0, -6, -12, 0, -11.6673, 12.3744, -0.707108, 17.5009, 10.7834, 12.7279, 12, 0)
|
|
12:8/0 = 0
|
|
12:8/0/texture_origin = Vector2i(0, -6)
|
|
12:8/0/y_sort_origin = -6
|
|
12:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
12:8/0/physics_layer_0/angular_velocity = 0.0
|
|
12:8/0/physics_layer_0/polygon_0/points = PackedVector2Array(0, -6, -12, 0, -11.6673, 12.3744, -0.707108, 17.5009, 10.7834, 12.7279, 12, 0)
|
|
13:8/0 = 0
|
|
13:8/0/texture_origin = Vector2i(0, -6)
|
|
13:8/0/y_sort_origin = -6
|
|
13:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
13:8/0/physics_layer_0/angular_velocity = 0.0
|
|
13:8/0/physics_layer_0/polygon_0/points = PackedVector2Array(0, -6, -12, 0, -11.6673, 12.3744, -0.707108, 17.5009, 10.7834, 12.7279, 12, 0)
|
|
14:8/0 = 0
|
|
14:8/0/texture_origin = Vector2i(0, -6)
|
|
14:8/0/y_sort_origin = -6
|
|
14:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
14:8/0/physics_layer_0/angular_velocity = 0.0
|
|
14:8/0/physics_layer_0/polygon_0/points = PackedVector2Array(0, -6, -12, 0, -11.6673, 12.3744, -0.707108, 17.5009, 10.7834, 12.7279, 12, 0)
|
|
15:8/0 = 0
|
|
15:8/0/texture_origin = Vector2i(0, -6)
|
|
15:8/0/y_sort_origin = -6
|
|
15:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
15:8/0/physics_layer_0/angular_velocity = 0.0
|
|
15:8/0/physics_layer_0/polygon_0/points = PackedVector2Array(0, -6, -12, 0, -11.6673, 12.3744, -0.707108, 17.5009, 10.7834, 12.7279, 12, 0)
|
|
16:8/0 = 0
|
|
16:8/0/texture_origin = Vector2i(0, -6)
|
|
16:8/0/y_sort_origin = -6
|
|
16:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
16:8/0/physics_layer_0/angular_velocity = 0.0
|
|
16:8/0/physics_layer_0/polygon_0/points = PackedVector2Array(0, -6, -12, 0, -11.6673, 12.3744, -0.707108, 17.5009, 10.7834, 12.7279, 12, 0)
|
|
17:8/0 = 0
|
|
17:8/0/texture_origin = Vector2i(0, -6)
|
|
17:8/0/y_sort_origin = -6
|
|
17:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
17:8/0/physics_layer_0/angular_velocity = 0.0
|
|
17:8/0/physics_layer_0/polygon_0/points = PackedVector2Array(0, -6, -12, 0, -11.6673, 12.3744, -0.707108, 17.5009, 10.7834, 12.7279, 12, 0)
|
|
0:9/0 = 0
|
|
0:9/0/texture_origin = Vector2i(0, -6)
|
|
0:9/0/y_sort_origin = -6
|
|
0:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
0:9/0/physics_layer_0/angular_velocity = 0.0
|
|
0:9/0/physics_layer_0/polygon_0/points = PackedVector2Array(0, -6, -12, 0, -11.6673, 12.3744, -0.707108, 17.5009, 10.7834, 12.7279, 12, 0)
|
|
1:9/0 = 0
|
|
1:9/0/texture_origin = Vector2i(0, -6)
|
|
1:9/0/y_sort_origin = -6
|
|
1:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
1:9/0/physics_layer_0/angular_velocity = 0.0
|
|
1:9/0/physics_layer_0/polygon_0/points = PackedVector2Array(0, -6, -12, 0, -11.6673, 12.3744, -0.707108, 17.5009, 10.7834, 12.7279, 12, 0)
|
|
2:9/0 = 0
|
|
2:9/0/texture_origin = Vector2i(0, -6)
|
|
2:9/0/y_sort_origin = -6
|
|
2:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
2:9/0/physics_layer_0/angular_velocity = 0.0
|
|
2:9/0/physics_layer_0/polygon_0/points = PackedVector2Array(0, -6, -12, 0, -11.6673, 12.3744, -0.707108, 17.5009, 10.7834, 12.7279, 12, 0)
|
|
3:9/0 = 0
|
|
3:9/0/texture_origin = Vector2i(0, -6)
|
|
3:9/0/y_sort_origin = -6
|
|
3:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
3:9/0/physics_layer_0/angular_velocity = 0.0
|
|
3:9/0/physics_layer_0/polygon_0/points = PackedVector2Array(0, -6, -12, 0, -11.6673, 12.3744, -0.707108, 17.5009, 10.7834, 12.7279, 12, 0)
|
|
4:9/0 = 0
|
|
4:9/0/texture_origin = Vector2i(0, -6)
|
|
4:9/0/y_sort_origin = -6
|
|
4:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
4:9/0/physics_layer_0/angular_velocity = 0.0
|
|
4:9/0/physics_layer_0/polygon_0/points = PackedVector2Array(0, -6, -12, 0, -11.6673, 12.3744, -0.707108, 17.5009, 10.7834, 12.7279, 12, 0)
|
|
5:9/0 = 0
|
|
5:9/0/texture_origin = Vector2i(0, -6)
|
|
5:9/0/y_sort_origin = -6
|
|
5:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
5:9/0/physics_layer_0/angular_velocity = 0.0
|
|
5:9/0/physics_layer_0/polygon_0/points = PackedVector2Array(0, -6, -12, 0, -11.6673, 12.3744, -0.707108, 17.5009, 10.7834, 12.7279, 12, 0)
|
|
6:9/0 = 0
|
|
6:9/0/texture_origin = Vector2i(0, -6)
|
|
6:9/0/y_sort_origin = -6
|
|
6:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
6:9/0/physics_layer_0/angular_velocity = 0.0
|
|
6:9/0/physics_layer_0/polygon_0/points = PackedVector2Array(0, -6, -12, 0, -11.6673, 12.3744, -0.707108, 17.5009, 10.7834, 12.7279, 12, 0)
|
|
7:9/0 = 0
|
|
7:9/0/texture_origin = Vector2i(0, -6)
|
|
7:9/0/y_sort_origin = -6
|
|
7:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
7:9/0/physics_layer_0/angular_velocity = 0.0
|
|
7:9/0/physics_layer_0/polygon_0/points = PackedVector2Array(0, -6, -12, 0, -11.6673, 12.3744, -0.707108, 17.5009, 10.7834, 12.7279, 12, 0)
|
|
8:9/0 = 0
|
|
8:9/0/texture_origin = Vector2i(0, -6)
|
|
8:9/0/y_sort_origin = -6
|
|
8:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
8:9/0/physics_layer_0/angular_velocity = 0.0
|
|
8:9/0/physics_layer_0/polygon_0/points = PackedVector2Array(0, -6, -12, 0, -11.6673, 12.3744, -0.707108, 17.5009, 10.7834, 12.7279, 12, 0)
|
|
9:9/0 = 0
|
|
9:9/0/texture_origin = Vector2i(0, -6)
|
|
9:9/0/y_sort_origin = -6
|
|
9:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
9:9/0/physics_layer_0/angular_velocity = 0.0
|
|
9:9/0/physics_layer_0/polygon_0/points = PackedVector2Array(0, -6, -12, 0, -11.6673, 12.3744, -0.707108, 17.5009, 10.7834, 12.7279, 12, 0)
|
|
10:9/0 = 0
|
|
10:9/0/texture_origin = Vector2i(0, -6)
|
|
10:9/0/y_sort_origin = -6
|
|
10:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
10:9/0/physics_layer_0/angular_velocity = 0.0
|
|
10:9/0/physics_layer_0/polygon_0/points = PackedVector2Array(0, -6, -12, 0, -11.6673, 12.3744, -0.707108, 17.5009, 10.7834, 12.7279, 12, 0)
|
|
11:9/0 = 0
|
|
11:9/0/texture_origin = Vector2i(0, -6)
|
|
11:9/0/y_sort_origin = -6
|
|
11:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
11:9/0/physics_layer_0/angular_velocity = 0.0
|
|
11:9/0/physics_layer_0/polygon_0/points = PackedVector2Array(0, -6, -12, 0, -11.6673, 12.3744, -0.707108, 17.5009, 10.7834, 12.7279, 12, 0)
|
|
12:9/0 = 0
|
|
12:9/0/texture_origin = Vector2i(0, -6)
|
|
12:9/0/y_sort_origin = -6
|
|
12:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
12:9/0/physics_layer_0/angular_velocity = 0.0
|
|
12:9/0/physics_layer_0/polygon_0/points = PackedVector2Array(0, -6, -12, 0, -11.6673, 12.3744, -0.707108, 17.5009, 10.7834, 12.7279, 12, 0)
|
|
13:9/0 = 0
|
|
13:9/0/texture_origin = Vector2i(0, -6)
|
|
13:9/0/y_sort_origin = -6
|
|
13:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
13:9/0/physics_layer_0/angular_velocity = 0.0
|
|
13:9/0/physics_layer_0/polygon_0/points = PackedVector2Array(0, -6, -12, 0, -11.6673, 12.3744, -0.707108, 17.5009, 10.7834, 12.7279, 12, 0)
|
|
14:9/0 = 0
|
|
14:9/0/texture_origin = Vector2i(0, -6)
|
|
14:9/0/y_sort_origin = -6
|
|
14:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
14:9/0/physics_layer_0/angular_velocity = 0.0
|
|
14:9/0/physics_layer_0/polygon_0/points = PackedVector2Array(0, -6, -12, 0, -11.6673, 12.3744, -0.707108, 17.5009, 10.7834, 12.7279, 12, 0)
|
|
15:9/0 = 0
|
|
15:9/0/texture_origin = Vector2i(0, -6)
|
|
15:9/0/y_sort_origin = -6
|
|
15:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
15:9/0/physics_layer_0/angular_velocity = 0.0
|
|
15:9/0/physics_layer_0/polygon_0/points = PackedVector2Array(0, -6, -12, 0, -11.6673, 12.3744, -0.707108, 17.5009, 10.7834, 12.7279, 12, 0)
|
|
16:9/0 = 0
|
|
16:9/0/texture_origin = Vector2i(0, -6)
|
|
16:9/0/y_sort_origin = -6
|
|
16:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
16:9/0/physics_layer_0/angular_velocity = 0.0
|
|
16:9/0/physics_layer_0/polygon_0/points = PackedVector2Array(0, -6, -12, 0, -11.6673, 12.3744, -0.707108, 17.5009, 10.7834, 12.7279, 12, 0)
|
|
17:9/0 = 0
|
|
17:9/0/texture_origin = Vector2i(0, -6)
|
|
17:9/0/y_sort_origin = -6
|
|
17:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
17:9/0/physics_layer_0/angular_velocity = 0.0
|
|
17:9/0/physics_layer_0/polygon_0/points = PackedVector2Array(0, -6, -12, 0, -11.6673, 12.3744, -0.707108, 17.5009, 10.7834, 12.7279, 12, 0)
|
|
0:10/0 = 0
|
|
0:10/0/texture_origin = Vector2i(0, -6)
|
|
0:10/0/y_sort_origin = -6
|
|
0:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
0:10/0/physics_layer_0/angular_velocity = 0.0
|
|
0:10/0/physics_layer_0/polygon_0/points = PackedVector2Array(0, -6, -12, 0, -11.6673, 12.3744, -0.707108, 17.5009, 10.7834, 12.7279, 12, 0)
|
|
1:10/0 = 0
|
|
1:10/0/texture_origin = Vector2i(0, -6)
|
|
1:10/0/y_sort_origin = -6
|
|
1:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
1:10/0/physics_layer_0/angular_velocity = 0.0
|
|
1:10/0/physics_layer_0/polygon_0/points = PackedVector2Array(0, -6, -12, 0, -11.6673, 12.3744, -0.707108, 17.5009, 10.7834, 12.7279, 12, 0)
|
|
2:10/0 = 0
|
|
2:10/0/texture_origin = Vector2i(0, -6)
|
|
2:10/0/y_sort_origin = -6
|
|
2:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
2:10/0/physics_layer_0/angular_velocity = 0.0
|
|
2:10/0/physics_layer_0/polygon_0/points = PackedVector2Array(0, -6, -12, 0, -11.6673, 12.3744, -0.707108, 17.5009, 10.7834, 12.7279, 12, 0)
|
|
3:10/0 = 0
|
|
3:10/0/texture_origin = Vector2i(0, -6)
|
|
3:10/0/y_sort_origin = -6
|
|
3:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
3:10/0/physics_layer_0/angular_velocity = 0.0
|
|
3:10/0/physics_layer_0/polygon_0/points = PackedVector2Array(0, -6, -12, 0, -11.6673, 12.3744, -0.707108, 17.5009, 10.7834, 12.7279, 12, 0)
|
|
4:10/0 = 0
|
|
4:10/0/texture_origin = Vector2i(0, -6)
|
|
4:10/0/y_sort_origin = -6
|
|
4:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
4:10/0/physics_layer_0/angular_velocity = 0.0
|
|
4:10/0/physics_layer_0/polygon_0/points = PackedVector2Array(0, -6, -12, 0, -11.6673, 12.3744, -0.707108, 17.5009, 10.7834, 12.7279, 12, 0)
|
|
5:10/0 = 0
|
|
5:10/0/texture_origin = Vector2i(0, -6)
|
|
5:10/0/y_sort_origin = -6
|
|
5:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
5:10/0/physics_layer_0/angular_velocity = 0.0
|
|
5:10/0/physics_layer_0/polygon_0/points = PackedVector2Array(0, -6, -12, 0, -11.6673, 12.3744, -0.707108, 17.5009, 10.7834, 12.7279, 12, 0)
|
|
6:10/0 = 0
|
|
6:10/0/texture_origin = Vector2i(0, -6)
|
|
6:10/0/y_sort_origin = -6
|
|
6:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
6:10/0/physics_layer_0/angular_velocity = 0.0
|
|
6:10/0/physics_layer_0/polygon_0/points = PackedVector2Array(0, -6, -12, 0, -11.6673, 12.3744, -0.707108, 17.5009, 10.7834, 12.7279, 12, 0)
|
|
7:10/0 = 0
|
|
7:10/0/texture_origin = Vector2i(0, -6)
|
|
7:10/0/y_sort_origin = -6
|
|
7:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
7:10/0/physics_layer_0/angular_velocity = 0.0
|
|
7:10/0/physics_layer_0/polygon_0/points = PackedVector2Array(0, -6, -12, 0, -11.6673, 12.3744, -0.707108, 17.5009, 10.7834, 12.7279, 12, 0)
|
|
8:10/0 = 0
|
|
8:10/0/texture_origin = Vector2i(0, -6)
|
|
8:10/0/y_sort_origin = -6
|
|
8:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
8:10/0/physics_layer_0/angular_velocity = 0.0
|
|
8:10/0/physics_layer_0/polygon_0/points = PackedVector2Array(0, -6, -12, 0, -11.6673, 12.3744, -0.707108, 17.5009, 10.7834, 12.7279, 12, 0)
|
|
9:10/0 = 0
|
|
9:10/0/texture_origin = Vector2i(0, -6)
|
|
9:10/0/y_sort_origin = -6
|
|
9:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
9:10/0/physics_layer_0/angular_velocity = 0.0
|
|
9:10/0/physics_layer_0/polygon_0/points = PackedVector2Array(0, -6, -12, 0, -11.6673, 12.3744, -0.707108, 17.5009, 10.7834, 12.7279, 12, 0)
|
|
10:10/0 = 0
|
|
10:10/0/texture_origin = Vector2i(0, -6)
|
|
10:10/0/y_sort_origin = -6
|
|
10:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
10:10/0/physics_layer_0/angular_velocity = 0.0
|
|
10:10/0/physics_layer_0/polygon_0/points = PackedVector2Array(0, -6, -12, 0, -11.6673, 12.3744, -0.707108, 17.5009, 10.7834, 12.7279, 12, 0)
|
|
11:10/0 = 0
|
|
11:10/0/texture_origin = Vector2i(0, -6)
|
|
11:10/0/y_sort_origin = -6
|
|
11:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
11:10/0/physics_layer_0/angular_velocity = 0.0
|
|
11:10/0/physics_layer_0/polygon_0/points = PackedVector2Array(0, -6, -12, 0, -11.6673, 12.3744, -0.707108, 17.5009, 10.7834, 12.7279, 12, 0)
|
|
12:10/0 = 0
|
|
12:10/0/texture_origin = Vector2i(0, -6)
|
|
12:10/0/y_sort_origin = -6
|
|
12:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
12:10/0/physics_layer_0/angular_velocity = 0.0
|
|
12:10/0/physics_layer_0/polygon_0/points = PackedVector2Array(0, -6, -12, 0, -11.6673, 12.3744, -0.707108, 17.5009, 10.7834, 12.7279, 12, 0)
|
|
13:10/0 = 0
|
|
13:10/0/texture_origin = Vector2i(0, -6)
|
|
13:10/0/y_sort_origin = -6
|
|
13:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
13:10/0/physics_layer_0/angular_velocity = 0.0
|
|
13:10/0/physics_layer_0/polygon_0/points = PackedVector2Array(0, -6, -12, 0, -11.6673, 12.3744, -0.707108, 17.5009, 10.7834, 12.7279, 12, 0)
|
|
14:10/0 = 0
|
|
14:10/0/texture_origin = Vector2i(0, -6)
|
|
14:10/0/y_sort_origin = -6
|
|
14:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
14:10/0/physics_layer_0/angular_velocity = 0.0
|
|
14:10/0/physics_layer_0/polygon_0/points = PackedVector2Array(0, -6, -12, 0, -11.6673, 12.3744, -0.707108, 17.5009, 10.7834, 12.7279, 12, 0)
|
|
15:10/0 = 0
|
|
15:10/0/texture_origin = Vector2i(0, -6)
|
|
15:10/0/y_sort_origin = -6
|
|
15:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
15:10/0/physics_layer_0/angular_velocity = 0.0
|
|
15:10/0/physics_layer_0/polygon_0/points = PackedVector2Array(0, -6, -12, 0, -11.6673, 12.3744, -0.707108, 17.5009, 10.7834, 12.7279, 12, 0)
|
|
16:10/0 = 0
|
|
16:10/0/texture_origin = Vector2i(0, -6)
|
|
16:10/0/y_sort_origin = -6
|
|
16:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
16:10/0/physics_layer_0/angular_velocity = 0.0
|
|
16:10/0/physics_layer_0/polygon_0/points = PackedVector2Array(0, -6, -12, 0, -11.6673, 12.3744, -0.707108, 17.5009, 10.7834, 12.7279, 12, 0)
|
|
17:10/0 = 0
|
|
17:10/0/texture_origin = Vector2i(0, -6)
|
|
17:10/0/y_sort_origin = -6
|
|
17:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
17:10/0/physics_layer_0/angular_velocity = 0.0
|
|
17:10/0/physics_layer_0/polygon_0/points = PackedVector2Array(0, -6, -12, 0, -11.6673, 12.3744, -0.707108, 17.5009, 10.7834, 12.7279, 12, 0)
|
|
0:11/0 = 0
|
|
0:11/0/texture_origin = Vector2i(0, -6)
|
|
0:11/0/y_sort_origin = -6
|
|
0:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
0:11/0/physics_layer_0/angular_velocity = 0.0
|
|
0:11/0/physics_layer_0/polygon_0/points = PackedVector2Array(0, -6, -12, 0, -11.6673, 12.3744, -0.707108, 17.5009, 10.7834, 12.7279, 12, 0)
|
|
1:11/0 = 0
|
|
1:11/0/texture_origin = Vector2i(0, -6)
|
|
1:11/0/y_sort_origin = -6
|
|
1:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
1:11/0/physics_layer_0/angular_velocity = 0.0
|
|
1:11/0/physics_layer_0/polygon_0/points = PackedVector2Array(0, -6, -12, 0, -11.6673, 12.3744, -0.707108, 17.5009, 10.7834, 12.7279, 12, 0)
|
|
2:11/0 = 0
|
|
2:11/0/texture_origin = Vector2i(0, -6)
|
|
2:11/0/y_sort_origin = -6
|
|
2:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
2:11/0/physics_layer_0/angular_velocity = 0.0
|
|
2:11/0/physics_layer_0/polygon_0/points = PackedVector2Array(0, -6, -12, 0, -11.6673, 12.3744, -0.707108, 17.5009, 10.7834, 12.7279, 12, 0)
|
|
3:11/0 = 0
|
|
3:11/0/texture_origin = Vector2i(0, -6)
|
|
3:11/0/y_sort_origin = -6
|
|
3:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
3:11/0/physics_layer_0/angular_velocity = 0.0
|
|
3:11/0/physics_layer_0/polygon_0/points = PackedVector2Array(0, -6, -12, 0, -11.6673, 12.3744, -0.707108, 17.5009, 10.7834, 12.7279, 12, 0)
|
|
4:11/0 = 0
|
|
4:11/0/texture_origin = Vector2i(0, -6)
|
|
4:11/0/y_sort_origin = -6
|
|
4:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
4:11/0/physics_layer_0/angular_velocity = 0.0
|
|
4:11/0/physics_layer_0/polygon_0/points = PackedVector2Array(0, -6, -12, 0, -11.6673, 12.3744, -0.707108, 17.5009, 10.7834, 12.7279, 12, 0)
|
|
5:11/0 = 0
|
|
5:11/0/texture_origin = Vector2i(0, -6)
|
|
5:11/0/y_sort_origin = -6
|
|
5:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
5:11/0/physics_layer_0/angular_velocity = 0.0
|
|
5:11/0/physics_layer_0/polygon_0/points = PackedVector2Array(0, -6, -12, 0, -11.6673, 12.3744, -0.707108, 17.5009, 10.7834, 12.7279, 12, 0)
|
|
6:11/0 = 0
|
|
6:11/0/texture_origin = Vector2i(0, -6)
|
|
6:11/0/y_sort_origin = -6
|
|
6:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
6:11/0/physics_layer_0/angular_velocity = 0.0
|
|
6:11/0/physics_layer_0/polygon_0/points = PackedVector2Array(0, -6, -12, 0, -11.6673, 12.3744, -0.707108, 17.5009, 10.7834, 12.7279, 12, 0)
|
|
7:11/0 = 0
|
|
7:11/0/texture_origin = Vector2i(0, -6)
|
|
7:11/0/y_sort_origin = -6
|
|
7:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
7:11/0/physics_layer_0/angular_velocity = 0.0
|
|
7:11/0/physics_layer_0/polygon_0/points = PackedVector2Array(0, -6, -12, 0, -11.6673, 12.3744, -0.707108, 17.5009, 10.7834, 12.7279, 12, 0)
|
|
8:11/0 = 0
|
|
8:11/0/texture_origin = Vector2i(0, -6)
|
|
8:11/0/y_sort_origin = -6
|
|
8:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
8:11/0/physics_layer_0/angular_velocity = 0.0
|
|
8:11/0/physics_layer_0/polygon_0/points = PackedVector2Array(0, -6, -12, 0, -11.6673, 12.3744, -0.707108, 17.5009, 10.7834, 12.7279, 12, 0)
|
|
9:11/0 = 0
|
|
9:11/0/texture_origin = Vector2i(0, -6)
|
|
9:11/0/y_sort_origin = -6
|
|
9:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
9:11/0/physics_layer_0/angular_velocity = 0.0
|
|
9:11/0/physics_layer_0/polygon_0/points = PackedVector2Array(0, -6, -12, 0, -11.6673, 12.3744, -0.707108, 17.5009, 10.7834, 12.7279, 12, 0)
|
|
10:11/0 = 0
|
|
10:11/0/texture_origin = Vector2i(0, -6)
|
|
10:11/0/y_sort_origin = -6
|
|
10:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
10:11/0/physics_layer_0/angular_velocity = 0.0
|
|
10:11/0/physics_layer_0/polygon_0/points = PackedVector2Array(0, -6, -12, 0, -11.6673, 12.3744, -0.707108, 17.5009, 10.7834, 12.7279, 12, 0)
|
|
11:11/0 = 0
|
|
11:11/0/texture_origin = Vector2i(0, -6)
|
|
11:11/0/y_sort_origin = -6
|
|
11:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
11:11/0/physics_layer_0/angular_velocity = 0.0
|
|
11:11/0/physics_layer_0/polygon_0/points = PackedVector2Array(0, -6, -12, 0, -11.6673, 12.3744, -0.707108, 17.5009, 10.7834, 12.7279, 12, 0)
|
|
12:11/0 = 0
|
|
12:11/0/texture_origin = Vector2i(0, -6)
|
|
12:11/0/y_sort_origin = -6
|
|
12:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
12:11/0/physics_layer_0/angular_velocity = 0.0
|
|
12:11/0/physics_layer_0/polygon_0/points = PackedVector2Array(0, -6, -12, 0, -11.6673, 12.3744, -0.707108, 17.5009, 10.7834, 12.7279, 12, 0)
|
|
13:11/0 = 0
|
|
13:11/0/texture_origin = Vector2i(0, -6)
|
|
13:11/0/y_sort_origin = -6
|
|
13:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
13:11/0/physics_layer_0/angular_velocity = 0.0
|
|
13:11/0/physics_layer_0/polygon_0/points = PackedVector2Array(0, -6, -12, 0, -11.6673, 12.3744, -0.707108, 17.5009, 10.7834, 12.7279, 12, 0)
|
|
14:11/0 = 0
|
|
14:11/0/texture_origin = Vector2i(0, -6)
|
|
14:11/0/y_sort_origin = -6
|
|
14:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
14:11/0/physics_layer_0/angular_velocity = 0.0
|
|
14:11/0/physics_layer_0/polygon_0/points = PackedVector2Array(0, -6, -12, 0, -11.6673, 12.3744, -0.707108, 17.5009, 10.7834, 12.7279, 12, 0)
|
|
15:11/0 = 0
|
|
15:11/0/texture_origin = Vector2i(0, -6)
|
|
15:11/0/y_sort_origin = -6
|
|
15:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
15:11/0/physics_layer_0/angular_velocity = 0.0
|
|
15:11/0/physics_layer_0/polygon_0/points = PackedVector2Array(0, -6, -12, 0, -11.6673, 12.3744, -0.707108, 17.5009, 10.7834, 12.7279, 12, 0)
|
|
16:11/0 = 0
|
|
16:11/0/texture_origin = Vector2i(0, -6)
|
|
16:11/0/y_sort_origin = -6
|
|
16:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
16:11/0/physics_layer_0/angular_velocity = 0.0
|
|
16:11/0/physics_layer_0/polygon_0/points = PackedVector2Array(0, -6, -12, 0, -11.6673, 12.3744, -0.707108, 17.5009, 10.7834, 12.7279, 12, 0)
|
|
17:11/0 = 0
|
|
17:11/0/texture_origin = Vector2i(0, -6)
|
|
17:11/0/y_sort_origin = -6
|
|
17:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
17:11/0/physics_layer_0/angular_velocity = 0.0
|
|
17:11/0/physics_layer_0/polygon_0/points = PackedVector2Array(0, -6, -12, 0, -11.6673, 12.3744, -0.707108, 17.5009, 10.7834, 12.7279, 12, 0)
|
|
0:12/0 = 0
|
|
0:12/0/texture_origin = Vector2i(0, -6)
|
|
0:12/0/y_sort_origin = -6
|
|
0:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
0:12/0/physics_layer_0/angular_velocity = 0.0
|
|
0:12/0/physics_layer_0/polygon_0/points = PackedVector2Array(0, -6, -12, 0, -11.6673, 12.3744, -0.707108, 17.5009, 10.7834, 12.7279, 12, 0)
|
|
1:12/0 = 0
|
|
1:12/0/texture_origin = Vector2i(0, -6)
|
|
1:12/0/y_sort_origin = -6
|
|
1:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
1:12/0/physics_layer_0/angular_velocity = 0.0
|
|
1:12/0/physics_layer_0/polygon_0/points = PackedVector2Array(0, -6, -12, 0, -11.6673, 12.3744, -0.707108, 17.5009, 10.7834, 12.7279, 12, 0)
|
|
2:12/0 = 0
|
|
2:12/0/texture_origin = Vector2i(0, -6)
|
|
2:12/0/y_sort_origin = -6
|
|
2:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
2:12/0/physics_layer_0/angular_velocity = 0.0
|
|
2:12/0/physics_layer_0/polygon_0/points = PackedVector2Array(0, -6, -12, 0, -11.6673, 12.3744, -0.707108, 17.5009, 10.7834, 12.7279, 12, 0)
|
|
3:12/0 = 0
|
|
3:12/0/texture_origin = Vector2i(0, -6)
|
|
3:12/0/y_sort_origin = -6
|
|
3:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
3:12/0/physics_layer_0/angular_velocity = 0.0
|
|
3:12/0/physics_layer_0/polygon_0/points = PackedVector2Array(0, -6, -12, 0, -11.6673, 12.3744, -0.707108, 17.5009, 10.7834, 12.7279, 12, 0)
|
|
4:12/0 = 0
|
|
4:12/0/texture_origin = Vector2i(0, -6)
|
|
4:12/0/y_sort_origin = -6
|
|
4:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
4:12/0/physics_layer_0/angular_velocity = 0.0
|
|
4:12/0/physics_layer_0/polygon_0/points = PackedVector2Array(0, -6, -12, 0, -11.6673, 12.3744, -0.707108, 17.5009, 10.7834, 12.7279, 12, 0)
|
|
5:12/0 = 0
|
|
5:12/0/texture_origin = Vector2i(0, -6)
|
|
5:12/0/y_sort_origin = -6
|
|
5:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
5:12/0/physics_layer_0/angular_velocity = 0.0
|
|
5:12/0/physics_layer_0/polygon_0/points = PackedVector2Array(0, -6, -12, 0, -11.6673, 12.3744, -0.707108, 17.5009, 10.7834, 12.7279, 12, 0)
|
|
6:12/0 = 0
|
|
6:12/0/texture_origin = Vector2i(0, -6)
|
|
6:12/0/y_sort_origin = -6
|
|
6:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
6:12/0/physics_layer_0/angular_velocity = 0.0
|
|
6:12/0/physics_layer_0/polygon_0/points = PackedVector2Array(0, -6, -12, 0, -11.6673, 12.3744, -0.707108, 17.5009, 10.7834, 12.7279, 12, 0)
|
|
7:12/0 = 0
|
|
7:12/0/texture_origin = Vector2i(0, -6)
|
|
7:12/0/y_sort_origin = -6
|
|
7:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
7:12/0/physics_layer_0/angular_velocity = 0.0
|
|
7:12/0/physics_layer_0/polygon_0/points = PackedVector2Array(0, -6, -12, 0, -11.6673, 12.3744, -0.707108, 17.5009, 10.7834, 12.7279, 12, 0)
|
|
8:12/0 = 0
|
|
8:12/0/texture_origin = Vector2i(0, -6)
|
|
8:12/0/y_sort_origin = -6
|
|
8:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
8:12/0/physics_layer_0/angular_velocity = 0.0
|
|
8:12/0/physics_layer_0/polygon_0/points = PackedVector2Array(0, -6, -12, 0, -11.6673, 12.3744, -0.707108, 17.5009, 10.7834, 12.7279, 12, 0)
|
|
9:12/0 = 0
|
|
9:12/0/texture_origin = Vector2i(0, -6)
|
|
9:12/0/y_sort_origin = -6
|
|
9:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
9:12/0/physics_layer_0/angular_velocity = 0.0
|
|
9:12/0/physics_layer_0/polygon_0/points = PackedVector2Array(0, -6, -12, 0, -11.6673, 12.3744, -0.707108, 17.5009, 10.7834, 12.7279, 12, 0)
|
|
10:12/0 = 0
|
|
10:12/0/texture_origin = Vector2i(0, -6)
|
|
10:12/0/y_sort_origin = -6
|
|
10:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
10:12/0/physics_layer_0/angular_velocity = 0.0
|
|
10:12/0/physics_layer_0/polygon_0/points = PackedVector2Array(0, -6, -12, 0, -11.6673, 12.3744, -0.707108, 17.5009, 10.7834, 12.7279, 12, 0)
|
|
11:12/0 = 0
|
|
11:12/0/texture_origin = Vector2i(0, -6)
|
|
11:12/0/y_sort_origin = -6
|
|
11:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
11:12/0/physics_layer_0/angular_velocity = 0.0
|
|
11:12/0/physics_layer_0/polygon_0/points = PackedVector2Array(0, -6, -12, 0, -11.6673, 12.3744, -0.707108, 17.5009, 10.7834, 12.7279, 12, 0)
|
|
12:12/0 = 0
|
|
12:12/0/texture_origin = Vector2i(0, -6)
|
|
12:12/0/y_sort_origin = -6
|
|
12:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
12:12/0/physics_layer_0/angular_velocity = 0.0
|
|
12:12/0/physics_layer_0/polygon_0/points = PackedVector2Array(0, -6, -12, 0, -11.6673, 12.3744, -0.707108, 17.5009, 10.7834, 12.7279, 12, 0)
|
|
13:12/0 = 0
|
|
13:12/0/texture_origin = Vector2i(0, -6)
|
|
13:12/0/y_sort_origin = -6
|
|
13:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
13:12/0/physics_layer_0/angular_velocity = 0.0
|
|
13:12/0/physics_layer_0/polygon_0/points = PackedVector2Array(0, -6, -12, 0, -11.6673, 12.3744, -0.707108, 17.5009, 10.7834, 12.7279, 12, 0)
|
|
14:12/0 = 0
|
|
14:12/0/texture_origin = Vector2i(0, -6)
|
|
14:12/0/y_sort_origin = -6
|
|
14:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
14:12/0/physics_layer_0/angular_velocity = 0.0
|
|
14:12/0/physics_layer_0/polygon_0/points = PackedVector2Array(0, -6, -12, 0, -11.6673, 12.3744, -0.707108, 17.5009, 10.7834, 12.7279, 12, 0)
|
|
15:12/0 = 0
|
|
15:12/0/texture_origin = Vector2i(0, -6)
|
|
15:12/0/y_sort_origin = -6
|
|
15:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
15:12/0/physics_layer_0/angular_velocity = 0.0
|
|
15:12/0/physics_layer_0/polygon_0/points = PackedVector2Array(0, -6, -12, 0, -11.6673, 12.3744, -0.707108, 17.5009, 10.7834, 12.7279, 12, 0)
|
|
16:12/0 = 0
|
|
16:12/0/texture_origin = Vector2i(0, -6)
|
|
16:12/0/y_sort_origin = -6
|
|
16:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
16:12/0/physics_layer_0/angular_velocity = 0.0
|
|
16:12/0/physics_layer_0/polygon_0/points = PackedVector2Array(0, -6, -12, 0, -11.6673, 12.3744, -0.707108, 17.5009, 10.7834, 12.7279, 12, 0)
|
|
17:12/0 = 0
|
|
17:12/0/texture_origin = Vector2i(0, -6)
|
|
17:12/0/y_sort_origin = -6
|
|
17:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
17:12/0/physics_layer_0/angular_velocity = 0.0
|
|
17:12/0/physics_layer_0/polygon_0/points = PackedVector2Array(0, -6, -12, 0, -11.6673, 12.3744, -0.707108, 17.5009, 10.7834, 12.7279, 12, 0)
|
|
0:13/0 = 0
|
|
0:13/0/texture_origin = Vector2i(0, -6)
|
|
0:13/0/y_sort_origin = -6
|
|
0:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
0:13/0/physics_layer_0/angular_velocity = 0.0
|
|
1:13/0 = 0
|
|
1:13/0/texture_origin = Vector2i(0, -6)
|
|
1:13/0/y_sort_origin = -6
|
|
1:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
1:13/0/physics_layer_0/angular_velocity = 0.0
|
|
2:13/0 = 0
|
|
2:13/0/texture_origin = Vector2i(0, -6)
|
|
2:13/0/y_sort_origin = -6
|
|
2:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
2:13/0/physics_layer_0/angular_velocity = 0.0
|
|
3:13/0 = 0
|
|
3:13/0/texture_origin = Vector2i(0, -6)
|
|
3:13/0/y_sort_origin = -6
|
|
3:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
3:13/0/physics_layer_0/angular_velocity = 0.0
|
|
4:13/0 = 0
|
|
4:13/0/texture_origin = Vector2i(0, -6)
|
|
4:13/0/y_sort_origin = -6
|
|
4:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
4:13/0/physics_layer_0/angular_velocity = 0.0
|
|
5:13/0 = 0
|
|
5:13/0/texture_origin = Vector2i(0, -6)
|
|
5:13/0/y_sort_origin = -6
|
|
5:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
5:13/0/physics_layer_0/angular_velocity = 0.0
|
|
6:13/0 = 0
|
|
6:13/0/texture_origin = Vector2i(0, -6)
|
|
6:13/0/y_sort_origin = -6
|
|
6:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
6:13/0/physics_layer_0/angular_velocity = 0.0
|
|
7:13/0 = 0
|
|
7:13/0/texture_origin = Vector2i(0, -6)
|
|
7:13/0/y_sort_origin = -6
|
|
7:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
7:13/0/physics_layer_0/angular_velocity = 0.0
|
|
8:13/0 = 0
|
|
8:13/0/texture_origin = Vector2i(0, -6)
|
|
8:13/0/y_sort_origin = -6
|
|
8:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
8:13/0/physics_layer_0/angular_velocity = 0.0
|
|
9:13/0 = 0
|
|
9:13/0/texture_origin = Vector2i(0, -6)
|
|
9:13/0/y_sort_origin = -6
|
|
9:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
9:13/0/physics_layer_0/angular_velocity = 0.0
|
|
10:13/0 = 0
|
|
10:13/0/texture_origin = Vector2i(0, -6)
|
|
10:13/0/y_sort_origin = -6
|
|
10:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
10:13/0/physics_layer_0/angular_velocity = 0.0
|
|
11:13/0 = 0
|
|
11:13/0/texture_origin = Vector2i(0, -6)
|
|
11:13/0/y_sort_origin = -6
|
|
11:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
11:13/0/physics_layer_0/angular_velocity = 0.0
|
|
12:13/0 = 0
|
|
12:13/0/texture_origin = Vector2i(0, -6)
|
|
12:13/0/y_sort_origin = -6
|
|
12:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
12:13/0/physics_layer_0/angular_velocity = 0.0
|
|
13:13/0 = 0
|
|
13:13/0/texture_origin = Vector2i(0, -6)
|
|
13:13/0/y_sort_origin = -6
|
|
13:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
13:13/0/physics_layer_0/angular_velocity = 0.0
|
|
14:13/0 = 0
|
|
14:13/0/texture_origin = Vector2i(0, -6)
|
|
14:13/0/y_sort_origin = -6
|
|
14:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
14:13/0/physics_layer_0/angular_velocity = 0.0
|
|
15:13/0 = 0
|
|
15:13/0/texture_origin = Vector2i(0, -6)
|
|
15:13/0/y_sort_origin = -6
|
|
15:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
15:13/0/physics_layer_0/angular_velocity = 0.0
|
|
16:13/0 = 0
|
|
16:13/0/texture_origin = Vector2i(0, -6)
|
|
16:13/0/y_sort_origin = -6
|
|
16:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
16:13/0/physics_layer_0/angular_velocity = 0.0
|
|
17:13/0 = 0
|
|
17:13/0/texture_origin = Vector2i(0, -6)
|
|
17:13/0/y_sort_origin = -6
|
|
17:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
17:13/0/physics_layer_0/angular_velocity = 0.0
|
|
0:14/0 = 0
|
|
0:14/0/texture_origin = Vector2i(0, -6)
|
|
0:14/0/y_sort_origin = -6
|
|
0:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
0:14/0/physics_layer_0/angular_velocity = 0.0
|
|
1:14/0 = 0
|
|
1:14/0/texture_origin = Vector2i(0, -6)
|
|
1:14/0/y_sort_origin = -6
|
|
1:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
1:14/0/physics_layer_0/angular_velocity = 0.0
|
|
2:14/0 = 0
|
|
2:14/0/texture_origin = Vector2i(0, -6)
|
|
2:14/0/y_sort_origin = -6
|
|
2:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
2:14/0/physics_layer_0/angular_velocity = 0.0
|
|
3:14/0 = 0
|
|
3:14/0/texture_origin = Vector2i(0, -6)
|
|
3:14/0/y_sort_origin = -6
|
|
3:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
3:14/0/physics_layer_0/angular_velocity = 0.0
|
|
4:14/0 = 0
|
|
4:14/0/texture_origin = Vector2i(0, -6)
|
|
4:14/0/y_sort_origin = -6
|
|
4:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
4:14/0/physics_layer_0/angular_velocity = 0.0
|
|
5:14/0 = 0
|
|
5:14/0/texture_origin = Vector2i(0, -6)
|
|
5:14/0/y_sort_origin = -6
|
|
5:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
5:14/0/physics_layer_0/angular_velocity = 0.0
|
|
6:14/0 = 0
|
|
