cirnogodot/Scripts/Components/Actors/EmitterActivationStateSprite.cs

17 lines
277 B
C#

using Godot;
using System;
public partial class EmitterActivationStateSprite : Sprite2D
{
public void ChangeState(bool enabled)
{
if (enabled)
{
this.Frame = 1;
}
else
{
this.Frame = 0;
}
}
}