cirnogodot/Scenes/Activable.cs
2025-02-06 11:36:21 +01:00

12 lines
203 B
C#

using Godot;
using System;
using System.Diagnostics;
using Cirno.Scripts;
public partial class Activable : Node2D, IActivable
{
public virtual void Activate()
{
//Debug.WriteLine("Activated");
}
}