6:14/0/texture_origin = Vector2i(0, -6)
|
|
6:14/0/y_sort_origin = -6
|
|
6:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
6:14/0/physics_layer_0/angular_velocity = 0.0
|
|
7:14/0 = 0
|
|
7:14/0/texture_origin = Vector2i(0, -6)
|
|
7:14/0/y_sort_origin = -6
|
|
7:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
7:14/0/physics_layer_0/angular_velocity = 0.0
|
|
8:14/0 = 0
|
|
8:14/0/texture_origin = Vector2i(0, -6)
|
|
8:14/0/y_sort_origin = -6
|
|
8:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
8:14/0/physics_layer_0/angular_velocity = 0.0
|
|
9:14/0 = 0
|
|
9:14/0/texture_origin = Vector2i(0, -6)
|
|
9:14/0/y_sort_origin = -6
|
|
9:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
9:14/0/physics_layer_0/angular_velocity = 0.0
|
|
10:14/0 = 0
|
|
10:14/0/texture_origin = Vector2i(0, -6)
|
|
10:14/0/y_sort_origin = -6
|
|
10:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
10:14/0/physics_layer_0/angular_velocity = 0.0
|
|
11:14/0 = 0
|
|
11:14/0/texture_origin = Vector2i(0, -6)
|
|
11:14/0/y_sort_origin = -6
|
|
11:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
11:14/0/physics_layer_0/angular_velocity = 0.0
|
|
12:14/0 = 0
|
|
12:14/0/texture_origin = Vector2i(0, -6)
|
|
12:14/0/y_sort_origin = -6
|
|
12:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
12:14/0/physics_layer_0/angular_velocity = 0.0
|
|
13:14/0 = 0
|
|
13:14/0/texture_origin = Vector2i(0, -6)
|
|
13:14/0/y_sort_origin = -6
|
|
13:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
13:14/0/physics_layer_0/angular_velocity = 0.0
|
|
14:14/0 = 0
|
|
14:14/0/texture_origin = Vector2i(0, -6)
|
|
14:14/0/y_sort_origin = -6
|
|
14:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
14:14/0/physics_layer_0/angular_velocity = 0.0
|
|
15:14/0 = 0
|
|
15:14/0/texture_origin = Vector2i(0, -6)
|
|
15:14/0/y_sort_origin = -6
|
|
15:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
15:14/0/physics_layer_0/angular_velocity = 0.0
|
|
16:14/0 = 0
|
|
16:14/0/texture_origin = Vector2i(0, -6)
|
|
16:14/0/y_sort_origin = -6
|
|
16:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
16:14/0/physics_layer_0/angular_velocity = 0.0
|
|
17:14/0 = 0
|
|
17:14/0/texture_origin = Vector2i(0, -6)
|
|
17:14/0/y_sort_origin = -6
|
|
17:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
17:14/0/physics_layer_0/angular_velocity = 0.0
|
|
0:15/0 = 0
|
|
0:15/0/texture_origin = Vector2i(0, -6)
|
|
0:15/0/y_sort_origin = -6
|
|
0:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
0:15/0/physics_layer_0/angular_velocity = 0.0
|
|
1:15/0 = 0
|
|
1:15/0/texture_origin = Vector2i(0, -6)
|
|
1:15/0/y_sort_origin = -6
|
|
1:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
1:15/0/physics_layer_0/angular_velocity = 0.0
|
|
2:15/0 = 0
|
|
2:15/0/texture_origin = Vector2i(0, -6)
|
|
2:15/0/y_sort_origin = -6
|
|
2:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
2:15/0/physics_layer_0/angular_velocity = 0.0
|
|
3:15/0 = 0
|
|
3:15/0/texture_origin = Vector2i(0, -6)
|
|
3:15/0/y_sort_origin = -6
|
|
3:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
3:15/0/physics_layer_0/angular_velocity = 0.0
|
|
4:15/0 = 0
|
|
4:15/0/texture_origin = Vector2i(0, -6)
|
|
4:15/0/y_sort_origin = -6
|
|
4:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
4:15/0/physics_layer_0/angular_velocity = 0.0
|
|
5:15/0 = 0
|
|
5:15/0/texture_origin = Vector2i(0, -6)
|
|
5:15/0/y_sort_origin = -6
|
|
5:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
5:15/0/physics_layer_0/angular_velocity = 0.0
|
|
6:15/0 = 0
|
|
6:15/0/texture_origin = Vector2i(0, -6)
|
|
6:15/0/y_sort_origin = -6
|
|
6:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
6:15/0/physics_layer_0/angular_velocity = 0.0
|
|
7:15/0 = 0
|
|
7:15/0/texture_origin = Vector2i(0, -6)
|
|
7:15/0/y_sort_origin = -6
|
|
7:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
7:15/0/physics_layer_0/angular_velocity = 0.0
|
|
8:15/0 = 0
|
|
8:15/0/texture_origin = Vector2i(0, -6)
|
|
8:15/0/y_sort_origin = -6
|
|
8:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
8:15/0/physics_layer_0/angular_velocity = 0.0
|
|
9:15/0 = 0
|
|
9:15/0/texture_origin = Vector2i(0, -6)
|
|
9:15/0/y_sort_origin = -6
|
|
9:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
9:15/0/physics_layer_0/angular_velocity = 0.0
|
|
10:15/0 = 0
|
|
10:15/0/texture_origin = Vector2i(0, -6)
|
|
10:15/0/y_sort_origin = -6
|
|
10:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
10:15/0/physics_layer_0/angular_velocity = 0.0
|
|
11:15/0 = 0
|
|
11:15/0/texture_origin = Vector2i(0, -6)
|
|
11:15/0/y_sort_origin = -6
|
|
11:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
11:15/0/physics_layer_0/angular_velocity = 0.0
|
|
12:15/0 = 0
|
|
12:15/0/texture_origin = Vector2i(0, -6)
|
|
12:15/0/y_sort_origin = -6
|
|
12:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
12:15/0/physics_layer_0/angular_velocity = 0.0
|
|
13:15/0 = 0
|
|
13:15/0/texture_origin = Vector2i(0, -6)
|
|
13:15/0/y_sort_origin = -6
|
|
13:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
13:15/0/physics_layer_0/angular_velocity = 0.0
|
|
14:15/0 = 0
|
|
14:15/0/texture_origin = Vector2i(0, -6)
|
|
14:15/0/y_sort_origin = -6
|
|
14:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
14:15/0/physics_layer_0/angular_velocity = 0.0
|
|
15:15/0 = 0
|
|
15:15/0/texture_origin = Vector2i(0, -6)
|
|
15:15/0/y_sort_origin = -6
|
|
15:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
15:15/0/physics_layer_0/angular_velocity = 0.0
|
|
16:15/0 = 0
|
|
16:15/0/texture_origin = Vector2i(0, -6)
|
|
16:15/0/y_sort_origin = -6
|
|
16:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
16:15/0/physics_layer_0/angular_velocity = 0.0
|
|
17:15/0 = 0
|
|
17:15/0/texture_origin = Vector2i(0, -6)
|
|
17:15/0/y_sort_origin = -6
|
|
17:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
17:15/0/physics_layer_0/angular_velocity = 0.0
|
|
0:16/0 = 0
|
|
0:16/0/texture_origin = Vector2i(0, -6)
|
|
0:16/0/y_sort_origin = -6
|
|
0:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
0:16/0/physics_layer_0/angular_velocity = 0.0
|
|
1:16/0 = 0
|
|
1:16/0/texture_origin = Vector2i(0, -6)
|
|
1:16/0/y_sort_origin = -6
|
|
1:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
1:16/0/physics_layer_0/angular_velocity = 0.0
|
|
2:16/0 = 0
|
|
2:16/0/texture_origin = Vector2i(0, -6)
|
|
2:16/0/y_sort_origin = -6
|
|
2:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
2:16/0/physics_layer_0/angular_velocity = 0.0
|
|
3:16/0 = 0
|
|
3:16/0/texture_origin = Vector2i(0, -6)
|
|
3:16/0/y_sort_origin = -6
|
|
3:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
3:16/0/physics_layer_0/angular_velocity = 0.0
|
|
4:16/0 = 0
|
|
4:16/0/texture_origin = Vector2i(0, -6)
|
|
4:16/0/y_sort_origin = -6
|
|
4:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
4:16/0/physics_layer_0/angular_velocity = 0.0
|
|
5:16/0 = 0
|
|
5:16/0/texture_origin = Vector2i(0, -6)
|
|
5:16/0/y_sort_origin = -6
|
|
5:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
5:16/0/physics_layer_0/angular_velocity = 0.0
|
|
6:16/0 = 0
|
|
6:16/0/texture_origin = Vector2i(0, -6)
|
|
6:16/0/y_sort_origin = -6
|
|
6:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
6:16/0/physics_layer_0/angular_velocity = 0.0
|
|
7:16/0 = 0
|
|
7:16/0/texture_origin = Vector2i(0, -6)
|
|
7:16/0/y_sort_origin = -6
|
|
7:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
7:16/0/physics_layer_0/angular_velocity = 0.0
|
|
8:16/0 = 0
|
|
8:16/0/texture_origin = Vector2i(0, -6)
|
|
8:16/0/y_sort_origin = -6
|
|
8:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
8:16/0/physics_layer_0/angular_velocity = 0.0
|
|
9:16/0 = 0
|
|
9:16/0/texture_origin = Vector2i(0, -6)
|
|
9:16/0/y_sort_origin = -6
|
|
9:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
9:16/0/physics_layer_0/angular_velocity = 0.0
|
|
10:16/0 = 0
|
|
10:16/0/texture_origin = Vector2i(0, -6)
|
|
10:16/0/y_sort_origin = -6
|
|
10:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
10:16/0/physics_layer_0/angular_velocity = 0.0
|
|
11:16/0 = 0
|
|
11:16/0/texture_origin = Vector2i(0, -6)
|
|
11:16/0/y_sort_origin = -6
|
|
11:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
11:16/0/physics_layer_0/angular_velocity = 0.0
|
|
12:16/0 = 0
|
|
12:16/0/texture_origin = Vector2i(0, -6)
|
|
12:16/0/y_sort_origin = -6
|
|
12:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
12:16/0/physics_layer_0/angular_velocity = 0.0
|
|
13:16/0 = 0
|
|
13:16/0/texture_origin = Vector2i(0, -6)
|
|
13:16/0/y_sort_origin = -6
|
|
13:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
13:16/0/physics_layer_0/angular_velocity = 0.0
|
|
14:16/0 = 0
|
|
14:16/0/texture_origin = Vector2i(0, -6)
|
|
14:16/0/y_sort_origin = -6
|
|
14:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
14:16/0/physics_layer_0/angular_velocity = 0.0
|
|
15:16/0 = 0
|
|
15:16/0/texture_origin = Vector2i(0, -6)
|
|
15:16/0/y_sort_origin = -6
|
|
15:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
15:16/0/physics_layer_0/angular_velocity = 0.0
|
|
16:16/0 = 0
|
|
16:16/0/texture_origin = Vector2i(0, -6)
|
|
16:16/0/y_sort_origin = -6
|
|
16:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
16:16/0/physics_layer_0/angular_velocity = 0.0
|
|
17:16/0 = 0
|
|
17:16/0/texture_origin = Vector2i(0, -6)
|
|
17:16/0/y_sort_origin = -6
|
|
17:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
17:16/0/physics_layer_0/angular_velocity = 0.0
|
|
0:17/0 = 0
|
|
0:17/0/texture_origin = Vector2i(0, -6)
|
|
0:17/0/y_sort_origin = -6
|
|
0:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
0:17/0/physics_layer_0/angular_velocity = 0.0
|
|
1:17/0 = 0
|
|
1:17/0/texture_origin = Vector2i(0, -6)
|
|
1:17/0/y_sort_origin = -6
|
|
1:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
1:17/0/physics_layer_0/angular_velocity = 0.0
|
|
2:17/0 = 0
|
|
2:17/0/texture_origin = Vector2i(0, -6)
|
|
2:17/0/y_sort_origin = -6
|
|
2:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
2:17/0/physics_layer_0/angular_velocity = 0.0
|
|
3:17/0 = 0
|
|
3:17/0/texture_origin = Vector2i(0, -6)
|
|
3:17/0/y_sort_origin = -6
|
|
3:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
3:17/0/physics_layer_0/angular_velocity = 0.0
|
|
4:17/0 = 0
|
|
4:17/0/texture_origin = Vector2i(0, -6)
|
|
4:17/0/y_sort_origin = -6
|
|
4:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
4:17/0/physics_layer_0/angular_velocity = 0.0
|
|
5:17/0 = 0
|
|
5:17/0/texture_origin = Vector2i(0, -6)
|
|
5:17/0/y_sort_origin = -6
|
|
5:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
5:17/0/physics_layer_0/angular_velocity = 0.0
|
|
6:17/0 = 0
|
|
6:17/0/texture_origin = Vector2i(0, -6)
|
|
6:17/0/y_sort_origin = -6
|
|
6:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
6:17/0/physics_layer_0/angular_velocity = 0.0
|
|
7:17/0 = 0
|
|
7:17/0/texture_origin = Vector2i(0, -6)
|
|
7:17/0/y_sort_origin = -6
|
|
7:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
7:17/0/physics_layer_0/angular_velocity = 0.0
|
|
8:17/0 = 0
|
|
8:17/0/texture_origin = Vector2i(0, -6)
|
|
8:17/0/y_sort_origin = -6
|
|
8:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
8:17/0/physics_layer_0/angular_velocity = 0.0
|
|
9:17/0 = 0
|
|
9:17/0/texture_origin = Vector2i(0, -6)
|
|
9:17/0/y_sort_origin = -6
|
|
9:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
9:17/0/physics_layer_0/angular_velocity = 0.0
|
|
10:17/0 = 0
|
|
10:17/0/texture_origin = Vector2i(0, -6)
|
|
10:17/0/y_sort_origin = -6
|
|
10:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
10:17/0/physics_layer_0/angular_velocity = 0.0
|
|
11:17/0 = 0
|
|
11:17/0/texture_origin = Vector2i(0, -6)
|
|
11:17/0/y_sort_origin = -6
|
|
11:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
11:17/0/physics_layer_0/angular_velocity = 0.0
|
|
12:17/0 = 0
|
|
12:17/0/texture_origin = Vector2i(0, -6)
|
|
12:17/0/y_sort_origin = -6
|
|
12:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
12:17/0/physics_layer_0/angular_velocity = 0.0
|
|
13:17/0 = 0
|
|
13:17/0/texture_origin = Vector2i(0, -6)
|
|
13:17/0/y_sort_origin = -6
|
|
13:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
13:17/0/physics_layer_0/angular_velocity = 0.0
|
|
14:17/0 = 0
|
|
14:17/0/texture_origin = Vector2i(0, -6)
|
|
14:17/0/y_sort_origin = -6
|
|
14:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
14:17/0/physics_layer_0/angular_velocity = 0.0
|
|
15:17/0 = 0
|
|
15:17/0/texture_origin = Vector2i(0, -6)
|
|
15:17/0/y_sort_origin = -6
|
|
15:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
15:17/0/physics_layer_0/angular_velocity = 0.0
|
|
16:17/0 = 0
|
|
16:17/0/texture_origin = Vector2i(0, -6)
|
|
16:17/0/y_sort_origin = -6
|
|
16:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
16:17/0/physics_layer_0/angular_velocity = 0.0
|
|
17:17/0 = 0
|
|
17:17/0/texture_origin = Vector2i(0, -6)
|
|
17:17/0/y_sort_origin = -6
|
|
17:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
17:17/0/physics_layer_0/angular_velocity = 0.0
|
|
0:18/0 = 0
|
|
0:18/0/texture_origin = Vector2i(0, -6)
|
|
0:18/0/y_sort_origin = -6
|
|
0:18/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
0:18/0/physics_layer_0/angular_velocity = 0.0
|
|
1:18/0 = 0
|
|
1:18/0/texture_origin = Vector2i(0, -6)
|
|
1:18/0/y_sort_origin = -6
|
|
1:18/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
1:18/0/physics_layer_0/angular_velocity = 0.0
|
|
2:18/0 = 0
|
|
2:18/0/texture_origin = Vector2i(0, -6)
|
|
2:18/0/y_sort_origin = -6
|
|
2:18/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
2:18/0/physics_layer_0/angular_velocity = 0.0
|
|
3:18/0 = 0
|
|
3:18/0/texture_origin = Vector2i(0, -6)
|
|
3:18/0/y_sort_origin = -6
|
|
3:18/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
3:18/0/physics_layer_0/angular_velocity = 0.0
|
|
4:18/0 = 0
|
|
4:18/0/texture_origin = Vector2i(0, -6)
|
|
4:18/0/y_sort_origin = -6
|
|
4:18/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
4:18/0/physics_layer_0/angular_velocity = 0.0
|
|
5:18/0 = 0
|
|
5:18/0/texture_origin = Vector2i(0, -6)
|
|
5:18/0/y_sort_origin = -6
|
|
5:18/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
5:18/0/physics_layer_0/angular_velocity = 0.0
|
|
6:18/0 = 0
|
|
6:18/0/texture_origin = Vector2i(0, -6)
|
|
6:18/0/y_sort_origin = -6
|
|
6:18/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
6:18/0/physics_layer_0/angular_velocity = 0.0
|
|
7:18/0 = 0
|
|
7:18/0/texture_origin = Vector2i(0, -6)
|
|
7:18/0/y_sort_origin = -6
|
|
7:18/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
7:18/0/physics_layer_0/angular_velocity = 0.0
|
|
8:18/0 = 0
|
|
8:18/0/texture_origin = Vector2i(0, -6)
|
|
8:18/0/y_sort_origin = -6
|
|
8:18/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
8:18/0/physics_layer_0/angular_velocity = 0.0
|
|
9:18/0 = 0
|
|
9:18/0/texture_origin = Vector2i(0, -6)
|
|
9:18/0/y_sort_origin = -6
|
|
9:18/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
9:18/0/physics_layer_0/angular_velocity = 0.0
|
|
10:18/0 = 0
|
|
10:18/0/texture_origin = Vector2i(0, -6)
|
|
10:18/0/y_sort_origin = -6
|
|
10:18/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
10:18/0/physics_layer_0/angular_velocity = 0.0
|
|
11:18/0 = 0
|
|
11:18/0/texture_origin = Vector2i(0, -6)
|
|
11:18/0/y_sort_origin = -6
|
|
11:18/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
11:18/0/physics_layer_0/angular_velocity = 0.0
|
|
12:18/0 = 0
|
|
12:18/0/texture_origin = Vector2i(0, -6)
|
|
12:18/0/y_sort_origin = -6
|
|
12:18/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
12:18/0/physics_layer_0/angular_velocity = 0.0
|
|
13:18/0 = 0
|
|
13:18/0/texture_origin = Vector2i(0, -6)
|
|
13:18/0/y_sort_origin = -6
|
|
13:18/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
13:18/0/physics_layer_0/angular_velocity = 0.0
|
|
14:18/0 = 0
|
|
14:18/0/texture_origin = Vector2i(0, -6)
|
|
14:18/0/y_sort_origin = -6
|
|
14:18/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
14:18/0/physics_layer_0/angular_velocity = 0.0
|
|
15:18/0 = 0
|
|
15:18/0/texture_origin = Vector2i(0, -6)
|
|
15:18/0/y_sort_origin = -6
|
|
15:18/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
15:18/0/physics_layer_0/angular_velocity = 0.0
|
|
16:18/0 = 0
|
|
16:18/0/texture_origin = Vector2i(0, -6)
|
|
16:18/0/y_sort_origin = -6
|
|
16:18/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
16:18/0/physics_layer_0/angular_velocity = 0.0
|
|
17:18/0 = 0
|
|
17:18/0/texture_origin = Vector2i(0, -6)
|
|
17:18/0/y_sort_origin = -6
|
|
17:18/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
17:18/0/physics_layer_0/angular_velocity = 0.0
|
|
0:19/0 = 0
|
|
0:19/0/texture_origin = Vector2i(0, -6)
|
|
0:19/0/y_sort_origin = -6
|
|
0:19/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
0:19/0/physics_layer_0/angular_velocity = 0.0
|
|
1:19/0 = 0
|
|
1:19/0/texture_origin = Vector2i(0, -6)
|
|
1:19/0/y_sort_origin = -6
|
|
1:19/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
1:19/0/physics_layer_0/angular_velocity = 0.0
|
|
2:19/0 = 0
|
|
2:19/0/texture_origin = Vector2i(0, -6)
|
|
2:19/0/y_sort_origin = -6
|
|
2:19/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
2:19/0/physics_layer_0/angular_velocity = 0.0
|
|
3:19/0 = 0
|
|
3:19/0/texture_origin = Vector2i(0, -6)
|
|
3:19/0/y_sort_origin = -6
|
|
3:19/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
3:19/0/physics_layer_0/angular_velocity = 0.0
|
|
4:19/0 = 0
|
|
4:19/0/texture_origin = Vector2i(0, -6)
|
|
4:19/0/y_sort_origin = -6
|
|
4:19/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
4:19/0/physics_layer_0/angular_velocity = 0.0
|
|
5:19/0 = 0
|
|
5:19/0/texture_origin = Vector2i(0, -6)
|
|
5:19/0/y_sort_origin = -6
|
|
5:19/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
5:19/0/physics_layer_0/angular_velocity = 0.0
|
|
6:19/0 = 0
|
|
6:19/0/texture_origin = Vector2i(0, -6)
|
|
6:19/0/y_sort_origin = -6
|
|
6:19/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
6:19/0/physics_layer_0/angular_velocity = 0.0
|
|
7:19/0 = 0
|
|
7:19/0/texture_origin = Vector2i(0, -6)
|
|
7:19/0/y_sort_origin = -6
|
|
7:19/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
7:19/0/physics_layer_0/angular_velocity = 0.0
|
|
8:19/0 = 0
|
|
8:19/0/texture_origin = Vector2i(0, -6)
|
|
8:19/0/y_sort_origin = -6
|
|
8:19/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
8:19/0/physics_layer_0/angular_velocity = 0.0
|
|
9:19/0 = 0
|
|
9:19/0/texture_origin = Vector2i(0, -6)
|
|
9:19/0/y_sort_origin = -6
|
|
9:19/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
9:19/0/physics_layer_0/angular_velocity = 0.0
|
|
10:19/0 = 0
|
|
10:19/0/texture_origin = Vector2i(0, -6)
|
|
10:19/0/y_sort_origin = -6
|
|
10:19/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
10:19/0/physics_layer_0/angular_velocity = 0.0
|
|
11:19/0 = 0
|
|
11:19/0/texture_origin = Vector2i(0, -6)
|
|
11:19/0/y_sort_origin = -6
|
|
11:19/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
11:19/0/physics_layer_0/angular_velocity = 0.0
|
|
12:19/0 = 0
|
|
12:19/0/texture_origin = Vector2i(0, -6)
|
|
12:19/0/y_sort_origin = -6
|
|
12:19/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
12:19/0/physics_layer_0/angular_velocity = 0.0
|
|
13:19/0 = 0
|
|
13:19/0/texture_origin = Vector2i(0, -6)
|
|
13:19/0/y_sort_origin = -6
|
|
13:19/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
13:19/0/physics_layer_0/angular_velocity = 0.0
|
|
14:19/0 = 0
|
|
14:19/0/texture_origin = Vector2i(0, -6)
|
|
14:19/0/y_sort_origin = -6
|
|
14:19/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
14:19/0/physics_layer_0/angular_velocity = 0.0
|
|
15:19/0 = 0
|
|
15:19/0/texture_origin = Vector2i(0, -6)
|
|
15:19/0/y_sort_origin = -6
|
|
15:19/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
15:19/0/physics_layer_0/angular_velocity = 0.0
|
|
16:19/0 = 0
|
|
16:19/0/texture_origin = Vector2i(0, -6)
|
|
16:19/0/y_sort_origin = -6
|
|
16:19/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
16:19/0/physics_layer_0/angular_velocity = 0.0
|
|
17:19/0 = 0
|
|
17:19/0/texture_origin = Vector2i(0, -6)
|
|
17:19/0/y_sort_origin = -6
|
|
17:19/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
17:19/0/physics_layer_0/angular_velocity = 0.0
|
|
0:20/0 = 0
|
|
0:20/0/texture_origin = Vector2i(0, -6)
|
|
0:20/0/y_sort_origin = -6
|
|
0:20/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
0:20/0/physics_layer_0/angular_velocity = 0.0
|
|
1:20/0 = 0
|
|
1:20/0/texture_origin = Vector2i(0, -6)
|
|
1:20/0/y_sort_origin = -6
|
|
1:20/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
1:20/0/physics_layer_0/angular_velocity = 0.0
|
|
2:20/0 = 0
|
|
2:20/0/texture_origin = Vector2i(0, -6)
|
|
2:20/0/y_sort_origin = -6
|
|
2:20/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
2:20/0/physics_layer_0/angular_velocity = 0.0
|
|
3:20/0 = 0
|
|
3:20/0/texture_origin = Vector2i(0, -6)
|
|
3:20/0/y_sort_origin = -6
|
|
3:20/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
3:20/0/physics_layer_0/angular_velocity = 0.0
|
|
4:20/0 = 0
|
|
4:20/0/texture_origin = Vector2i(0, -6)
|
|
4:20/0/y_sort_origin = -6
|
|
4:20/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
4:20/0/physics_layer_0/angular_velocity = 0.0
|
|
5:20/0 = 0
|
|
5:20/0/texture_origin = Vector2i(0, -6)
|
|
5:20/0/y_sort_origin = -6
|
|
5:20/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
5:20/0/physics_layer_0/angular_velocity = 0.0
|
|
6:20/0 = 0
|
|
6:20/0/texture_origin = Vector2i(0, -6)
|
|
6:20/0/y_sort_origin = -6
|
|
6:20/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
6:20/0/physics_layer_0/angular_velocity = 0.0
|
|
7:20/0 = 0
|
|
7:20/0/texture_origin = Vector2i(0, -6)
|
|
7:20/0/y_sort_origin = -6
|
|
7:20/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
7:20/0/physics_layer_0/angular_velocity = 0.0
|
|
8:20/0 = 0
|
|
8:20/0/texture_origin = Vector2i(0, -6)
|
|
8:20/0/y_sort_origin = -6
|
|
8:20/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
8:20/0/physics_layer_0/angular_velocity = 0.0
|
|
9:20/0 = 0
|
|
9:20/0/texture_origin = Vector2i(0, -6)
|
|
9:20/0/y_sort_origin = -6
|
|
9:20/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
9:20/0/physics_layer_0/angular_velocity = 0.0
|
|
10:20/0 = 0
|
|
10:20/0/texture_origin = Vector2i(0, -6)
|
|
10:20/0/y_sort_origin = -6
|
|
10:20/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
10:20/0/physics_layer_0/angular_velocity = 0.0
|
|
11:20/0 = 0
|
|
11:20/0/texture_origin = Vector2i(0, -6)
|
|
11:20/0/y_sort_origin = -6
|
|
11:20/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
11:20/0/physics_layer_0/angular_velocity = 0.0
|
|
12:20/0 = 0
|
|
12:20/0/texture_origin = Vector2i(0, -6)
|
|
12:20/0/y_sort_origin = -6
|
|
12:20/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
12:20/0/physics_layer_0/angular_velocity = 0.0
|
|
13:20/0 = 0
|
|
13:20/0/texture_origin = Vector2i(0, -6)
|
|
13:20/0/y_sort_origin = -6
|
|
13:20/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
13:20/0/physics_layer_0/angular_velocity = 0.0
|
|
14:20/0 = 0
|
|
14:20/0/texture_origin = Vector2i(0, -6)
|
|
14:20/0/y_sort_origin = -6
|
|
14:20/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
14:20/0/physics_layer_0/angular_velocity = 0.0
|
|
15:20/0 = 0
|
|
15:20/0/texture_origin = Vector2i(0, -6)
|
|
15:20/0/y_sort_origin = -6
|
|
15:20/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
15:20/0/physics_layer_0/angular_velocity = 0.0
|
|
16:20/0 = 0
|
|
16:20/0/texture_origin = Vector2i(0, -6)
|
|
16:20/0/y_sort_origin = -6
|
|
16:20/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
16:20/0/physics_layer_0/angular_velocity = 0.0
|
|
17:20/0 = 0
|
|
17:20/0/texture_origin = Vector2i(0, -6)
|
|
17:20/0/y_sort_origin = -6
|
|
17:20/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
17:20/0/physics_layer_0/angular_velocity = 0.0
|
|
0:21/0 = 0
|
|
0:21/0/texture_origin = Vector2i(0, -6)
|
|
0:21/0/y_sort_origin = -6
|
|
0:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
0:21/0/physics_layer_0/angular_velocity = 0.0
|
|
1:21/0 = 0
|
|
1:21/0/texture_origin = Vector2i(0, -6)
|
|
1:21/0/y_sort_origin = -6
|
|
1:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
1:21/0/physics_layer_0/angular_velocity = 0.0
|
|
2:21/0 = 0
|
|
2:21/0/texture_origin = Vector2i(0, -6)
|
|
2:21/0/y_sort_origin = -6
|
|
2:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
2:21/0/physics_layer_0/angular_velocity = 0.0
|
|
3:21/0 = 0
|
|
3:21/0/texture_origin = Vector2i(0, -6)
|
|
3:21/0/y_sort_origin = -6
|
|
3:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
3:21/0/physics_layer_0/angular_velocity = 0.0
|
|
4:21/0 = 0
|
|
4:21/0/texture_origin = Vector2i(0, -6)
|
|
4:21/0/y_sort_origin = -6
|
|
4:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
4:21/0/physics_layer_0/angular_velocity = 0.0
|
|
5:21/0 = 0
|
|
5:21/0/texture_origin = Vector2i(0, -6)
|
|
5:21/0/y_sort_origin = -6
|
|
5:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
5:21/0/physics_layer_0/angular_velocity = 0.0
|
|
6:21/0 = 0
|
|
6:21/0/texture_origin = Vector2i(0, -6)
|
|
6:21/0/y_sort_origin = -6
|
|
6:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
6:21/0/physics_layer_0/angular_velocity = 0.0
|
|
7:21/0 = 0
|
|
7:21/0/texture_origin = Vector2i(0, -6)
|
|
7:21/0/y_sort_origin = -6
|
|
7:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
7:21/0/physics_layer_0/angular_velocity = 0.0
|
|
8:21/0 = 0
|
|
8:21/0/texture_origin = Vector2i(0, -6)
|
|
8:21/0/y_sort_origin = -6
|
|
8:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
8:21/0/physics_layer_0/angular_velocity = 0.0
|
|
9:21/0 = 0
|
|
9:21/0/texture_origin = Vector2i(0, -6)
|
|
9:21/0/y_sort_origin = -6
|
|
9:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
9:21/0/physics_layer_0/angular_velocity = 0.0
|
|
10:21/0 = 0
|
|
10:21/0/texture_origin = Vector2i(0, -6)
|
|
10:21/0/y_sort_origin = -6
|
|
10:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
10:21/0/physics_layer_0/angular_velocity = 0.0
|
|
11:21/0 = 0
|
|
11:21/0/texture_origin = Vector2i(0, -6)
|
|
11:21/0/y_sort_origin = -6
|
|
11:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
11:21/0/physics_layer_0/angular_velocity = 0.0
|
|
12:21/0 = 0
|
|
12:21/0/texture_origin = Vector2i(0, -6)
|
|
12:21/0/y_sort_origin = -6
|
|
12:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
12:21/0/physics_layer_0/angular_velocity = 0.0
|
|
13:21/0 = 0
|
|
13:21/0/texture_origin = Vector2i(0, -6)
|
|
13:21/0/y_sort_origin = -6
|
|
13:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
13:21/0/physics_layer_0/angular_velocity = 0.0
|
|
14:21/0 = 0
|
|
14:21/0/texture_origin = Vector2i(0, -6)
|
|
14:21/0/y_sort_origin = -6
|
|
14:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
14:21/0/physics_layer_0/angular_velocity = 0.0
|
|
15:21/0 = 0
|
|
15:21/0/texture_origin = Vector2i(0, -6)
|
|
15:21/0/y_sort_origin = -6
|
|
15:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
15:21/0/physics_layer_0/angular_velocity = 0.0
|
|
16:21/0 = 0
|
|
16:21/0/texture_origin = Vector2i(0, -6)
|
|
16:21/0/y_sort_origin = -6
|
|
16:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
16:21/0/physics_layer_0/angular_velocity = 0.0
|
|
17:21/0 = 0
|
|
17:21/0/texture_origin = Vector2i(0, -6)
|
|
17:21/0/y_sort_origin = -6
|
|
17:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
17:21/0/physics_layer_0/angular_velocity = 0.0
|
|
0:22/0 = 0
|
|
0:22/0/texture_origin = Vector2i(0, -6)
|
|
0:22/0/y_sort_origin = -6
|
|
0:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
0:22/0/physics_layer_0/angular_velocity = 0.0
|
|
1:22/0 = 0
|
|
1:22/0/texture_origin = Vector2i(0, -6)
|
|
1:22/0/y_sort_origin = -6
|
|
1:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
1:22/0/physics_layer_0/angular_velocity = 0.0
|
|
2:22/0 = 0
|
|
2:22/0/texture_origin = Vector2i(0, -6)
|
|
2:22/0/y_sort_origin = -6
|
|
2:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
2:22/0/physics_layer_0/angular_velocity = 0.0
|
|
3:22/0 = 0
|
|
3:22/0/texture_origin = Vector2i(0, -6)
|
|
3:22/0/y_sort_origin = -6
|
|
3:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
3:22/0/physics_layer_0/angular_velocity = 0.0
|
|
4:22/0 = 0
|
|
4:22/0/texture_origin = Vector2i(0, -6)
|
|
4:22/0/y_sort_origin = -6
|
|
4:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
4:22/0/physics_layer_0/angular_velocity = 0.0
|
|
5:22/0 = 0
|
|
5:22/0/texture_origin = Vector2i(0, -6)
|
|
5:22/0/y_sort_origin = -6
|
|
5:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
5:22/0/physics_layer_0/angular_velocity = 0.0
|
|
6:22/0 = 0
|
|
6:22/0/texture_origin = Vector2i(0, -6)
|
|
6:22/0/y_sort_origin = -6
|
|
6:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
6:22/0/physics_layer_0/angular_velocity = 0.0
|
|
7:22/0 = 0
|
|
7:22/0/texture_origin = Vector2i(0, -6)
|
|
7:22/0/y_sort_origin = -6
|
|
7:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
7:22/0/physics_layer_0/angular_velocity = 0.0
|
|
8:22/0 = 0
|
|
8:22/0/texture_origin = Vector2i(0, -6)
|
|
8:22/0/y_sort_origin = -6
|
|
8:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
8:22/0/physics_layer_0/angular_velocity = 0.0
|
|
9:22/0 = 0
|
|
9:22/0/texture_origin = Vector2i(0, -6)
|
|
9:22/0/y_sort_origin = -6
|
|
9:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
9:22/0/physics_layer_0/angular_velocity = 0.0
|
|
10:22/0 = 0
|
|
10:22/0/texture_origin = Vector2i(0, -6)
|
|
10:22/0/y_sort_origin = -6
|
|
10:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
10:22/0/physics_layer_0/angular_velocity = 0.0
|
|
11:22/0 = 0
|
|
11:22/0/texture_origin = Vector2i(0, -6)
|
|
11:22/0/y_sort_origin = -6
|
|
11:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
11:22/0/physics_layer_0/angular_velocity = 0.0
|
|
12:22/0 = 0
|
|
12:22/0/texture_origin = Vector2i(0, -6)
|
|
12:22/0/y_sort_origin = -6
|
|
12:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
12:22/0/physics_layer_0/angular_velocity = 0.0
|
|
13:22/0 = 0
|
|
13:22/0/texture_origin = Vector2i(0, -6)
|
|
13:22/0/y_sort_origin = -6
|
|
13:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
13:22/0/physics_layer_0/angular_velocity = 0.0
|
|
14:22/0 = 0
|
|
14:22/0/texture_origin = Vector2i(0, -6)
|
|
14:22/0/y_sort_origin = -6
|
|
14:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
14:22/0/physics_layer_0/angular_velocity = 0.0
|
|
15:22/0 = 0
|
|
15:22/0/texture_origin = Vector2i(0, -6)
|
|
15:22/0/y_sort_origin = -6
|
|
15:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
15:22/0/physics_layer_0/angular_velocity = 0.0
|
|
16:22/0 = 0
|
|
16:22/0/texture_origin = Vector2i(0, -6)
|
|
16:22/0/y_sort_origin = -6
|
|
16:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
16:22/0/physics_layer_0/angular_velocity = 0.0
|
|
17:22/0 = 0
|
|
17:22/0/texture_origin = Vector2i(0, -6)
|
|
17:22/0/y_sort_origin = -6
|
|
17:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
17:22/0/physics_layer_0/angular_velocity = 0.0
|
|
0:23/0 = 0
|
|
0:23/0/texture_origin = Vector2i(0, -6)
|
|
0:23/0/y_sort_origin = -6
|
|
0:23/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
0:23/0/physics_layer_0/angular_velocity = 0.0
|
|
1:23/0 = 0
|
|
1:23/0/texture_origin = Vector2i(0, -6)
|
|
1:23/0/y_sort_origin = -6
|
|
1:23/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
1:23/0/physics_layer_0/angular_velocity = 0.0
|
|
2:23/0 = 0
|
|
2:23/0/texture_origin = Vector2i(0, -6)
|
