mirror of
https://gitlab.com/MaddoScientisto/cirnogodot.git
synced 2026-06-01 11:15:33 +00:00
222 lines
No EOL
6.6 KiB
C#
222 lines
No EOL
6.6 KiB
C#
using System;
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using System.Threading.Tasks;
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using Cirno.Scripts.Resources;
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using Cirno.Scripts.Utils;
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using Godot;
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using GTweens.Builders;
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using GTweensGodot.Extensions;
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public partial class GlobalState : Node
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{
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public static GlobalState Instance { get; private set; }
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public static SessionSettings Session => GlobalState.Instance.SessionSettings;
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public Node CurrentScene { get; set; }
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public string CurrentSceneId { get; private set; }
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private ColorRect _fader { get; set; }
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public SessionSettings SessionSettings { get; set; } = new();
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private PackedScene _plaqueTemplate;
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private Control _loadingPlaque;
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private readonly StringName _menuMouseTexturePath = "uid://d3oxwik1uoe4j";
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private readonly StringName _reticuleMouseTexturePath = "uid://8nns6w0skiy3";
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private Texture2D _menuMouseTexture;
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private Image _menuMouseImage;
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public override void _Ready()
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{
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Instance = this;
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this.ProcessMode = ProcessModeEnum.Always;
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Viewport root = GetTree().Root;
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// Using a negative index counts from the end, so this gets the last child node of `root`.
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CurrentScene = root.GetChild(-1);
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_fader = CreateFader();
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_menuMouseTexture =ResourceLoader.Load<Texture2D>(_menuMouseTexturePath);
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_menuMouseImage = _menuMouseTexture.GetImage();
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GetTree().GetRoot().SizeChanged += OnSizeChanged;
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//_mouseTexture =
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OnSizeChanged();
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//LoadPlaque();
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}
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private void OnSizeChanged()
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{
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var root = GetTree().GetRoot();
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var baseSize = root.ContentScaleSize;
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var newSize = root.Size;
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int scaleX = newSize.X / baseSize.X;
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int scaleY = newSize.Y / baseSize.Y;
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int scale = Math.Min(scaleX, scaleY); // Ensure pixel-perfect scaling
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ResizeCursor(scale / 2);
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}
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public void GotoScene(string path)
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{
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// This function will usually be called from a signal callback,
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// or some other function from the current scene.
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// Deleting the current scene at this point is
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// a bad idea, because it may still be executing code.
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// This will result in a crash or unexpected behavior.
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// The solution is to defer the load to a later time, when
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// we can be sure that no code from the current scene is running:
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//CallDeferred(MethodName.DeferredGotoScene, path, new MapStartDataResource());
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GoToScene(path, new MapStartDataResource());
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}
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public void GoToScene(string path, MapStartDataResource startData)
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{
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GTweenSequenceBuilder.New()
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.AppendCallback(() =>
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{
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_loadingPlaque?.Show();
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})
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//.Append(_fader.TweenModulateAlpha(0, 0f))
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.Append(_fader.TweenModulateAlpha(1, 0.5f))
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.AppendCallback(() =>
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{
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CallDeferred(MethodName.DeferredGotoScene, path, startData);
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})
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.Build()
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.PlayUnpausable();
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//CallDeferred(MethodName.DeferredGotoScene, path, startData);
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}
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private void DeferredGotoScene(string path, MapStartDataResource startData = null)
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{
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// if (InventoryManager.Instance is not null)
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// {
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// SessionSettings.Items = InventoryManager.Instance.Save();
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// }
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// It is now safe to remove the current scene.
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CurrentScene.Free();
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// Load a new scene.
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var nextScene = GD.Load<PackedScene>(path);
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CurrentSceneId = nextScene.GetSceneUniqueId();
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// Instance the new scene.
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CurrentScene = nextScene.Instantiate();
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// Add it to the active scene, as child of root.
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GetTree().Root.AddChild(CurrentScene);
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// Optionally, to make it compatible with the SceneTree.change_scene_to_file() API.
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GetTree().CurrentScene = CurrentScene;
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// // Update current scene here too
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// CurrentScene = GetTree().Root.GetChild(-1);
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if (startData is not null && GameManager.Instance is not null)
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{
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// Call deferred if it gives issues
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DeferredAddStartDataToGameManager(startData);
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}
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if (GameManager.Instance is not null) {
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GameManager.Instance.ApplySessionState(SessionSettings);
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}
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FadeIn();
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}
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private void DeferredAddStartDataToGameManager(MapStartDataResource resource)
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{
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GameManager.Instance?.ApplyMapStartData(resource);
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}
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private Control LoadPlaque()
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{
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_plaqueTemplate = GD.Load<PackedScene>("res://Scenes/HUD/LoadingPlaque.tscn");
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return _plaqueTemplate.Instantiate<Control>();
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}
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private ColorRect CreateFader()
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{
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var canvas = new CanvasLayer();
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canvas.ProcessMode = ProcessModeEnum.Always;
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var rect = new ColorRect();
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rect.ZAsRelative = false;
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rect.ZIndex = 100;
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rect.SetAnchorsPreset(Control.LayoutPreset.FullRect);
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rect.Color = new Color(Colors.Black, 1f);
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rect.ProcessMode = ProcessModeEnum.Always;
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rect.Modulate = new Color(0,0,0,0);
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rect.MouseFilter = Control.MouseFilterEnum.Ignore;
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canvas.CallDeferred("add_child", rect);
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this.CallDeferred("add_child", canvas);
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_loadingPlaque = LoadPlaque();
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canvas.CallDeferred("add_child", _loadingPlaque);
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_loadingPlaque.Hide();
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return rect;
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}
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public void FadeOut()
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{
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_fader.TweenModulateAlpha(1, 0.5f).PlayUnpausable();
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_loadingPlaque?.Show();
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}
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public void FadeIn()
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{
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_loadingPlaque?.Hide();
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_fader.TweenModulateAlpha(0, 1f).PlayUnpausable();
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}
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public void SaveGame()
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{
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var items = InventoryManager.Instance.Save();
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var serializedSavedata = new Godot.Collections.Dictionary<string, Variant>()
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{
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{ "Items", items },
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{ "Level", CurrentSceneId }
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};
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var saveFile = FileAccess.Open("user://savegame.save", FileAccess.ModeFlags.Write);
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var jsonString = Json.Stringify(serializedSavedata);
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saveFile.StoreLine(jsonString);
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}
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public void LoadGame()
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{
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}
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public void ResizeCursor(float scale)
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{
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var scaled = (Image)_menuMouseImage.Duplicate();
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var size = (Vector2I)(scale * _menuMouseTexture.GetSize());
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scaled.Resize(size.X, size.Y, Image.Interpolation.Nearest);
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DisplayServer.CursorSetCustomImage(scaled);
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}
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} |