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43 lines
823 B
C#
43 lines
823 B
C#
using Godot;
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using System;
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using System.Diagnostics;
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public partial class Bullet : Area2D
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{
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[Export]
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public float Speed = 1900f;
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private Vector2 _direction = Vector2.Right;
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// Called when the node enters the scene tree for the first time.
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public override void _Ready()
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{
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}
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public void SetDirection(Vector2 direction)
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{
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var normalized = direction.Normalized();
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_direction = normalized;
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//Debug.WriteLine($"Bullet Shot at direction {direction.X} {direction.Y}");
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}
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// Called every frame. 'delta' is the elapsed time since the previous frame.
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public override void _Process(double delta)
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{
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this.Position += ((float) (Speed * delta) * _direction);
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}
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private void _on_visible_on_screen_notifier_2d_screen_exited()
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{
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//Debug.WriteLine("Destroy bullet out of screen");
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QueueFree();
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}
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}
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