|
2:23/0/y_sort_origin = -6
|
|
2:23/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
2:23/0/physics_layer_0/angular_velocity = 0.0
|
|
3:23/0 = 0
|
|
3:23/0/texture_origin = Vector2i(0, -6)
|
|
3:23/0/y_sort_origin = -6
|
|
3:23/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
3:23/0/physics_layer_0/angular_velocity = 0.0
|
|
4:23/0 = 0
|
|
4:23/0/texture_origin = Vector2i(0, -6)
|
|
4:23/0/y_sort_origin = -6
|
|
4:23/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
4:23/0/physics_layer_0/angular_velocity = 0.0
|
|
5:23/0 = 0
|
|
5:23/0/texture_origin = Vector2i(0, -6)
|
|
5:23/0/y_sort_origin = -6
|
|
5:23/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
5:23/0/physics_layer_0/angular_velocity = 0.0
|
|
6:23/0 = 0
|
|
6:23/0/texture_origin = Vector2i(0, -6)
|
|
6:23/0/y_sort_origin = -6
|
|
6:23/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
6:23/0/physics_layer_0/angular_velocity = 0.0
|
|
7:23/0 = 0
|
|
7:23/0/texture_origin = Vector2i(0, -6)
|
|
7:23/0/y_sort_origin = -6
|
|
7:23/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
7:23/0/physics_layer_0/angular_velocity = 0.0
|
|
8:23/0 = 0
|
|
8:23/0/texture_origin = Vector2i(0, -6)
|
|
8:23/0/y_sort_origin = -6
|
|
8:23/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
8:23/0/physics_layer_0/angular_velocity = 0.0
|
|
9:23/0 = 0
|
|
9:23/0/texture_origin = Vector2i(0, -6)
|
|
9:23/0/y_sort_origin = -6
|
|
9:23/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
9:23/0/physics_layer_0/angular_velocity = 0.0
|
|
10:23/0 = 0
|
|
10:23/0/texture_origin = Vector2i(0, -6)
|
|
10:23/0/y_sort_origin = -6
|
|
10:23/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
10:23/0/physics_layer_0/angular_velocity = 0.0
|
|
11:23/0 = 0
|
|
11:23/0/texture_origin = Vector2i(0, -6)
|
|
11:23/0/y_sort_origin = -6
|
|
11:23/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
11:23/0/physics_layer_0/angular_velocity = 0.0
|
|
12:23/0 = 0
|
|
12:23/0/texture_origin = Vector2i(0, -6)
|
|
12:23/0/y_sort_origin = -6
|
|
12:23/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
12:23/0/physics_layer_0/angular_velocity = 0.0
|
|
13:23/0 = 0
|
|
13:23/0/texture_origin = Vector2i(0, -6)
|
|
13:23/0/y_sort_origin = -6
|
|
13:23/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
13:23/0/physics_layer_0/angular_velocity = 0.0
|
|
14:23/0 = 0
|
|
14:23/0/texture_origin = Vector2i(0, -6)
|
|
14:23/0/y_sort_origin = -6
|
|
14:23/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
14:23/0/physics_layer_0/angular_velocity = 0.0
|
|
15:23/0 = 0
|
|
15:23/0/texture_origin = Vector2i(0, -6)
|
|
15:23/0/y_sort_origin = -6
|
|
15:23/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
15:23/0/physics_layer_0/angular_velocity = 0.0
|
|
16:23/0 = 0
|
|
16:23/0/texture_origin = Vector2i(0, -6)
|
|
16:23/0/y_sort_origin = -6
|
|
16:23/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
16:23/0/physics_layer_0/angular_velocity = 0.0
|
|
17:23/0 = 0
|
|
17:23/0/texture_origin = Vector2i(0, -6)
|
|
17:23/0/y_sort_origin = -6
|
|
17:23/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
17:23/0/physics_layer_0/angular_velocity = 0.0
|
|
0:24/0 = 0
|
|
0:24/0/texture_origin = Vector2i(0, -6)
|
|
0:24/0/y_sort_origin = -6
|
|
0:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
0:24/0/physics_layer_0/angular_velocity = 0.0
|
|
1:24/0 = 0
|
|
1:24/0/texture_origin = Vector2i(0, -6)
|
|
1:24/0/y_sort_origin = -6
|
|
1:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
1:24/0/physics_layer_0/angular_velocity = 0.0
|
|
2:24/0 = 0
|
|
2:24/0/texture_origin = Vector2i(0, -6)
|
|
2:24/0/y_sort_origin = -6
|
|
2:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
2:24/0/physics_layer_0/angular_velocity = 0.0
|
|
3:24/0 = 0
|
|
3:24/0/texture_origin = Vector2i(0, -6)
|
|
3:24/0/y_sort_origin = -6
|
|
3:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
3:24/0/physics_layer_0/angular_velocity = 0.0
|
|
4:24/0 = 0
|
|
4:24/0/texture_origin = Vector2i(0, -6)
|
|
4:24/0/y_sort_origin = -6
|
|
4:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
4:24/0/physics_layer_0/angular_velocity = 0.0
|
|
5:24/0 = 0
|
|
5:24/0/texture_origin = Vector2i(0, -6)
|
|
5:24/0/y_sort_origin = -6
|
|
5:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
5:24/0/physics_layer_0/angular_velocity = 0.0
|
|
6:24/0 = 0
|
|
6:24/0/texture_origin = Vector2i(0, -6)
|
|
6:24/0/y_sort_origin = -6
|
|
6:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
6:24/0/physics_layer_0/angular_velocity = 0.0
|
|
7:24/0 = 0
|
|
7:24/0/texture_origin = Vector2i(0, -6)
|
|
7:24/0/y_sort_origin = -6
|
|
7:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
7:24/0/physics_layer_0/angular_velocity = 0.0
|
|
8:24/0 = 0
|
|
8:24/0/texture_origin = Vector2i(0, -6)
|
|
8:24/0/y_sort_origin = -6
|
|
8:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
8:24/0/physics_layer_0/angular_velocity = 0.0
|
|
9:24/0 = 0
|
|
9:24/0/texture_origin = Vector2i(0, -6)
|
|
9:24/0/y_sort_origin = -6
|
|
9:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
9:24/0/physics_layer_0/angular_velocity = 0.0
|
|
10:24/0 = 0
|
|
10:24/0/texture_origin = Vector2i(0, -6)
|
|
10:24/0/y_sort_origin = -6
|
|
10:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
10:24/0/physics_layer_0/angular_velocity = 0.0
|
|
11:24/0 = 0
|
|
11:24/0/texture_origin = Vector2i(0, -6)
|
|
11:24/0/y_sort_origin = -6
|
|
11:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
11:24/0/physics_layer_0/angular_velocity = 0.0
|
|
12:24/0 = 0
|
|
12:24/0/texture_origin = Vector2i(0, -6)
|
|
12:24/0/y_sort_origin = -6
|
|
12:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
12:24/0/physics_layer_0/angular_velocity = 0.0
|
|
13:24/0 = 0
|
|
13:24/0/texture_origin = Vector2i(0, -6)
|
|
13:24/0/y_sort_origin = -6
|
|
13:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
13:24/0/physics_layer_0/angular_velocity = 0.0
|
|
14:24/0 = 0
|
|
14:24/0/texture_origin = Vector2i(0, -6)
|
|
14:24/0/y_sort_origin = -6
|
|
14:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
14:24/0/physics_layer_0/angular_velocity = 0.0
|
|
15:24/0 = 0
|
|
15:24/0/texture_origin = Vector2i(0, -6)
|
|
15:24/0/y_sort_origin = -6
|
|
15:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
15:24/0/physics_layer_0/angular_velocity = 0.0
|
|
16:24/0 = 0
|
|
16:24/0/texture_origin = Vector2i(0, -6)
|
|
16:24/0/y_sort_origin = -6
|
|
16:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
16:24/0/physics_layer_0/angular_velocity = 0.0
|
|
17:24/0 = 0
|
|
17:24/0/texture_origin = Vector2i(0, -6)
|
|
17:24/0/y_sort_origin = -6
|
|
17:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
17:24/0/physics_layer_0/angular_velocity = 0.0
|
|
0:25/0 = 0
|
|
0:25/0/texture_origin = Vector2i(0, -6)
|
|
0:25/0/y_sort_origin = -6
|
|
0:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
0:25/0/physics_layer_0/angular_velocity = 0.0
|
|
1:25/0 = 0
|
|
1:25/0/texture_origin = Vector2i(0, -6)
|
|
1:25/0/y_sort_origin = -6
|
|
1:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
1:25/0/physics_layer_0/angular_velocity = 0.0
|
|
2:25/0 = 0
|
|
2:25/0/texture_origin = Vector2i(0, -6)
|
|
2:25/0/y_sort_origin = -6
|
|
2:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
2:25/0/physics_layer_0/angular_velocity = 0.0
|
|
3:25/0 = 0
|
|
3:25/0/texture_origin = Vector2i(0, -6)
|
|
3:25/0/y_sort_origin = -6
|
|
3:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
3:25/0/physics_layer_0/angular_velocity = 0.0
|
|
4:25/0 = 0
|
|
4:25/0/texture_origin = Vector2i(0, -6)
|
|
4:25/0/y_sort_origin = -6
|
|
4:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
4:25/0/physics_layer_0/angular_velocity = 0.0
|
|
5:25/0 = 0
|
|
5:25/0/texture_origin = Vector2i(0, -6)
|
|
5:25/0/y_sort_origin = -6
|
|
5:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
5:25/0/physics_layer_0/angular_velocity = 0.0
|
|
6:25/0 = 0
|
|
6:25/0/texture_origin = Vector2i(0, -6)
|
|
6:25/0/y_sort_origin = -6
|
|
6:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
6:25/0/physics_layer_0/angular_velocity = 0.0
|
|
7:25/0 = 0
|
|
7:25/0/texture_origin = Vector2i(0, -6)
|
|
7:25/0/y_sort_origin = -6
|
|
7:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
7:25/0/physics_layer_0/angular_velocity = 0.0
|
|
8:25/0 = 0
|
|
8:25/0/texture_origin = Vector2i(0, -6)
|
|
8:25/0/y_sort_origin = -6
|
|
8:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
8:25/0/physics_layer_0/angular_velocity = 0.0
|
|
9:25/0 = 0
|
|
9:25/0/texture_origin = Vector2i(0, -6)
|
|
9:25/0/y_sort_origin = -6
|
|
9:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
9:25/0/physics_layer_0/angular_velocity = 0.0
|
|
10:25/0 = 0
|
|
10:25/0/texture_origin = Vector2i(0, -6)
|
|
10:25/0/y_sort_origin = -6
|
|
10:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
10:25/0/physics_layer_0/angular_velocity = 0.0
|
|
11:25/0 = 0
|
|
11:25/0/texture_origin = Vector2i(0, -6)
|
|
11:25/0/y_sort_origin = -6
|
|
11:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
11:25/0/physics_layer_0/angular_velocity = 0.0
|
|
12:25/0 = 0
|
|
12:25/0/texture_origin = Vector2i(0, -6)
|
|
12:25/0/y_sort_origin = -6
|
|
12:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
12:25/0/physics_layer_0/angular_velocity = 0.0
|
|
13:25/0 = 0
|
|
13:25/0/texture_origin = Vector2i(0, -6)
|
|
13:25/0/y_sort_origin = -6
|
|
13:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
13:25/0/physics_layer_0/angular_velocity = 0.0
|
|
14:25/0 = 0
|
|
14:25/0/texture_origin = Vector2i(0, -6)
|
|
14:25/0/y_sort_origin = -6
|
|
14:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
14:25/0/physics_layer_0/angular_velocity = 0.0
|
|
15:25/0 = 0
|
|
15:25/0/texture_origin = Vector2i(0, -6)
|
|
15:25/0/y_sort_origin = -6
|
|
15:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
15:25/0/physics_layer_0/angular_velocity = 0.0
|
|
16:25/0 = 0
|
|
16:25/0/texture_origin = Vector2i(0, -6)
|
|
16:25/0/y_sort_origin = -6
|
|
16:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
16:25/0/physics_layer_0/angular_velocity = 0.0
|
|
17:25/0 = 0
|
|
17:25/0/texture_origin = Vector2i(0, -6)
|
|
17:25/0/y_sort_origin = -6
|
|
17:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
17:25/0/physics_layer_0/angular_velocity = 0.0
|
|
0:26/0 = 0
|
|
0:26/0/texture_origin = Vector2i(0, -6)
|
|
0:26/0/y_sort_origin = -6
|
|
0:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
0:26/0/physics_layer_0/angular_velocity = 0.0
|
|
1:26/0 = 0
|
|
1:26/0/texture_origin = Vector2i(0, -6)
|
|
1:26/0/y_sort_origin = -6
|
|
1:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
1:26/0/physics_layer_0/angular_velocity = 0.0
|
|
2:26/0 = 0
|
|
2:26/0/texture_origin = Vector2i(0, -6)
|
|
2:26/0/y_sort_origin = -6
|
|
2:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
2:26/0/physics_layer_0/angular_velocity = 0.0
|
|
3:26/0 = 0
|
|
3:26/0/texture_origin = Vector2i(0, -6)
|
|
3:26/0/y_sort_origin = -6
|
|
3:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
3:26/0/physics_layer_0/angular_velocity = 0.0
|
|
4:26/0 = 0
|
|
4:26/0/texture_origin = Vector2i(0, -6)
|
|
4:26/0/y_sort_origin = -6
|
|
4:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
4:26/0/physics_layer_0/angular_velocity = 0.0
|
|
5:26/0 = 0
|
|
5:26/0/texture_origin = Vector2i(0, -6)
|
|
5:26/0/y_sort_origin = -6
|
|
5:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
5:26/0/physics_layer_0/angular_velocity = 0.0
|
|
6:26/0 = 0
|
|
6:26/0/texture_origin = Vector2i(0, -6)
|
|
6:26/0/y_sort_origin = -6
|
|
6:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
6:26/0/physics_layer_0/angular_velocity = 0.0
|
|
7:26/0 = 0
|
|
7:26/0/texture_origin = Vector2i(0, -6)
|
|
7:26/0/y_sort_origin = -6
|
|
7:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
7:26/0/physics_layer_0/angular_velocity = 0.0
|
|
8:26/0 = 0
|
|
8:26/0/texture_origin = Vector2i(0, -6)
|
|
8:26/0/y_sort_origin = -6
|
|
8:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
8:26/0/physics_layer_0/angular_velocity = 0.0
|
|
9:26/0 = 0
|
|
9:26/0/texture_origin = Vector2i(0, -6)
|
|
9:26/0/y_sort_origin = -6
|
|
9:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
9:26/0/physics_layer_0/angular_velocity = 0.0
|
|
10:26/0 = 0
|
|
10:26/0/texture_origin = Vector2i(0, -6)
|
|
10:26/0/y_sort_origin = -6
|
|
10:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
10:26/0/physics_layer_0/angular_velocity = 0.0
|
|
11:26/0 = 0
|
|
11:26/0/texture_origin = Vector2i(0, -6)
|
|
11:26/0/y_sort_origin = -6
|
|
11:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
11:26/0/physics_layer_0/angular_velocity = 0.0
|
|
12:26/0 = 0
|
|
12:26/0/texture_origin = Vector2i(0, -6)
|
|
12:26/0/y_sort_origin = -6
|
|
12:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
12:26/0/physics_layer_0/angular_velocity = 0.0
|
|
13:26/0 = 0
|
|
13:26/0/texture_origin = Vector2i(0, -6)
|
|
13:26/0/y_sort_origin = -6
|
|
13:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
13:26/0/physics_layer_0/angular_velocity = 0.0
|
|
14:26/0 = 0
|
|
14:26/0/texture_origin = Vector2i(0, -6)
|
|
14:26/0/y_sort_origin = -6
|
|
14:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
14:26/0/physics_layer_0/angular_velocity = 0.0
|
|
15:26/0 = 0
|
|
15:26/0/texture_origin = Vector2i(0, -6)
|
|
15:26/0/y_sort_origin = -6
|
|
15:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
15:26/0/physics_layer_0/angular_velocity = 0.0
|
|
16:26/0 = 0
|
|
16:26/0/texture_origin = Vector2i(0, -6)
|
|
16:26/0/y_sort_origin = -6
|
|
16:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
16:26/0/physics_layer_0/angular_velocity = 0.0
|
|
17:26/0 = 0
|
|
17:26/0/texture_origin = Vector2i(0, -6)
|
|
17:26/0/y_sort_origin = -6
|
|
17:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
17:26/0/physics_layer_0/angular_velocity = 0.0
|
|
0:27/0 = 0
|
|
0:27/0/texture_origin = Vector2i(0, -6)
|
|
0:27/0/y_sort_origin = -6
|
|
0:27/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
0:27/0/physics_layer_0/angular_velocity = 0.0
|
|
1:27/0 = 0
|
|
1:27/0/texture_origin = Vector2i(0, -6)
|
|
1:27/0/y_sort_origin = -6
|
|
1:27/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
1:27/0/physics_layer_0/angular_velocity = 0.0
|
|
2:27/0 = 0
|
|
2:27/0/texture_origin = Vector2i(0, -6)
|
|
2:27/0/y_sort_origin = -6
|
|
2:27/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
2:27/0/physics_layer_0/angular_velocity = 0.0
|
|
3:27/0 = 0
|
|
3:27/0/texture_origin = Vector2i(0, -6)
|
|
3:27/0/y_sort_origin = -6
|
|
3:27/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
3:27/0/physics_layer_0/angular_velocity = 0.0
|
|
4:27/0 = 0
|
|
4:27/0/texture_origin = Vector2i(0, -6)
|
|
4:27/0/y_sort_origin = -6
|
|
4:27/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
4:27/0/physics_layer_0/angular_velocity = 0.0
|
|
5:27/0 = 0
|
|
5:27/0/texture_origin = Vector2i(0, -6)
|
|
5:27/0/y_sort_origin = -6
|
|
5:27/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
5:27/0/physics_layer_0/angular_velocity = 0.0
|
|
6:27/0 = 0
|
|
6:27/0/texture_origin = Vector2i(0, -6)
|
|
6:27/0/y_sort_origin = -6
|
|
6:27/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
6:27/0/physics_layer_0/angular_velocity = 0.0
|
|
7:27/0 = 0
|
|
7:27/0/texture_origin = Vector2i(0, -6)
|
|
7:27/0/y_sort_origin = -6
|
|
7:27/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
7:27/0/physics_layer_0/angular_velocity = 0.0
|
|
8:27/0 = 0
|
|
8:27/0/texture_origin = Vector2i(0, -6)
|
|
8:27/0/y_sort_origin = -6
|
|
8:27/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
8:27/0/physics_layer_0/angular_velocity = 0.0
|
|
9:27/0 = 0
|
|
9:27/0/texture_origin = Vector2i(0, -6)
|
|
9:27/0/y_sort_origin = -6
|
|
9:27/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
9:27/0/physics_layer_0/angular_velocity = 0.0
|
|
10:27/0 = 0
|
|
10:27/0/texture_origin = Vector2i(0, -6)
|
|
10:27/0/y_sort_origin = -6
|
|
10:27/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
10:27/0/physics_layer_0/angular_velocity = 0.0
|
|
11:27/0 = 0
|
|
11:27/0/texture_origin = Vector2i(0, -6)
|
|
11:27/0/y_sort_origin = -6
|
|
11:27/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
11:27/0/physics_layer_0/angular_velocity = 0.0
|
|
12:27/0 = 0
|
|
12:27/0/texture_origin = Vector2i(0, -6)
|
|
12:27/0/y_sort_origin = -6
|
|
12:27/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
12:27/0/physics_layer_0/angular_velocity = 0.0
|
|
13:27/0 = 0
|
|
13:27/0/texture_origin = Vector2i(0, -6)
|
|
13:27/0/y_sort_origin = -6
|
|
13:27/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
13:27/0/physics_layer_0/angular_velocity = 0.0
|
|
14:27/0 = 0
|
|
14:27/0/texture_origin = Vector2i(0, -6)
|
|
14:27/0/y_sort_origin = -6
|
|
14:27/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
14:27/0/physics_layer_0/angular_velocity = 0.0
|
|
15:27/0 = 0
|
|
15:27/0/texture_origin = Vector2i(0, -6)
|
|
15:27/0/y_sort_origin = -6
|
|
15:27/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
15:27/0/physics_layer_0/angular_velocity = 0.0
|
|
16:27/0 = 0
|
|
16:27/0/texture_origin = Vector2i(0, -6)
|
|
16:27/0/y_sort_origin = -6
|
|
16:27/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
16:27/0/physics_layer_0/angular_velocity = 0.0
|
|
17:27/0 = 0
|
|
17:27/0/texture_origin = Vector2i(0, -6)
|
|
17:27/0/y_sort_origin = -6
|
|
17:27/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
17:27/0/physics_layer_0/angular_velocity = 0.0
|
|
0:28/0 = 0
|
|
0:28/0/texture_origin = Vector2i(0, -6)
|
|
0:28/0/y_sort_origin = -6
|
|
0:28/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
0:28/0/physics_layer_0/angular_velocity = 0.0
|
|
1:28/0 = 0
|
|
1:28/0/texture_origin = Vector2i(0, -6)
|
|
1:28/0/y_sort_origin = -6
|
|
1:28/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
1:28/0/physics_layer_0/angular_velocity = 0.0
|
|
2:28/0 = 0
|
|
2:28/0/texture_origin = Vector2i(0, -6)
|
|
2:28/0/y_sort_origin = -6
|
|
2:28/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
2:28/0/physics_layer_0/angular_velocity = 0.0
|
|
3:28/0 = 0
|
|
3:28/0/texture_origin = Vector2i(0, -6)
|
|
3:28/0/y_sort_origin = -6
|
|
3:28/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
3:28/0/physics_layer_0/angular_velocity = 0.0
|
|
4:28/0 = 0
|
|
4:28/0/texture_origin = Vector2i(0, -6)
|
|
4:28/0/y_sort_origin = -6
|
|
4:28/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
4:28/0/physics_layer_0/angular_velocity = 0.0
|
|
5:28/0 = 0
|
|
5:28/0/texture_origin = Vector2i(0, -6)
|
|
5:28/0/y_sort_origin = -6
|
|
5:28/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
5:28/0/physics_layer_0/angular_velocity = 0.0
|
|
6:28/0 = 0
|
|
6:28/0/texture_origin = Vector2i(0, -6)
|
|
6:28/0/y_sort_origin = -6
|
|
6:28/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
6:28/0/physics_layer_0/angular_velocity = 0.0
|
|
7:28/0 = 0
|
|
7:28/0/texture_origin = Vector2i(0, -6)
|
|
7:28/0/y_sort_origin = -6
|
|
7:28/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
7:28/0/physics_layer_0/angular_velocity = 0.0
|
|
8:28/0 = 0
|
|
8:28/0/texture_origin = Vector2i(0, -6)
|
|
8:28/0/y_sort_origin = -6
|
|
8:28/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
8:28/0/physics_layer_0/angular_velocity = 0.0
|
|
9:28/0 = 0
|
|
9:28/0/texture_origin = Vector2i(0, -6)
|
|
9:28/0/y_sort_origin = -6
|
|
9:28/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
9:28/0/physics_layer_0/angular_velocity = 0.0
|
|
10:28/0 = 0
|
|
10:28/0/texture_origin = Vector2i(0, -6)
|
|
10:28/0/y_sort_origin = -6
|
|
10:28/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
10:28/0/physics_layer_0/angular_velocity = 0.0
|
|
11:28/0 = 0
|
|
11:28/0/texture_origin = Vector2i(0, -6)
|
|
11:28/0/y_sort_origin = -6
|
|
11:28/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
11:28/0/physics_layer_0/angular_velocity = 0.0
|
|
12:28/0 = 0
|
|
12:28/0/texture_origin = Vector2i(0, -6)
|
|
12:28/0/y_sort_origin = -6
|
|
12:28/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
12:28/0/physics_layer_0/angular_velocity = 0.0
|
|
13:28/0 = 0
|
|
13:28/0/texture_origin = Vector2i(0, -6)
|
|
13:28/0/y_sort_origin = -6
|
|
13:28/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
13:28/0/physics_layer_0/angular_velocity = 0.0
|
|
14:28/0 = 0
|
|
14:28/0/texture_origin = Vector2i(0, -6)
|
|
14:28/0/y_sort_origin = -6
|
|
14:28/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
14:28/0/physics_layer_0/angular_velocity = 0.0
|
|
15:28/0 = 0
|
|
15:28/0/texture_origin = Vector2i(0, -6)
|
|
15:28/0/y_sort_origin = -6
|
|
15:28/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
15:28/0/physics_layer_0/angular_velocity = 0.0
|
|
16:28/0 = 0
|
|
16:28/0/texture_origin = Vector2i(0, -6)
|
|
16:28/0/y_sort_origin = -6
|
|
16:28/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
16:28/0/physics_layer_0/angular_velocity = 0.0
|
|
17:28/0 = 0
|
|
17:28/0/texture_origin = Vector2i(0, -6)
|
|
17:28/0/y_sort_origin = -6
|
|
17:28/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
17:28/0/physics_layer_0/angular_velocity = 0.0
|
|
0:29/0 = 0
|
|
0:29/0/texture_origin = Vector2i(0, -6)
|
|
0:29/0/y_sort_origin = -6
|
|
0:29/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
0:29/0/physics_layer_0/angular_velocity = 0.0
|
|
1:29/0 = 0
|
|
1:29/0/texture_origin = Vector2i(0, -6)
|
|
1:29/0/y_sort_origin = -6
|
|
1:29/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
1:29/0/physics_layer_0/angular_velocity = 0.0
|
|
2:29/0 = 0
|
|
2:29/0/texture_origin = Vector2i(0, -6)
|
|
2:29/0/y_sort_origin = -6
|
|
2:29/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
2:29/0/physics_layer_0/angular_velocity = 0.0
|
|
3:29/0 = 0
|
|
3:29/0/texture_origin = Vector2i(0, -6)
|
|
3:29/0/y_sort_origin = -6
|
|
3:29/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
3:29/0/physics_layer_0/angular_velocity = 0.0
|
|
4:29/0 = 0
|
|
4:29/0/texture_origin = Vector2i(0, -6)
|
|
4:29/0/y_sort_origin = -6
|
|
4:29/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
4:29/0/physics_layer_0/angular_velocity = 0.0
|
|
5:29/0 = 0
|
|
5:29/0/texture_origin = Vector2i(0, -6)
|
|
5:29/0/y_sort_origin = -6
|
|
5:29/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
5:29/0/physics_layer_0/angular_velocity = 0.0
|
|
6:29/0 = 0
|
|
6:29/0/texture_origin = Vector2i(0, -6)
|
|
6:29/0/y_sort_origin = -6
|
|
6:29/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
6:29/0/physics_layer_0/angular_velocity = 0.0
|
|
7:29/0 = 0
|
|
7:29/0/texture_origin = Vector2i(0, -6)
|
|
7:29/0/y_sort_origin = -6
|
|
7:29/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
7:29/0/physics_layer_0/angular_velocity = 0.0
|
|
8:29/0 = 0
|
|
8:29/0/texture_origin = Vector2i(0, -6)
|
|
8:29/0/y_sort_origin = -6
|
|
8:29/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
8:29/0/physics_layer_0/angular_velocity = 0.0
|
|
9:29/0 = 0
|
|
9:29/0/texture_origin = Vector2i(0, -6)
|
|
9:29/0/y_sort_origin = -6
|
|
9:29/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
9:29/0/physics_layer_0/angular_velocity = 0.0
|
|
10:29/0 = 0
|
|
10:29/0/texture_origin = Vector2i(0, -6)
|
|
10:29/0/y_sort_origin = -6
|
|
10:29/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
10:29/0/physics_layer_0/angular_velocity = 0.0
|
|
11:29/0 = 0
|
|
11:29/0/texture_origin = Vector2i(0, -6)
|
|
11:29/0/y_sort_origin = -6
|
|
11:29/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
11:29/0/physics_layer_0/angular_velocity = 0.0
|
|
12:29/0 = 0
|
|
12:29/0/texture_origin = Vector2i(0, -6)
|
|
12:29/0/y_sort_origin = -6
|
|
12:29/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
12:29/0/physics_layer_0/angular_velocity = 0.0
|
|
13:29/0 = 0
|
|
13:29/0/texture_origin = Vector2i(0, -6)
|
|
13:29/0/y_sort_origin = -6
|
|
13:29/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
13:29/0/physics_layer_0/angular_velocity = 0.0
|
|
14:29/0 = 0
|
|
14:29/0/texture_origin = Vector2i(0, -6)
|
|
14:29/0/y_sort_origin = -6
|
|
14:29/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
14:29/0/physics_layer_0/angular_velocity = 0.0
|
|
15:29/0 = 0
|
|
15:29/0/texture_origin = Vector2i(0, -6)
|
|
15:29/0/y_sort_origin = -6
|
|
15:29/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
15:29/0/physics_layer_0/angular_velocity = 0.0
|
|
16:29/0 = 0
|
|
16:29/0/texture_origin = Vector2i(0, -6)
|
|
16:29/0/y_sort_origin = -6
|
|
16:29/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
16:29/0/physics_layer_0/angular_velocity = 0.0
|
|
17:29/0 = 0
|
|
17:29/0/texture_origin = Vector2i(0, -6)
|
|
17:29/0/y_sort_origin = -6
|
|
17:29/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
17:29/0/physics_layer_0/angular_velocity = 0.0
|
|
0:30/0 = 0
|
|
0:30/0/texture_origin = Vector2i(0, -6)
|
|
0:30/0/y_sort_origin = -6
|
|
0:30/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
0:30/0/physics_layer_0/angular_velocity = 0.0
|
|
1:30/0 = 0
|
|
1:30/0/texture_origin = Vector2i(0, -6)
|
|
1:30/0/y_sort_origin = -6
|
|
1:30/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
1:30/0/physics_layer_0/angular_velocity = 0.0
|
|
2:30/0 = 0
|
|
2:30/0/texture_origin = Vector2i(0, -6)
|
|
2:30/0/y_sort_origin = -6
|
|
2:30/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
2:30/0/physics_layer_0/angular_velocity = 0.0
|
|
3:30/0 = 0
|
|
3:30/0/texture_origin = Vector2i(0, -6)
|
|
3:30/0/y_sort_origin = -6
|
|
3:30/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
3:30/0/physics_layer_0/angular_velocity = 0.0
|
|
4:30/0 = 0
|
|
4:30/0/texture_origin = Vector2i(0, -6)
|
|
4:30/0/y_sort_origin = -6
|
|
4:30/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
4:30/0/physics_layer_0/angular_velocity = 0.0
|
|
5:30/0 = 0
|
|
5:30/0/texture_origin = Vector2i(0, -6)
|
|
5:30/0/y_sort_origin = -6
|
|
5:30/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
5:30/0/physics_layer_0/angular_velocity = 0.0
|
|
6:30/0 = 0
|
|
6:30/0/texture_origin = Vector2i(0, -6)
|
|
6:30/0/y_sort_origin = -6
|
|
6:30/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
6:30/0/physics_layer_0/angular_velocity = 0.0
|
|
7:30/0 = 0
|
|
7:30/0/texture_origin = Vector2i(0, -6)
|
|
7:30/0/y_sort_origin = -6
|
|
7:30/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
7:30/0/physics_layer_0/angular_velocity = 0.0
|
|
8:30/0 = 0
|
|
8:30/0/texture_origin = Vector2i(0, -6)
|
|
8:30/0/y_sort_origin = -6
|
|
8:30/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
8:30/0/physics_layer_0/angular_velocity = 0.0
|
|
9:30/0 = 0
|
|
9:30/0/texture_origin = Vector2i(0, -6)
|
|
9:30/0/y_sort_origin = -6
|
|
9:30/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
9:30/0/physics_layer_0/angular_velocity = 0.0
|
|
10:30/0 = 0
|
|
10:30/0/texture_origin = Vector2i(0, -6)
|
|
10:30/0/y_sort_origin = -6
|
|
10:30/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
10:30/0/physics_layer_0/angular_velocity = 0.0
|
|
11:30/0 = 0
|
|
11:30/0/texture_origin = Vector2i(0, -6)
|
|
11:30/0/y_sort_origin = -6
|
|
11:30/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
11:30/0/physics_layer_0/angular_velocity = 0.0
|
|
12:30/0 = 0
|
|
12:30/0/texture_origin = Vector2i(0, -6)
|
|
12:30/0/y_sort_origin = -6
|
|
12:30/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
12:30/0/physics_layer_0/angular_velocity = 0.0
|
|
13:30/0 = 0
|
|
13:30/0/texture_origin = Vector2i(0, -6)
|
|
13:30/0/y_sort_origin = -6
|
|
13:30/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
13:30/0/physics_layer_0/angular_velocity = 0.0
|
|
14:30/0 = 0
|
|
14:30/0/texture_origin = Vector2i(0, -6)
|
|
14:30/0/y_sort_origin = -6
|
|
14:30/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
14:30/0/physics_layer_0/angular_velocity = 0.0
|
|
15:30/0 = 0
|
|
15:30/0/texture_origin = Vector2i(0, -6)
|
|
15:30/0/y_sort_origin = -6
|
|
15:30/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
15:30/0/physics_layer_0/angular_velocity = 0.0
|
|
16:30/0 = 0
|
|
16:30/0/texture_origin = Vector2i(0, -6)
|
|
16:30/0/y_sort_origin = -6
|
|
16:30/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
16:30/0/physics_layer_0/angular_velocity = 0.0
|
|
17:30/0 = 0
|
|
17:30/0/texture_origin = Vector2i(0, -6)
|
|
17:30/0/y_sort_origin = -6
|
|
17:30/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
17:30/0/physics_layer_0/angular_velocity = 0.0
|
|
0:31/0 = 0
|
|
0:31/0/texture_origin = Vector2i(0, -6)
|
|
0:31/0/y_sort_origin = -6
|
|
0:31/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
0:31/0/physics_layer_0/angular_velocity = 0.0
|
|
1:31/0 = 0
|
|
1:31/0/texture_origin = Vector2i(0, -6)
|
|
1:31/0/y_sort_origin = -6
|
|
1:31/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
1:31/0/physics_layer_0/angular_velocity = 0.0
|
|
2:31/0 = 0
|
|
2:31/0/texture_origin = Vector2i(0, -6)
|
|
2:31/0/y_sort_origin = -6
|
|
2:31/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
2:31/0/physics_layer_0/angular_velocity = 0.0
|
|
3:31/0 = 0
|
|
3:31/0/texture_origin = Vector2i(0, -6)
|
|
3:31/0/y_sort_origin = -6
|
|
3:31/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
3:31/0/physics_layer_0/angular_velocity = 0.0
|
|
4:31/0 = 0
|
|
4:31/0/texture_origin = Vector2i(0, -6)
|
|
4:31/0/y_sort_origin = -6
|
|
4:31/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
4:31/0/physics_layer_0/angular_velocity = 0.0
|
|
5:31/0 = 0
|
|
5:31/0/texture_origin = Vector2i(0, -6)
|
|
5:31/0/y_sort_origin = -6
|
|
5:31/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
5:31/0/physics_layer_0/angular_velocity = 0.0
|
|
6:31/0 = 0
|
|
6:31/0/texture_origin = Vector2i(0, -6)
|
|
6:31/0/y_sort_origin = -6
|
|
6:31/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
6:31/0/physics_layer_0/angular_velocity = 0.0
|
|
7:31/0 = 0
|
|
7:31/0/texture_origin = Vector2i(0, -6)
|
|
7:31/0/y_sort_origin = -6
|
|
7:31/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
7:31/0/physics_layer_0/angular_velocity = 0.0
|
|
8:31/0 = 0
|
|
8:31/0/texture_origin = Vector2i(0, -6)
|
|
8:31/0/y_sort_origin = -6
|
|
8:31/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
8:31/0/physics_layer_0/angular_velocity = 0.0
|
|
9:31/0 = 0
|
|
9:31/0/texture_origin = Vector2i(0, -6)
|
|
9:31/0/y_sort_origin = -6
|
|
9:31/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
9:31/0/physics_layer_0/angular_velocity = 0.0
|
|
10:31/0 = 0
|
|
10:31/0/texture_origin = Vector2i(0, -6)
|
|
10:31/0/y_sort_origin = -6
|
|
10:31/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
10:31/0/physics_layer_0/angular_velocity = 0.0
|
|
11:31/0 = 0
|
|
11:31/0/texture_origin = Vector2i(0, -6)
|
|
11:31/0/y_sort_origin = -6
|
|
11:31/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
11:31/0/physics_layer_0/angular_velocity = 0.0
|
|
12:31/0 = 0
|
|
12:31/0/texture_origin = Vector2i(0, -6)
|
|
12:31/0/y_sort_origin = -6
|
|
12:31/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
12:31/0/physics_layer_0/angular_velocity = 0.0
|
|
13:31/0 = 0
|
|
13:31/0/texture_origin = Vector2i(0, -6)
|
|
13:31/0/y_sort_origin = -6
|
|
13:31/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
13:31/0/physics_layer_0/angular_velocity = 0.0
|
|
14:31/0 = 0
|
|
14:31/0/texture_origin = Vector2i(0, -6)
|
|
14:31/0/y_sort_origin = -6
|
|
14:31/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
14:31/0/physics_layer_0/angular_velocity = 0.0
|
|
15:31/0 = 0
|
|
15:31/0/texture_origin = Vector2i(0, -6)
|
|
15:31/0/y_sort_origin = -6
|
|
15:31/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
