cirnogodot/Scripts/Components/FSM/PlayerStateMachine.cs
2025-03-05 10:55:14 +01:00

10 lines
265 B
C#

using System;
using Godot;
namespace Cirno.Scripts.Components.FSM;
public partial class PlayerStateMachine : StateMachineBase<PlayerState, CharacterBody2D>
{
[Export] public override PlayerState InitialState { get; protected set; } = PlayerState.Init;
}