cirnogodot/Scripts/Activables/Elevator.cs
2025-03-06 10:27:06 +01:00

12 lines
No EOL
351 B
C#

using Cirno.Scripts.Components.FSM;
using Cirno.Scripts.Components.FSM.Elevator;
using Cirno.Scripts.Enums;
using Godot;
namespace Cirno.Scripts.Activables;
public partial class Elevator : StateMachineBase<ElevatorState, ElevatorProxy>
{
[Export] public override ElevatorState InitialState { get; protected set; } = ElevatorState.Init;
}