15:31/0/physics_layer_0/angular_velocity = 0.0
|
|
16:31/0 = 0
|
|
16:31/0/texture_origin = Vector2i(0, -6)
|
|
16:31/0/y_sort_origin = -6
|
|
16:31/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
16:31/0/physics_layer_0/angular_velocity = 0.0
|
|
17:31/0 = 0
|
|
17:31/0/texture_origin = Vector2i(0, -6)
|
|
17:31/0/y_sort_origin = -6
|
|
17:31/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
17:31/0/physics_layer_0/angular_velocity = 0.0
|
|
0:32/0 = 0
|
|
0:32/0/texture_origin = Vector2i(0, -6)
|
|
0:32/0/y_sort_origin = -6
|
|
0:32/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
0:32/0/physics_layer_0/angular_velocity = 0.0
|
|
1:32/0 = 0
|
|
1:32/0/texture_origin = Vector2i(0, -6)
|
|
1:32/0/y_sort_origin = -6
|
|
1:32/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
1:32/0/physics_layer_0/angular_velocity = 0.0
|
|
2:32/0 = 0
|
|
2:32/0/texture_origin = Vector2i(0, -6)
|
|
2:32/0/y_sort_origin = -6
|
|
2:32/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
2:32/0/physics_layer_0/angular_velocity = 0.0
|
|
3:32/0 = 0
|
|
3:32/0/texture_origin = Vector2i(0, -6)
|
|
3:32/0/y_sort_origin = -6
|
|
3:32/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
3:32/0/physics_layer_0/angular_velocity = 0.0
|
|
4:32/0 = 0
|
|
4:32/0/texture_origin = Vector2i(0, -6)
|
|
4:32/0/y_sort_origin = -6
|
|
4:32/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
4:32/0/physics_layer_0/angular_velocity = 0.0
|
|
5:32/0 = 0
|
|
5:32/0/texture_origin = Vector2i(0, -6)
|
|
5:32/0/y_sort_origin = -6
|
|
5:32/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
5:32/0/physics_layer_0/angular_velocity = 0.0
|
|
6:32/0 = 0
|
|
6:32/0/texture_origin = Vector2i(0, -6)
|
|
6:32/0/y_sort_origin = -6
|
|
6:32/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
6:32/0/physics_layer_0/angular_velocity = 0.0
|
|
7:32/0 = 0
|
|
7:32/0/texture_origin = Vector2i(0, -6)
|
|
7:32/0/y_sort_origin = -6
|
|
7:32/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
7:32/0/physics_layer_0/angular_velocity = 0.0
|
|
8:32/0 = 0
|
|
8:32/0/texture_origin = Vector2i(0, -6)
|
|
8:32/0/y_sort_origin = -6
|
|
8:32/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
8:32/0/physics_layer_0/angular_velocity = 0.0
|
|
9:32/0 = 0
|
|
9:32/0/texture_origin = Vector2i(0, -6)
|
|
9:32/0/y_sort_origin = -6
|
|
9:32/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
9:32/0/physics_layer_0/angular_velocity = 0.0
|
|
10:32/0 = 0
|
|
10:32/0/texture_origin = Vector2i(0, -6)
|
|
10:32/0/y_sort_origin = -6
|
|
10:32/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
10:32/0/physics_layer_0/angular_velocity = 0.0
|
|
11:32/0 = 0
|
|
11:32/0/texture_origin = Vector2i(0, -6)
|
|
11:32/0/y_sort_origin = -6
|
|
11:32/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
11:32/0/physics_layer_0/angular_velocity = 0.0
|
|
12:32/0 = 0
|
|
12:32/0/texture_origin = Vector2i(0, -6)
|
|
12:32/0/y_sort_origin = -6
|
|
12:32/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
12:32/0/physics_layer_0/angular_velocity = 0.0
|
|
13:32/0 = 0
|
|
13:32/0/texture_origin = Vector2i(0, -6)
|
|
13:32/0/y_sort_origin = -6
|
|
13:32/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
13:32/0/physics_layer_0/angular_velocity = 0.0
|
|
14:32/0 = 0
|
|
14:32/0/texture_origin = Vector2i(0, -6)
|
|
14:32/0/y_sort_origin = -6
|
|
14:32/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
14:32/0/physics_layer_0/angular_velocity = 0.0
|
|
15:32/0 = 0
|
|
15:32/0/texture_origin = Vector2i(0, -6)
|
|
15:32/0/y_sort_origin = -6
|
|
15:32/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
15:32/0/physics_layer_0/angular_velocity = 0.0
|
|
16:32/0 = 0
|
|
16:32/0/texture_origin = Vector2i(0, -6)
|
|
16:32/0/y_sort_origin = -6
|
|
16:32/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
16:32/0/physics_layer_0/angular_velocity = 0.0
|
|
17:32/0 = 0
|
|
17:32/0/texture_origin = Vector2i(0, -6)
|
|
17:32/0/y_sort_origin = -6
|
|
17:32/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
17:32/0/physics_layer_0/angular_velocity = 0.0
|
|
0:33/0 = 0
|
|
0:33/0/texture_origin = Vector2i(0, -6)
|
|
0:33/0/y_sort_origin = -6
|
|
0:33/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
0:33/0/physics_layer_0/angular_velocity = 0.0
|
|
1:33/0 = 0
|
|
1:33/0/texture_origin = Vector2i(0, -6)
|
|
1:33/0/y_sort_origin = -6
|
|
1:33/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
1:33/0/physics_layer_0/angular_velocity = 0.0
|
|
2:33/0 = 0
|
|
2:33/0/texture_origin = Vector2i(0, -6)
|
|
2:33/0/y_sort_origin = -6
|
|
2:33/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
2:33/0/physics_layer_0/angular_velocity = 0.0
|
|
3:33/0 = 0
|
|
3:33/0/texture_origin = Vector2i(0, -6)
|
|
3:33/0/y_sort_origin = -6
|
|
3:33/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
3:33/0/physics_layer_0/angular_velocity = 0.0
|
|
4:33/0 = 0
|
|
4:33/0/texture_origin = Vector2i(0, -6)
|
|
4:33/0/y_sort_origin = -6
|
|
4:33/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
4:33/0/physics_layer_0/angular_velocity = 0.0
|
|
5:33/0 = 0
|
|
5:33/0/texture_origin = Vector2i(0, -6)
|
|
5:33/0/y_sort_origin = -6
|
|
5:33/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
5:33/0/physics_layer_0/angular_velocity = 0.0
|
|
6:33/0 = 0
|
|
6:33/0/texture_origin = Vector2i(0, -6)
|
|
6:33/0/y_sort_origin = -6
|
|
6:33/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
6:33/0/physics_layer_0/angular_velocity = 0.0
|
|
7:33/0 = 0
|
|
7:33/0/texture_origin = Vector2i(0, -6)
|
|
7:33/0/y_sort_origin = -6
|
|
7:33/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
7:33/0/physics_layer_0/angular_velocity = 0.0
|
|
8:33/0 = 0
|
|
8:33/0/texture_origin = Vector2i(0, -6)
|
|
8:33/0/y_sort_origin = -6
|
|
8:33/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
8:33/0/physics_layer_0/angular_velocity = 0.0
|
|
9:33/0 = 0
|
|
9:33/0/texture_origin = Vector2i(0, -6)
|
|
9:33/0/y_sort_origin = -6
|
|
9:33/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
9:33/0/physics_layer_0/angular_velocity = 0.0
|
|
10:33/0 = 0
|
|
10:33/0/texture_origin = Vector2i(0, -6)
|
|
10:33/0/y_sort_origin = -6
|
|
10:33/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
10:33/0/physics_layer_0/angular_velocity = 0.0
|
|
11:33/0 = 0
|
|
11:33/0/texture_origin = Vector2i(0, -6)
|
|
11:33/0/y_sort_origin = -6
|
|
11:33/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
11:33/0/physics_layer_0/angular_velocity = 0.0
|
|
12:33/0 = 0
|
|
12:33/0/texture_origin = Vector2i(0, -6)
|
|
12:33/0/y_sort_origin = -6
|
|
12:33/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
12:33/0/physics_layer_0/angular_velocity = 0.0
|
|
13:33/0 = 0
|
|
13:33/0/texture_origin = Vector2i(0, -6)
|
|
13:33/0/y_sort_origin = -6
|
|
13:33/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
13:33/0/physics_layer_0/angular_velocity = 0.0
|
|
14:33/0 = 0
|
|
14:33/0/texture_origin = Vector2i(0, -6)
|
|
14:33/0/y_sort_origin = -6
|
|
14:33/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
14:33/0/physics_layer_0/angular_velocity = 0.0
|
|
15:33/0 = 0
|
|
15:33/0/texture_origin = Vector2i(0, -6)
|
|
15:33/0/y_sort_origin = -6
|
|
15:33/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
15:33/0/physics_layer_0/angular_velocity = 0.0
|
|
16:33/0 = 0
|
|
16:33/0/texture_origin = Vector2i(0, -6)
|
|
16:33/0/y_sort_origin = -6
|
|
16:33/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
16:33/0/physics_layer_0/angular_velocity = 0.0
|
|
17:33/0 = 0
|
|
17:33/0/texture_origin = Vector2i(0, -6)
|
|
17:33/0/y_sort_origin = -6
|
|
17:33/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
17:33/0/physics_layer_0/angular_velocity = 0.0
|
|
0:34/0 = 0
|
|
0:34/0/texture_origin = Vector2i(0, -6)
|
|
0:34/0/y_sort_origin = -6
|
|
0:34/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
0:34/0/physics_layer_0/angular_velocity = 0.0
|
|
1:34/0 = 0
|
|
1:34/0/texture_origin = Vector2i(0, -6)
|
|
1:34/0/y_sort_origin = -6
|
|
1:34/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
1:34/0/physics_layer_0/angular_velocity = 0.0
|
|
2:34/0 = 0
|
|
2:34/0/texture_origin = Vector2i(0, -6)
|
|
2:34/0/y_sort_origin = -6
|
|
2:34/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
2:34/0/physics_layer_0/angular_velocity = 0.0
|
|
3:34/0 = 0
|
|
3:34/0/texture_origin = Vector2i(0, -6)
|
|
3:34/0/y_sort_origin = -6
|
|
3:34/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
3:34/0/physics_layer_0/angular_velocity = 0.0
|
|
4:34/0 = 0
|
|
4:34/0/texture_origin = Vector2i(0, -6)
|
|
4:34/0/y_sort_origin = -6
|
|
4:34/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
4:34/0/physics_layer_0/angular_velocity = 0.0
|
|
5:34/0 = 0
|
|
5:34/0/texture_origin = Vector2i(0, -6)
|
|
5:34/0/y_sort_origin = -6
|
|
5:34/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
5:34/0/physics_layer_0/angular_velocity = 0.0
|
|
6:34/0 = 0
|
|
6:34/0/texture_origin = Vector2i(0, -6)
|
|
6:34/0/y_sort_origin = -6
|
|
6:34/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
6:34/0/physics_layer_0/angular_velocity = 0.0
|
|
7:34/0 = 0
|
|
7:34/0/texture_origin = Vector2i(0, -6)
|
|
7:34/0/y_sort_origin = -6
|
|
7:34/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
7:34/0/physics_layer_0/angular_velocity = 0.0
|
|
8:34/0 = 0
|
|
8:34/0/texture_origin = Vector2i(0, -6)
|
|
8:34/0/y_sort_origin = -6
|
|
8:34/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
8:34/0/physics_layer_0/angular_velocity = 0.0
|
|
9:34/0 = 0
|
|
9:34/0/texture_origin = Vector2i(0, -6)
|
|
9:34/0/y_sort_origin = -6
|
|
9:34/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
9:34/0/physics_layer_0/angular_velocity = 0.0
|
|
10:34/0 = 0
|
|
10:34/0/texture_origin = Vector2i(0, -6)
|
|
10:34/0/y_sort_origin = -6
|
|
10:34/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
10:34/0/physics_layer_0/angular_velocity = 0.0
|
|
11:34/0 = 0
|
|
11:34/0/texture_origin = Vector2i(0, -6)
|
|
11:34/0/y_sort_origin = -6
|
|
11:34/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
11:34/0/physics_layer_0/angular_velocity = 0.0
|
|
12:34/0 = 0
|
|
12:34/0/texture_origin = Vector2i(0, -6)
|
|
12:34/0/y_sort_origin = -6
|
|
12:34/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
12:34/0/physics_layer_0/angular_velocity = 0.0
|
|
13:34/0 = 0
|
|
13:34/0/texture_origin = Vector2i(0, -6)
|
|
13:34/0/y_sort_origin = -6
|
|
13:34/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
13:34/0/physics_layer_0/angular_velocity = 0.0
|
|
14:34/0 = 0
|
|
14:34/0/texture_origin = Vector2i(0, -6)
|
|
14:34/0/y_sort_origin = -6
|
|
14:34/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
14:34/0/physics_layer_0/angular_velocity = 0.0
|
|
15:34/0 = 0
|
|
15:34/0/texture_origin = Vector2i(0, -6)
|
|
15:34/0/y_sort_origin = -6
|
|
15:34/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
15:34/0/physics_layer_0/angular_velocity = 0.0
|
|
16:34/0 = 0
|
|
16:34/0/texture_origin = Vector2i(0, -6)
|
|
16:34/0/y_sort_origin = -6
|
|
16:34/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
16:34/0/physics_layer_0/angular_velocity = 0.0
|
|
17:34/0 = 0
|
|
17:34/0/texture_origin = Vector2i(0, -6)
|
|
17:34/0/y_sort_origin = -6
|
|
17:34/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
17:34/0/physics_layer_0/angular_velocity = 0.0
|
|
0:35/0 = 0
|
|
0:35/0/texture_origin = Vector2i(0, -6)
|
|
0:35/0/y_sort_origin = -6
|
|
0:35/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
0:35/0/physics_layer_0/angular_velocity = 0.0
|
|
1:35/0 = 0
|
|
1:35/0/texture_origin = Vector2i(0, -6)
|
|
1:35/0/y_sort_origin = -6
|
|
1:35/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
1:35/0/physics_layer_0/angular_velocity = 0.0
|
|
2:35/0 = 0
|
|
2:35/0/texture_origin = Vector2i(0, -6)
|
|
2:35/0/y_sort_origin = -6
|
|
2:35/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
2:35/0/physics_layer_0/angular_velocity = 0.0
|
|
3:35/0 = 0
|
|
3:35/0/texture_origin = Vector2i(0, -6)
|
|
3:35/0/y_sort_origin = -6
|
|
3:35/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
3:35/0/physics_layer_0/angular_velocity = 0.0
|
|
4:35/0 = 0
|
|
4:35/0/texture_origin = Vector2i(0, -6)
|
|
4:35/0/y_sort_origin = -6
|
|
4:35/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
4:35/0/physics_layer_0/angular_velocity = 0.0
|
|
5:35/0 = 0
|
|
5:35/0/texture_origin = Vector2i(0, -6)
|
|
5:35/0/y_sort_origin = -6
|
|
5:35/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
5:35/0/physics_layer_0/angular_velocity = 0.0
|
|
6:35/0 = 0
|
|
6:35/0/texture_origin = Vector2i(0, -6)
|
|
6:35/0/y_sort_origin = -6
|
|
6:35/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
6:35/0/physics_layer_0/angular_velocity = 0.0
|
|
7:35/0 = 0
|
|
7:35/0/texture_origin = Vector2i(0, -6)
|
|
7:35/0/y_sort_origin = -6
|
|
7:35/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
7:35/0/physics_layer_0/angular_velocity = 0.0
|
|
8:35/0 = 0
|
|
8:35/0/texture_origin = Vector2i(0, -6)
|
|
8:35/0/y_sort_origin = -6
|
|
8:35/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
8:35/0/physics_layer_0/angular_velocity = 0.0
|
|
9:35/0 = 0
|
|
9:35/0/texture_origin = Vector2i(0, -6)
|
|
9:35/0/y_sort_origin = -6
|
|
9:35/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
9:35/0/physics_layer_0/angular_velocity = 0.0
|
|
10:35/0 = 0
|
|
10:35/0/texture_origin = Vector2i(0, -6)
|
|
10:35/0/y_sort_origin = -6
|
|
10:35/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
10:35/0/physics_layer_0/angular_velocity = 0.0
|
|
11:35/0 = 0
|
|
11:35/0/texture_origin = Vector2i(0, -6)
|
|
11:35/0/y_sort_origin = -6
|
|
11:35/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
11:35/0/physics_layer_0/angular_velocity = 0.0
|
|
12:35/0 = 0
|
|
12:35/0/texture_origin = Vector2i(0, -6)
|
|
12:35/0/y_sort_origin = -6
|
|
12:35/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
12:35/0/physics_layer_0/angular_velocity = 0.0
|
|
13:35/0 = 0
|
|
13:35/0/texture_origin = Vector2i(0, -6)
|
|
13:35/0/y_sort_origin = -6
|
|
13:35/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
13:35/0/physics_layer_0/angular_velocity = 0.0
|
|
14:35/0 = 0
|
|
14:35/0/texture_origin = Vector2i(0, -6)
|
|
14:35/0/y_sort_origin = -6
|
|
14:35/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
14:35/0/physics_layer_0/angular_velocity = 0.0
|
|
15:35/0 = 0
|
|
15:35/0/texture_origin = Vector2i(0, -6)
|
|
15:35/0/y_sort_origin = -6
|
|
15:35/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
15:35/0/physics_layer_0/angular_velocity = 0.0
|
|
16:35/0 = 0
|
|
16:35/0/texture_origin = Vector2i(0, -6)
|
|
16:35/0/y_sort_origin = -6
|
|
16:35/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
16:35/0/physics_layer_0/angular_velocity = 0.0
|
|
17:35/0 = 0
|
|
17:35/0/texture_origin = Vector2i(0, -6)
|
|
17:35/0/y_sort_origin = -6
|
|
17:35/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
17:35/0/physics_layer_0/angular_velocity = 0.0
|
|
0:36/0 = 0
|
|
0:36/0/texture_origin = Vector2i(0, -6)
|
|
0:36/0/y_sort_origin = -6
|
|
0:36/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
0:36/0/physics_layer_0/angular_velocity = 0.0
|
|
1:36/0 = 0
|
|
1:36/0/texture_origin = Vector2i(0, -6)
|
|
1:36/0/y_sort_origin = -6
|
|
1:36/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
1:36/0/physics_layer_0/angular_velocity = 0.0
|
|
2:36/0 = 0
|
|
2:36/0/texture_origin = Vector2i(0, -6)
|
|
2:36/0/y_sort_origin = -6
|
|
2:36/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
2:36/0/physics_layer_0/angular_velocity = 0.0
|
|
3:36/0 = 0
|
|
3:36/0/texture_origin = Vector2i(0, -6)
|
|
3:36/0/y_sort_origin = -6
|
|
3:36/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
3:36/0/physics_layer_0/angular_velocity = 0.0
|
|
4:36/0 = 0
|
|
4:36/0/texture_origin = Vector2i(0, -6)
|
|
4:36/0/y_sort_origin = -6
|
|
4:36/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
4:36/0/physics_layer_0/angular_velocity = 0.0
|
|
5:36/0 = 0
|
|
5:36/0/texture_origin = Vector2i(0, -6)
|
|
5:36/0/y_sort_origin = -6
|
|
5:36/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
5:36/0/physics_layer_0/angular_velocity = 0.0
|
|
6:36/0 = 0
|
|
6:36/0/texture_origin = Vector2i(0, -6)
|
|
6:36/0/y_sort_origin = -6
|
|
6:36/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
6:36/0/physics_layer_0/angular_velocity = 0.0
|
|
7:36/0 = 0
|
|
7:36/0/texture_origin = Vector2i(0, -6)
|
|
7:36/0/y_sort_origin = -6
|
|
7:36/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
7:36/0/physics_layer_0/angular_velocity = 0.0
|
|
8:36/0 = 0
|
|
8:36/0/texture_origin = Vector2i(0, -6)
|
|
8:36/0/y_sort_origin = -6
|
|
8:36/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
8:36/0/physics_layer_0/angular_velocity = 0.0
|
|
9:36/0 = 0
|
|
9:36/0/texture_origin = Vector2i(0, -6)
|
|
9:36/0/y_sort_origin = -6
|
|
9:36/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
9:36/0/physics_layer_0/angular_velocity = 0.0
|
|
10:36/0 = 0
|
|
10:36/0/texture_origin = Vector2i(0, -6)
|
|
10:36/0/y_sort_origin = -6
|
|
10:36/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
10:36/0/physics_layer_0/angular_velocity = 0.0
|
|
11:36/0 = 0
|
|
11:36/0/texture_origin = Vector2i(0, -6)
|
|
11:36/0/y_sort_origin = -6
|
|
11:36/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
11:36/0/physics_layer_0/angular_velocity = 0.0
|
|
12:36/0 = 0
|
|
12:36/0/texture_origin = Vector2i(0, -6)
|
|
12:36/0/y_sort_origin = -6
|
|
12:36/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
12:36/0/physics_layer_0/angular_velocity = 0.0
|
|
13:36/0 = 0
|
|
13:36/0/texture_origin = Vector2i(0, -6)
|
|
13:36/0/y_sort_origin = -6
|
|
13:36/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
13:36/0/physics_layer_0/angular_velocity = 0.0
|
|
14:36/0 = 0
|
|
14:36/0/texture_origin = Vector2i(0, -6)
|
|
14:36/0/y_sort_origin = -6
|
|
14:36/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
14:36/0/physics_layer_0/angular_velocity = 0.0
|
|
15:36/0 = 0
|
|
15:36/0/texture_origin = Vector2i(0, -6)
|
|
15:36/0/y_sort_origin = -6
|
|
15:36/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
15:36/0/physics_layer_0/angular_velocity = 0.0
|
|
16:36/0 = 0
|
|
16:36/0/texture_origin = Vector2i(0, -6)
|
|
16:36/0/y_sort_origin = -6
|
|
16:36/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
16:36/0/physics_layer_0/angular_velocity = 0.0
|
|
17:36/0 = 0
|
|
17:36/0/texture_origin = Vector2i(0, -6)
|
|
17:36/0/y_sort_origin = -6
|
|
17:36/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
17:36/0/physics_layer_0/angular_velocity = 0.0
|
|
0:37/0 = 0
|
|
0:37/0/texture_origin = Vector2i(0, -6)
|
|
0:37/0/y_sort_origin = -6
|
|
0:37/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
0:37/0/physics_layer_0/angular_velocity = 0.0
|
|
1:37/0 = 0
|
|
1:37/0/texture_origin = Vector2i(0, -6)
|
|
1:37/0/y_sort_origin = -6
|
|
1:37/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
1:37/0/physics_layer_0/angular_velocity = 0.0
|
|
2:37/0 = 0
|
|
2:37/0/texture_origin = Vector2i(0, -6)
|
|
2:37/0/y_sort_origin = -6
|
|
2:37/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
2:37/0/physics_layer_0/angular_velocity = 0.0
|
|
3:37/0 = 0
|
|
3:37/0/texture_origin = Vector2i(0, -6)
|
|
3:37/0/y_sort_origin = -6
|
|
3:37/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
3:37/0/physics_layer_0/angular_velocity = 0.0
|
|
4:37/0 = 0
|
|
4:37/0/texture_origin = Vector2i(0, -6)
|
|
4:37/0/y_sort_origin = -6
|
|
4:37/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
4:37/0/physics_layer_0/angular_velocity = 0.0
|
|
5:37/0 = 0
|
|
5:37/0/texture_origin = Vector2i(0, -6)
|
|
5:37/0/y_sort_origin = -6
|
|
5:37/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
5:37/0/physics_layer_0/angular_velocity = 0.0
|
|
6:37/0 = 0
|
|
6:37/0/texture_origin = Vector2i(0, -6)
|
|
6:37/0/y_sort_origin = -6
|
|
6:37/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
6:37/0/physics_layer_0/angular_velocity = 0.0
|
|
7:37/0 = 0
|
|
7:37/0/texture_origin = Vector2i(0, -6)
|
|
7:37/0/y_sort_origin = -6
|
|
7:37/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
7:37/0/physics_layer_0/angular_velocity = 0.0
|
|
8:37/0 = 0
|
|
8:37/0/texture_origin = Vector2i(0, -6)
|
|
8:37/0/y_sort_origin = -6
|
|
8:37/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
8:37/0/physics_layer_0/angular_velocity = 0.0
|
|
9:37/0 = 0
|
|
9:37/0/texture_origin = Vector2i(0, -6)
|
|
9:37/0/y_sort_origin = -6
|
|
9:37/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
9:37/0/physics_layer_0/angular_velocity = 0.0
|
|
10:37/0 = 0
|
|
10:37/0/texture_origin = Vector2i(0, -6)
|
|
10:37/0/y_sort_origin = -6
|
|
10:37/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
10:37/0/physics_layer_0/angular_velocity = 0.0
|
|
11:37/0 = 0
|
|
11:37/0/texture_origin = Vector2i(0, -6)
|
|
11:37/0/y_sort_origin = -6
|
|
11:37/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
11:37/0/physics_layer_0/angular_velocity = 0.0
|
|
12:37/0 = 0
|
|
12:37/0/texture_origin = Vector2i(0, -6)
|
|
12:37/0/y_sort_origin = -6
|
|
12:37/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
12:37/0/physics_layer_0/angular_velocity = 0.0
|
|
13:37/0 = 0
|
|
13:37/0/texture_origin = Vector2i(0, -6)
|
|
13:37/0/y_sort_origin = -6
|
|
13:37/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
13:37/0/physics_layer_0/angular_velocity = 0.0
|
|
14:37/0 = 0
|
|
14:37/0/texture_origin = Vector2i(0, -6)
|
|
14:37/0/y_sort_origin = -6
|
|
14:37/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
14:37/0/physics_layer_0/angular_velocity = 0.0
|
|
15:37/0 = 0
|
|
15:37/0/texture_origin = Vector2i(0, -6)
|
|
15:37/0/y_sort_origin = -6
|
|
15:37/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
15:37/0/physics_layer_0/angular_velocity = 0.0
|
|
16:37/0 = 0
|
|
16:37/0/texture_origin = Vector2i(0, -6)
|
|
16:37/0/y_sort_origin = -6
|
|
16:37/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
16:37/0/physics_layer_0/angular_velocity = 0.0
|
|
17:37/0 = 0
|
|
17:37/0/texture_origin = Vector2i(0, -6)
|
|
17:37/0/y_sort_origin = -6
|
|
17:37/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
17:37/0/physics_layer_0/angular_velocity = 0.0
|
|
0:38/0 = 0
|
|
0:38/0/texture_origin = Vector2i(0, -6)
|
|
0:38/0/y_sort_origin = -6
|
|
0:38/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
0:38/0/physics_layer_0/angular_velocity = 0.0
|
|
1:38/0 = 0
|
|
1:38/0/texture_origin = Vector2i(0, -6)
|
|
1:38/0/y_sort_origin = -6
|
|
1:38/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
1:38/0/physics_layer_0/angular_velocity = 0.0
|
|
2:38/0 = 0
|
|
2:38/0/texture_origin = Vector2i(0, -6)
|
|
2:38/0/y_sort_origin = -6
|
|
2:38/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
2:38/0/physics_layer_0/angular_velocity = 0.0
|
|
3:38/0 = 0
|
|
3:38/0/texture_origin = Vector2i(0, -6)
|
|
3:38/0/y_sort_origin = -6
|
|
3:38/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
3:38/0/physics_layer_0/angular_velocity = 0.0
|
|
4:38/0 = 0
|
|
4:38/0/texture_origin = Vector2i(0, -6)
|
|
4:38/0/y_sort_origin = -6
|
|
4:38/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
4:38/0/physics_layer_0/angular_velocity = 0.0
|
|
5:38/0 = 0
|
|
5:38/0/texture_origin = Vector2i(0, -6)
|
|
5:38/0/y_sort_origin = -6
|
|
5:38/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
5:38/0/physics_layer_0/angular_velocity = 0.0
|
|
6:38/0 = 0
|
|
6:38/0/texture_origin = Vector2i(0, -6)
|
|
6:38/0/y_sort_origin = -6
|
|
6:38/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
6:38/0/physics_layer_0/angular_velocity = 0.0
|
|
7:38/0 = 0
|
|
7:38/0/texture_origin = Vector2i(0, -6)
|
|
7:38/0/y_sort_origin = -6
|
|
7:38/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
7:38/0/physics_layer_0/angular_velocity = 0.0
|
|
8:38/0 = 0
|
|
8:38/0/texture_origin = Vector2i(0, -6)
|
|
8:38/0/y_sort_origin = -6
|
|
8:38/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
8:38/0/physics_layer_0/angular_velocity = 0.0
|
|
9:38/0 = 0
|
|
9:38/0/texture_origin = Vector2i(0, -6)
|
|
9:38/0/y_sort_origin = -6
|
|
9:38/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
9:38/0/physics_layer_0/angular_velocity = 0.0
|
|
10:38/0 = 0
|
|
10:38/0/texture_origin = Vector2i(0, -6)
|
|
10:38/0/y_sort_origin = -6
|
|
10:38/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
10:38/0/physics_layer_0/angular_velocity = 0.0
|
|
11:38/0 = 0
|
|
11:38/0/texture_origin = Vector2i(0, -6)
|
|
11:38/0/y_sort_origin = -6
|
|
11:38/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
11:38/0/physics_layer_0/angular_velocity = 0.0
|
|
12:38/0 = 0
|
|
12:38/0/texture_origin = Vector2i(0, -6)
|
|
12:38/0/y_sort_origin = -6
|
|
12:38/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
12:38/0/physics_layer_0/angular_velocity = 0.0
|
|
13:38/0 = 0
|
|
13:38/0/texture_origin = Vector2i(0, -6)
|
|
13:38/0/y_sort_origin = -6
|
|
13:38/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
13:38/0/physics_layer_0/angular_velocity = 0.0
|
|
14:38/0 = 0
|
|
14:38/0/texture_origin = Vector2i(0, -6)
|
|
14:38/0/y_sort_origin = -6
|
|
14:38/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
14:38/0/physics_layer_0/angular_velocity = 0.0
|
|
15:38/0 = 0
|
|
15:38/0/texture_origin = Vector2i(0, -6)
|
|
15:38/0/y_sort_origin = -6
|
|
15:38/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
15:38/0/physics_layer_0/angular_velocity = 0.0
|
|
16:38/0 = 0
|
|
16:38/0/texture_origin = Vector2i(0, -6)
|
|
16:38/0/y_sort_origin = -6
|
|
16:38/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
16:38/0/physics_layer_0/angular_velocity = 0.0
|
|
17:38/0 = 0
|
|
17:38/0/texture_origin = Vector2i(0, -6)
|
|
17:38/0/y_sort_origin = -6
|
|
17:38/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
17:38/0/physics_layer_0/angular_velocity = 0.0
|
|
0:39/0 = 0
|
|
0:39/0/texture_origin = Vector2i(0, -6)
|
|
0:39/0/y_sort_origin = -6
|
|
0:39/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
0:39/0/physics_layer_0/angular_velocity = 0.0
|
|
1:39/0 = 0
|
|
1:39/0/texture_origin = Vector2i(0, -6)
|
|
1:39/0/y_sort_origin = -6
|
|
1:39/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
1:39/0/physics_layer_0/angular_velocity = 0.0
|
|
2:39/0 = 0
|
|
2:39/0/texture_origin = Vector2i(0, -6)
|
|
2:39/0/y_sort_origin = -6
|
|
2:39/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
2:39/0/physics_layer_0/angular_velocity = 0.0
|
|
3:39/0 = 0
|
|
3:39/0/texture_origin = Vector2i(0, -6)
|
|
3:39/0/y_sort_origin = -6
|
|
3:39/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
3:39/0/physics_layer_0/angular_velocity = 0.0
|
|
4:39/0 = 0
|
|
4:39/0/texture_origin = Vector2i(0, -6)
|
|
4:39/0/y_sort_origin = -6
|
|
4:39/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
4:39/0/physics_layer_0/angular_velocity = 0.0
|
|
5:39/0 = 0
|
|
5:39/0/texture_origin = Vector2i(0, -6)
|
|
5:39/0/y_sort_origin = -6
|
|
5:39/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
5:39/0/physics_layer_0/angular_velocity = 0.0
|
|
6:39/0 = 0
|
|
6:39/0/texture_origin = Vector2i(0, -6)
|
|
6:39/0/y_sort_origin = -6
|
|
6:39/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
6:39/0/physics_layer_0/angular_velocity = 0.0
|
|
7:39/0 = 0
|
|
7:39/0/texture_origin = Vector2i(0, -6)
|
|
7:39/0/y_sort_origin = -6
|
|
7:39/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
7:39/0/physics_layer_0/angular_velocity = 0.0
|
|
8:39/0 = 0
|
|
8:39/0/texture_origin = Vector2i(0, -6)
|
|
8:39/0/y_sort_origin = -6
|
|
8:39/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
8:39/0/physics_layer_0/angular_velocity = 0.0
|
|
9:39/0 = 0
|
|
9:39/0/texture_origin = Vector2i(0, -6)
|
|
9:39/0/y_sort_origin = -6
|
|
9:39/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
9:39/0/physics_layer_0/angular_velocity = 0.0
|
|
10:39/0 = 0
|
|
10:39/0/texture_origin = Vector2i(0, -6)
|
|
10:39/0/y_sort_origin = -6
|
|
10:39/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
10:39/0/physics_layer_0/angular_velocity = 0.0
|
|
11:39/0 = 0
|
|
11:39/0/texture_origin = Vector2i(0, -6)
|
|
11:39/0/y_sort_origin = -6
|
|
11:39/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
11:39/0/physics_layer_0/angular_velocity = 0.0
|
|
12:39/0 = 0
|
|
12:39/0/texture_origin = Vector2i(0, -6)
|
|
12:39/0/y_sort_origin = -6
|
|
12:39/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
12:39/0/physics_layer_0/angular_velocity = 0.0
|
|
13:39/0 = 0
|
|
13:39/0/texture_origin = Vector2i(0, -6)
|
|
13:39/0/y_sort_origin = -6
|
|
13:39/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
13:39/0/physics_layer_0/angular_velocity = 0.0
|
|
14:39/0 = 0
|
|
14:39/0/texture_origin = Vector2i(0, -6)
|
|
14:39/0/y_sort_origin = -6
|
|
14:39/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
14:39/0/physics_layer_0/angular_velocity = 0.0
|
|
15:39/0 = 0
|
|
15:39/0/texture_origin = Vector2i(0, -6)
|
|
15:39/0/y_sort_origin = -6
|
|
15:39/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
15:39/0/physics_layer_0/angular_velocity = 0.0
|
|
16:39/0 = 0
|
|
16:39/0/texture_origin = Vector2i(0, -6)
|
|
16:39/0/y_sort_origin = -6
|
|
16:39/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
16:39/0/physics_layer_0/angular_velocity = 0.0
|
|
17:39/0 = 0
|
|
17:39/0/texture_origin = Vector2i(0, -6)
|
|
17:39/0/y_sort_origin = -6
|
|
17:39/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
17:39/0/physics_layer_0/angular_velocity = 0.0
|
|
0:40/0 = 0
|
|
0:40/0/texture_origin = Vector2i(0, -6)
|
|
0:40/0/y_sort_origin = -6
|
|
0:40/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
0:40/0/physics_layer_0/angular_velocity = 0.0
|
|
1:40/0 = 0
|
|
1:40/0/texture_origin = Vector2i(0, -6)
|
|
1:40/0/y_sort_origin = -6
|
|
1:40/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
1:40/0/physics_layer_0/angular_velocity = 0.0
|
|
2:40/0 = 0
|
|
2:40/0/texture_origin = Vector2i(0, -6)
|
|
2:40/0/y_sort_origin = -6
|
|
2:40/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
2:40/0/physics_layer_0/angular_velocity = 0.0
|
|
3:40/0 = 0
|
|
3:40/0/texture_origin = Vector2i(0, -6)
|
|
3:40/0/y_sort_origin = -6
|
|
3:40/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
3:40/0/physics_layer_0/angular_velocity = 0.0
|
|
4:40/0 = 0
|
|
4:40/0/texture_origin = Vector2i(0, -6)
|
|
4:40/0/y_sort_origin = -6
|
|
4:40/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
4:40/0/physics_layer_0/angular_velocity = 0.0
|
|
5:40/0 = 0
|
|
5:40/0/texture_origin = Vector2i(0, -6)
|
|
5:40/0/y_sort_origin = -6
|
|
5:40/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
5:40/0/physics_layer_0/angular_velocity = 0.0
|
|
6:40/0 = 0
|
|
6:40/0/texture_origin = Vector2i(0, -6)
|
|
6:40/0/y_sort_origin = -6
|
|
6:40/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
6:40/0/physics_layer_0/angular_velocity = 0.0
|
|
7:40/0 = 0
|
|
7:40/0/texture_origin = Vector2i(0, -6)
|
|
7:40/0/y_sort_origin = -6
|
|
7:40/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
7:40/0/physics_layer_0/angular_velocity = 0.0
|
|
8:40/0 = 0
|
|
8:40/0/texture_origin = Vector2i(0, -6)
|
|
8:40/0/y_sort_origin = -6
|
|
8:40/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
8:40/0/physics_layer_0/angular_velocity = 0.0
|
|
9:40/0 = 0
|
|
9:40/0/texture_origin = Vector2i(0, -6)
|
|
9:40/0/y_sort_origin = -6
|
|
9:40/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
9:40/0/physics_layer_0/angular_velocity = 0.0
|
|
10:40/0 = 0
|
|
10:40/0/texture_origin = Vector2i(0, -6)
|
|
10:40/0/y_sort_origin = -6
|
|
