cirnogodot/Scripts/UI/DebugMenu.cs
2025-04-08 15:02:41 +02:00

94 lines
2.3 KiB
C#

using Godot;
using System;
using Cirno.Scripts.Resources;
using Cirno.Scripts.Resources.DebugMenu;
using Godot.Collections;
using DebugMapSelectData = Cirno.Scripts.Resources.DebugMenu.DebugMapSelectData;
public partial class DebugMenu : MenuBase
{
[Export]
public Theme ButtonTheme { get; private set; }
[Export]
public DebugMapSelectData Levels { get; set; }
[Export]
public Container ButtonsContainer { get; private set; }
[Export]
public Container CheatsContainer { get; private set; }
[Export]
public Button DefaultSelectedButton { get; private set; }
// Called when the node enters the scene tree for the first time.
public override void _Ready()
{
DefaultSelectedButton.GrabFocus();
foreach (var level in Levels.Maps)
{
if (!level.Enabled) continue;
var button = MakeButton(ButtonsContainer, level.DisplayName, level.Icon);
// var button = new Button();
// //button.Text = level.Split("/")[^1].Split(".")[0];
// button.Text = level.DisplayName;
// button.Icon = level.Icon;
// //button.Text = level;
// button.Theme = ButtonTheme;
//
// ButtonsContainer.CallDeferred("add_child", button);
button.Pressed += () => ButtonOnPressed(level);
}
var refillHealthButton = MakeButton(CheatsContainer, "Health", null);
refillHealthButton.Pressed += RefillHealthButtonOnPressed;
var refillShieldButton = MakeButton(CheatsContainer, "Shield", null);
refillShieldButton.Pressed += RefillShieldButtonOnPressed;
}
private void RefillHealthButtonOnPressed()
{
GameManager.Instance?.Player?.RefillHealth();
}
private void RefillShieldButtonOnPressed()
{
GameManager.Instance?.Player?.RefilleShield();
}
private Button MakeButton(Control parent, string text, Texture2D icon)
{
var button = new Button();
button.Text = text;
button.Icon = icon;
button.Theme = ButtonTheme;
parent.CallDeferred("add_child", button);
return button;
}
private void ButtonOnPressed(DebugMapSelectResource scene)
{
if (GameManager.Instance is not null)
{
GameManager.Instance.Unpause();
}
GlobalState.Instance.GoToScene(scene.ScenePath, scene.StartData);
}
private void _on_check_box_toggled(bool state)
{
GlobalState.Instance.SessionSettings.SkipDialogues = state;
}
// Called every frame. 'delta' is the elapsed time since the previous frame.
public override void _Process(double delta)
{
}
}