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https://gitlab.com/MaddoScientisto/cirnogodot.git
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36 lines
No EOL
898 B
C#
36 lines
No EOL
898 B
C#
using Godot;
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namespace Cirno.Scripts;
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public partial class IntroManager : Node
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{
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[Export] public string TimelineName { get; set; }
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[Export] public string NextMap { get; set; }
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private Node _dialogic;
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public override void _Ready()
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{
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_dialogic = this.GetNode("/root/Dialogic");
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_dialogic.Connect("timeline_ended", Callable.From(OnTimelineEnded));
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_dialogic.Call("start", TimelineName);
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}
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private void OnTimelineEnded()
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{
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if (_dialogic.IsConnected("timeline_ended", Callable.From(OnTimelineEnded)))
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{
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_dialogic.Disconnect("timeline_ended", Callable.From(OnTimelineEnded));
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}
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DialogueEndAction();
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}
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private void DialogueEndAction()
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{
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GlobalState.Instance.GotoScene(NextMap);
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//GetTree().ChangeSceneToFile(NextMap);
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}
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} |