10:40/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
10:40/0/physics_layer_0/angular_velocity = 0.0
|
|
11:40/0 = 0
|
|
11:40/0/texture_origin = Vector2i(0, -6)
|
|
11:40/0/y_sort_origin = -6
|
|
11:40/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
11:40/0/physics_layer_0/angular_velocity = 0.0
|
|
12:40/0 = 0
|
|
12:40/0/texture_origin = Vector2i(0, -6)
|
|
12:40/0/y_sort_origin = -6
|
|
12:40/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
12:40/0/physics_layer_0/angular_velocity = 0.0
|
|
13:40/0 = 0
|
|
13:40/0/texture_origin = Vector2i(0, -6)
|
|
13:40/0/y_sort_origin = -6
|
|
13:40/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
13:40/0/physics_layer_0/angular_velocity = 0.0
|
|
14:40/0 = 0
|
|
14:40/0/texture_origin = Vector2i(0, -6)
|
|
14:40/0/y_sort_origin = -6
|
|
14:40/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
14:40/0/physics_layer_0/angular_velocity = 0.0
|
|
15:40/0 = 0
|
|
15:40/0/texture_origin = Vector2i(0, -6)
|
|
15:40/0/y_sort_origin = -6
|
|
15:40/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
15:40/0/physics_layer_0/angular_velocity = 0.0
|
|
16:40/0 = 0
|
|
16:40/0/texture_origin = Vector2i(0, -6)
|
|
16:40/0/y_sort_origin = -6
|
|
16:40/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
16:40/0/physics_layer_0/angular_velocity = 0.0
|
|
17:40/0 = 0
|
|
17:40/0/texture_origin = Vector2i(0, -6)
|
|
17:40/0/y_sort_origin = -6
|
|
17:40/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
17:40/0/physics_layer_0/angular_velocity = 0.0
|
|
0:41/0 = 0
|
|
0:41/0/texture_origin = Vector2i(0, -6)
|
|
0:41/0/y_sort_origin = -6
|
|
0:41/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
0:41/0/physics_layer_0/angular_velocity = 0.0
|
|
1:41/0 = 0
|
|
1:41/0/texture_origin = Vector2i(0, -6)
|
|
1:41/0/y_sort_origin = -6
|
|
1:41/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
1:41/0/physics_layer_0/angular_velocity = 0.0
|
|
2:41/0 = 0
|
|
2:41/0/texture_origin = Vector2i(0, -6)
|
|
2:41/0/y_sort_origin = -6
|
|
2:41/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
2:41/0/physics_layer_0/angular_velocity = 0.0
|
|
3:41/0 = 0
|
|
3:41/0/texture_origin = Vector2i(0, -6)
|
|
3:41/0/y_sort_origin = -6
|
|
3:41/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
3:41/0/physics_layer_0/angular_velocity = 0.0
|
|
4:41/0 = 0
|
|
4:41/0/texture_origin = Vector2i(0, -6)
|
|
4:41/0/y_sort_origin = -6
|
|
4:41/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
4:41/0/physics_layer_0/angular_velocity = 0.0
|
|
5:41/0 = 0
|
|
5:41/0/texture_origin = Vector2i(0, -6)
|
|
5:41/0/y_sort_origin = -6
|
|
5:41/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
5:41/0/physics_layer_0/angular_velocity = 0.0
|
|
6:41/0 = 0
|
|
6:41/0/texture_origin = Vector2i(0, -6)
|
|
6:41/0/y_sort_origin = -6
|
|
6:41/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
6:41/0/physics_layer_0/angular_velocity = 0.0
|
|
7:41/0 = 0
|
|
7:41/0/texture_origin = Vector2i(0, -6)
|
|
7:41/0/y_sort_origin = -6
|
|
7:41/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
7:41/0/physics_layer_0/angular_velocity = 0.0
|
|
8:41/0 = 0
|
|
8:41/0/texture_origin = Vector2i(0, -6)
|
|
8:41/0/y_sort_origin = -6
|
|
8:41/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
8:41/0/physics_layer_0/angular_velocity = 0.0
|
|
9:41/0 = 0
|
|
9:41/0/texture_origin = Vector2i(0, -6)
|
|
9:41/0/y_sort_origin = -6
|
|
9:41/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
9:41/0/physics_layer_0/angular_velocity = 0.0
|
|
10:41/0 = 0
|
|
10:41/0/texture_origin = Vector2i(0, -6)
|
|
10:41/0/y_sort_origin = -6
|
|
10:41/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
10:41/0/physics_layer_0/angular_velocity = 0.0
|
|
11:41/0 = 0
|
|
11:41/0/texture_origin = Vector2i(0, -6)
|
|
11:41/0/y_sort_origin = -6
|
|
11:41/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
11:41/0/physics_layer_0/angular_velocity = 0.0
|
|
12:41/0 = 0
|
|
12:41/0/texture_origin = Vector2i(0, -6)
|
|
12:41/0/y_sort_origin = -6
|
|
12:41/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
12:41/0/physics_layer_0/angular_velocity = 0.0
|
|
13:41/0 = 0
|
|
13:41/0/texture_origin = Vector2i(0, -6)
|
|
13:41/0/y_sort_origin = -6
|
|
13:41/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
13:41/0/physics_layer_0/angular_velocity = 0.0
|
|
14:41/0 = 0
|
|
14:41/0/texture_origin = Vector2i(0, -6)
|
|
14:41/0/y_sort_origin = -6
|
|
14:41/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
14:41/0/physics_layer_0/angular_velocity = 0.0
|
|
15:41/0 = 0
|
|
15:41/0/texture_origin = Vector2i(0, -6)
|
|
15:41/0/y_sort_origin = -6
|
|
15:41/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
15:41/0/physics_layer_0/angular_velocity = 0.0
|
|
16:41/0 = 0
|
|
16:41/0/texture_origin = Vector2i(0, -6)
|
|
16:41/0/y_sort_origin = -6
|
|
16:41/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
16:41/0/physics_layer_0/angular_velocity = 0.0
|
|
17:41/0 = 0
|
|
17:41/0/texture_origin = Vector2i(0, -6)
|
|
17:41/0/y_sort_origin = -6
|
|
17:41/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
17:41/0/physics_layer_0/angular_velocity = 0.0
|
|
0:42/0 = 0
|
|
0:42/0/texture_origin = Vector2i(0, -6)
|
|
0:42/0/y_sort_origin = -6
|
|
0:42/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
0:42/0/physics_layer_0/angular_velocity = 0.0
|
|
1:42/0 = 0
|
|
1:42/0/texture_origin = Vector2i(0, -6)
|
|
1:42/0/y_sort_origin = -6
|
|
1:42/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
1:42/0/physics_layer_0/angular_velocity = 0.0
|
|
2:42/0 = 0
|
|
2:42/0/texture_origin = Vector2i(0, -6)
|
|
2:42/0/y_sort_origin = -6
|
|
2:42/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
2:42/0/physics_layer_0/angular_velocity = 0.0
|
|
3:42/0 = 0
|
|
3:42/0/texture_origin = Vector2i(0, -6)
|
|
3:42/0/y_sort_origin = -6
|
|
3:42/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
3:42/0/physics_layer_0/angular_velocity = 0.0
|
|
4:42/0 = 0
|
|
4:42/0/texture_origin = Vector2i(0, -6)
|
|
4:42/0/y_sort_origin = -6
|
|
4:42/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
4:42/0/physics_layer_0/angular_velocity = 0.0
|
|
5:42/0 = 0
|
|
5:42/0/texture_origin = Vector2i(0, -6)
|
|
5:42/0/y_sort_origin = -6
|
|
5:42/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
5:42/0/physics_layer_0/angular_velocity = 0.0
|
|
6:42/0 = 0
|
|
6:42/0/texture_origin = Vector2i(0, -6)
|
|
6:42/0/y_sort_origin = -6
|
|
6:42/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
6:42/0/physics_layer_0/angular_velocity = 0.0
|
|
7:42/0 = 0
|
|
7:42/0/texture_origin = Vector2i(0, -6)
|
|
7:42/0/y_sort_origin = -6
|
|
7:42/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
7:42/0/physics_layer_0/angular_velocity = 0.0
|
|
8:42/0 = 0
|
|
8:42/0/texture_origin = Vector2i(0, -6)
|
|
8:42/0/y_sort_origin = -6
|
|
8:42/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
8:42/0/physics_layer_0/angular_velocity = 0.0
|
|
9:42/0 = 0
|
|
9:42/0/texture_origin = Vector2i(0, -6)
|
|
9:42/0/y_sort_origin = -6
|
|
9:42/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
9:42/0/physics_layer_0/angular_velocity = 0.0
|
|
10:42/0 = 0
|
|
10:42/0/texture_origin = Vector2i(0, -6)
|
|
10:42/0/y_sort_origin = -6
|
|
10:42/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
10:42/0/physics_layer_0/angular_velocity = 0.0
|
|
11:42/0 = 0
|
|
11:42/0/texture_origin = Vector2i(0, -6)
|
|
11:42/0/y_sort_origin = -6
|
|
11:42/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
11:42/0/physics_layer_0/angular_velocity = 0.0
|
|
12:42/0 = 0
|
|
12:42/0/texture_origin = Vector2i(0, -6)
|
|
12:42/0/y_sort_origin = -6
|
|
12:42/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
12:42/0/physics_layer_0/angular_velocity = 0.0
|
|
13:42/0 = 0
|
|
13:42/0/texture_origin = Vector2i(0, -6)
|
|
13:42/0/y_sort_origin = -6
|
|
13:42/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
13:42/0/physics_layer_0/angular_velocity = 0.0
|
|
14:42/0 = 0
|
|
14:42/0/texture_origin = Vector2i(0, -6)
|
|
14:42/0/y_sort_origin = -6
|
|
14:42/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
14:42/0/physics_layer_0/angular_velocity = 0.0
|
|
15:42/0 = 0
|
|
15:42/0/texture_origin = Vector2i(0, -6)
|
|
15:42/0/y_sort_origin = -6
|
|
15:42/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
15:42/0/physics_layer_0/angular_velocity = 0.0
|
|
16:42/0 = 0
|
|
16:42/0/texture_origin = Vector2i(0, -6)
|
|
16:42/0/y_sort_origin = -6
|
|
16:42/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
16:42/0/physics_layer_0/angular_velocity = 0.0
|
|
17:42/0 = 0
|
|
17:42/0/texture_origin = Vector2i(0, -6)
|
|
17:42/0/y_sort_origin = -6
|
|
17:42/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
17:42/0/physics_layer_0/angular_velocity = 0.0
|
|
0:43/0 = 0
|
|
0:43/0/texture_origin = Vector2i(0, -6)
|
|
0:43/0/y_sort_origin = -6
|
|
0:43/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
0:43/0/physics_layer_0/angular_velocity = 0.0
|
|
1:43/0 = 0
|
|
1:43/0/texture_origin = Vector2i(0, -6)
|
|
1:43/0/y_sort_origin = -6
|
|
1:43/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
1:43/0/physics_layer_0/angular_velocity = 0.0
|
|
2:43/0 = 0
|
|
2:43/0/texture_origin = Vector2i(0, -6)
|
|
2:43/0/y_sort_origin = -6
|
|
2:43/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
2:43/0/physics_layer_0/angular_velocity = 0.0
|
|
3:43/0 = 0
|
|
3:43/0/texture_origin = Vector2i(0, -6)
|
|
3:43/0/y_sort_origin = -6
|
|
3:43/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
3:43/0/physics_layer_0/angular_velocity = 0.0
|
|
4:43/0 = 0
|
|
4:43/0/texture_origin = Vector2i(0, -6)
|
|
4:43/0/y_sort_origin = -6
|
|
4:43/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
4:43/0/physics_layer_0/angular_velocity = 0.0
|
|
5:43/0 = 0
|
|
5:43/0/texture_origin = Vector2i(0, -6)
|
|
5:43/0/y_sort_origin = -6
|
|
5:43/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
5:43/0/physics_layer_0/angular_velocity = 0.0
|
|
6:43/0 = 0
|
|
6:43/0/texture_origin = Vector2i(0, -6)
|
|
6:43/0/y_sort_origin = -6
|
|
6:43/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
6:43/0/physics_layer_0/angular_velocity = 0.0
|
|
7:43/0 = 0
|
|
7:43/0/texture_origin = Vector2i(0, -6)
|
|
7:43/0/y_sort_origin = -6
|
|
7:43/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
7:43/0/physics_layer_0/angular_velocity = 0.0
|
|
8:43/0 = 0
|
|
8:43/0/texture_origin = Vector2i(0, -6)
|
|
8:43/0/y_sort_origin = -6
|
|
8:43/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
8:43/0/physics_layer_0/angular_velocity = 0.0
|
|
9:43/0 = 0
|
|
9:43/0/texture_origin = Vector2i(0, -6)
|
|
9:43/0/y_sort_origin = -6
|
|
9:43/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
9:43/0/physics_layer_0/angular_velocity = 0.0
|
|
10:43/0 = 0
|
|
10:43/0/texture_origin = Vector2i(0, -6)
|
|
10:43/0/y_sort_origin = -6
|
|
10:43/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
10:43/0/physics_layer_0/angular_velocity = 0.0
|
|
11:43/0 = 0
|
|
11:43/0/texture_origin = Vector2i(0, -6)
|
|
11:43/0/y_sort_origin = -6
|
|
11:43/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
11:43/0/physics_layer_0/angular_velocity = 0.0
|
|
12:43/0 = 0
|
|
12:43/0/texture_origin = Vector2i(0, -6)
|
|
12:43/0/y_sort_origin = -6
|
|
12:43/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
12:43/0/physics_layer_0/angular_velocity = 0.0
|
|
13:43/0 = 0
|
|
13:43/0/texture_origin = Vector2i(0, -6)
|
|
13:43/0/y_sort_origin = -6
|
|
13:43/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
13:43/0/physics_layer_0/angular_velocity = 0.0
|
|
14:43/0 = 0
|
|
14:43/0/texture_origin = Vector2i(0, -6)
|
|
14:43/0/y_sort_origin = -6
|
|
14:43/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
14:43/0/physics_layer_0/angular_velocity = 0.0
|
|
15:43/0 = 0
|
|
15:43/0/texture_origin = Vector2i(0, -6)
|
|
15:43/0/y_sort_origin = -6
|
|
15:43/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
15:43/0/physics_layer_0/angular_velocity = 0.0
|
|
16:43/0 = 0
|
|
16:43/0/texture_origin = Vector2i(0, -6)
|
|
16:43/0/y_sort_origin = -6
|
|
16:43/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
16:43/0/physics_layer_0/angular_velocity = 0.0
|
|
17:43/0 = 0
|
|
17:43/0/texture_origin = Vector2i(0, -6)
|
|
17:43/0/y_sort_origin = -6
|
|
17:43/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
17:43/0/physics_layer_0/angular_velocity = 0.0
|
|
0:44/0 = 0
|
|
0:44/0/texture_origin = Vector2i(0, -6)
|
|
0:44/0/y_sort_origin = -6
|
|
0:44/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
0:44/0/physics_layer_0/angular_velocity = 0.0
|
|
1:44/0 = 0
|
|
1:44/0/texture_origin = Vector2i(0, -6)
|
|
1:44/0/y_sort_origin = -6
|
|
1:44/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
1:44/0/physics_layer_0/angular_velocity = 0.0
|
|
2:44/0 = 0
|
|
2:44/0/texture_origin = Vector2i(0, -6)
|
|
2:44/0/y_sort_origin = -6
|
|
2:44/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
2:44/0/physics_layer_0/angular_velocity = 0.0
|
|
3:44/0 = 0
|
|
3:44/0/texture_origin = Vector2i(0, -6)
|
|
3:44/0/y_sort_origin = -6
|
|
3:44/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
3:44/0/physics_layer_0/angular_velocity = 0.0
|
|
4:44/0 = 0
|
|
4:44/0/texture_origin = Vector2i(0, -6)
|
|
4:44/0/y_sort_origin = -6
|
|
4:44/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
4:44/0/physics_layer_0/angular_velocity = 0.0
|
|
5:44/0 = 0
|
|
5:44/0/texture_origin = Vector2i(0, -6)
|
|
5:44/0/y_sort_origin = -6
|
|
5:44/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
5:44/0/physics_layer_0/angular_velocity = 0.0
|
|
6:44/0 = 0
|
|
6:44/0/texture_origin = Vector2i(0, -6)
|
|
6:44/0/y_sort_origin = -6
|
|
6:44/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
6:44/0/physics_layer_0/angular_velocity = 0.0
|
|
7:44/0 = 0
|
|
7:44/0/texture_origin = Vector2i(0, -6)
|
|
7:44/0/y_sort_origin = -6
|
|
7:44/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
7:44/0/physics_layer_0/angular_velocity = 0.0
|
|
8:44/0 = 0
|
|
8:44/0/texture_origin = Vector2i(0, -6)
|
|
8:44/0/y_sort_origin = -6
|
|
8:44/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
8:44/0/physics_layer_0/angular_velocity = 0.0
|
|
9:44/0 = 0
|
|
9:44/0/texture_origin = Vector2i(0, -6)
|
|
9:44/0/y_sort_origin = -6
|
|
9:44/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
9:44/0/physics_layer_0/angular_velocity = 0.0
|
|
10:44/0 = 0
|
|
10:44/0/texture_origin = Vector2i(0, -6)
|
|
10:44/0/y_sort_origin = -6
|
|
10:44/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
10:44/0/physics_layer_0/angular_velocity = 0.0
|
|
11:44/0 = 0
|
|
11:44/0/texture_origin = Vector2i(0, -6)
|
|
11:44/0/y_sort_origin = -6
|
|
11:44/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
11:44/0/physics_layer_0/angular_velocity = 0.0
|
|
12:44/0 = 0
|
|
12:44/0/texture_origin = Vector2i(0, -6)
|
|
12:44/0/y_sort_origin = -6
|
|
12:44/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
12:44/0/physics_layer_0/angular_velocity = 0.0
|
|
13:44/0 = 0
|
|
13:44/0/texture_origin = Vector2i(0, -6)
|
|
13:44/0/y_sort_origin = -6
|
|
13:44/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
13:44/0/physics_layer_0/angular_velocity = 0.0
|
|
14:44/0 = 0
|
|
14:44/0/texture_origin = Vector2i(0, -6)
|
|
14:44/0/y_sort_origin = -6
|
|
14:44/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
14:44/0/physics_layer_0/angular_velocity = 0.0
|
|
15:44/0 = 0
|
|
15:44/0/texture_origin = Vector2i(0, -6)
|
|
15:44/0/y_sort_origin = -6
|
|
15:44/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
15:44/0/physics_layer_0/angular_velocity = 0.0
|
|
16:44/0 = 0
|
|
16:44/0/texture_origin = Vector2i(0, -6)
|
|
16:44/0/y_sort_origin = -6
|
|
16:44/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
16:44/0/physics_layer_0/angular_velocity = 0.0
|
|
17:44/0 = 0
|
|
17:44/0/texture_origin = Vector2i(0, -6)
|
|
17:44/0/y_sort_origin = -6
|
|
17:44/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
17:44/0/physics_layer_0/angular_velocity = 0.0
|
|
0:45/0 = 0
|
|
0:45/0/texture_origin = Vector2i(0, -6)
|
|
0:45/0/y_sort_origin = -6
|
|
0:45/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
0:45/0/physics_layer_0/angular_velocity = 0.0
|
|
1:45/0 = 0
|
|
1:45/0/texture_origin = Vector2i(0, -6)
|
|
1:45/0/y_sort_origin = -6
|
|
1:45/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
1:45/0/physics_layer_0/angular_velocity = 0.0
|
|
2:45/0 = 0
|
|
2:45/0/texture_origin = Vector2i(0, -6)
|
|
2:45/0/y_sort_origin = -6
|
|
2:45/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
2:45/0/physics_layer_0/angular_velocity = 0.0
|
|
3:45/0 = 0
|
|
3:45/0/texture_origin = Vector2i(0, -6)
|
|
3:45/0/y_sort_origin = -6
|
|
3:45/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
3:45/0/physics_layer_0/angular_velocity = 0.0
|
|
4:45/0 = 0
|
|
4:45/0/texture_origin = Vector2i(0, -6)
|
|
4:45/0/y_sort_origin = -6
|
|
4:45/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
4:45/0/physics_layer_0/angular_velocity = 0.0
|
|
5:45/0 = 0
|
|
5:45/0/texture_origin = Vector2i(0, -6)
|
|
5:45/0/y_sort_origin = -6
|
|
5:45/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
5:45/0/physics_layer_0/angular_velocity = 0.0
|
|
6:45/0 = 0
|
|
6:45/0/texture_origin = Vector2i(0, -6)
|
|
6:45/0/y_sort_origin = -6
|
|
6:45/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
6:45/0/physics_layer_0/angular_velocity = 0.0
|
|
7:45/0 = 0
|
|
7:45/0/texture_origin = Vector2i(0, -6)
|
|
7:45/0/y_sort_origin = -6
|
|
7:45/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
7:45/0/physics_layer_0/angular_velocity = 0.0
|
|
8:45/0 = 0
|
|
8:45/0/texture_origin = Vector2i(0, -6)
|
|
8:45/0/y_sort_origin = -6
|
|
8:45/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
8:45/0/physics_layer_0/angular_velocity = 0.0
|
|
9:45/0 = 0
|
|
9:45/0/texture_origin = Vector2i(0, -6)
|
|
9:45/0/y_sort_origin = -6
|
|
9:45/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
9:45/0/physics_layer_0/angular_velocity = 0.0
|
|
10:45/0 = 0
|
|
10:45/0/texture_origin = Vector2i(0, -6)
|
|
10:45/0/y_sort_origin = -6
|
|
10:45/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
10:45/0/physics_layer_0/angular_velocity = 0.0
|
|
11:45/0 = 0
|
|
11:45/0/texture_origin = Vector2i(0, -6)
|
|
11:45/0/y_sort_origin = -6
|
|
11:45/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
11:45/0/physics_layer_0/angular_velocity = 0.0
|
|
12:45/0 = 0
|
|
12:45/0/texture_origin = Vector2i(0, -6)
|
|
12:45/0/y_sort_origin = -6
|
|
12:45/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
12:45/0/physics_layer_0/angular_velocity = 0.0
|
|
13:45/0 = 0
|
|
13:45/0/texture_origin = Vector2i(0, -6)
|
|
13:45/0/y_sort_origin = -6
|
|
13:45/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
13:45/0/physics_layer_0/angular_velocity = 0.0
|
|
14:45/0 = 0
|
|
14:45/0/texture_origin = Vector2i(0, -6)
|
|
14:45/0/y_sort_origin = -6
|
|
14:45/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
14:45/0/physics_layer_0/angular_velocity = 0.0
|
|
15:45/0 = 0
|
|
15:45/0/texture_origin = Vector2i(0, -6)
|
|
15:45/0/y_sort_origin = -6
|
|
15:45/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
15:45/0/physics_layer_0/angular_velocity = 0.0
|
|
16:45/0 = 0
|
|
16:45/0/texture_origin = Vector2i(0, -6)
|
|
16:45/0/y_sort_origin = -6
|
|
16:45/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
16:45/0/physics_layer_0/angular_velocity = 0.0
|
|
17:45/0 = 0
|
|
17:45/0/texture_origin = Vector2i(0, -6)
|
|
17:45/0/y_sort_origin = -6
|
|
17:45/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
17:45/0/physics_layer_0/angular_velocity = 0.0
|
|
0:46/0 = 0
|
|
0:46/0/texture_origin = Vector2i(0, -6)
|
|
0:46/0/y_sort_origin = -6
|
|
0:46/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
0:46/0/physics_layer_0/angular_velocity = 0.0
|
|
1:46/0 = 0
|
|
1:46/0/texture_origin = Vector2i(0, -6)
|
|
1:46/0/y_sort_origin = -6
|
|
1:46/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
1:46/0/physics_layer_0/angular_velocity = 0.0
|
|
2:46/0 = 0
|
|
2:46/0/texture_origin = Vector2i(0, -6)
|
|
2:46/0/y_sort_origin = -6
|
|
2:46/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
2:46/0/physics_layer_0/angular_velocity = 0.0
|
|
3:46/0 = 0
|
|
3:46/0/texture_origin = Vector2i(0, -6)
|
|
3:46/0/y_sort_origin = -6
|
|
3:46/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
3:46/0/physics_layer_0/angular_velocity = 0.0
|
|
4:46/0 = 0
|
|
4:46/0/texture_origin = Vector2i(0, -6)
|
|
4:46/0/y_sort_origin = -6
|
|
4:46/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
4:46/0/physics_layer_0/angular_velocity = 0.0
|
|
5:46/0 = 0
|
|
5:46/0/texture_origin = Vector2i(0, -6)
|
|
5:46/0/y_sort_origin = -6
|
|
5:46/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
5:46/0/physics_layer_0/angular_velocity = 0.0
|
|
6:46/0 = 0
|
|
6:46/0/texture_origin = Vector2i(0, -6)
|
|
6:46/0/y_sort_origin = -6
|
|
6:46/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
6:46/0/physics_layer_0/angular_velocity = 0.0
|
|
7:46/0 = 0
|
|
7:46/0/texture_origin = Vector2i(0, -6)
|
|
7:46/0/y_sort_origin = -6
|
|
7:46/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
7:46/0/physics_layer_0/angular_velocity = 0.0
|
|
8:46/0 = 0
|
|
8:46/0/texture_origin = Vector2i(0, -6)
|
|
8:46/0/y_sort_origin = -6
|
|
8:46/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
8:46/0/physics_layer_0/angular_velocity = 0.0
|
|
9:46/0 = 0
|
|
9:46/0/texture_origin = Vector2i(0, -6)
|
|
9:46/0/y_sort_origin = -6
|
|
9:46/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
9:46/0/physics_layer_0/angular_velocity = 0.0
|
|
10:46/0 = 0
|
|
10:46/0/texture_origin = Vector2i(0, -6)
|
|
10:46/0/y_sort_origin = -6
|
|
10:46/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
10:46/0/physics_layer_0/angular_velocity = 0.0
|
|
11:46/0 = 0
|
|
11:46/0/texture_origin = Vector2i(0, -6)
|
|
11:46/0/y_sort_origin = -6
|
|
11:46/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
11:46/0/physics_layer_0/angular_velocity = 0.0
|
|
12:46/0 = 0
|
|
12:46/0/texture_origin = Vector2i(0, -6)
|
|
12:46/0/y_sort_origin = -6
|
|
12:46/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
12:46/0/physics_layer_0/angular_velocity = 0.0
|
|
13:46/0 = 0
|
|
13:46/0/texture_origin = Vector2i(0, -6)
|
|
13:46/0/y_sort_origin = -6
|
|
13:46/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
13:46/0/physics_layer_0/angular_velocity = 0.0
|
|
14:46/0 = 0
|
|
14:46/0/texture_origin = Vector2i(0, -6)
|
|
14:46/0/y_sort_origin = -6
|
|
14:46/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
14:46/0/physics_layer_0/angular_velocity = 0.0
|
|
15:46/0 = 0
|
|
15:46/0/texture_origin = Vector2i(0, -6)
|
|
15:46/0/y_sort_origin = -6
|
|
15:46/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
15:46/0/physics_layer_0/angular_velocity = 0.0
|
|
16:46/0 = 0
|
|
16:46/0/texture_origin = Vector2i(0, -6)
|
|
16:46/0/y_sort_origin = -6
|
|
16:46/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
16:46/0/physics_layer_0/angular_velocity = 0.0
|
|
17:46/0 = 0
|
|
17:46/0/texture_origin = Vector2i(0, -6)
|
|
17:46/0/y_sort_origin = -6
|
|
17:46/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
17:46/0/physics_layer_0/angular_velocity = 0.0
|
|
0:47/0 = 0
|
|
0:47/0/texture_origin = Vector2i(0, -6)
|
|
0:47/0/y_sort_origin = -6
|
|
0:47/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
0:47/0/physics_layer_0/angular_velocity = 0.0
|
|
1:47/0 = 0
|
|
1:47/0/texture_origin = Vector2i(0, -6)
|
|
1:47/0/y_sort_origin = -6
|
|
1:47/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
1:47/0/physics_layer_0/angular_velocity = 0.0
|
|
2:47/0 = 0
|
|
2:47/0/texture_origin = Vector2i(0, -6)
|
|
2:47/0/y_sort_origin = -6
|
|
2:47/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
2:47/0/physics_layer_0/angular_velocity = 0.0
|
|
3:47/0 = 0
|
|
3:47/0/texture_origin = Vector2i(0, -6)
|
|
3:47/0/y_sort_origin = -6
|
|
3:47/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
3:47/0/physics_layer_0/angular_velocity = 0.0
|
|
4:47/0 = 0
|
|
4:47/0/texture_origin = Vector2i(0, -6)
|
|
4:47/0/y_sort_origin = -6
|
|
4:47/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
4:47/0/physics_layer_0/angular_velocity = 0.0
|
|
5:47/0 = 0
|
|
5:47/0/texture_origin = Vector2i(0, -6)
|
|
5:47/0/y_sort_origin = -6
|
|
5:47/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
5:47/0/physics_layer_0/angular_velocity = 0.0
|
|
6:47/0 = 0
|
|
6:47/0/texture_origin = Vector2i(0, -6)
|
|
6:47/0/y_sort_origin = -6
|
|
6:47/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
6:47/0/physics_layer_0/angular_velocity = 0.0
|
|
7:47/0 = 0
|
|
7:47/0/texture_origin = Vector2i(0, -6)
|
|
7:47/0/y_sort_origin = -6
|
|
7:47/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
7:47/0/physics_layer_0/angular_velocity = 0.0
|
|
8:47/0 = 0
|
|
8:47/0/texture_origin = Vector2i(0, -6)
|
|
8:47/0/y_sort_origin = -6
|
|
8:47/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
8:47/0/physics_layer_0/angular_velocity = 0.0
|
|
9:47/0 = 0
|
|
9:47/0/texture_origin = Vector2i(0, -6)
|
|
9:47/0/y_sort_origin = -6
|
|
9:47/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
9:47/0/physics_layer_0/angular_velocity = 0.0
|
|
10:47/0 = 0
|
|
10:47/0/texture_origin = Vector2i(0, -6)
|
|
10:47/0/y_sort_origin = -6
|
|
10:47/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
10:47/0/physics_layer_0/angular_velocity = 0.0
|
|
11:47/0 = 0
|
|
11:47/0/texture_origin = Vector2i(0, -6)
|
|
11:47/0/y_sort_origin = -6
|
|
11:47/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
11:47/0/physics_layer_0/angular_velocity = 0.0
|
|
12:47/0 = 0
|
|
12:47/0/texture_origin = Vector2i(0, -6)
|
|
12:47/0/y_sort_origin = -6
|
|
12:47/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
12:47/0/physics_layer_0/angular_velocity = 0.0
|
|
13:47/0 = 0
|
|
13:47/0/texture_origin = Vector2i(0, -6)
|
|
13:47/0/y_sort_origin = -6
|
|
13:47/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
13:47/0/physics_layer_0/angular_velocity = 0.0
|
|
14:47/0 = 0
|
|
14:47/0/texture_origin = Vector2i(0, -6)
|
|
14:47/0/y_sort_origin = -6
|
|
14:47/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
14:47/0/physics_layer_0/angular_velocity = 0.0
|
|
15:47/0 = 0
|
|
15:47/0/texture_origin = Vector2i(0, -6)
|
|
15:47/0/y_sort_origin = -6
|
|
15:47/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
15:47/0/physics_layer_0/angular_velocity = 0.0
|
|
16:47/0 = 0
|
|
16:47/0/texture_origin = Vector2i(0, -6)
|
|
16:47/0/y_sort_origin = -6
|
|
16:47/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
16:47/0/physics_layer_0/angular_velocity = 0.0
|
|
17:47/0 = 0
|
|
17:47/0/texture_origin = Vector2i(0, -6)
|
|
17:47/0/y_sort_origin = -6
|
|
17:47/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
17:47/0/physics_layer_0/angular_velocity = 0.0
|
|
0:48/0 = 0
|
|
0:48/0/texture_origin = Vector2i(0, -6)
|
|
0:48/0/y_sort_origin = -6
|
|
0:48/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
0:48/0/physics_layer_0/angular_velocity = 0.0
|
|
1:48/0 = 0
|
|
1:48/0/texture_origin = Vector2i(0, -6)
|
|
1:48/0/y_sort_origin = -6
|
|
1:48/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
1:48/0/physics_layer_0/angular_velocity = 0.0
|
|
2:48/0 = 0
|
|
2:48/0/texture_origin = Vector2i(0, -6)
|
|
2:48/0/y_sort_origin = -6
|
|
2:48/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
2:48/0/physics_layer_0/angular_velocity = 0.0
|
|
3:48/0 = 0
|
|
3:48/0/texture_origin = Vector2i(0, -6)
|
|
3:48/0/y_sort_origin = -6
|
|
3:48/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
3:48/0/physics_layer_0/angular_velocity = 0.0
|
|
4:48/0 = 0
|
|
4:48/0/texture_origin = Vector2i(0, -6)
|
|
4:48/0/y_sort_origin = -6
|
|
4:48/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
4:48/0/physics_layer_0/angular_velocity = 0.0
|
|
5:48/0 = 0
|
|
5:48/0/texture_origin = Vector2i(0, -6)
|
|
5:48/0/y_sort_origin = -6
|
|
5:48/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
5:48/0/physics_layer_0/angular_velocity = 0.0
|
|
6:48/0 = 0
|
|
6:48/0/texture_origin = Vector2i(0, -6)
|
|
6:48/0/y_sort_origin = -6
|
|
6:48/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
6:48/0/physics_layer_0/angular_velocity = 0.0
|
|
7:48/0 = 0
|
|
7:48/0/texture_origin = Vector2i(0, -6)
|
|
7:48/0/y_sort_origin = -6
|
|
7:48/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
7:48/0/physics_layer_0/angular_velocity = 0.0
|
|
8:48/0 = 0
|
|
8:48/0/texture_origin = Vector2i(0, -6)
|
|
8:48/0/y_sort_origin = -6
|
|
8:48/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
8:48/0/physics_layer_0/angular_velocity = 0.0
|
|
9:48/0 = 0
|
|
9:48/0/texture_origin = Vector2i(0, -6)
|
|
9:48/0/y_sort_origin = -6
|
|
9:48/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
9:48/0/physics_layer_0/angular_velocity = 0.0
|
|
10:48/0 = 0
|
|
10:48/0/texture_origin = Vector2i(0, -6)
|
|
10:48/0/y_sort_origin = -6
|
|
10:48/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
10:48/0/physics_layer_0/angular_velocity = 0.0
|
|
11:48/0 = 0
|
|
11:48/0/texture_origin = Vector2i(0, -6)
|
|
11:48/0/y_sort_origin = -6
|
|
11:48/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
11:48/0/physics_layer_0/angular_velocity = 0.0
|
|
12:48/0 = 0
|
|
12:48/0/texture_origin = Vector2i(0, -6)
|
|
12:48/0/y_sort_origin = -6
|
|
12:48/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
12:48/0/physics_layer_0/angular_velocity = 0.0
|
|
13:48/0 = 0
|
|
13:48/0/texture_origin = Vector2i(0, -6)
|
|
13:48/0/y_sort_origin = -6
|
|
13:48/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
13:48/0/physics_layer_0/angular_velocity = 0.0
|
|
14:48/0 = 0
|
|
14:48/0/texture_origin = Vector2i(0, -6)
|
|
14:48/0/y_sort_origin = -6
|
|
14:48/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
14:48/0/physics_layer_0/angular_velocity = 0.0
|
|
15:48/0 = 0
|
|
15:48/0/texture_origin = Vector2i(0, -6)
|
|
15:48/0/y_sort_origin = -6
|
|
15:48/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
15:48/0/physics_layer_0/angular_velocity = 0.0
|
|
16:48/0 = 0
|
|
16:48/0/texture_origin = Vector2i(0, -6)
|
|
16:48/0/y_sort_origin = -6
|
|
16:48/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
16:48/0/physics_layer_0/angular_velocity = 0.0
|
|
17:48/0 = 0
|
|
17:48/0/texture_origin = Vector2i(0, -6)
|
|
17:48/0/y_sort_origin = -6
|
|
17:48/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
17:48/0/physics_layer_0/angular_velocity = 0.0
|
|
0:49/0 = 0
|
|
0:49/0/texture_origin = Vector2i(0, -6)
|
|
0:49/0/y_sort_origin = -6
|
|
0:49/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
0:49/0/physics_layer_0/angular_velocity = 0.0
|
|
1:49/0 = 0
|
|
1:49/0/texture_origin = Vector2i(0, -6)
|
|
1:49/0/y_sort_origin = -6
|
|
1:49/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
1:49/0/physics_layer_0/angular_velocity = 0.0
|
|
2:49/0 = 0
|
|
2:49/0/texture_origin = Vector2i(0, -6)
|
|
2:49/0/y_sort_origin = -6
|
|
2:49/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
2:49/0/physics_layer_0/angular_velocity = 0.0
|
|
3:49/0 = 0
|
|
3:49/0/texture_origin = Vector2i(0, -6)
|
|
3:49/0/y_sort_origin = -6
|
|
3:49/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
3:49/0/physics_layer_0/angular_velocity = 0.0
|
|
4:49/0 = 0
|
|
4:49/0/texture_origin = Vector2i(0, -6)
|
|
4:49/0/y_sort_origin = -6
|
|
4:49/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
4:49/0/physics_layer_0/angular_velocity = 0.0
|
|
5:49/0 = 0
|
|
5:49/0/texture_origin = Vector2i(0, -6)
|
|
5:49/0/y_sort_origin = -6
|
|
5:49/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
5:49/0/physics_layer_0/angular_velocity = 0.0
|
|
6:49/0 = 0
|
|
6:49/0/texture_origin = Vector2i(0, -6)
|
|
6:49/0/y_sort_origin = -6
|
|
6:49/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
6:49/0/physics_layer_0/angular_velocity = 0.0
|
|
7:49/0 = 0
|
|
7:49/0/texture_origin = Vector2i(0, -6)
|
|
7:49/0/y_sort_origin = -6
|
|
7:49/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
7:49/0/physics_layer_0/angular_velocity = 0.0
|
|
8:49/0 = 0
|
|
8:49/0/texture_origin = Vector2i(0, -6)
|
|
8:49/0/y_sort_origin = -6
|
|
8:49/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
8:49/0/physics_layer_0/angular_velocity = 0.0
|
|
9:49/0 = 0
|
|
9:49/0/texture_origin = Vector2i(0, -6)
|
|
9:49/0/y_sort_origin = -6
|
|
9:49/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
9:49/0/physics_layer_0/angular_velocity = 0.0
|
|
10:49/0 = 0
|
|
10:49/0/texture_origin = Vector2i(0, -6)
|
|
10:49/0/y_sort_origin = -6
|
|
10:49/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
10:49/0/physics_layer_0/angular_velocity = 0.0
|
|
11:49/0 = 0
|
|
11:49/0/texture_origin = Vector2i(0, -6)
|
|
11:49/0/y_sort_origin = -6
|
|
11:49/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
11:49/0/physics_layer_0/angular_velocity = 0.0
|
|
12:49/0 = 0
|
|
12:49/0/texture_origin = Vector2i(0, -6)
|
|
12:49/0/y_sort_origin = -6
|
|
12:49/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
12:49/0/physics_layer_0/angular_velocity = 0.0
|
|
13:49/0 = 0
|
|
13:49/0/texture_origin = Vector2i(0, -6)
|
|
13:49/0/y_sort_origin = -6
|
|
13:49/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
13:49/0/physics_layer_0/angular_velocity = 0.0
|
|
14:49/0 = 0
|
|
14:49/0/texture_origin = Vector2i(0, -6)
|
|
14:49/0/y_sort_origin = -6
|
|
14:49/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
14:49/0/physics_layer_0/angular_velocity = 0.0
|
|
15:49/0 = 0
|
|
15:49/0/texture_origin = Vector2i(0, -6)
|
|
15:49/0/y_sort_origin = -6
|
|
15:49/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
15:49/0/physics_layer_0/angular_velocity = 0.0
|
|
16:49/0 = 0
|
|
16:49/0/texture_origin = Vector2i(0, -6)
|
|
16:49/0/y_sort_origin = -6
|
|
16:49/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
16:49/0/physics_layer_0/angular_velocity = 0.0
|
|
17:49/0 = 0
|
|
17:49/0/texture_origin = Vector2i(0, -6)
|
|
17:49/0/y_sort_origin = -6
|
|
17:49/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
17:49/0/physics_layer_0/angular_velocity = 0.0
|
|
0:50/0 = 0
|
|
0:50/0/texture_origin = Vector2i(0, -6)
|
|
0:50/0/y_sort_origin = -6
|
|
0:50/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
0:50/0/physics_layer_0/angular_velocity = 0.0
|
|
1:50/0 = 0
|
|
1:50/0/texture_origin = Vector2i(0, -6)
|
|
1:50/0/y_sort_origin = -6
|
|
1:50/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
1:50/0/physics_layer_0/angular_velocity = 0.0
|
|
2:50/0 = 0
|
|
2:50/0/texture_origin = Vector2i(0, -6)
|
|
2:50/0/y_sort_origin = -6
|
|
2:50/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
2:50/0/physics_layer_0/angular_velocity = 0.0
|
|
3:50/0 = 0
|
|
3:50/0/texture_origin = Vector2i(0, -6)
|
|
3:50/0/y_sort_origin = -6
|
|
3:50/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
3:50/0/physics_layer_0/angular_velocity = 0.0
|
|
4:50/0 = 0
|
|
4:50/0/texture_origin = Vector2i(0, -6)
|
|
4:50/0/y_sort_origin = -6
|
|
4:50/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
4:50/0/physics_layer_0/angular_velocity = 0.0
|
|
5:50/0 = 0
|
|
5:50/0/texture_origin = Vector2i(0, -6)
|
|
5:50/0/y_sort_origin = -6
|
|
5:50/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
5:50/0/physics_layer_0/angular_velocity = 0.0
|
|
6:50/0 = 0
|
|
6:50/0/texture_origin = Vector2i(0, -6)
|
|
6:50/0/y_sort_origin = -6
|
|
6:50/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
6:50/0/physics_layer_0/angular_velocity = 0.0
|
|
7:50/0 = 0
|
|
7:50/0/texture_origin = Vector2i(0, -6)
|
|
7:50/0/y_sort_origin = -6
|
|
7:50/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
7:50/0/physics_layer_0/angular_velocity = 0.0
|
|
8:50/0 = 0
|
|
8:50/0/texture_origin = Vector2i(0, -6)
|
|
8:50/0/y_sort_origin = -6
|
|
8:50/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
8:50/0/physics_layer_0/angular_velocity = 0.0
|
|
9:50/0 = 0
|
|
9:50/0/texture_origin = Vector2i(0, -6)
|
|
9:50/0/y_sort_origin = -6
|
|
9:50/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
9:50/0/physics_layer_0/angular_velocity = 0.0
|
|
10:50/0 = 0
|
|
10:50/0/texture_origin = Vector2i(0, -6)
|
|
10:50/0/y_sort_origin = -6
|
|
10:50/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
10:50/0/physics_layer_0/angular_velocity = 0.0
|
|
11:50/0 = 0
|
|
11:50/0/texture_origin = Vector2i(0, -6)
|
|
11:50/0/y_sort_origin = -6
|
|
11:50/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
11:50/0/physics_layer_0/angular_velocity = 0.0
|
|
12:50/0 = 0
|
|
12:50/0/texture_origin = Vector2i(0, -6)
|
|
12:50/0/y_sort_origin = -6
|
|
12:50/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
12:50/0/physics_layer_0/angular_velocity = 0.0
|
|
13:50/0 = 0
|
|
13:50/0/texture_origin = Vector2i(0, -6)
|
|
13:50/0/y_sort_origin = -6
|
|
13:50/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
13:50/0/physics_layer_0/angular_velocity = 0.0
|
|
14:50/0 = 0
|
|
14:50/0/texture_origin = Vector2i(0, -6)
|
|
14:50/0/y_sort_origin = -6
|
|
14:50/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
14:50/0/physics_layer_0/angular_velocity = 0.0
|
|
15:50/0 = 0
|
|
15:50/0/texture_origin = Vector2i(0, -6)
|
|
15:50/0/y_sort_origin = -6
|
|
15:50/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
15:50/0/physics_layer_0/angular_velocity = 0.0
|
|
16:50/0 = 0
|
|
16:50/0/texture_origin = Vector2i(0, -6)
|
|
16:50/0/y_sort_origin = -6
|
|
16:50/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
16:50/0/physics_layer_0/angular_velocity = 0.0
|
|
17:50/0 = 0
|
|
17:50/0/texture_origin = Vector2i(0, -6)
|
|
17:50/0/y_sort_origin = -6
|
|
17:50/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
17:50/0/physics_layer_0/angular_velocity = 0.0
|
|
0:51/0 = 0
|
|
0:51/0/texture_origin = Vector2i(0, -6)
|
|
0:51/0/y_sort_origin = -6
|
|
0:51/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
0:51/0/physics_layer_0/angular_velocity = 0.0
|
|
1:51/0 = 0
|
|
1:51/0/texture_origin = Vector2i(0, -6)
|
|
1:51/0/y_sort_origin = -6
|
|
1:51/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
1:51/0/physics_layer_0/angular_velocity = 0.0
|
|
2:51/0 = 0
|
|
2:51/0/texture_origin = Vector2i(0, -6)
|
|
2:51/0/y_sort_origin = -6
|
|
2:51/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
2:51/0/physics_layer_0/angular_velocity = 0.0
|
|
3:51/0 = 0
|
|
3:51/0/texture_origin = Vector2i(0, -6)
|
|
3:51/0/y_sort_origin = -6
|
|
3:51/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
3:51/0/physics_layer_0/angular_velocity = 0.0
|
|
4:51/0 = 0
|
|
4:51/0/texture_origin = Vector2i(0, -6)
|
|
4:51/0/y_sort_origin = -6
|
|
4:51/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
4:51/0/physics_layer_0/angular_velocity = 0.0
|
|
5:51/0 = 0
|
|
5:51/0/texture_origin = Vector2i(0, -6)
|
|
5:51/0/y_sort_origin = -6
|
|
5:51/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
5:51/0/physics_layer_0/angular_velocity = 0.0
|
|
6:51/0 = 0
|
|
6:51/0/texture_origin = Vector2i(0, -6)
|
|
6:51/0/y_sort_origin = -6
|
|
6:51/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
6:51/0/physics_layer_0/angular_velocity = 0.0
|
|
7:51/0 = 0
|
|
7:51/0/texture_origin = Vector2i(0, -6)
|
|
7:51/0/y_sort_origin = -6
|
|
7:51/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
7:51/0/physics_layer_0/angular_velocity = 0.0
|
|
8:51/0 = 0
|
|
8:51/0/texture_origin = Vector2i(0, -6)
|
|
8:51/0/y_sort_origin = -6
|
|
8:51/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
8:51/0/physics_layer_0/angular_velocity = 0.0
|
|
9:51/0 = 0
|
|
9:51/0/texture_origin = Vector2i(0, -6)
|
|
9:51/0/y_sort_origin = -6
|
|
9:51/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
9:51/0/physics_layer_0/angular_velocity = 0.0
|
|
10:51/0 = 0
|
|
10:51/0/texture_origin = Vector2i(0, -6)
|
|
10:51/0/y_sort_origin = -6
|
|
10:51/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
10:51/0/physics_layer_0/angular_velocity = 0.0
|
|
11:51/0 = 0
|
|
11:51/0/texture_origin = Vector2i(0, -6)
|
|
11:51/0/y_sort_origin = -6
|
|
11:51/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
11:51/0/physics_layer_0/angular_velocity = 0.0
|
|
12:51/0 = 0
|
|
12:51/0/texture_origin = Vector2i(0, -6)
|
|
12:51/0/y_sort_origin = -6
|
|
12:51/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
12:51/0/physics_layer_0/angular_velocity = 0.0
|
|
13:51/0 = 0
|
|
13:51/0/texture_origin = Vector2i(0, -6)
|
|
13:51/0/y_sort_origin = -6
|
|
13:51/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
13:51/0/physics_layer_0/angular_velocity = 0.0
|
|
14:51/0 = 0
|
|
14:51/0/texture_origin = Vector2i(0, -6)
|
|
14:51/0/y_sort_origin = -6
|
|
14:51/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
14:51/0/physics_layer_0/angular_velocity = 0.0
|
|
15:51/0 = 0
|
|
15:51/0/texture_origin = Vector2i(0, -6)
|
|
15:51/0/y_sort_origin = -6
|
|
15:51/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
15:51/0/physics_layer_0/angular_velocity = 0.0
|
|
16:51/0 = 0
|
|
16:51/0/texture_origin = Vector2i(0, -6)
|
|
16:51/0/y_sort_origin = -6
|
|
16:51/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
16:51/0/physics_layer_0/angular_velocity = 0.0
|
|
17:51/0 = 0
|
|
17:51/0/texture_origin = Vector2i(0, -6)
|
|
17:51/0/y_sort_origin = -6
|
|
17:51/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
17:51/0/physics_layer_0/angular_velocity = 0.0
|
|
0:52/0 = 0
|
|
0:52/0/texture_origin = Vector2i(0, -6)
|
|
0:52/0/y_sort_origin = -6
|
|
0:52/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
0:52/0/physics_layer_0/angular_velocity = 0.0
|
|
1:52/0 = 0
|
|
1:52/0/texture_origin = Vector2i(0, -6)
|
|
1:52/0/y_sort_origin = -6
|
|
1:52/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
1:52/0/physics_layer_0/angular_velocity = 0.0
|
|
2:52/0 = 0
|
|
2:52/0/texture_origin = Vector2i(0, -6)
|
|
2:52/0/y_sort_origin = -6
|
|
2:52/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
2:52/0/physics_layer_0/angular_velocity = 0.0
|
|
3:52/0 = 0
|
|
3:52/0/texture_origin = Vector2i(0, -6)
|
|
3:52/0/y_sort_origin = -6
|
|
3:52/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
3:52/0/physics_layer_0/angular_velocity = 0.0
|
|
4:52/0 = 0
|
|
4:52/0/texture_origin = Vector2i(0, -6)
|
|
4:52/0/y_sort_origin = -6
|
|
4:52/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
4:52/0/physics_layer_0/angular_velocity = 0.0
|
|
5:52/0 = 0
|
|
5:52/0/texture_origin = Vector2i(0, -6)
|
|
5:52/0/y_sort_origin = -6
|
|
5:52/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
5:52/0/physics_layer_0/angular_velocity = 0.0
|
|
6:52/0 = 0
|
|
6:52/0/texture_origin = Vector2i(0, -6)
|
|
6:52/0/y_sort_origin = -6
|
|
6:52/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
6:52/0/physics_layer_0/angular_velocity = 0.0
|
|
7:52/0 = 0
|
|
7:52/0/texture_origin = Vector2i(0, -6)
|
|
7:52/0/y_sort_origin = -6
|
|
7:52/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
7:52/0/physics_layer_0/angular_velocity = 0.0
|
|
8:52/0 = 0
|
|
8:52/0/texture_origin = Vector2i(0, -6)
|
|
8:52/0/y_sort_origin = -6
|
|
8:52/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
8:52/0/physics_layer_0/angular_velocity = 0.0
|
|
9:52/0 = 0
|
|
9:52/0/texture_origin = Vector2i(0, -6)
|
|
9:52/0/y_sort_origin = -6
|
|
9:52/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
9:52/0/physics_layer_0/angular_velocity = 0.0
|
|
10:52/0 = 0
|
|
10:52/0/texture_origin = Vector2i(0, -6)
|
|
10:52/0/y_sort_origin = -6
|
|
10:52/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
10:52/0/physics_layer_0/angular_velocity = 0.0
|
|
11:52/0 = 0
|
|
11:52/0/texture_origin = Vector2i(0, -6)
|
|
11:52/0/y_sort_origin = -6
|
|
11:52/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
11:52/0/physics_layer_0/angular_velocity = 0.0
|
|
12:52/0 = 0
|
|
12:52/0/texture_origin = Vector2i(0, -6)
|
|
12:52/0/y_sort_origin = -6
|
|
12:52/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
12:52/0/physics_layer_0/angular_velocity = 0.0
|
|
13:52/0 = 0
|
|
13:52/0/texture_origin = Vector2i(0, -6)
|
|
13:52/0/y_sort_origin = -6
|
|
13:52/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
13:52/0/physics_layer_0/angular_velocity = 0.0
|
|
14:52/0 = 0
|
|
14:52/0/texture_origin = Vector2i(0, -6)
|
|
14:52/0/y_sort_origin = -6
|
|
14:52/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
14:52/0/physics_layer_0/angular_velocity = 0.0
|
|
15:52/0 = 0
|
|
15:52/0/texture_origin = Vector2i(0, -6)
|
|
15:52/0/y_sort_origin = -6
|
|
15:52/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
15:52/0/physics_layer_0/angular_velocity = 0.0
|
|
16:52/0 = 0
|
|
16:52/0/texture_origin = Vector2i(0, -6)
|
|
16:52/0/y_sort_origin = -6
|
|
16:52/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
16:52/0/physics_layer_0/angular_velocity = 0.0
|
|
17:52/0 = 0
|
|
17:52/0/texture_origin = Vector2i(0, -6)
|
|
17:52/0/y_sort_origin = -6
|
|
17:52/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
17:52/0/physics_layer_0/angular_velocity = 0.0
|
|
0:53/0 = 0
|
|
0:53/0/texture_origin = Vector2i(0, -6)
|
|
0:53/0/y_sort_origin = -6
|
|
0:53/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
0:53/0/physics_layer_0/angular_velocity = 0.0
|
|
1:53/0 = 0
|
|
1:53/0/texture_origin = Vector2i(0, -6)
|
|
1:53/0/y_sort_origin = -6
|
|
1:53/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
1:53/0/physics_layer_0/angular_velocity = 0.0
|
|
2:53/0 = 0
|
|
2:53/0/texture_origin = Vector2i(0, -6)
|
|
2:53/0/y_sort_origin = -6
|
|
2:53/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
2:53/0/physics_layer_0/angular_velocity = 0.0
|
|
3:53/0 = 0
|
|
3:53/0/texture_origin = Vector2i(0, -6)
|
|
3:53/0/y_sort_origin = -6
|
|
3:53/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
3:53/0/physics_layer_0/angular_velocity = 0.0
|
|
4:53/0 = 0
|
|
4:53/0/texture_origin = Vector2i(0, -6)
|
|
4:53/0/y_sort_origin = -6
|
|
4:53/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
4:53/0/physics_layer_0/angular_velocity = 0.0
|
|
5:53/0 = 0
|
|
5:53/0/texture_origin = Vector2i(0, -6)
|
|
5:53/0/y_sort_origin = -6
|
|
5:53/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
5:53/0/physics_layer_0/angular_velocity = 0.0
|
|
6:53/0 = 0
|
|
6:53/0/texture_origin = Vector2i(0, -6)
|
|
6:53/0/y_sort_origin = -6
|
|
6:53/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
6:53/0/physics_layer_0/angular_velocity = 0.0
|
|
7:53/0 = 0
|
|
7:53/0/texture_origin = Vector2i(0, -6)
|
|
7:53/0/y_sort_origin = -6
|
|
7:53/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
7:53/0/physics_layer_0/angular_velocity = 0.0
|
|
8:53/0 = 0
|
|
8:53/0/texture_origin = Vector2i(0, -6)
|
|
8:53/0/y_sort_origin = -6
|
|
8:53/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
8:53/0/physics_layer_0/angular_velocity = 0.0
|
|
9:53/0 = 0
|
|
9:53/0/texture_origin = Vector2i(0, -6)
|
|
9:53/0/y_sort_origin = -6
|
|
9:53/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
9:53/0/physics_layer_0/angular_velocity = 0.0
|
|
10:53/0 = 0
|
|
10:53/0/texture_origin = Vector2i(0, -6)
|
|
10:53/0/y_sort_origin = -6
|
|
10:53/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
10:53/0/physics_layer_0/angular_velocity = 0.0
|
|
11:53/0 = 0
|
|
11:53/0/texture_origin = Vector2i(0, -6)
|
|
11:53/0/y_sort_origin = -6
|
|
11:53/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
11:53/0/physics_layer_0/angular_velocity = 0.0
|
|
12:53/0 = 0
|
|
12:53/0/texture_origin = Vector2i(0, -6)
|
|
12:53/0/y_sort_origin = -6
|
|
12:53/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
12:53/0/physics_layer_0/angular_velocity = 0.0
|
|
13:53/0 = 0
|
|
13:53/0/texture_origin = Vector2i(0, -6)
|
|
13:53/0/y_sort_origin = -6
|
|
13:53/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
13:53/0/physics_layer_0/angular_velocity = 0.0
|
|
14:53/0 = 0
|
|
14:53/0/texture_origin = Vector2i(0, -6)
|
|
14:53/0/y_sort_origin = -6
|
|
14:53/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
14:53/0/physics_layer_0/angular_velocity = 0.0
|
|
15:53/0 = 0
|
|
15:53/0/texture_origin = Vector2i(0, -6)
|
|
15:53/0/y_sort_origin = -6
|
|
15:53/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
15:53/0/physics_layer_0/angular_velocity = 0.0
|
|
16:53/0 = 0
|
|
16:53/0/texture_origin = Vector2i(0, -6)
|
|
16:53/0/y_sort_origin = -6
|
|
16:53/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
16:53/0/physics_layer_0/angular_velocity = 0.0
|
|
17:53/0 = 0
|
|
17:53/0/texture_origin = Vector2i(0, -6)
|
|
17:53/0/y_sort_origin = -6
|
|
17:53/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
17:53/0/physics_layer_0/angular_velocity = 0.0
|
|
0:54/0 = 0
|
|
0:54/0/texture_origin = Vector2i(0, -6)
|
|
0:54/0/y_sort_origin = -6
|
|
0:54/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
0:54/0/physics_layer_0/angular_velocity = 0.0
|
|
1:54/0 = 0
|
|
1:54/0/texture_origin = Vector2i(0, -6)
|
|
1:54/0/y_sort_origin = -6
|
|
1:54/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
1:54/0/physics_layer_0/angular_velocity = 0.0
|
|
2:54/0 = 0
|
|
2:54/0/texture_origin = Vector2i(0, -6)
|
|
2:54/0/y_sort_origin = -6
|
|
2:54/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
2:54/0/physics_layer_0/angular_velocity = 0.0
|
|
3:54/0 = 0
|
|
3:54/0/texture_origin = Vector2i(0, -6)
|
|
3:54/0/y_sort_origin = -6
|
|
3:54/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
3:54/0/physics_layer_0/angular_velocity = 0.0
|
|
4:54/0 = 0
|
|
4:54/0/texture_origin = Vector2i(0, -6)
|
|
4:54/0/y_sort_origin = -6
|
|
4:54/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
4:54/0/physics_layer_0/angular_velocity = 0.0
|
|
5:54/0 = 0
|
|
5:54/0/texture_origin = Vector2i(0, -6)
|
|
5:54/0/y_sort_origin = -6
|
|
5:54/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
5:54/0/physics_layer_0/angular_velocity = 0.0
|
|
6:54/0 = 0
|
|
6:54/0/texture_origin = Vector2i(0, -6)
|
|
6:54/0/y_sort_origin = -6
|
|
6:54/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
6:54/0/physics_layer_0/angular_velocity = 0.0
|
|
7:54/0 = 0
|
|
7:54/0/texture_origin = Vector2i(0, -6)
|
|
7:54/0/y_sort_origin = -6
|
|
7:54/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
7:54/0/physics_layer_0/angular_velocity = 0.0
|
|
8:54/0 = 0
|
|
8:54/0/texture_origin = Vector2i(0, -6)
|
|
8:54/0/y_sort_origin = -6
|
|
8:54/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
8:54/0/physics_layer_0/angular_velocity = 0.0
|
|
9:54/0 = 0
|
|
9:54/0/texture_origin = Vector2i(0, -6)
|
|
9:54/0/y_sort_origin = -6
|
|
9:54/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
9:54/0/physics_layer_0/angular_velocity = 0.0
|
|
10:54/0 = 0
|
|
10:54/0/texture_origin = Vector2i(0, -6)
|
|
10:54/0/y_sort_origin = -6
|
|
10:54/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
10:54/0/physics_layer_0/angular_velocity = 0.0
|
|
11:54/0 = 0
|
|
11:54/0/texture_origin = Vector2i(0, -6)
|
|
11:54/0/y_sort_origin = -6
|
|
11:54/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
11:54/0/physics_layer_0/angular_velocity = 0.0
|
|
12:54/0 = 0
|
|
12:54/0/texture_origin = Vector2i(0, -6)
|
|
12:54/0/y_sort_origin = -6
|
|
12:54/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
12:54/0/physics_layer_0/angular_velocity = 0.0
|
|
13:54/0 = 0
|
|
13:54/0/texture_origin = Vector2i(0, -6)
|
|
13:54/0/y_sort_origin = -6
|
|
13:54/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
13:54/0/physics_layer_0/angular_velocity = 0.0
|
|
14:54/0 = 0
|
|
14:54/0/texture_origin = Vector2i(0, -6)
|
|
14:54/0/y_sort_origin = -6
|
|
14:54/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
14:54/0/physics_layer_0/angular_velocity = 0.0
|
|
15:54/0 = 0
|
|
15:54/0/texture_origin = Vector2i(0, -6)
|
|
15:54/0/y_sort_origin = -6
|
|
15:54/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
15:54/0/physics_layer_0/angular_velocity = 0.0
|
|
16:54/0 = 0
|
|
16:54/0/texture_origin = Vector2i(0, -6)
|
|
16:54/0/y_sort_origin = -6
|
|
16:54/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
16:54/0/physics_layer_0/angular_velocity = 0.0
|
|
17:54/0 = 0
|
|
17:54/0/texture_origin = Vector2i(0, -6)
|
|
17:54/0/y_sort_origin = -6
|
|
17:54/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
17:54/0/physics_layer_0/angular_velocity = 0.0
|
|
0:55/0 = 0
|
|
0:55/0/texture_origin = Vector2i(0, -6)
|
|
0:55/0/y_sort_origin = -6
|
|
0:55/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
0:55/0/physics_layer_0/angular_velocity = 0.0
|
|
1:55/0 = 0
|
|
1:55/0/texture_origin = Vector2i(0, -6)
|
|
1:55/0/y_sort_origin = -6
|
|
1:55/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
1:55/0/physics_layer_0/angular_velocity = 0.0
|
|
2:55/0 = 0
|
|
2:55/0/texture_origin = Vector2i(0, -6)
|
|
2:55/0/y_sort_origin = -6
|
|
2:55/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
2:55/0/physics_layer_0/angular_velocity = 0.0
|
|
3:55/0 = 0
|
|
3:55/0/texture_origin = Vector2i(0, -6)
|
|
3:55/0/y_sort_origin = -6
|
|
3:55/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
3:55/0/physics_layer_0/angular_velocity = 0.0
|
|
4:55/0 = 0
|
|
4:55/0/texture_origin = Vector2i(0, -6)
|
|
4:55/0/y_sort_origin = -6
|
|
4:55/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
4:55/0/physics_layer_0/angular_velocity = 0.0
|
|
5:55/0 = 0
|
|
5:55/0/texture_origin = Vector2i(0, -6)
|
|
5:55/0/y_sort_origin = -6
|
|
5:55/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
5:55/0/physics_layer_0/angular_velocity = 0.0
|
|
6:55/0 = 0
|
|
6:55/0/texture_origin = Vector2i(0, -6)
|
|
6:55/0/y_sort_origin = -6
|
|
6:55/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
6:55/0/physics_layer_0/angular_velocity = 0.0
|
|
7:55/0 = 0
|
|
7:55/0/texture_origin = Vector2i(0, -6)
|
|
7:55/0/y_sort_origin = -6
|
|
7:55/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
7:55/0/physics_layer_0/angular_velocity = 0.0
|
|
8:55/0 = 0
|
|
8:55/0/texture_origin = Vector2i(0, -6)
|
|
8:55/0/y_sort_origin = -6
|
|
8:55/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
8:55/0/physics_layer_0/angular_velocity = 0.0
|
|
9:55/0 = 0
|
|
9:55/0/texture_origin = Vector2i(0, -6)
|
|
9:55/0/y_sort_origin = -6
|
|
9:55/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
9:55/0/physics_layer_0/angular_velocity = 0.0
|
|
10:55/0 = 0
|
|
10:55/0/texture_origin = Vector2i(0, -6)
|
|
10:55/0/y_sort_origin = -6
|
|
10:55/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
10:55/0/physics_layer_0/angular_velocity = 0.0
|
|
11:55/0 = 0
|
|
11:55/0/texture_origin = Vector2i(0, -6)
|
|
11:55/0/y_sort_origin = -6
|
|
11:55/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
11:55/0/physics_layer_0/angular_velocity = 0.0
|
|
12:55/0 = 0
|
|
12:55/0/texture_origin = Vector2i(0, -6)
|
|
12:55/0/y_sort_origin = -6
|
|
12:55/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
12:55/0/physics_layer_0/angular_velocity = 0.0
|
|
13:55/0 = 0
|
|
13:55/0/texture_origin = Vector2i(0, -6)
|
|
13:55/0/y_sort_origin = -6
|
|
13:55/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
13:55/0/physics_layer_0/angular_velocity = 0.0
|
|
14:55/0 = 0
|
|
14:55/0/texture_origin = Vector2i(0, -6)
|
|
14:55/0/y_sort_origin = -6
|
|
14:55/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
14:55/0/physics_layer_0/angular_velocity = 0.0
|
|
15:55/0 = 0
|
|
15:55/0/texture_origin = Vector2i(0, -6)
|
|
15:55/0/y_sort_origin = -6
|
|
15:55/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
15:55/0/physics_layer_0/angular_velocity = 0.0
|
|
16:55/0 = 0
|
|
16:55/0/texture_origin = Vector2i(0, -6)
|
|
16:55/0/y_sort_origin = -6
|
|
16:55/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
16:55/0/physics_layer_0/angular_velocity = 0.0
|
|
17:55/0 = 0
|
|
17:55/0/texture_origin = Vector2i(0, -6)
|
|
17:55/0/y_sort_origin = -6
|
|
17:55/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
17:55/0/physics_layer_0/angular_velocity = 0.0
|
|
0:56/0 = 0
|
|
0:56/0/texture_origin = Vector2i(0, -6)
|
|
0:56/0/y_sort_origin = -6
|
|
0:56/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
0:56/0/physics_layer_0/angular_velocity = 0.0
|
|
1:56/0 = 0
|
|
1:56/0/texture_origin = Vector2i(0, -6)
|
|
1:56/0/y_sort_origin = -6
|
|
1:56/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
1:56/0/physics_layer_0/angular_velocity = 0.0
|
|
2:56/0 = 0
|
|
2:56/0/texture_origin = Vector2i(0, -6)
|
|
2:56/0/y_sort_origin = -6
|
|
2:56/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
2:56/0/physics_layer_0/angular_velocity = 0.0
|
|
3:56/0 = 0
|
|
3:56/0/texture_origin = Vector2i(0, -6)
|
|
3:56/0/y_sort_origin = -6
|
|
3:56/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
3:56/0/physics_layer_0/angular_velocity = 0.0
|
|
4:56/0 = 0
|
|
4:56/0/texture_origin = Vector2i(0, -6)
|
|
4:56/0/y_sort_origin = -6
|
|
4:56/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
4:56/0/physics_layer_0/angular_velocity = 0.0
|
|
5:56/0 = 0
|
|
5:56/0/texture_origin = Vector2i(0, -6)
|
|
5:56/0/y_sort_origin = -6
|
|
5:56/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
5:56/0/physics_layer_0/angular_velocity = 0.0
|
|
6:56/0 = 0
|
|
6:56/0/texture_origin = Vector2i(0, -6)
|
|
6:56/0/y_sort_origin = -6
|
|
6:56/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
6:56/0/physics_layer_0/angular_velocity = 0.0
|
|
7:56/0 = 0
|
|
7:56/0/texture_origin = Vector2i(0, -6)
|
|
7:56/0/y_sort_origin = -6
|
|
7:56/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
7:56/0/physics_layer_0/angular_velocity = 0.0
|
|
8:56/0 = 0
|
|
8:56/0/texture_origin = Vector2i(0, -6)
|
|
8:56/0/y_sort_origin = -6
|
|
8:56/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
8:56/0/physics_layer_0/angular_velocity = 0.0
|
|
9:56/0 = 0
|
|
9:56/0/texture_origin = Vector2i(0, -6)
|
|
9:56/0/y_sort_origin = -6
|
|
9:56/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
9:56/0/physics_layer_0/angular_velocity = 0.0
|
|
10:56/0 = 0
|
|
10:56/0/texture_origin = Vector2i(0, -6)
|
|
10:56/0/y_sort_origin = -6
|
|
10:56/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
10:56/0/physics_layer_0/angular_velocity = 0.0
|
|
11:56/0 = 0
|
|
11:56/0/texture_origin = Vector2i(0, -6)
|
|
11:56/0/y_sort_origin = -6
|
|
11:56/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
11:56/0/physics_layer_0/angular_velocity = 0.0
|
|
12:56/0 = 0
|
|
12:56/0/texture_origin = Vector2i(0, -6)
|
|
12:56/0/y_sort_origin = -6
|
|
12:56/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
12:56/0/physics_layer_0/angular_velocity = 0.0
|
|
13:56/0 = 0
|
|
13:56/0/texture_origin = Vector2i(0, -6)
|
|
13:56/0/y_sort_origin = -6
|
|
13:56/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
13:56/0/physics_layer_0/angular_velocity = 0.0
|
|
14:56/0 = 0
|
|
14:56/0/texture_origin = Vector2i(0, -6)
|
|
14:56/0/y_sort_origin = -6
|
|
14:56/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
14:56/0/physics_layer_0/angular_velocity = 0.0
|
|
15:56/0 = 0
|
|
15:56/0/texture_origin = Vector2i(0, -6)
|
|
15:56/0/y_sort_origin = -6
|
|
15:56/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
15:56/0/physics_layer_0/angular_velocity = 0.0
|
|
16:56/0 = 0
|
|
16:56/0/texture_origin = Vector2i(0, -6)
|
|
16:56/0/y_sort_origin = -6
|
|
16:56/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
16:56/0/physics_layer_0/angular_velocity = 0.0
|
|
17:56/0 = 0
|
|
17:56/0/texture_origin = Vector2i(0, -6)
|
|
17:56/0/y_sort_origin = -6
|
|
17:56/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
17:56/0/physics_layer_0/angular_velocity = 0.0
|
|
0:57/0 = 0
|
|
0:57/0/texture_origin = Vector2i(0, -6)
|
|
0:57/0/y_sort_origin = -6
|
|
0:57/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
0:57/0/physics_layer_0/angular_velocity = 0.0
|
|
1:57/0 = 0
|
|
1:57/0/texture_origin = Vector2i(0, -6)
|
|
1:57/0/y_sort_origin = -6
|
|
1:57/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
1:57/0/physics_layer_0/angular_velocity = 0.0
|
|
2:57/0 = 0
|
|
2:57/0/texture_origin = Vector2i(0, -6)
|
|
2:57/0/y_sort_origin = -6
|
|
2:57/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
2:57/0/physics_layer_0/angular_velocity = 0.0
|
|
3:57/0 = 0
|
|
3:57/0/texture_origin = Vector2i(0, -6)
|
|
3:57/0/y_sort_origin = -6
|
|
3:57/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
3:57/0/physics_layer_0/angular_velocity = 0.0
|
|
4:57/0 = 0
|
|
4:57/0/texture_origin = Vector2i(0, -6)
|
|
4:57/0/y_sort_origin = -6
|
|
4:57/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
4:57/0/physics_layer_0/angular_velocity = 0.0
|
|
5:57/0 = 0
|
|
5:57/0/texture_origin = Vector2i(0, -6)
|
|
5:57/0/y_sort_origin = -6
|
|
5:57/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
5:57/0/physics_layer_0/angular_velocity = 0.0
|
|
6:57/0 = 0
|
|
6:57/0/texture_origin = Vector2i(0, -6)
|
|
6:57/0/y_sort_origin = -6
|
|
6:57/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
6:57/0/physics_layer_0/angular_velocity = 0.0
|
|
7:57/0 = 0
|
|
7:57/0/texture_origin = Vector2i(0, -6)
|
|
7:57/0/y_sort_origin = -6
|
|
7:57/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
7:57/0/physics_layer_0/angular_velocity = 0.0
|
|
8:57/0 = 0
|
|
8:57/0/texture_origin = Vector2i(0, -6)
|
|
8:57/0/y_sort_origin = -6
|
|
8:57/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
8:57/0/physics_layer_0/angular_velocity = 0.0
|
|
9:57/0 = 0
|
|
9:57/0/texture_origin = Vector2i(0, -6)
|
|
9:57/0/y_sort_origin = -6
|
|
9:57/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
9:57/0/physics_layer_0/angular_velocity = 0.0
|
|
10:57/0 = 0
|
|
10:57/0/texture_origin = Vector2i(0, -6)
|
|
10:57/0/y_sort_origin = -6
|
|
10:57/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
10:57/0/physics_layer_0/angular_velocity = 0.0
|
|
11:57/0 = 0
|
|
11:57/0/texture_origin = Vector2i(0, -6)
|
|
11:57/0/y_sort_origin = -6
|
|
11:57/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
11:57/0/physics_layer_0/angular_velocity = 0.0
|
|
12:57/0 = 0
|
|
12:57/0/texture_origin = Vector2i(0, -6)
|
|
12:57/0/y_sort_origin = -6
|
|
12:57/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
12:57/0/physics_layer_0/angular_velocity = 0.0
|
|
13:57/0 = 0
|
|
13:57/0/texture_origin = Vector2i(0, -6)
|
|
13:57/0/y_sort_origin = -6
|
|
13:57/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
13:57/0/physics_layer_0/angular_velocity = 0.0
|
|
14:57/0 = 0
|
|
14:57/0/texture_origin = Vector2i(0, -6)
|
|
14:57/0/y_sort_origin = -6
|
|
14:57/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
14:57/0/physics_layer_0/angular_velocity = 0.0
|
|
15:57/0 = 0
|
|
15:57/0/texture_origin = Vector2i(0, -6)
|
|
15:57/0/y_sort_origin = -6
|
|
15:57/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
15:57/0/physics_layer_0/angular_velocity = 0.0
|
|
16:57/0 = 0
|
|
16:57/0/texture_origin = Vector2i(0, -6)
|
|
16:57/0/y_sort_origin = -6
|
|
16:57/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
16:57/0/physics_layer_0/angular_velocity = 0.0
|
|
17:57/0 = 0
|
|
17:57/0/texture_origin = Vector2i(0, -6)
|
|
17:57/0/y_sort_origin = -6
|
|
17:57/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
17:57/0/physics_layer_0/angular_velocity = 0.0
|
|
0:58/0 = 0
|
|
0:58/0/texture_origin = Vector2i(0, -6)
|
|
0:58/0/y_sort_origin = -6
|
|
0:58/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
0:58/0/physics_layer_0/angular_velocity = 0.0
|
|
1:58/0 = 0
|
|
1:58/0/texture_origin = Vector2i(0, -6)
|
|
1:58/0/y_sort_origin = -6
|
|
1:58/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
1:58/0/physics_layer_0/angular_velocity = 0.0
|
|
2:58/0 = 0
|
|
2:58/0/texture_origin = Vector2i(0, -6)
|
|
2:58/0/y_sort_origin = -6
|
|
2:58/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
2:58/0/physics_layer_0/angular_velocity = 0.0
|
|
3:58/0 = 0
|
|
3:58/0/texture_origin = Vector2i(0, -6)
|
|
3:58/0/y_sort_origin = -6
|
|
3:58/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
3:58/0/physics_layer_0/angular_velocity = 0.0
|
|
4:58/0 = 0
|
|
4:58/0/texture_origin = Vector2i(0, -6)
|
|
4:58/0/y_sort_origin = -6
|
|
4:58/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
4:58/0/physics_layer_0/angular_velocity = 0.0
|
|
5:58/0 = 0
|
|
5:58/0/texture_origin = Vector2i(0, -6)
|
|
5:58/0/y_sort_origin = -6
|
|
5:58/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
5:58/0/physics_layer_0/angular_velocity = 0.0
|
|
6:58/0 = 0
|
|
6:58/0/texture_origin = Vector2i(0, -6)
|
|
6:58/0/y_sort_origin = -6
|
|
6:58/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
6:58/0/physics_layer_0/angular_velocity = 0.0
|
|
7:58/0 = 0
|
|
7:58/0/texture_origin = Vector2i(0, -6)
|
|
7:58/0/y_sort_origin = -6
|
|
7:58/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
7:58/0/physics_layer_0/angular_velocity = 0.0
|
|
8:58/0 = 0
|
|
8:58/0/texture_origin = Vector2i(0, -6)
|
|
8:58/0/y_sort_origin = -6
|
|
8:58/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
8:58/0/physics_layer_0/angular_velocity = 0.0
|
|
9:58/0 = 0
|
|
9:58/0/texture_origin = Vector2i(0, -6)
|
|
9:58/0/y_sort_origin = -6
|
|
9:58/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
9:58/0/physics_layer_0/angular_velocity = 0.0
|
|
10:58/0 = 0
|
|
10:58/0/texture_origin = Vector2i(0, -6)
|
|
10:58/0/y_sort_origin = -6
|
|
10:58/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
10:58/0/physics_layer_0/angular_velocity = 0.0
|
|
11:58/0 = 0
|
|
11:58/0/texture_origin = Vector2i(0, -6)
|
|
11:58/0/y_sort_origin = -6
|
|
11:58/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
11:58/0/physics_layer_0/angular_velocity = 0.0
|
|
12:58/0 = 0
|
|
12:58/0/texture_origin = Vector2i(0, -6)
|
|
12:58/0/y_sort_origin = -6
|
|
12:58/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
12:58/0/physics_layer_0/angular_velocity = 0.0
|
|
13:58/0 = 0
|
|
13:58/0/texture_origin = Vector2i(0, -6)
|
|
13:58/0/y_sort_origin = -6
|
|
13:58/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
13:58/0/physics_layer_0/angular_velocity = 0.0
|
|
14:58/0 = 0
|
|
14:58/0/texture_origin = Vector2i(0, -6)
|
|
14:58/0/y_sort_origin = -6
|
|
14:58/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
14:58/0/physics_layer_0/angular_velocity = 0.0
|
|
15:58/0 = 0
|
|
15:58/0/texture_origin = Vector2i(0, -6)
|
|
15:58/0/y_sort_origin = -6
|
|
15:58/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
15:58/0/physics_layer_0/angular_velocity = 0.0
|
|
16:58/0 = 0
|
|
16:58/0/texture_origin = Vector2i(0, -6)
|
|
16:58/0/y_sort_origin = -6
|
|
16:58/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
16:58/0/physics_layer_0/angular_velocity = 0.0
|
|
17:58/0 = 0
|
|
17:58/0/texture_origin = Vector2i(0, -6)
|
|
17:58/0/y_sort_origin = -6
|
|
17:58/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
17:58/0/physics_layer_0/angular_velocity = 0.0
|
|
0:59/0 = 0
|
|
0:59/0/texture_origin = Vector2i(0, -6)
|
|
0:59/0/y_sort_origin = -6
|
|
0:59/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
0:59/0/physics_layer_0/angular_velocity = 0.0
|
|
1:59/0 = 0
|
|
1:59/0/texture_origin = Vector2i(0, -6)
|
|
1:59/0/y_sort_origin = -6
|
|
1:59/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
1:59/0/physics_layer_0/angular_velocity = 0.0
|
|
2:59/0 = 0
|
|
2:59/0/texture_origin = Vector2i(0, -6)
|
|
2:59/0/y_sort_origin = -6
|
|
2:59/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
2:59/0/physics_layer_0/angular_velocity = 0.0
|
|
3:59/0 = 0
|
|
3:59/0/texture_origin = Vector2i(0, -6)
|
|
3:59/0/y_sort_origin = -6
|
|
3:59/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
3:59/0/physics_layer_0/angular_velocity = 0.0
|
|
4:59/0 = 0
|
|
4:59/0/texture_origin = Vector2i(0, -6)
|
|
4:59/0/y_sort_origin = -6
|
|
4:59/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
4:59/0/physics_layer_0/angular_velocity = 0.0
|
|
5:59/0 = 0
|
|
5:59/0/texture_origin = Vector2i(0, -6)
|
|
5:59/0/y_sort_origin = -6
|
|
5:59/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
5:59/0/physics_layer_0/angular_velocity = 0.0
|
|
6:59/0 = 0
|
|
6:59/0/texture_origin = Vector2i(0, -6)
|
|
6:59/0/y_sort_origin = -6
|
|
6:59/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
6:59/0/physics_layer_0/angular_velocity = 0.0
|
|
7:59/0 = 0
|
|
7:59/0/texture_origin = Vector2i(0, -6)
|
|
7:59/0/y_sort_origin = -6
|
|
7:59/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
7:59/0/physics_layer_0/angular_velocity = 0.0
|
|
8:59/0 = 0
|
|
8:59/0/texture_origin = Vector2i(0, -6)
|
|
8:59/0/y_sort_origin = -6
|
|
8:59/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
8:59/0/physics_layer_0/angular_velocity = 0.0
|
|
9:59/0 = 0
|
|
9:59/0/texture_origin = Vector2i(0, -6)
|
|
9:59/0/y_sort_origin = -6
|
|
9:59/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
9:59/0/physics_layer_0/angular_velocity = 0.0
|
|
10:59/0 = 0
|
|
10:59/0/texture_origin = Vector2i(0, -6)
|
|
10:59/0/y_sort_origin = -6
|
|
10:59/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
10:59/0/physics_layer_0/angular_velocity = 0.0
|
|
11:59/0 = 0
|
|
11:59/0/texture_origin = Vector2i(0, -6)
|
|
11:59/0/y_sort_origin = -6
|
|
11:59/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
11:59/0/physics_layer_0/angular_velocity = 0.0
|
|
12:59/0 = 0
|
|
12:59/0/texture_origin = Vector2i(0, -6)
|
|
12:59/0/y_sort_origin = -6
|
|
12:59/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
12:59/0/physics_layer_0/angular_velocity = 0.0
|
|
13:59/0 = 0
|
|
13:59/0/texture_origin = Vector2i(0, -6)
|
|
13:59/0/y_sort_origin = -6
|
|
13:59/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
13:59/0/physics_layer_0/angular_velocity = 0.0
|
|
14:59/0 = 0
|
|
14:59/0/texture_origin = Vector2i(0, -6)
|
|
14:59/0/y_sort_origin = -6
|
|
14:59/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
14:59/0/physics_layer_0/angular_velocity = 0.0
|
|
15:59/0 = 0
|
|
15:59/0/texture_origin = Vector2i(0, -6)
|
|
15:59/0/y_sort_origin = -6
|
|
15:59/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
15:59/0/physics_layer_0/angular_velocity = 0.0
|
|
16:59/0 = 0
|
|
16:59/0/texture_origin = Vector2i(0, -6)
|
|
16:59/0/y_sort_origin = -6
|
|
16:59/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
16:59/0/physics_layer_0/angular_velocity = 0.0
|
|
17:59/0 = 0
|
|
17:59/0/texture_origin = Vector2i(0, -6)
|
|
17:59/0/y_sort_origin = -6
|
|
17:59/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
17:59/0/physics_layer_0/angular_velocity = 0.0
|
|
0:60/0 = 0
|
|
0:60/0/texture_origin = Vector2i(0, -6)
|
|
0:60/0/y_sort_origin = -6
|
|
0:60/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
0:60/0/physics_layer_0/angular_velocity = 0.0
|
|
1:60/0 = 0
|
|
1:60/0/texture_origin = Vector2i(0, -6)
|
|
1:60/0/y_sort_origin = -6
|
|
1:60/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
1:60/0/physics_layer_0/angular_velocity = 0.0
|
|
2:60/0 = 0
|
|
2:60/0/texture_origin = Vector2i(0, -6)
|
|
2:60/0/y_sort_origin = -6
|
|
2:60/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
2:60/0/physics_layer_0/angular_velocity = 0.0
|
|
3:60/0 = 0
|
|
3:60/0/texture_origin = Vector2i(0, -6)
|
|
3:60/0/y_sort_origin = -6
|
|
3:60/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
3:60/0/physics_layer_0/angular_velocity = 0.0
|
|
4:60/0 = 0
|
|
4:60/0/texture_origin = Vector2i(0, -6)
|
|
4:60/0/y_sort_origin = -6
|
|
4:60/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
4:60/0/physics_layer_0/angular_velocity = 0.0
|
|
5:60/0 = 0
|
|
5:60/0/texture_origin = Vector2i(0, -6)
|
|
5:60/0/y_sort_origin = -6
|
|
5:60/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
5:60/0/physics_layer_0/angular_velocity = 0.0
|
|
6:60/0 = 0
|
|
6:60/0/texture_origin = Vector2i(0, -6)
|
|
6:60/0/y_sort_origin = -6
|
|
6:60/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
6:60/0/physics_layer_0/angular_velocity = 0.0
|
|
7:60/0 = 0
|
|
7:60/0/texture_origin = Vector2i(0, -6)
|
|
7:60/0/y_sort_origin = -6
|
|
7:60/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
7:60/0/physics_layer_0/angular_velocity = 0.0
|
|
8:60/0 = 0
|
|
8:60/0/texture_origin = Vector2i(0, -6)
|
|
8:60/0/y_sort_origin = -6
|
|
8:60/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
8:60/0/physics_layer_0/angular_velocity = 0.0
|
|
9:60/0 = 0
|
|
9:60/0/texture_origin = Vector2i(0, -6)
|
|
9:60/0/y_sort_origin = -6
|
|
9:60/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
9:60/0/physics_layer_0/angular_velocity = 0.0
|
|
10:60/0 = 0
|
|
10:60/0/texture_origin = Vector2i(0, -6)
|
|
10:60/0/y_sort_origin = -6
|
|
10:60/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
10:60/0/physics_layer_0/angular_velocity = 0.0
|
|
11:60/0 = 0
|
|
11:60/0/texture_origin = Vector2i(0, -6)
|
|
11:60/0/y_sort_origin = -6
|
|
11:60/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
11:60/0/physics_layer_0/angular_velocity = 0.0
|
|
12:60/0 = 0
|
|
12:60/0/texture_origin = Vector2i(0, -6)
|
|
12:60/0/y_sort_origin = -6
|
|
12:60/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
12:60/0/physics_layer_0/angular_velocity = 0.0
|
|
13:60/0 = 0
|
|
13:60/0/texture_origin = Vector2i(0, -6)
|
|
13:60/0/y_sort_origin = -6
|
|
13:60/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
13:60/0/physics_layer_0/angular_velocity = 0.0
|
|
14:60/0 = 0
|
|
14:60/0/texture_origin = Vector2i(0, -6)
|
|
14:60/0/y_sort_origin = -6
|
|
14:60/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
14:60/0/physics_layer_0/angular_velocity = 0.0
|
|
15:60/0 = 0
|
|
15:60/0/texture_origin = Vector2i(0, -6)
|
|
15:60/0/y_sort_origin = -6
|
|
15:60/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
15:60/0/physics_layer_0/angular_velocity = 0.0
|
|
16:60/0 = 0
|
|
16:60/0/texture_origin = Vector2i(0, -6)
|
|
16:60/0/y_sort_origin = -6
|
|
16:60/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
16:60/0/physics_layer_0/angular_velocity = 0.0
|
|
17:60/0 = 0
|
|
17:60/0/texture_origin = Vector2i(0, -6)
|
|
17:60/0/y_sort_origin = -6
|
|
17:60/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
17:60/0/physics_layer_0/angular_velocity = 0.0
|
|
0:61/0 = 0
|
|
0:61/0/texture_origin = Vector2i(0, -6)
|
|
0:61/0/y_sort_origin = -6
|
|
0:61/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
0:61/0/physics_layer_0/angular_velocity = 0.0
|
|
1:61/0 = 0
|
|
1:61/0/texture_origin = Vector2i(0, -6)
|
|
1:61/0/y_sort_origin = -6
|
|
1:61/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
1:61/0/physics_layer_0/angular_velocity = 0.0
|
|
2:61/0 = 0
|
|
2:61/0/texture_origin = Vector2i(0, -6)
|
|
2:61/0/y_sort_origin = -6
|
|
2:61/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
2:61/0/physics_layer_0/angular_velocity = 0.0
|
|
3:61/0 = 0
|
|
3:61/0/texture_origin = Vector2i(0, -6)
|
|
3:61/0/y_sort_origin = -6
|
|
3:61/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
3:61/0/physics_layer_0/angular_velocity = 0.0
|
|
4:61/0 = 0
|
|
4:61/0/texture_origin = Vector2i(0, -6)
|
|
4:61/0/y_sort_origin = -6
|
|
4:61/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
4:61/0/physics_layer_0/angular_velocity = 0.0
|
|
5:61/0 = 0
|
|
5:61/0/texture_origin = Vector2i(0, -6)
|
|
5:61/0/y_sort_origin = -6
|
|
5:61/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
5:61/0/physics_layer_0/angular_velocity = 0.0
|
|
6:61/0 = 0
|
|
6:61/0/texture_origin = Vector2i(0, -6)
|
|
6:61/0/y_sort_origin = -6
|
|
6:61/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
6:61/0/physics_layer_0/angular_velocity = 0.0
|
|
7:61/0 = 0
|
|
7:61/0/texture_origin = Vector2i(0, -6)
|
|
7:61/0/y_sort_origin = -6
|
|
7:61/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
7:61/0/physics_layer_0/angular_velocity = 0.0
|
|
8:61/0 = 0
|
|
8:61/0/texture_origin = Vector2i(0, -6)
|
|
8:61/0/y_sort_origin = -6
|
|
8:61/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
8:61/0/physics_layer_0/angular_velocity = 0.0
|
|
9:61/0 = 0
|
|
9:61/0/texture_origin = Vector2i(0, -6)
|
|
9:61/0/y_sort_origin = -6
|
|
9:61/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
9:61/0/physics_layer_0/angular_velocity = 0.0
|
|
10:61/0 = 0
|
|
10:61/0/texture_origin = Vector2i(0, -6)
|
|
10:61/0/y_sort_origin = -6
|
|
10:61/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
10:61/0/physics_layer_0/angular_velocity = 0.0
|
|
11:61/0 = 0
|
|
11:61/0/texture_origin = Vector2i(0, -6)
|
|
11:61/0/y_sort_origin = -6
|
|
11:61/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
11:61/0/physics_layer_0/angular_velocity = 0.0
|
|
12:61/0 = 0
|
|
12:61/0/texture_origin = Vector2i(0, -6)
|
|
12:61/0/y_sort_origin = -6
|
|
12:61/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
12:61/0/physics_layer_0/angular_velocity = 0.0
|
|
13:61/0 = 0
|
|
13:61/0/texture_origin = Vector2i(0, -6)
|
|
13:61/0/y_sort_origin = -6
|
|
13:61/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
13:61/0/physics_layer_0/angular_velocity = 0.0
|
|
14:61/0 = 0
|
|
14:61/0/texture_origin = Vector2i(0, -6)
|
|
14:61/0/y_sort_origin = -6
|
|
14:61/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
14:61/0/physics_layer_0/angular_velocity = 0.0
|
|
15:61/0 = 0
|
|
15:61/0/texture_origin = Vector2i(0, -6)
|
|
15:61/0/y_sort_origin = -6
|
|
15:61/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
15:61/0/physics_layer_0/angular_velocity = 0.0
|
|
16:61/0 = 0
|
|
16:61/0/texture_origin = Vector2i(0, -6)
|
|
16:61/0/y_sort_origin = -6
|
|
16:61/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
16:61/0/physics_layer_0/angular_velocity = 0.0
|
|
17:61/0 = 0
|
|
17:61/0/texture_origin = Vector2i(0, -6)
|
|
17:61/0/y_sort_origin = -6
|
|
17:61/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
17:61/0/physics_layer_0/angular_velocity = 0.0
|
|
0:62/0 = 0
|
|
0:62/0/texture_origin = Vector2i(0, -6)
|
|
0:62/0/y_sort_origin = -6
|
|
0:62/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
0:62/0/physics_layer_0/angular_velocity = 0.0
|
|
1:62/0 = 0
|
|
1:62/0/texture_origin = Vector2i(0, -6)
|
|
1:62/0/y_sort_origin = -6
|
|
1:62/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
1:62/0/physics_layer_0/angular_velocity = 0.0
|
|
2:62/0 = 0
|
|
2:62/0/texture_origin = Vector2i(0, -6)
|
|
2:62/0/y_sort_origin = -6
|
|
2:62/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
2:62/0/physics_layer_0/angular_velocity = 0.0
|
|
3:62/0 = 0
|
|
3:62/0/texture_origin = Vector2i(0, -6)
|
|
3:62/0/y_sort_origin = -6
|
|
3:62/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
3:62/0/physics_layer_0/angular_velocity = 0.0
|
|
4:62/0 = 0
|
|
4:62/0/texture_origin = Vector2i(0, -6)
|
|
4:62/0/y_sort_origin = -6
|
|
4:62/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
4:62/0/physics_layer_0/angular_velocity = 0.0
|
|
5:62/0 = 0
|
|
5:62/0/texture_origin = Vector2i(0, -6)
|
|
5:62/0/y_sort_origin = -6
|
|
5:62/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
5:62/0/physics_layer_0/angular_velocity = 0.0
|
|
6:62/0 = 0
|
|
6:62/0/texture_origin = Vector2i(0, -6)
|
|
6:62/0/y_sort_origin = -6
|
|
6:62/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
6:62/0/physics_layer_0/angular_velocity = 0.0
|
|
7:62/0 = 0
|
|
7:62/0/texture_origin = Vector2i(0, -6)
|
|
7:62/0/y_sort_origin = -6
|
|
7:62/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
7:62/0/physics_layer_0/angular_velocity = 0.0
|
|
8:62/0 = 0
|
|
8:62/0/texture_origin = Vector2i(0, -6)
|
|
8:62/0/y_sort_origin = -6
|
|
8:62/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
8:62/0/physics_layer_0/angular_velocity = 0.0
|
|
9:62/0 = 0
|
|
9:62/0/texture_origin = Vector2i(0, -6)
|
|
9:62/0/y_sort_origin = -6
|
|
9:62/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
9:62/0/physics_layer_0/angular_velocity = 0.0
|
|
10:62/0 = 0
|
|
10:62/0/texture_origin = Vector2i(0, -6)
|
|
10:62/0/y_sort_origin = -6
|
|
10:62/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
10:62/0/physics_layer_0/angular_velocity = 0.0
|
|
11:62/0 = 0
|
|
11:62/0/texture_origin = Vector2i(0, -6)
|
|
11:62/0/y_sort_origin = -6
|
|
11:62/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
11:62/0/physics_layer_0/angular_velocity = 0.0
|
|
12:62/0 = 0
|
|
12:62/0/texture_origin = Vector2i(0, -6)
|
|
12:62/0/y_sort_origin = -6
|
|
12:62/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
12:62/0/physics_layer_0/angular_velocity = 0.0
|
|
13:62/0 = 0
|
|
13:62/0/texture_origin = Vector2i(0, -6)
|
|
13:62/0/y_sort_origin = -6
|
|
13:62/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
13:62/0/physics_layer_0/angular_velocity = 0.0
|
|
14:62/0 = 0
|
|
14:62/0/texture_origin = Vector2i(0, -6)
|
|
14:62/0/y_sort_origin = -6
|
|
14:62/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
14:62/0/physics_layer_0/angular_velocity = 0.0
|
|
15:62/0 = 0
|
|
15:62/0/texture_origin = Vector2i(0, -6)
|
|
15:62/0/y_sort_origin = -6
|
|
15:62/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
15:62/0/physics_layer_0/angular_velocity = 0.0
|
|
16:62/0 = 0
|
|
16:62/0/texture_origin = Vector2i(0, -6)
|
|
16:62/0/y_sort_origin = -6
|
|
16:62/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
16:62/0/physics_layer_0/angular_velocity = 0.0
|
|
17:62/0 = 0
|
|
17:62/0/texture_origin = Vector2i(0, -6)
|
|
17:62/0/y_sort_origin = -6
|
|
17:62/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
17:62/0/physics_layer_0/angular_velocity = 0.0
|
|
0:63/0 = 0
|
|
0:63/0/texture_origin = Vector2i(0, -6)
|
|
0:63/0/y_sort_origin = -6
|
|
0:63/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
0:63/0/physics_layer_0/angular_velocity = 0.0
|
|
1:63/0 = 0
|
|
1:63/0/texture_origin = Vector2i(0, -6)
|
|
1:63/0/y_sort_origin = -6
|
|
1:63/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
1:63/0/physics_layer_0/angular_velocity = 0.0
|
|
2:63/0 = 0
|
|
2:63/0/texture_origin = Vector2i(0, -6)
|
|
2:63/0/y_sort_origin = -6
|
|
2:63/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
2:63/0/physics_layer_0/angular_velocity = 0.0
|
|
3:63/0 = 0
|
|
3:63/0/texture_origin = Vector2i(0, -6)
|
|
3:63/0/y_sort_origin = -6
|
|
3:63/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
3:63/0/physics_layer_0/angular_velocity = 0.0
|
|
4:63/0 = 0
|
|
4:63/0/texture_origin = Vector2i(0, -6)
|
|
4:63/0/y_sort_origin = -6
|
|
4:63/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
4:63/0/physics_layer_0/angular_velocity = 0.0
|
|
5:63/0 = 0
|
|
5:63/0/texture_origin = Vector2i(0, -6)
|
|
5:63/0/y_sort_origin = -6
|
|
5:63/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
5:63/0/physics_layer_0/angular_velocity = 0.0
|
|
6:63/0 = 0
|
|
6:63/0/texture_origin = Vector2i(0, -6)
|
|
6:63/0/y_sort_origin = -6
|
|
6:63/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
6:63/0/physics_layer_0/angular_velocity = 0.0
|
|
7:63/0 = 0
|
|
7:63/0/texture_origin = Vector2i(0, -6)
|
|
7:63/0/y_sort_origin = -6
|
|
7:63/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
7:63/0/physics_layer_0/angular_velocity = 0.0
|
|
8:63/0 = 0
|
|
8:63/0/texture_origin = Vector2i(0, -6)
|
|
8:63/0/y_sort_origin = -6
|
|
8:63/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
8:63/0/physics_layer_0/angular_velocity = 0.0
|
|
9:63/0 = 0
|
|
9:63/0/texture_origin = Vector2i(0, -6)
|
|
9:63/0/y_sort_origin = -6
|
|
9:63/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
9:63/0/physics_layer_0/angular_velocity = 0.0
|
|
10:63/0 = 0
|
|
10:63/0/texture_origin = Vector2i(0, -6)
|
|
10:63/0/y_sort_origin = -6
|
|
10:63/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
10:63/0/physics_layer_0/angular_velocity = 0.0
|
|
11:63/0 = 0
|
|
11:63/0/texture_origin = Vector2i(0, -6)
|
|
11:63/0/y_sort_origin = -6
|
|
11:63/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
11:63/0/physics_layer_0/angular_velocity = 0.0
|
|
12:63/0 = 0
|
|
12:63/0/texture_origin = Vector2i(0, -6)
|
|
12:63/0/y_sort_origin = -6
|
|
12:63/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
12:63/0/physics_layer_0/angular_velocity = 0.0
|
|
13:63/0 = 0
|
|
13:63/0/texture_origin = Vector2i(0, -6)
|
|
13:63/0/y_sort_origin = -6
|
|
13:63/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
13:63/0/physics_layer_0/angular_velocity = 0.0
|
|
14:63/0 = 0
|
|
14:63/0/texture_origin = Vector2i(0, -6)
|
|
14:63/0/y_sort_origin = -6
|
|
14:63/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
14:63/0/physics_layer_0/angular_velocity = 0.0
|
|
15:63/0 = 0
|
|
15:63/0/texture_origin = Vector2i(0, -6)
|
|
15:63/0/y_sort_origin = -6
|
|
15:63/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
15:63/0/physics_layer_0/angular_velocity = 0.0
|
|
16:63/0 = 0
|
|
16:63/0/texture_origin = Vector2i(0, -6)
|
|
16:63/0/y_sort_origin = -6
|
|
16:63/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
16:63/0/physics_layer_0/angular_velocity = 0.0
|
|
17:63/0 = 0
|
|
17:63/0/texture_origin = Vector2i(0, -6)
|
|
17:63/0/y_sort_origin = -6
|
|
17:63/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
17:63/0/physics_layer_0/angular_velocity = 0.0
|
|
0:64/0 = 0
|
|
0:64/0/texture_origin = Vector2i(0, -6)
|
|
0:64/0/y_sort_origin = -6
|
|
0:64/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
0:64/0/physics_layer_0/angular_velocity = 0.0
|
|
1:64/0 = 0
|
|
1:64/0/texture_origin = Vector2i(0, -6)
|
|
1:64/0/y_sort_origin = -6
|
|
1:64/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
1:64/0/physics_layer_0/angular_velocity = 0.0
|
|
2:64/0 = 0
|
|
2:64/0/texture_origin = Vector2i(0, -6)
|
|
2:64/0/y_sort_origin = -6
|
|
2:64/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
2:64/0/physics_layer_0/angular_velocity = 0.0
|
|
3:64/0 = 0
|
|
3:64/0/texture_origin = Vector2i(0, -6)
|
|
3:64/0/y_sort_origin = -6
|
|
3:64/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
3:64/0/physics_layer_0/angular_velocity = 0.0
|
|
4:64/0 = 0
|
|
4:64/0/texture_origin = Vector2i(0, -6)
|
|
4:64/0/y_sort_origin = -6
|
|
4:64/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
4:64/0/physics_layer_0/angular_velocity = 0.0
|
|
5:64/0 = 0
|
|
5:64/0/texture_origin = Vector2i(0, -6)
|
|
5:64/0/y_sort_origin = -6
|
|
5:64/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
5:64/0/physics_layer_0/angular_velocity = 0.0
|
|
|
|
[sub_resource type="TileSet" id="TileSet_7o1eb"]
|
|
tile_shape = 1
|
|
tile_size = Vector2i(24, 12)
|
|
physics_layer_0/collision_layer = 1
|
|
physics_layer_0/collision_mask = 2
|
|
sources/0 = SubResource("TileSetAtlasSource_kegq5")
|
|
|
|
[sub_resource type="TileSetAtlasSource" id="TileSetAtlasSource_jwf4b"]
|
|
resource_name = "Factory"
|
|
texture = ExtResource("8_0km4o")
|
|
0:0/0 = 0
|
|
0:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
0:0/0/physics_layer_0/angular_velocity = 0.0
|
|
0:0/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
0:0/0/physics_layer_1/angular_velocity = 0.0
|
|
1:0/0 = 0
|
|
1:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
1:0/0/physics_layer_0/angular_velocity = 0.0
|
|
1:0/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
1:0/0/physics_layer_1/angular_velocity = 0.0
|
|
2:0/0 = 0
|
|
2:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
2:0/0/physics_layer_0/angular_velocity = 0.0
|
|
2:0/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
2:0/0/physics_layer_1/angular_velocity = 0.0
|
|
3:0/0 = 0
|
|
3:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
3:0/0/physics_layer_0/angular_velocity = 0.0
|
|
3:0/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
3:0/0/physics_layer_1/angular_velocity = 0.0
|
|
3:0/0/physics_layer_1/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
|
4:0/0 = 0
|
|
4:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
4:0/0/physics_layer_0/angular_velocity = 0.0
|
|
4:0/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
4:0/0/physics_layer_1/angular_velocity = 0.0
|
|
5:0/0 = 0
|
|
5:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
5:0/0/physics_layer_0/angular_velocity = 0.0
|
|
5:0/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
5:0/0/physics_layer_1/angular_velocity = 0.0
|
|
6:0/0 = 0
|
|
6:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
6:0/0/physics_layer_0/angular_velocity = 0.0
|
|
6:0/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
6:0/0/physics_layer_1/angular_velocity = 0.0
|
|
7:0/0 = 0
|
|
7:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
7:0/0/physics_layer_0/angular_velocity = 0.0
|
|
7:0/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
7:0/0/physics_layer_1/angular_velocity = 0.0
|
|
8:0/0 = 0
|
|
8:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
8:0/0/physics_layer_0/angular_velocity = 0.0
|
|
8:0/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
8:0/0/physics_layer_1/angular_velocity = 0.0
|
|
9:0/0 = 0
|
|
9:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
9:0/0/physics_layer_0/angular_velocity = 0.0
|
|
9:0/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
9:0/0/physics_layer_1/angular_velocity = 0.0
|
|
0:1/0 = 0
|
|
0:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
0:1/0/physics_layer_0/angular_velocity = 0.0
|
|
0:1/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
0:1/0/physics_layer_1/angular_velocity = 0.0
|
|
1:1/0 = 0
|
|
1:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
1:1/0/physics_layer_0/angular_velocity = 0.0
|
|
1:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
|
1:1/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
1:1/0/physics_layer_1/angular_velocity = 0.0
|
|
2:1/0 = 0
|
|
2:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
2:1/0/physics_layer_0/angular_velocity = 0.0
|
|
2:1/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
2:1/0/physics_layer_1/angular_velocity = 0.0
|
|
3:1/0 = 0
|
|
3:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
3:1/0/physics_layer_0/angular_velocity = 0.0
|
|
3:1/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
3:1/0/physics_layer_1/angular_velocity = 0.0
|
|
4:1/0 = 0
|
|
4:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
4:1/0/physics_layer_0/angular_velocity = 0.0
|
|
4:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
|
4:1/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
4:1/0/physics_layer_1/angular_velocity = 0.0
|
|
5:1/0 = 0
|
|
5:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
5:1/0/physics_layer_0/angular_velocity = 0.0
|
|
5:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
|
5:1/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
5:1/0/physics_layer_1/angular_velocity = 0.0
|
|
6:1/0 = 0
|
|
6:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
6:1/0/physics_layer_0/angular_velocity = 0.0
|
|
6:1/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
6:1/0/physics_layer_1/angular_velocity = 0.0
|
|
7:1/0 = 0
|
|
7:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
7:1/0/physics_layer_0/angular_velocity = 0.0
|
|
7:1/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
7:1/0/physics_layer_1/angular_velocity = 0.0
|
|
8:1/0 = 0
|
|
8:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
8:1/0/physics_layer_0/angular_velocity = 0.0
|
|
8:1/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
8:1/0/physics_layer_1/angular_velocity = 0.0
|
|
9:1/0 = 0
|
|
9:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
9:1/0/physics_layer_0/angular_velocity = 0.0
|
|
9:1/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
9:1/0/physics_layer_1/angular_velocity = 0.0
|
|
0:2/0 = 0
|
|
0:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
0:2/0/physics_layer_0/angular_velocity = 0.0
|
|
0:2/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
0:2/0/physics_layer_1/angular_velocity = 0.0
|
|
1:2/0 = 0
|
|
1:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
1:2/0/physics_layer_0/angular_velocity = 0.0
|
|
1:2/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
1:2/0/physics_layer_1/angular_velocity = 0.0
|
|
2:2/0 = 0
|
|
2:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
2:2/0/physics_layer_0/angular_velocity = 0.0
|
|
2:2/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
2:2/0/physics_layer_1/angular_velocity = 0.0
|
|
3:2/0 = 0
|
|
3:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
3:2/0/physics_layer_0/angular_velocity = 0.0
|
|
3:2/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
3:2/0/physics_layer_1/angular_velocity = 0.0
|
|
4:2/0 = 0
|
|
4:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
4:2/0/physics_layer_0/angular_velocity = 0.0
|
|
4:2/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
4:2/0/physics_layer_1/angular_velocity = 0.0
|
|
5:2/0 = 0
|
|
5:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
5:2/0/physics_layer_0/angular_velocity = 0.0
|
|
5:2/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
5:2/0/physics_layer_1/angular_velocity = 0.0
|
|
6:2/0 = 0
|
|
6:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
6:2/0/physics_layer_0/angular_velocity = 0.0
|
|
6:2/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
6:2/0/physics_layer_1/angular_velocity = 0.0
|
|
7:2/0 = 0
|
|
7:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
7:2/0/physics_layer_0/angular_velocity = 0.0
|
|
7:2/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
7:2/0/physics_layer_1/angular_velocity = 0.0
|
|
8:2/0 = 0
|
|
8:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
8:2/0/physics_layer_0/angular_velocity = 0.0
|
|
8:2/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
8:2/0/physics_layer_1/angular_velocity = 0.0
|
|
9:2/0 = 0
|
|
9:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
9:2/0/physics_layer_0/angular_velocity = 0.0
|
|
9:2/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
9:2/0/physics_layer_1/angular_velocity = 0.0
|
|
0:3/0 = 0
|
|
0:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
0:3/0/physics_layer_0/angular_velocity = 0.0
|
|
0:3/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
0:3/0/physics_layer_1/angular_velocity = 0.0
|
|
1:3/0 = 0
|
|
1:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
1:3/0/physics_layer_0/angular_velocity = 0.0
|
|
1:3/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
1:3/0/physics_layer_1/angular_velocity = 0.0
|
|
2:3/0 = 0
|
|
2:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
2:3/0/physics_layer_0/angular_velocity = 0.0
|
|
2:3/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
2:3/0/physics_layer_1/angular_velocity = 0.0
|
|
3:3/0 = 0
|
|
3:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
3:3/0/physics_layer_0/angular_velocity = 0.0
|
|
3:3/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
3:3/0/physics_layer_1/angular_velocity = 0.0
|
|
4:3/0 = 0
|
|
4:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
4:3/0/physics_layer_0/angular_velocity = 0.0
|
|
4:3/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
4:3/0/physics_layer_1/angular_velocity = 0.0
|
|
5:3/0 = 0
|
|
5:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
5:3/0/physics_layer_0/angular_velocity = 0.0
|
|
5:3/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
5:3/0/physics_layer_1/angular_velocity = 0.0
|
|
6:3/0 = 0
|
|
6:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
6:3/0/physics_layer_0/angular_velocity = 0.0
|
|
6:3/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
6:3/0/physics_layer_1/angular_velocity = 0.0
|
|
7:3/0 = 0
|
|
7:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
7:3/0/physics_layer_0/angular_velocity = 0.0
|
|
7:3/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
7:3/0/physics_layer_1/angular_velocity = 0.0
|
|
8:3/0 = 0
|
|
8:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
8:3/0/physics_layer_0/angular_velocity = 0.0
|
|
8:3/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
8:3/0/physics_layer_1/angular_velocity = 0.0
|
|
9:3/0 = 0
|
|
9:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
9:3/0/physics_layer_0/angular_velocity = 0.0
|
|
9:3/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
9:3/0/physics_layer_1/angular_velocity = 0.0
|
|
0:4/0 = 0
|
|
0:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
0:4/0/physics_layer_0/angular_velocity = 0.0
|
|
0:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
|
0:4/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
0:4/0/physics_layer_1/angular_velocity = 0.0
|
|
1:4/0 = 0
|
|
1:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
1:4/0/physics_layer_0/angular_velocity = 0.0
|
|
1:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
|
1:4/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
1:4/0/physics_layer_1/angular_velocity = 0.0
|
|
2:4/0 = 0
|
|
2:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
2:4/0/physics_layer_0/angular_velocity = 0.0
|
|
2:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
|
2:4/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
2:4/0/physics_layer_1/angular_velocity = 0.0
|
|
3:4/0 = 0
|
|
3:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
3:4/0/physics_layer_0/angular_velocity = 0.0
|
|
3:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
|
3:4/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
3:4/0/physics_layer_1/angular_velocity = 0.0
|
|
4:4/0 = 0
|
|
4:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
4:4/0/physics_layer_0/angular_velocity = 0.0
|
|
4:4/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
4:4/0/physics_layer_1/angular_velocity = 0.0
|
|
5:4/0 = 0
|
|
5:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
5:4/0/physics_layer_0/angular_velocity = 0.0
|
|
5:4/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
5:4/0/physics_layer_1/angular_velocity = 0.0
|
|
6:4/0 = 0
|
|
6:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
6:4/0/physics_layer_0/angular_velocity = 0.0
|
|
6:4/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
6:4/0/physics_layer_1/angular_velocity = 0.0
|
|
7:4/0 = 0
|
|
7:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
7:4/0/physics_layer_0/angular_velocity = 0.0
|
|
7:4/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
7:4/0/physics_layer_1/angular_velocity = 0.0
|
|
8:4/0 = 0
|
|
8:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
8:4/0/physics_layer_0/angular_velocity = 0.0
|
|
8:4/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
8:4/0/physics_layer_1/angular_velocity = 0.0
|
|
9:4/0 = 0
|
|
9:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
9:4/0/physics_layer_0/angular_velocity = 0.0
|
|
9:4/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
9:4/0/physics_layer_1/angular_velocity = 0.0
|
|
0:5/0 = 0
|
|
0:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
0:5/0/physics_layer_0/angular_velocity = 0.0
|
|
0:5/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
|
0:5/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
0:5/0/physics_layer_1/angular_velocity = 0.0
|
|
1:5/0 = 0
|
|
1:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
1:5/0/physics_layer_0/angular_velocity = 0.0
|
|
1:5/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
|
1:5/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
1:5/0/physics_layer_1/angular_velocity = 0.0
|
|
2:5/0 = 0
|
|
2:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
2:5/0/physics_layer_0/angular_velocity = 0.0
|
|
2:5/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
|
2:5/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
2:5/0/physics_layer_1/angular_velocity = 0.0
|
|
3:5/0 = 0
|
|
3:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
3:5/0/physics_layer_0/angular_velocity = 0.0
|
|
3:5/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
|
3:5/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
3:5/0/physics_layer_1/angular_velocity = 0.0
|
|
4:5/0 = 0
|
|
4:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
4:5/0/physics_layer_0/angular_velocity = 0.0
|
|
4:5/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
|
4:5/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
4:5/0/physics_layer_1/angular_velocity = 0.0
|
|
5:5/0 = 0
|
|
5:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
5:5/0/physics_layer_0/angular_velocity = 0.0
|
|
5:5/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
|
5:5/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
5:5/0/physics_layer_1/angular_velocity = 0.0
|
|
6:5/0 = 0
|
|
6:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
6:5/0/physics_layer_0/angular_velocity = 0.0
|
|
6:5/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
6:5/0/physics_layer_1/angular_velocity = 0.0
|
|
7:5/0 = 0
|
|
7:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
7:5/0/physics_layer_0/angular_velocity = 0.0
|
|
7:5/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
7:5/0/physics_layer_1/angular_velocity = 0.0
|
|
8:5/0 = 0
|
|
8:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
8:5/0/physics_layer_0/angular_velocity = 0.0
|
|
8:5/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
8:5/0/physics_layer_1/angular_velocity = 0.0
|
|
9:5/0 = 0
|
|
9:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
9:5/0/physics_layer_0/angular_velocity = 0.0
|
|
9:5/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
9:5/0/physics_layer_1/angular_velocity = 0.0
|
|
0:6/0 = 0
|
|
0:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
0:6/0/physics_layer_0/angular_velocity = 0.0
|
|
0:6/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
|
0:6/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
0:6/0/physics_layer_1/angular_velocity = 0.0
|
|
1:6/0 = 0
|
|
1:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
1:6/0/physics_layer_0/angular_velocity = 0.0
|
|
1:6/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
|
1:6/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
1:6/0/physics_layer_1/angular_velocity = 0.0
|
|
2:6/0 = 0
|
|
2:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
2:6/0/physics_layer_0/angular_velocity = 0.0
|
|
2:6/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
|
2:6/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
2:6/0/physics_layer_1/angular_velocity = 0.0
|
|
3:6/0 = 0
|
|
3:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
3:6/0/physics_layer_0/angular_velocity = 0.0
|
|
3:6/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
|
3:6/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
3:6/0/physics_layer_1/angular_velocity = 0.0
|
|
5:6/0 = 0
|
|
5:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
5:6/0/physics_layer_0/angular_velocity = 0.0
|
|
5:6/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
|
5:6/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
5:6/0/physics_layer_1/angular_velocity = 0.0
|
|
6:6/0 = 0
|
|
6:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
6:6/0/physics_layer_0/angular_velocity = 0.0
|
|
6:6/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
6:6/0/physics_layer_1/angular_velocity = 0.0
|
|
7:6/0 = 0
|
|
7:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
7:6/0/physics_layer_0/angular_velocity = 0.0
|
|
7:6/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
7:6/0/physics_layer_1/angular_velocity = 0.0
|
|
8:6/0 = 0
|
|
8:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
8:6/0/physics_layer_0/angular_velocity = 0.0
|
|
8:6/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
8:6/0/physics_layer_1/angular_velocity = 0.0
|
|
9:6/0 = 0
|
|
9:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
9:6/0/physics_layer_0/angular_velocity = 0.0
|
|
9:6/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
9:6/0/physics_layer_1/angular_velocity = 0.0
|
|
0:7/0 = 0
|
|
0:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
0:7/0/physics_layer_0/angular_velocity = 0.0
|
|
0:7/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
|
0:7/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
0:7/0/physics_layer_1/angular_velocity = 0.0
|
|
1:7/0 = 0
|
|
1:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
1:7/0/physics_layer_0/angular_velocity = 0.0
|
|
1:7/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
|
1:7/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
1:7/0/physics_layer_1/angular_velocity = 0.0
|
|
2:7/0 = 0
|
|
2:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
2:7/0/physics_layer_0/angular_velocity = 0.0
|
|
2:7/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
|
2:7/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
2:7/0/physics_layer_1/angular_velocity = 0.0
|
|
3:7/0 = 0
|
|
3:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
3:7/0/physics_layer_0/angular_velocity = 0.0
|
|
3:7/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
|
3:7/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
3:7/0/physics_layer_1/angular_velocity = 0.0
|
|
5:7/0 = 0
|
|
5:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
5:7/0/physics_layer_0/angular_velocity = 0.0
|
|
5:7/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
|
5:7/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
5:7/0/physics_layer_1/angular_velocity = 0.0
|
|
6:7/0 = 0
|
|
6:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
6:7/0/physics_layer_0/angular_velocity = 0.0
|
|
6:7/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
6:7/0/physics_layer_1/angular_velocity = 0.0
|
|
7:7/0 = 0
|
|
7:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
7:7/0/physics_layer_0/angular_velocity = 0.0
|
|
7:7/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
7:7/0/physics_layer_1/angular_velocity = 0.0
|
|
8:7/0 = 0
|
|
8:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
8:7/0/physics_layer_0/angular_velocity = 0.0
|
|
8:7/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
8:7/0/physics_layer_1/angular_velocity = 0.0
|
|
9:7/0 = 0
|
|
9:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
9:7/0/physics_layer_0/angular_velocity = 0.0
|
|
9:7/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
9:7/0/physics_layer_1/angular_velocity = 0.0
|
|
0:8/0 = 0
|
|
0:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
0:8/0/physics_layer_0/angular_velocity = 0.0
|
|
0:8/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
0:8/0/physics_layer_1/angular_velocity = 0.0
|
|
1:8/0 = 0
|
|
1:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
1:8/0/physics_layer_0/angular_velocity = 0.0
|
|
1:8/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
1:8/0/physics_layer_1/angular_velocity = 0.0
|
|
2:8/0 = 0
|
|
2:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
2:8/0/physics_layer_0/angular_velocity = 0.0
|
|
2:8/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
2:8/0/physics_layer_1/angular_velocity = 0.0
|
|
3:8/0 = 0
|
|
3:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
3:8/0/physics_layer_0/angular_velocity = 0.0
|
|
3:8/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
3:8/0/physics_layer_1/angular_velocity = 0.0
|
|
4:8/0 = 0
|
|
4:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
4:8/0/physics_layer_0/angular_velocity = 0.0
|
|
4:8/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
4:8/0/physics_layer_1/angular_velocity = 0.0
|
|
5:8/0 = 0
|
|
5:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
5:8/0/physics_layer_0/angular_velocity = 0.0
|
|
5:8/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
5:8/0/physics_layer_1/angular_velocity = 0.0
|
|
6:8/0 = 0
|
|
6:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
6:8/0/physics_layer_0/angular_velocity = 0.0
|
|
6:8/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
6:8/0/physics_layer_1/angular_velocity = 0.0
|
|
7:8/0 = 0
|
|
7:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
7:8/0/physics_layer_0/angular_velocity = 0.0
|
|
7:8/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
7:8/0/physics_layer_1/angular_velocity = 0.0
|
|
8:8/0 = 0
|
|
8:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
8:8/0/physics_layer_0/angular_velocity = 0.0
|
|
8:8/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
8:8/0/physics_layer_1/angular_velocity = 0.0
|
|
9:8/0 = 0
|
|
9:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
9:8/0/physics_layer_0/angular_velocity = 0.0
|
|
9:8/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
9:8/0/physics_layer_1/angular_velocity = 0.0
|
|
0:9/0 = 0
|
|
0:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
0:9/0/physics_layer_0/angular_velocity = 0.0
|
|
0:9/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
0:9/0/physics_layer_1/angular_velocity = 0.0
|
|
1:9/0 = 0
|
|
1:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
1:9/0/physics_layer_0/angular_velocity = 0.0
|
|
1:9/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
1:9/0/physics_layer_1/angular_velocity = 0.0
|
|
2:9/0 = 0
|
|
2:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
2:9/0/physics_layer_0/angular_velocity = 0.0
|
|
2:9/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
2:9/0/physics_layer_1/angular_velocity = 0.0
|
|
3:9/0 = 0
|
|
3:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
3:9/0/physics_layer_0/angular_velocity = 0.0
|
|
3:9/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
3:9/0/physics_layer_1/angular_velocity = 0.0
|
|
4:9/0 = 0
|
|
4:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
4:9/0/physics_layer_0/angular_velocity = 0.0
|
|
4:9/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
4:9/0/physics_layer_1/angular_velocity = 0.0
|
|
5:9/0 = 0
|
|
5:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
5:9/0/physics_layer_0/angular_velocity = 0.0
|
|
5:9/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
5:9/0/physics_layer_1/angular_velocity = 0.0
|
|
6:9/0 = 0
|
|
6:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
6:9/0/physics_layer_0/angular_velocity = 0.0
|
|
6:9/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
6:9/0/physics_layer_1/angular_velocity = 0.0
|
|
7:9/0 = 0
|
|
7:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
7:9/0/physics_layer_0/angular_velocity = 0.0
|
|
7:9/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
7:9/0/physics_layer_1/angular_velocity = 0.0
|
|
8:9/0 = 0
|
|
8:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
8:9/0/physics_layer_0/angular_velocity = 0.0
|
|
8:9/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
8:9/0/physics_layer_1/angular_velocity = 0.0
|
|
9:9/0 = 0
|
|
9:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
9:9/0/physics_layer_0/angular_velocity = 0.0
|
|
9:9/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
9:9/0/physics_layer_1/angular_velocity = 0.0
|
|
0:10/0 = 0
|
|
0:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
0:10/0/physics_layer_0/angular_velocity = 0.0
|
|
0:10/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
0:10/0/physics_layer_1/angular_velocity = 0.0
|
|
1:10/0 = 0
|
|
1:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
1:10/0/physics_layer_0/angular_velocity = 0.0
|
|
1:10/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
1:10/0/physics_layer_1/angular_velocity = 0.0
|
|
2:10/0 = 0
|
|
2:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
2:10/0/physics_layer_0/angular_velocity = 0.0
|
|
2:10/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
2:10/0/physics_layer_1/angular_velocity = 0.0
|
|
3:10/0 = 0
|
|
3:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
3:10/0/physics_layer_0/angular_velocity = 0.0
|
|
3:10/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
3:10/0/physics_layer_1/angular_velocity = 0.0
|
|
4:10/0 = 0
|
|
4:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
4:10/0/physics_layer_0/angular_velocity = 0.0
|
|
4:10/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
4:10/0/physics_layer_1/angular_velocity = 0.0
|
|
5:10/0 = 0
|
|
5:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
5:10/0/physics_layer_0/angular_velocity = 0.0
|
|
5:10/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
5:10/0/physics_layer_1/angular_velocity = 0.0
|
|
6:10/0 = 0
|
|
6:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
6:10/0/physics_layer_0/angular_velocity = 0.0
|
|
6:10/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
6:10/0/physics_layer_1/angular_velocity = 0.0
|
|
7:10/0 = 0
|
|
7:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
7:10/0/physics_layer_0/angular_velocity = 0.0
|
|
7:10/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
7:10/0/physics_layer_1/angular_velocity = 0.0
|
|
8:10/0 = 0
|
|
8:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
8:10/0/physics_layer_0/angular_velocity = 0.0
|
|
8:10/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
8:10/0/physics_layer_1/angular_velocity = 0.0
|
|
9:10/0 = 0
|
|
9:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
9:10/0/physics_layer_0/angular_velocity = 0.0
|
|
9:10/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
9:10/0/physics_layer_1/angular_velocity = 0.0
|
|
0:11/0 = 0
|
|
0:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
0:11/0/physics_layer_0/angular_velocity = 0.0
|
|
0:11/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
0:11/0/physics_layer_1/angular_velocity = 0.0
|
|
1:11/0 = 0
|
|
1:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
1:11/0/physics_layer_0/angular_velocity = 0.0
|
|
1:11/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
1:11/0/physics_layer_1/angular_velocity = 0.0
|
|
2:11/0 = 0
|
|
2:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
2:11/0/physics_layer_0/angular_velocity = 0.0
|
|
2:11/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
2:11/0/physics_layer_1/angular_velocity = 0.0
|
|
3:11/0 = 0
|
|
3:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
3:11/0/physics_layer_0/angular_velocity = 0.0
|
|
3:11/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
3:11/0/physics_layer_1/angular_velocity = 0.0
|
|
4:11/0 = 0
|
|
4:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
4:11/0/physics_layer_0/angular_velocity = 0.0
|
|
4:11/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
4:11/0/physics_layer_1/angular_velocity = 0.0
|
|
5:11/0 = 0
|
|
5:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
5:11/0/physics_layer_0/angular_velocity = 0.0
|
|
5:11/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
5:11/0/physics_layer_1/angular_velocity = 0.0
|
|
6:11/0 = 0
|
|
6:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
6:11/0/physics_layer_0/angular_velocity = 0.0
|
|
6:11/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
6:11/0/physics_layer_1/angular_velocity = 0.0
|
|
7:11/0 = 0
|
|
7:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
7:11/0/physics_layer_0/angular_velocity = 0.0
|
|
7:11/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
7:11/0/physics_layer_1/angular_velocity = 0.0
|
|
8:11/0 = 0
|
|
8:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
8:11/0/physics_layer_0/angular_velocity = 0.0
|
|
8:11/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
8:11/0/physics_layer_1/angular_velocity = 0.0
|
|
9:11/0 = 0
|
|
9:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
9:11/0/physics_layer_0/angular_velocity = 0.0
|
|
9:11/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
9:11/0/physics_layer_1/angular_velocity = 0.0
|
|
0:12/0 = 0
|
|
0:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
0:12/0/physics_layer_0/angular_velocity = 0.0
|
|
0:12/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
0:12/0/physics_layer_1/angular_velocity = 0.0
|
|
1:12/0 = 0
|
|
1:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
1:12/0/physics_layer_0/angular_velocity = 0.0
|
|
1:12/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
1:12/0/physics_layer_1/angular_velocity = 0.0
|
|
2:12/0 = 0
|
|
2:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
2:12/0/physics_layer_0/angular_velocity = 0.0
|
|
2:12/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
2:12/0/physics_layer_1/angular_velocity = 0.0
|
|
3:12/0 = 0
|
|
3:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
3:12/0/physics_layer_0/angular_velocity = 0.0
|
|
3:12/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
3:12/0/physics_layer_1/angular_velocity = 0.0
|
|
4:12/0 = 0
|
|
4:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
4:12/0/physics_layer_0/angular_velocity = 0.0
|
|
4:12/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
4:12/0/physics_layer_1/angular_velocity = 0.0
|
|
5:12/0 = 0
|
|
5:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
5:12/0/physics_layer_0/angular_velocity = 0.0
|
|
5:12/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
5:12/0/physics_layer_1/angular_velocity = 0.0
|
|
6:12/0 = 0
|
|
6:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
6:12/0/physics_layer_0/angular_velocity = 0.0
|
|
6:12/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
6:12/0/physics_layer_1/angular_velocity = 0.0
|
|
7:12/0 = 0
|
|
7:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
7:12/0/physics_layer_0/angular_velocity = 0.0
|
|
7:12/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
7:12/0/physics_layer_1/angular_velocity = 0.0
|
|
8:12/0 = 0
|
|
8:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
8:12/0/physics_layer_0/angular_velocity = 0.0
|
|
8:12/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
8:12/0/physics_layer_1/angular_velocity = 0.0
|
|
9:12/0 = 0
|
|
9:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
9:12/0/physics_layer_0/angular_velocity = 0.0
|
|
9:12/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
9:12/0/physics_layer_1/angular_velocity = 0.0
|
|
0:13/0 = 0
|
|
0:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
0:13/0/physics_layer_0/angular_velocity = 0.0
|
|
0:13/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
0:13/0/physics_layer_1/angular_velocity = 0.0
|
|
1:13/0 = 0
|
|
1:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
1:13/0/physics_layer_0/angular_velocity = 0.0
|
|
1:13/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
1:13/0/physics_layer_1/angular_velocity = 0.0
|
|
2:13/0 = 0
|
|
2:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
2:13/0/physics_layer_0/angular_velocity = 0.0
|
|
2:13/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
2:13/0/physics_layer_1/angular_velocity = 0.0
|
|
3:13/0 = 0
|
|
3:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
3:13/0/physics_layer_0/angular_velocity = 0.0
|
|
3:13/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
3:13/0/physics_layer_1/angular_velocity = 0.0
|
|
4:13/0 = 0
|
|
4:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
4:13/0/physics_layer_0/angular_velocity = 0.0
|
|
4:13/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
4:13/0/physics_layer_1/angular_velocity = 0.0
|
|
5:13/0 = 0
|
|
5:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
5:13/0/physics_layer_0/angular_velocity = 0.0
|
|
5:13/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
5:13/0/physics_layer_1/angular_velocity = 0.0
|
|
6:13/0 = 0
|
|
6:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
6:13/0/physics_layer_0/angular_velocity = 0.0
|
|
6:13/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
6:13/0/physics_layer_1/angular_velocity = 0.0
|
|
7:13/0 = 0
|
|
7:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
7:13/0/physics_layer_0/angular_velocity = 0.0
|
|
7:13/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
7:13/0/physics_layer_1/angular_velocity = 0.0
|
|
8:13/0 = 0
|
|
8:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
8:13/0/physics_layer_0/angular_velocity = 0.0
|
|
8:13/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
8:13/0/physics_layer_1/angular_velocity = 0.0
|
|
9:13/0 = 0
|
|
9:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
9:13/0/physics_layer_0/angular_velocity = 0.0
|
|
9:13/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
9:13/0/physics_layer_1/angular_velocity = 0.0
|
|
0:14/0 = 0
|
|
0:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
0:14/0/physics_layer_0/angular_velocity = 0.0
|
|
0:14/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
0:14/0/physics_layer_1/angular_velocity = 0.0
|
|
1:14/0 = 0
|
|
1:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
1:14/0/physics_layer_0/angular_velocity = 0.0
|
|
1:14/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
1:14/0/physics_layer_1/angular_velocity = 0.0
|
|
2:14/0 = 0
|
|
2:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
2:14/0/physics_layer_0/angular_velocity = 0.0
|
|
2:14/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
2:14/0/physics_layer_1/angular_velocity = 0.0
|
|
3:14/0 = 0
|
|
3:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
3:14/0/physics_layer_0/angular_velocity = 0.0
|
|
3:14/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
3:14/0/physics_layer_1/angular_velocity = 0.0
|
|
4:14/0 = 0
|
|
4:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
4:14/0/physics_layer_0/angular_velocity = 0.0
|
|
4:14/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
4:14/0/physics_layer_1/angular_velocity = 0.0
|
|
5:14/0 = 0
|
|
5:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
5:14/0/physics_layer_0/angular_velocity = 0.0
|
|
5:14/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
5:14/0/physics_layer_1/angular_velocity = 0.0
|
|
6:14/0 = 0
|
|
6:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
6:14/0/physics_layer_0/angular_velocity = 0.0
|
|
6:14/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
6:14/0/physics_layer_1/angular_velocity = 0.0
|
|
7:14/0 = 0
|
|
7:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
7:14/0/physics_layer_0/angular_velocity = 0.0
|
|
7:14/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
7:14/0/physics_layer_1/angular_velocity = 0.0
|
|
8:14/0 = 0
|
|
8:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
8:14/0/physics_layer_0/angular_velocity = 0.0
|
|
8:14/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
8:14/0/physics_layer_1/angular_velocity = 0.0
|
|
9:14/0 = 0
|
|
9:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
9:14/0/physics_layer_0/angular_velocity = 0.0
|
|
9:14/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
9:14/0/physics_layer_1/angular_velocity = 0.0
|
|
|
|
[sub_resource type="TileSet" id="TileSet_d7en2"]
|
|
physics_layer_0/collision_layer = 1
|
|
physics_layer_0/collision_mask = 30
|
|
physics_layer_1/collision_layer = 32
|
|
physics_layer_1/collision_mask = 18
|
|
sources/0 = SubResource("TileSetAtlasSource_jwf4b")
|
|
|
|
[node name="GameScene" type="Node2D"]
|
|
position = Vector2(38, 39)
|
|
|
|
[node name="Tm2" type="TileMap" parent="."]
|
|
y_sort_enabled = true
|
|
tile_set = SubResource("TileSet_aganr")
|
|
format = 2
|
|
layer_0/y_sort_enabled = true
|
|
layer_0/tile_data = PackedInt32Array(2555917, 0, 0, 2621453, 0, 1, 2686989, 0, 0, 2752525, 0, 1, 2818060, 0, 0, 2752524, 0, 1, 2686987, 0, 0, 2621451, 0, 0, 2555915, 0, 0, 2490380, 0, 0, 2424844, 0, 0, 2490381, 0, 1, 2424845, 0, 0, 2490382, 0, 0, 2490384, 0, 0, 2424848, 0, 0, 2359313, 0, 0, 2424849, 0, 0, 2490386, 0, 0, 2555921, 0, 0, 2621457, 0, 0, 2555920, 0, 0, 2293780, 131072, 0, 2228245, 131072, 0, 2162709, 0, 0, 2097174, 0, 0, 2162710, 0, 0, 2228247, 0, 0, 2293783, 0, 0, 2359319, 0, 0, 2424855, 0, 0, 2490391, 0, 0, 2555927, 0, 0, 2621463, 0, 0, 2555926, 0, 0, 2621462, 0, 0, 2555925, 0, 0, 2490389, 0, 0, 2424852, 131072, 0, 2359316, 0, 0, 2686995, 65536, 0, 2752532, 65536, 0, 2818068, 65536, 0, 2883605, 65536, 0, 2949140, 65536, 0, 2883604, 65536, 0, 2949139, 65536, 0, 2883603, 0, 1, 2949138, 65536, 0, 3014674, 65536, 0, 2949137, 0, 1, 2883601, 0, 1, 2818065, 0, 1, 2752530, 65536, 0, 2686994, 65536, 0, 2621459, 65536, 0, 2162702, 0, 1, 2097167, 0, 1, 2031631, 0, 1, 1966096, 0, 1, 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131072, 4, 3538931, 131072, 4, 3473396, 131072, 4, 3473397, 131072, 4, 3407860, 131072, 4)
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[node name="TileMap" type="TileMap" parent="."]
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y_sort_enabled = true
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tile_set = ExtResource("1_k3ie3")
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format = 2
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layer_0/name = "Layer 0"
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layer_0/y_sort_enabled = true
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layer_0/navigation_enabled = false
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[node name="Solid Tilemap" type="TileMap" parent="." groups=["Solid"]]
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y_sort_enabled = true
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tile_set = SubResource("TileSet_7o1eb")
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format = 2
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layer_0/name = "Layer 1"
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layer_0/y_sort_enabled = true
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layer_0/y_sort_origin = 16
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layer_0/tile_data = PackedInt32Array(-196610, 262144, 1, -131075, 262144, 1, -65539, 262144, 1, -4, 262144, 1, 65532, 262144, 1, -393217, 262144, 1, -524288, 262144, 1, -524286, 262144, 1, -458750, 262144, 1, -393213, 262144, 1, -327677, 262144, 1, -262140, 262144, 1, -196604, 262144, 1, 131068, 262144, 1, 196605, 262144, 1, 262141, 262144, 1, 458751, 262144, 1, 524287, 262144, 1, 524288, 262144, 1, 589824, 262144, 1, -65531, 262144, 1, -131067, 262144, 1, -589823, 262144, 1, -655359, 262144, 1, -589824, 262144, 1, -327681, 262144, 1, -262146, 262144, 1, 524289, 262144, 1, 458753, 262144, 1, 393218, 262144, 1, 327682, 262144, 1, 262147, 262144, 1, 196611, 262144, 1, 131076, 262144, 1, 65540, 262144, 1, 5, 262144, 1, -524287, 786432, 3, -458751, 786432, 3, -3, 983040, 18, -65538, 589824, 19, -131074, 0, 21)
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[node name="Factory Tilemaps" type="Node2D" parent="."]
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[node name="Solid" type="TileMap" parent="Factory Tilemaps" groups=["Solid"]]
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tile_set = SubResource("TileSet_d7en2")
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format = 2
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layer_0/name = "Liquids"
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layer_1/name = "Floor"
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[node name="CameraController" type="Camera2D" parent="."]
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